The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.
[Left] GI On, [Right] GI Off. A comparison of visual differences between enabled and disabled GI. Just look at the lamp in the background where the Groza is in the vice. This represents the best implementation of GI possible, both visually and performance-wise. Its a power hog of a feature and you WILL need a monster PC to run TK with GI enabled.