The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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Some parallax screens
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d4v33edz May 20 2013, 2:58pm says:

The effect works, particularly on these ceilings, are these taken somewhere round the bar area?
Your work is paying off if these screens are anything to go by, the screens have quite an intimidating "look" if that makes any sense, dark/foreboding kind of atmosphere.

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loner85 May 20 2013, 3:22pm replied:

Or in short: Metro.

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d4v33edz May 20 2013, 3:46pm replied:

That's shorter! :D

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ketxxx Author
ketxxx May 20 2013, 6:48pm says:

The Metro feeling isn't intentional, I'm just aiming to make the most broken down look I can, although I've also always aimed to create a dark atmosphere that keeps people on their toes as well so I guess a lot of people will liken that to Metro.

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As title says, playing around with parallax mapping a bit and took a few random shots.

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May 20th, 2013
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