The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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d4v33edz Aug 1 2013, 1:37am says:

As I recall, that white/grey brickwork of the vanilla looked quite bland, this re texture certainly gives the farm a more imposing look, and a slightly "darker atmosphere", a more threatening place to visit.

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nashathedog Aug 1 2013, 4:50am says:

This building looks really good like this.

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grazegrabber Aug 1 2013, 5:38am says:

Looks great :)

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ketxxx Author
ketxxx Aug 1 2013, 7:25am says:

I had another reason for changing this texture apart from making things look better, I really wanted to get rid of the "flatness" this building has its all sharp, hard polygonal edges just like the randomly placed white pillars so I tried to hide that fact. The end result isn't perfect, but about as good as its going to get I think.

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slipkid69 Sep 20 2013, 3:00pm says:

Oh my I love the look of that, can I move in lol.

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Another texture change, the old one was alright but I figured something more "farmhouse-y" would fit better.

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Jul 31st, 2013
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