The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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RSS feed Report content Full refinements of sunshafts (view original)
Full refinements of sunshafts
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Judicat0r
Judicat0r

IMHO is very good and realistic.

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ketxxx Author
ketxxx

Thats the idea ;) I've always wanted to make the zone truely photo-realistic by making textures out of HD photographs and meltac wanted to add some much needed features to the shaders. Even I'll admit that those sunshafts look fantastic now the settings have been finely balance - and I'm difficult to impress.

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Description

These images show pretty much the full refinements of the shader settings, the shafts themselves might be toned down just a touch by the time me and meltac release this update but apart from that the images more or less depict how the shafts will look in the final release.

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ketxxx
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