The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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TLKwarrior
TLKwarrior Feb 27 2015, 7:00pm says:

Hooooaaaaaaa!
Such heaven!

+1 vote     reply to comment
Gexgekko
Gexgekko Feb 28 2015, 4:38am says:

Look buddy, the skie, the suuun!! :D
Marked, you assh*le, someone stole our tent D:<

+2 votes     reply to comment
ketxxx Author
ketxxx Mar 1 2015, 9:52am says:

lol :D Theres more eyecandy in the works still guys I'll be refining and integrating meltacs latest shaders in the near future. From what I hear from meltac with refinements SoC can pretty much look like a DX10 engine with the effects hes added.

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Description

Stumbled into these making some final tweaks before the playtesters get the latest build

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Date
Feb 27th, 2015
By
ketxxx
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