The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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Media RSS Feed Report media Once again, messing with ground terrain (view original)
Once again, messing with ground terrain
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Meltac
Meltac Apr 2 2015, 3:27am says:

Your textures are getting better and better - where are you stopping!?
Looking really awesome.

+1 vote     reply to comment
ketxxx Author
ketxxx Apr 2 2015, 8:15am replied:

I stop when I have something perfectly photographic, ugly chick, hot dress situation ;)

+2 votes   reply to comment
Meltac
Meltac Apr 2 2015, 10:46am replied:

Well I would say by now that ugly chick already got some ******' hot dress :P

+1 vote     reply to comment
ketxxx Author
ketxxx Apr 2 2015, 6:00pm replied:

Haha thats true, but I like to perfect every little detail as X-Ray 1.0 hardly does a good job on the rendering front I compensated for its shortcomings by hand editing everything. I'm more akin to a artist with a canvas and paint brush than a digital artist with photoshop, digital artists miss many subtle details that make a huge difference.

+1 vote   reply to comment
grazegrabber
grazegrabber Apr 2 2015, 5:11am says:

Ohh that does look good. :)

+1 vote     reply to comment
grazegrabber
grazegrabber Apr 2 2015, 5:17am says:

Have I missed the playtester build?

+1 vote     reply to comment
ketxxx Author
ketxxx Apr 2 2015, 7:18am replied:

The playtester build I gave to the playtesters 2-3 weeks ago, thought I included you in the mass PM but checking looks like I didn't. Let me know if you got some testing time and I'll send the link your way.

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grazegrabber
grazegrabber Apr 2 2015, 9:15am replied:

Yes please send the link, I would love to test for a few hours a week. :)

+1 vote     reply to comment
ketxxx Author
ketxxx Apr 2 2015, 5:57pm replied:

You have mail ;)

+2 votes   reply to comment
Mr_Hamfi
Mr_Hamfi Apr 3 2015, 6:18am says:

Cool !

+1 vote     reply to comment
neoyoli
neoyoli Apr 4 2015, 9:36am says:

I know that I won't get too much credit for this, but I honestly think this texture-tweaking is too much over the top, the same way like an oversharpened image in Photoshop:

Goo.gl

I think I understand that it is hard to stop, and recognise the result once you are in the process (I tend to act the same when editing images), but it is simply too much, and not just a matter of taste, unless someone likes it when it's unnatural and too much, that is especially apparent on the tree barks and the grass that are far. Nothing is that sharp which is far, it kills the dimension.

+1 vote     reply to comment
ketxxx Author
ketxxx Apr 4 2015, 2:30pm replied:

What you are seeing is high levels of AF, not texture sharpening. The rest of it is just extremely accurate normal mapping.

+1 vote   reply to comment
neoyoli
neoyoli Apr 4 2015, 2:41pm replied:

Anyhow, it makes distant objects unnaturally sharp. The grass in the foreground looks great, it is popping out, but overall the effect feels like an aggressive filter on everything. If you can give dimension to it with blurring the distance somehow, I would say it worths the effort.

+1 vote     reply to comment
ketxxx Author
ketxxx Apr 4 2015, 10:35pm replied:

My previous comment stands, as as I'm kinda drunk right now I'll let others who know me well fill in the blanks :p

+2 votes   reply to comment
ArgentoSTALKER
ArgentoSTALKER Apr 5 2015, 11:25am says:

Great!

+1 vote     reply to comment
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Description

Still wasn't happy with the grass terrain texture used in the playtester build but think I've finally nailed it and got something I'm satisfied with.

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Date
Apr 1st, 2015
By
ketxxx
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