The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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Great description "horrible splodgy mess", now this is massive improvement, again it will balance out the game, as people improve many texture details of the game it has the unfortunate knock on effect of highlighting the untouched vanilla textures (splodgy mess's). I suppose you could spend years addressing all those though.

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ketxxx Author

I think I've got all the horrid textures now ;) Theres just one texture I'm trying to figure out I thought it was a ground texture (it should be) but it doesn't seem to be so I'm not sure where the hell the engine is pulling the texture from as in some cases X-Ray even has the horrid habit of using just a small chunk of a texture thats also used for something else - yet another reason why it doesn't make any sense that the vanilla textures were all so low res and crappy.

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Finally figured out what texture was the horrible splodgy mess of a texture responsible for these, now replaced with something far better.

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