The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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TK build updates

News 2 comments

Alright, its been a while since a update so I figured I better let everyone know whats going on with TK before people start thinking its yet another abandoned mod.

Progress has been slow largely down to real life stuff, so I haven't been able to do as much as I would of liked to. I have some time again so I'll be doing as much as I can, I'll also get around to answering all the unanswered PMs I have when I can! :)

Anyway, heres what I've managed to cross off the todo list;

  • Fixed "Cannot build GAME Path" errors at the bar
  • Edited unique weapons so they are useful again
  • Fixed some unique weapons having the wrong sound path specified
  • Hopefully fixed Barkeep becoming hostile if the player has a bad reputation
  • Fixed NPC reputation behaviour toward the player
  • Edited the new zombie types so they have their own unique traits
  • Hopefully fixed some engine stalling when F1 grenades explode in small places

Thats it so far, I've resumed pushing forward in the game itself to get saves of each level so I can collect positional data for rain and wet surfaces effects. Oh, and I may release TK a little early as what remains to be done I can patch in.

When I get a chance I'll also upload some custom tools people will need if they want to make their own changes to TKs all.spawn.

Playtester build update

Playtester build update

News 0 comments

As title says, mostly a update for the playtesters but public to keep everybody in the loop.

Just some general thoughts, nothing particular

Just some general thoughts, nothing particular

News 4 comments

Heading says it all really, I ponder a lot on things so feel free to add your own thought on my thoughts.

Changing things up a bit

Changing things up a bit

News 4 comments

I know you are all waiting for that new build of TK I've talked about to be released but I'm not getting the time I hoped to finish it off so I'm changing...

We have a new opening for TK development

We have a new opening for TK development

News 2 comments

Familiar with creating tasks in stalker? Then you might enjoy this opening, read on for full details.

RSS feed Downloads
Activepearl ACDC compiler \ decompiler for TK

Activepearl ACDC compiler \ decompiler for TK

Full Version 0 comments

You will need this if trying to modify the upcoming release of TKs all.spawn

Tutorial for creating rain in SoC with examples

Tutorial for creating rain in SoC with examples

Graphics Tool 2 comments

Tutorial and working examples to help you along on how to create your own rain texture for SoC.

TK Pre-RC build 1-3-14 update

TK Pre-RC build 1-3-14 update

Patch 15 comments

First update for TK build 1-3-14, see full description for details.

TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Demo 10 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Demo 0 comments

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Demo 0 comments

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Post comment Comments  (0 - 10 of 424)
mheschalandug
mheschalandug

Hi i saw like 3 parts download, but I have no idea if it is the mod, is not a easy install thing?

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ketxxx Creator
ketxxx

Installing is very easy, essentially just extract to shadow of chernobyl directory. Fear not, the readme provided will tell you exactly what to do. You may want to hold off though thats a very old build and a new one isn't far off.

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ketxxx Creator
ketxxx

Perhaps somebody has a fix for this, I have the 0.4 SDK installed on Windows 10, naturally I installed the fix using the application compatibility toolkit but the open dialog box will not appear when using the level editor. I even applied the "dumbfire" compatibility options via the compatibility tab. All suggestions are welcome :D

Reply Good karma+2 votes
Guest
Guest

Hello, i've downloaded ur mod and i hope u will help me, i've got stalker soc the US version and patched it to 1.0005, but i cant even start the game, its crashing on startup...

the game works ok when i remove gamedata with ur mod

the problem i have is this :

XR_3DA.EXE caused BREAKPOINT IN module stalker....../bin/xrCore.dll" at...
xrDebug:backend()+165bytes
that was exception reason and now i will show you stack trace ( i mean on the xray engine raport after crash on startup)
stack trace:
debug backend...(up)
xrdebug fail
csound_manager_interface_csound_manager....

its about 2 files in bin ; its xrCore.dll and xrSound.dll

ive turned off eax in game without this gamedata, doesnt work
ive tryed all properties settings, doesnt work

help me pls, answer me to email : patryksawicki698(on this place the monkey sign)wp.pl
thank you a lot.

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ketxxx Creator
ketxxx

I never had that problem with the build thats available here, nor did any of the playtesters. I'd start by removing the mod and extracting it again, being certain you follow the install notes exactly.

Reply Good karma+1 vote
Guest
Guest

Any news on the new version? Recently reinstalled SOC and have been doing a run with Autumn Aurora 2 but I'd love to give this a shot.

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ketxxx Creator
ketxxx

I'm just putting some finishing touches to it and gathering some positional data for some new shader features, the positional data will take time to implement but hopefully I can find enough time and pull myself back from burnout to finish up TK. I was actually testing a few things for it yesterday and because I haven't fired TK up in a while coming from some Fallout3 with HD mods I even surprised myself at just how good it looks compared to FO3 with HD mods.

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Guest
Guest

Is this compatible with Complete?

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ketxxx Creator
ketxxx

No.

Reply Good karma+1 vote
DerVampir
DerVampir

I'd also love to hear some news on this, been keeping my eye on this mod for a while but I've been holding out downloading it.

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ketxxx Creator
ketxxx

I get people saying that quite a bit, I'll finish TK, promise. Its not in my nature to leave something unfinished, what anyone can expect to get is a experience we all should of been graced with for the original retail release theres not going to be anything left unfinished here. The only thing that will be optional will be blowouts as some people just don't like them regardless of which game they are in.

Reply Good karma+2 votes
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