The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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Media RSS Feed Report media Massively increased grass draw distance (view original)
Massively increased grass draw distance
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Hendar23
Hendar23 Jul 7 2012, 1:08pm says:

I know you say 'FPS is still very good' but my graphics card just squealed and kicked it's fans up a notch in reflex.

+2 votes     reply to comment
ketxxx
ketxxx Jul 8 2012, 8:09am replied:

Well, I guess FPS is relative. On a system with a 2500k @ 4.5GHz, 8GB RAM @ 1866MHz and a 1GB GTX460 @ 900 / 4200 FPS is 35-40 and that includes all the HD textures, AI mods, shader mods, etc.

+1 vote     reply to comment
Steemship
Steemship Jul 7 2012, 11:22pm says:

Blast damnit all of these mods that make me need a 2k computer to run :p

+1 vote     reply to comment
ketxxx
ketxxx Jul 8 2012, 8:13am replied:

lol for TK you will need at least a quad core CPU of 3.6GHz, 4GB RAM and a 1GB heavily OC'd GTX460. TK is made around 2012 standards, its meant to challenge a system ;)

+2 votes     reply to comment
grazegrabber
grazegrabber Jul 8 2012, 9:26am says:

This looks beautiful! One of my biggest gripes is the very short draw distance in S.T.A.L.K.E.R. Very well done, this mod is looking better all the time. :)

+1 vote     reply to comment
Seeker_of_Strelok
Seeker_of_Strelok Jul 8 2012, 6:46pm says:

This is something that always annoyed me, the draw distance. When I first started playing ShoC, I thought the grass appearing in front of me was an ATI or AMD bug. Nice to know that it's engine related and has been basically ( or fully ) solved.

SoS

+1 vote     reply to comment
ketxxx
ketxxx Jul 9 2012, 8:09am says:

I don't know why the devs made the grass draw distance so short. By default with a unmodded renderer grass density even when set to maximum is crap, the devs could of tripled the grass draw distance and the performance impact would of been minimal.

+1 vote     reply to comment
Seeker_of_Strelok
Seeker_of_Strelok Jul 9 2012, 6:23pm replied:

Oh well, that's why we have modders I suppose.

+1 vote     reply to comment
ketxxx
ketxxx Jul 10 2012, 8:33pm replied:

Indeed :D Yesterday I made some HD rain and rain splashes / ripples, they look quite nice but I might redo the rain. The effects are to go with Meltacs new shaders so they won't look quite right until he releases those shaders for me to implement and make any necessary adjustments to the effects.

+1 vote     reply to comment
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Description

Does exactly what it says on the tin. Settings have been finely tuned for a huge draw distance (229 vs 49) and grass density so FPS is still very good.

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Entertainment
Date
Jul 7th, 2012
By
ketxxx
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