The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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Rats test
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Meltac
Meltac Sep 11 2014, 4:15am says:

IMHO rats are about the best fitting creatures in the stalker world. Especially "real" rats and not those cut vanilla rodents.

+3 votes     reply to comment
CelicetheGreat
CelicetheGreat Sep 11 2014, 4:31am replied:

Which ones? There were tushkanos, which were moderately mutated, and then pretty normal looking rats, both in SoC development builds :o

+1 vote     reply to comment
Meltac
Meltac Sep 11 2014, 5:21am replied:

By real rats I meant "normal looking rats", not tushkanos. Of course both fit well, but it would have been cool to have them getting more mutated the nearer you get to CNPP, so from escape/cordon to, say, army warehouses normal rats would fit better, and beyond those maps tushkanos would be the choice.

+2 votes     reply to comment
N3uR0m4nT3
N3uR0m4nT3 Sep 11 2014, 6:16am replied:

That actually makes a lot of sense. Nice idea.

+1 vote     reply to comment
ketxxx
ketxxx Sep 11 2014, 9:28am says:

There will be varying kinds of rodents when I'm done, the tushkanos and 2 types of the regular rats one with a brown paint job the other as seen in this screen just to add some variety. You won't just randomly encounter rats in that way either you will mostly only find them in areas you would expect to find rats in real life, primarily underground areas and sewers. The main idea is to add "ambient" life with the rats so levels don't feel so rigid at static.

+1 vote     reply to comment
Meltac
Meltac Sep 11 2014, 5:00pm replied:

Good idea. Will they always attack the player, as tushkanos do, or will some of them just "live their life" and eventually run away when the player approaches?

+1 vote     reply to comment
ketxxx
ketxxx Sep 11 2014, 6:49pm replied:

The rats won't attack anyone or anything, they will do what rats do best "live their life", panic and run away when caught in a heated situation and of course travel in packs. I decided not to go with the brown rat though as something about them just looks weird to me. I've left the texture for the brown rat along with references for it though so if anyone wants to add them in it'll only require minor editing in the ltx file and minor scripting.

+1 vote     reply to comment
Meltac
Meltac Sep 12 2014, 3:40am replied:

Cool. Looking forward for them "travelling in packs" - will hopefully look a little like in that cut scene where strelok is dreaming of hundreds of rats :P

+1 vote     reply to comment
grazegrabber
grazegrabber Sep 12 2014, 8:48am says:

Rats that do not attack. At last. I always hated being bitten by rats. Wasting ammo, gun condition, ETC. It's just not how they live. Another nice touch.

+1 vote     reply to comment
ketxxx
ketxxx Sep 12 2014, 9:49am says:

I never liked rats randomly attacking either just stupid on all levels, as rats are friendly to everything in the game you will see some very natural reactions from them including when they get up on their little hind legs and sniff the air for danger :)

+1 vote     reply to comment
Meltac
Meltac Sep 12 2014, 9:53am replied:

oh really? I have to see that! I always loved games with "natural" AI behavior, things that just happen without being scripted events. Some NPCs and mutants in SoC already behave quite naturally but most wouldn't stand a turing test (i.e. you can tell upon first sight that they are computer-controlled).

+1 vote     reply to comment
ketxxx
ketxxx Sep 12 2014, 12:03pm replied:

If you go big in the screenshot and look at the center slightly down and to the right of the crosshairs you will see one of the rats standing up on his legs looking and sniffing around ;)

+1 vote     reply to comment
Meltac
Meltac Sep 12 2014, 3:19pm replied:

you're right, I've missed that. Nice!

+1 vote     reply to comment
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Description

Just a quick cheeky peek at a test rat session, more details when I've worked on things more.

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Date
Sep 10th, 2014
By
ketxxx
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