The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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Media RSS Feed Report media Reworked Specially for Loner1. SS2 (view original)
Reworked Specially for Loner1. SS2
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[TZP]LoNer1
[TZP]LoNer1 Jun 19 2012, 2:27pm says:

Looks so much better now man! :) really

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ChielScape
ChielScape Jun 19 2012, 2:31pm says:

it does indeed

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ketxxx Author
ketxxx Jun 20 2012, 6:53pm says:

The texture may look better, but I think the bump mapping sucks :/ The nvidia normal map filter really can't bump map most brick textures very well and crazybump seems to confuse itself with textures like that from what I've tested so far. The crazybump results look good initially when I look at them in photoshop but in-game the bump maps mismatch with the texture >.<

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This was a real pain in the arse too :p

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Jun 19th, 2012
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ketxxx
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