The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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We escaped from the bloodsuckers, no injuries this time myself, d4v33edz, and meltac took them on with our knives while the rest of the team were hiding anywhere they could in that abandoned house.. their not hardcore like we are you see ;)

After that ordeal we found a path nobody remembers seeing so we decided to see where it took us, here is the latest intel we have on the areas it led to more will follow as we push forward.

Of course this video is just WIP there is many things still to be improved, including me putting the HD textures in (for some reason a lot of them appear to be missing..), better shaders, expanded story, etc. This will be the Stalker everyone always wanted, X-Ray is more than dated now but the best will be done to at least make it look significantly more up to date.

In terms of behind the scenes work there is much to be done still but none of it is anything that should cause too much of a problem so something, albeit it not being the finished article, should be ready for release soon. Lubos is busy fixing any problems we find in the levels, meltac is doing his shader wizardry, I'm finalising textures, normal maps, parallax maps etc before helping lubos with level stuff, the story writers are putting together some cool stuff and in general we are all working toward getting all these pieces fitted together sooner than what most of us probably think, I just need to finish the base build textures then things will really start to roll forward much quicker.

Big changes, hence the delay

Big changes, hence the delay

News 10 comments

Read on fellow zone survivors for details on why TK hasn't been released as planned.

Good evening stalkers

Good evening stalkers

News 4 comments

Hows the zone treating you? Harsh? Those walks are about to get longer...

More Progress

More Progress

News 5 comments

Heres some more WIP for the rewriting of the story going on.

Another progress update

Another progress update

News 2 comments

Well, this is a nice surprise. Everything is progressing without X-Ray being argumentative for once!

RSS feed Files
Activepearl ACDC compiler \ decompiler for TK

Activepearl ACDC compiler \ decompiler for TK

Full Version 0 comments

You will need this if trying to modify the upcoming release of TKs all.spawn

Tutorial for creating rain in SoC with examples

Tutorial for creating rain in SoC with examples

Graphics Tool 2 comments

Tutorial and working examples to help you along on how to create your own rain texture for SoC.

TK Pre-RC build 1-3-14 update

TK Pre-RC build 1-3-14 update

Patch 14 comments

First update for TK build 1-3-14, see full description for details.

TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Demo 8 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Demo 0 comments

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Demo 0 comments

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Comments  (0 - 10 of 423)
lol3r_86
lol3r_86

I love them parallax enhancements. Those tracks and gravel look so sexy now ;)

Good job. Can't wait for the release.

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ketxxx Creator
ketxxx

Thanks :D Theres a lot of surfaces that I've parallaxed and hand edited the parallax effect for each texture. Even limiting the parallaxing to just the surfaces that will benefit from it theres still about 300 surfaces that are parallaxed, maybe more.

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chevyfreak
chevyfreak

Please make it v1.0006 so we can use the stk-multi-patch to get rid of the horrible screen tearing v-sync is a godsend why modders would use any other patch is beyond me... keep up the good work.

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noeleon
noeleon

Any ETA on this? Looks really amazing!

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ketxxx Creator
ketxxx

No ETA, but the aim is to finish ASAP without rushing things.

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lol3r_86
lol3r_86

ETA = WID

Estimated time of arrival = when its done.

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Guest
Guest

Can we donate?

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ketxxx Creator
ketxxx

We are considering working out some kind of optional donate thing for those who want to help us eat still but we haven't got anything in place yet.

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iceddeadmeat
iceddeadmeat

This looks awesome, be waiting patiently for the release!

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ketxxx Creator
ketxxx

Thanks :) things are gradually slotting in to place but the level work being done is extensive, and on top of that there is bound to be tweaks and changes to the levels to really refine everything

Reply Good karma+2 votes
lol3r_86
lol3r_86

Having a blast with latest beta. I just take quests and take rewards... Mutants do the most of the job (Cleaning up Car Park... Quite sad Nimble kicks the bucket but at least i still can get the perfected suit ;)

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