The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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Media RSS Feed Report media Global Illumination Comparison (view original)
Global Illumination Comparison
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grazegrabber Sep 17 2012 says:

Yup amazing difference :) The wood near players hand looks so realistic, dam I'm lookin forward to this. Have you started uploading yet? I've reinstalled SHOC in anticipation, patch 4 for the best possible experience.

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ketxxx Author
ketxxx Sep 17 2012 says:

I'll be attempting to upload tomorrow sometime hopefully, been making a few last minute tweaks. The reason everything looks so realistic is because every texture I've changed has used HD photos as the source ;)

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lol3r_86 Sep 18 2012 replied:

Can't see any other differences than area in back is kind of lit up.

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ketxxx Author
ketxxx Sep 19 2012 says:

Read the description... >.<

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[Left] GI On, [Right] GI Off. A comparison of visual differences between enabled and disabled GI. Just look at the lamp in the background where the Groza is in the vice. This represents the best implementation of GI possible, both visually and performance-wise. Its a power hog of a feature and you WILL need a monster PC to run TK with GI enabled.

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Sep 17th, 2012
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