The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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Meowjar Jul 27 2015, 11:08am says:

This is so amazing..... I love it!

+1 vote     reply to comment
ketxxx Author
ketxxx Jul 27 2015, 12:31pm replied:

I'm glad you like it, but the picture is here to give a important reminder; me and meltac have got every last drop of beauty out of X-Ray but despite this the aging of the engine is now ever-present sadly :( Theres one or two textures I'm looking at increasing the resolution of to aid in their rendering in-engine, but thats all that can be done theres no more polishing just things to finish.

+1 vote   reply to comment
7ty7 Jul 27 2015, 2:33pm says:

Yes it's an old engine and that's bound to show, but perhaps this beautiful screenshot wasn't the best example of it's limitations :D

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ketxxx Author
ketxxx Jul 27 2015, 5:53pm replied:

lol the idea was to deliberately show one of the finer examples to make people think of things like Witcher 3, which while not really a pretty game in that way (theres plenty of areas its downright fugly.. thanks consoles) it still looks better. Maybe some post process anti-aliasing would help things. AMD and nvidia have such a thing in their respective CPs, guess I'll test that out at some point.

+1 vote   reply to comment
lonerwolf15 Jul 27 2015, 3:57pm says:

nice ketxxx keep it up and good luck. tracking this mod ;)

+1 vote     reply to comment
☣Genezis☢ Jul 27 2015, 4:20pm says:

Briiiiiiing it ketxxx !!!

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Meltac Jul 27 2015, 4:32pm says:

No soft water edges !? (LOL)

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ketxxx Author
ketxxx Jul 27 2015, 5:49pm replied:

Soft water edges FTW! Hurry up and finish them lol :p

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Argoon Jul 27 2015, 10:08pm says:

Xray is capable of much more than what you are showing there, if you wanted to make X-ray look bad you were certainly successful that pic is hideous, but to me Stalker CP on Dx11 is still fantastic looking and there's few games that can top that.

Xray 1.6 has used on Call of Pripyat is capable of - AA with HDR lighting, God Rays, POM, wet surfaces, soft water, physical smoke, Tessellation and Contact Hardening Shadows (this last two on dx11 only).

Saying X-Ray is old IMO is wrong but ok if you are using the 1.0 (shadow of chernobyl) version then yes, it lacks some cool stuff.

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Meltac Jul 28 2015, 8:09am replied:

Ket was definitively talking about (unmodded) X-Ray 1.0x as we know it from SoC, without any engine hacks or anything applied to. There is no DX11 or any engine-based god rays or whatever you might know from either newer X-Ray based games or modified binaries.

+2 votes     reply to comment
ketxxx Author
ketxxx Jul 28 2015, 11:29am replied:

Lets break this down.. TK is in the mod section for Shadow of Chernobyl, so obviously it is X-Ray 1.0. Most the stuff you talk about Argoon is only available in X-Ray 1.5 and 1.6, Sunshafts, Tessellation, advanced shadows, etc, etc, is not possible in X-Ray 1.0 without extensive DLL, shader, and engine modifications. X-Ray is old and primitive, even X-Ray 1.6 looks incredibly dated. No cloth physics, almost zero destructable objects, extremely limited detail in geometry, even the bushes and trees are mostly made out of flat 1D textures. The physics engine just plain sucks too in all versions of X-Ray. Sorry, but to say X-Ray can still hold its own against modern engines is just denial, it can't. X-Ray (all iterations of it) has had its day, its time to let it gracefully fade in to the sunset while it still has some dignity. That is why once I finish TK I will do just that, better to remember a engine for its hayday than beat it like a dead horse.

For the record, IF X-Ray were to be bought up to modern standards it would need;

- Native DX12 support and all the benefits it brings
- Physics system ripped out entirely and completely replaced
- Be true 64bit
- True multithreaded support
- Support complex geometry (that means lots of polygons)
- Support large open world map (no level loading)
- Properly implement DX11 features not just have them tacked on

All of that is before I've even touched on things like animations, character and weapon models, making a new SDK, etc. See, I've already looked in to all of this and the amount of work it would require to bring X-Ray up to modern standards it is faster to completely design a new engine.

+2 votes   reply to comment
slipkid69 Jul 28 2015, 4:27pm says:

Wow that looks great.

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grazegrabber Jul 29 2015, 5:07am says:

It is a hard fact to face after so many fun filled years in the zone.
After a short run around on dayz X-ray does indeed look and feel old :(
Thank goodness for people like ket making mods :)

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ketxxx Author
ketxxx Jul 29 2015, 9:58am replied:

Yup, I think X-Ray has only lasted the extra 2-3 years because of massive HD texture packs redoing almost every texture in the game and even they can't hide the fact of how old and dated X-Ray is anymore its just natural development, there are far better engines than X-Ray now.

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This might be somewhat of a sad realisation but X-Ray, that now old girl that was abused and beaten at birth by THQ and GSC, shes aged. Even with all the upgrades and improvments myself and meltac have made, the age of X-Ray can't help but show through no matter what now. I'm making one final push to improve the shadows but theres nothing left in the tank now, X-Ray is showing her best to the best of her abilities.

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Jul 27th, 2015
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