The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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RSS feed Report content Some snapshots of sunset shafts (view original)
Some snapshots of sunset shafts
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This shows the textures up really well, stonework looks particularly good, colours all work together as well.

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ketxxx Author

Thanks :) I changed a couple roof textures since I took this shot. Inside this building in the RC build the roof is a lot more dilapidated showing rusty metal support beams where the concrete has broken and fallen away while the outside of the roof to this building has a aged roofing felt texture.

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Very nice shot! It would give the scene an extra boost of atmosphere if the sun shafts burst through the whole hall and "hit" the player's face in a demonstrative but gentle way, so that you almost could feel the warm evening sun shining into your face :-)

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As title says guys, few shots of sunset shafts I randomly snapped.

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