The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.
Maybe its just me but doing some final checks before the new release this Tushkano happen to come wandering in to camera view and it actually looked... intelligent. Like it knows when a good time to lay low would be and a good time to strike would be.. kinda creepy.
Eagle eyed folk may also notice even the leaves that blow by in the wind have also got some HD love now ;)