The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to texture replacements / enhancements for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul - all without breaking the story. I want to deliver a mod which anyone who plays it will have their breath literally taken away by its sheer quality, attention to detail, and being the only mod players may well have to keep a spare pair of pants handy!

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Media RSS Feed Report media Some more "after" images with the refined normals (view original)
Some more "after" images with the refined normals
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d4v33edz
d4v33edz Jun 26 2013, 12:28pm says: Online

The stonework for the bridge support is what caught my attention on this one, not the most obvious texture on first look I realise, the texturing for the container and ground do that. Another impressive set of screens you have posted.

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ketxxx
ketxxx Jun 26 2013, 12:43pm says:

I guess I should of mentioned it, but the stonework in the background is also using a refined normal map ;) Every texture that needed more "depth" adding to it has got the love it needs :)

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Meltac
Meltac Jun 28 2013, 7:07am says:

Looks good. But, what's the reason for the blurred ground texture? It seems as if only a certain part, like some three meters away, is sharp, while everything behind and in front of that is fuzzy.

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ketxxx
ketxxx Jul 4 2013, 5:57am replied:

Thats the fault of DDOF, I have no idea why it does that and I haven't had chance to look into it yet.

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Description

As title says, some more images showing the "after" results of the refined normal maps

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Entertainment
Date
Jun 26th, 2013
By
ketxxx
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