The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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d4v33edz Jul 15 2013 says:

The "moss" effect on the stone work really works well, gives the look of being unattended for years, which I suppose was the whole point of doing it, seems to give an added edge of realism.

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ketxxx Author
ketxxx Jul 15 2013 says:

If I recall correctly that texture isn't mine its loners, but I did edit it for a more photographic look as its a nice texture and theres lots of levels it would of looked great on - if GSC had included those levels that is :( Instead I simply had to find places I could wiggle it in.

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Jul 15th, 2013
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