The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to texture replacements / enhancements for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul - all without breaking the story. I want to deliver a mod which anyone who plays it will have their breath literally taken away by its sheer quality, attention to detail, and being the only mod players may well have to keep a spare pair of pants handy!

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Media RSS Feed Report media Sunshafts from Finite Engine 1.0 (view original)
Sunshafts from Finite Engine 1.0
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DeathVice
DeathVice Oct 17 2012, 11:18pm says:

Niiiiiiiiiiiiice. Once toned down in release it will be a very nice addition to the atmosphere.

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ketxxx
ketxxx Oct 18 2012, 9:56am says:

The sunshafts aren't the only thing myself and Meltac have been working on ;) Meltac has been (among other things) working on wet surfaces while I've been working on a truely dynamic fog, not the static fog SoC uses which just looks horrid. The many other graphical improvements are immediately obvious if you install my TK mod ;)

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Description

As title says, sunshafts from the Finite Engine v1.0. I've exaggerated the sunshafts in these images for illustration purposes, they will be toned down come release.

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Entertainment
Date
Oct 17th, 2012
By
ketxxx
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1680×1050
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