The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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There is almost a 3D aspect to this screen, great detail in all the latest post's and adding detail to the static 'casualty's' is an added bonus.

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ketxxx Author

Attention to detail is what I do, I want people to get really immersed in a game which deserved far better than it got. By the time I'm finished with TK (and that time isn't so far off, just takes me finding the time) you will get a game which I would describe as "what Shadow of Chernobyl should of been out the box". In other words, TK, when complete, will be a fantastic base for others to expand upon.

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Just some random shots of some of the newest texture and bump map work.

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