The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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NetBuddyBoo
NetBuddyBoo

It's so amazing, i can't say anything :D

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Meltac
Meltac

Those weapons look truly amazing. To bad that they make the ground below them look awful.

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grazegrabber
grazegrabber

Very Impressive indeed :)

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Description

AS title says really, not a classic way of making parallax maps as X-Ray doesn't take kindly to that method on certain types of models so I reinvented the wheel a bit and come up with what I'm calling soft parallaxing. Why have I parallaxed weapons? Just to get them looking as high poly as possible really.

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ketxxx
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