The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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New Zombies Once again, messing with ground terrain ....and now for those technical difficulties
Blog RSS Feed Report abuse Latest News: Just some general thoughts, nothing particular

4 comments by ketxxx on Jun 29th, 2015

Alright, where to start I guess... but before I do I'll make it clear now that what I notice I don't in the slightest think is anything thats been directly taken from me, I just don't believe in coincidence either so I'll leave it up to you to draw you're own conclusions.

Now, the few things that bug me hit quite close to home due to I guess what would be considered the relatively high popularity of TK for a mod, to that end it brings me nicely to my first ponderance. Some of you may remember me talking long ago about possibly creating a expansion I named Ground Zero that was going to be a expansion on TK for SoC that I annonced at a time when all that was known about the next upcoming Metal Gear was that it was going to be Metal Gear, a long time passed, and the full name for Metal Gear was announced: Metal Gear Ground Zeroes, now I'm certainly not saying the name for a expansion I considered making was poached, but that sub heading is awful close and as I said, I don't beleive in coincidence.

The next thing is TTK, better known as The Taken King expansion for Destiny (Destiny sucks btw, don't buy it), again I'm not saying TK was poached because it looked cool (and it does, thats why I chose the letters TK :p ) and somebody just thought "Hey lets put a extra "T" in there so its less obvious" but those things are awful close too... I mean if you look around (I haven't, so hey, I could be wrong) with the exception of Ground Zeroes and TTK what other games do you know of that use things like TK and Ground Zero oh so closely matching the names I thought up? Likely similar minds thinking similar things, but its interesting enough for me to think "Hmmm... maybe?" with a squinty WTF suspicious look.

Anyway, I think the playtester build of TK is almost fully vetted, it looks like I may have to sort the SoC story out myself so I'm just debating if I do that then release TK as final with a add-on for blowouts when its ready or release 2 minor updates addressing both of those things. Make no mistake, everything is almost done now, CTP implementation is almost done, all known kinks and bugs should now be worked out, and everything is about as optimised as it can be, visually theres nothing left for X-Ray to give just tweaks here and there.

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Tutorial for creating rain in SoC with examples

Tutorial for creating rain in SoC with examples

Dec 10, 2014 Graphics Tool 2 comments

Tutorial and working examples to help you along on how to create your own rain texture for SoC.

TK Pre-RC build 1-3-14 update

TK Pre-RC build 1-3-14 update

Apr 17, 2014 Patch 14 comments

First update for TK build 1-3-14, see full description for details.

TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Mar 3, 2014 Demo 9 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Mar 2, 2014 Demo 0 comments

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Mar 2, 2014 Demo 0 comments

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Post comment Comments  (0 - 10 of 413)
ketxxx Creator
ketxxx May 5 2015, 6:55am says:

Not really worthy of a news update so I'm plonking it here, things are still moving forward but at a slow pace right now where I'm actually playing a few games rather than modding them :p I have a patch for the playtester build thats sat around almost finished for 2 weeks so playtesters can expect to be seeing that soon I just want to have a stab at creating some new wheel textures, might not work out so well as I'm going to have to artificially create the shapes then attempt to layer things in from generic HD surface images to try and create some photographic textures.

+3 votes   reply to comment
NanoAssassin
NanoAssassin May 5 2015, 11:47am replied:

So you only need the textures and you are pretty much finished?

+1 vote     reply to comment
ketxxx Creator
ketxxx May 6 2015, 7:51am replied:

The patch will pretty much tie up the base of things, but I'll still need to work on blowouts and crimson will get the story done. Once those latter two things are finished then TK will be complete and ready for a public release. Hopefully it won't need any patching by that point as its the reason for me not just throwing out any old tat, but I'm being conservative and expecting to have to make a patch or two to clean up some minor things.

+2 votes   reply to comment
CDIA
CDIA Mar 21 2015, 10:58pm says:

Sooo.. how much are you gonna charge for this mod?

+1 vote     reply to comment
NanoAssassin
NanoAssassin Mar 23 2015, 11:16pm replied:

Mods are technically illegal to get profits from because you are technically selling other author's works without their permission and you aren't also getting the cash to them and such. Mods are always going to be free, unless the person is a greedy little shithead.

+3 votes     reply to comment
ketxxx Creator
ketxxx Mar 22 2015, 6:11pm replied:

Nothing. Since when has anyone charged for a mod? Oh right... *cough* Ubisoft, EA, Activision... //insert whatever game publisher or dev you want here..// I absolutely hate the current trend of empty games *cough* Destiny, Evolve, etc being sold as full games then slapping the gamer in the face like those games and others do with massess of DLC they want money for. "DLC", 95% of the time is just content the game should of had in it anyway IMO. Look at Mass Effect 3 and Javik, for one example among many. TK will be filled with as much content as possible thats practical for the size of Vanilla SoC while being well balanced. It'll be released for FREE when its ready :) I'm working on the final technical points now while the team of playtesters puts the build they have through its paces to catch any bugs and while another member works on fleshing out the story in numerous ways.

+7 votes   reply to comment
NanoAssassin
NanoAssassin Mar 23 2015, 11:18pm replied:

Man, how long you going to spoil us until the mod gets released? :p

+2 votes     reply to comment
ketxxx Creator
ketxxx Mar 23 2015, 11:39pm replied:

Just until somebody goes insane and starts dressing up in a sunrise suit and runs around yelling crazy man things :p

+2 votes   reply to comment
NanoAssassin
NanoAssassin Mar 24 2015, 12:12am replied:

Brb, let me find my spare suit in my stash...

+2 votes     reply to comment
ketxxx Creator
ketxxx Mar 24 2015, 12:01pm replied:

lol :D

+2 votes   reply to comment
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