The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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RSS feed Report content Sunshafts from Finite Engine 1.0 (view original)
Sunshafts from Finite Engine 1.0
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DeathVice Oct 17 2012 says:

Niiiiiiiiiiiiice. Once toned down in release it will be a very nice addition to the atmosphere.

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ketxxx Author
ketxxx Oct 18 2012 says:

The sunshafts aren't the only thing myself and Meltac have been working on ;) Meltac has been (among other things) working on wet surfaces while I've been working on a truely dynamic fog, not the static fog SoC uses which just looks horrid. The many other graphical improvements are immediately obvious if you install my TK mod ;)

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As title says, sunshafts from the Finite Engine v1.0. I've exaggerated the sunshafts in these images for illustration purposes, they will be toned down come release.

Oct 17th, 2012
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