The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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Fixed parallaxing
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d4v33edz
d4v33edz May 2 2013, 2:39pm says:

Just looked again at this one using HD, you get the impression of the old cement mix being really "flakey" and "crumbling", it's this kind of detail that adds to immersion in a game.

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ketxxx Author
ketxxx May 2 2013, 3:07pm says:

Yup, a difficult texture to "handle" though. Due to its complexity no shape recognition software has a bloody clue what to do with it which made making its new normal a real challenge.

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Description

Just a couple images mainly for the playtesters, fixed bad parallaxing on complex textures.

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Type
Entertainment
Date
May 2nd, 2013
By
ketxxx
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1680×1050
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