The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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Add media Report RSS Final grass texture (view original)
Final grass texture
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Borovos
Borovos

In my mind, grass could not be so green and perfect as in a golf link.
And fire camp is a place where guys are walking, they sit down...

The ground texture need to be death at this place.
It's the same thing near anomalies, or where mutants are living...

For me, Zone is not a paradise.
It's just my point of view.

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ketxxx Author
ketxxx

All I can do is use a texture thats a good medium, X-Ray doesn't allow without extensive level editing for things like you describe. The grass is actually fairly dead looking but not so dead it'll look out of place on other levels that are more/less radiated (X-Ray uses the same grass texture on levels) Besides, if you look a little closer (not sure if this pic really illustrates it) the grass is rather haggered, not short and neatly mowed like on a golf course ;)

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slipkid69
slipkid69

grass a bit short!

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ketxxx Author
ketxxx

See my last post, I think it'll hold the answers you seek ;)

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This has been a continuing pain in the arse because of how its rendered, but I think I finally got the best possible result.

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ketxxx
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