The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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RSS feed Report content Some more "after" images with the refined normals (view original)
Some more "after" images with the refined normals
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d4v33edz

The stonework for the bridge support is what caught my attention on this one, not the most obvious texture on first look I realise, the texturing for the container and ground do that. Another impressive set of screens you have posted.

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ketxxx Author
ketxxx

I guess I should of mentioned it, but the stonework in the background is also using a refined normal map ;) Every texture that needed more "depth" adding to it has got the love it needs :)

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Meltac
Meltac

Looks good. But, what's the reason for the blurred ground texture? It seems as if only a certain part, like some three meters away, is sharp, while everything behind and in front of that is fuzzy.

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ketxxx Author
ketxxx

Thats the fault of DDOF, I have no idea why it does that and I haven't had chance to look into it yet.

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As title says, some more images showing the "after" results of the refined normal maps

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ketxxx
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