The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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new godrays
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[TZP]LoNer1 Jul 10 2014, 11:27am says:

Looking absolutely amazing. Nice job on capturing the essence of stalker here. Dark yet beautiful!

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grazegrabber Jul 10 2014, 12:14pm says:

Very nicely done. looks wonderful.

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Meltac Jul 10 2014, 12:31pm says:

Now that's probably the best you could ever get from screen-space godrays. Looks awesome.

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slipkid69 Jul 10 2014, 1:58pm says:

looks lovely.

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ketxxx Jul 10 2014, 6:57pm says:

Heh that look didn't come easily I could of done with some glasses of jack daniels by my side to steel my resolve but I have always thought that screen space godrays can look every bit as good as engine based godrays if you have enough patience to finely tune the settings. I think this is probably as close to engine based godrays as it comes and IMO they look better because they have the flexibility to tailor them down to the finest of details.

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Based on DS 1.2 Patch 2, these godrays have taken considerable time to fine tune to get them as perfect as possible. The image itself focuses less on the godrays themselves and more on the overall blending and appearance of them within X-Ray, I wanted something that looked as natural as possible.

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Jul 10th, 2014
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