The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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Reworked Mosin Nagant
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cr4zyw3ld3r
cr4zyw3ld3r Mar 22 2012, 11:41pm says:

that sight seems frame seems too tall, otherwise looks great

+2 votes     reply to comment
ChielScape
ChielScape Mar 23 2012, 2:54am says:

Only slightly, if any at all. It was meant to allow the operator to still use the iron sights.

+1 vote     reply to comment
cosmonaute
cosmonaute Mar 23 2012, 4:57am says:

The white metal parts are too shiny. Otherwise perfect.

+1 vote     reply to comment
ketxxx
ketxxx Mar 23 2012, 8:09am says:

I might tweak the "shiny bits" of the rifle but I took some creative license there to have those parts react to lighting in-game to make the rifle look much nicer. You guys don't really want a Mosin Nagant texture like Lurk uses do you where it looks like the entire texture has been coloured in with a crayon :p

+1 vote     reply to comment
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Description

I never did like the cartoon-like look of the original texture so I completely overhauled it being very careful to copy the exact look of what this particular Mosin Nagant model looks like in real life.

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Type
Entertainment
Date
Mar 22nd, 2012
By
ketxxx
Size
1680×1050
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