The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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Rostok Entrance
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A bit more of a generous teaser today, the new look entrance of Rostok. I've left the AI map visible here to use as a visual template so you can see how pathetically funneled and linear it was compared to how I've opened it up, you actually have a few options now rather than just blindly rushing the building to avoid getting shot by snipers ;) I'm still deciding on if I'm going to allow a "bypass" route here or not. As always thoughts, suggestions, and ideas are most welcome :)

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