The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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Once again, messing with ground terrain ....and now for those technical difficulties More refined water effect
Blog RSS Feed Report abuse Latest News: We have a new opening for TK development

2 comments by ketxxx on Apr 16th, 2015

Before going in to too much detail about what needs doing I will describe the role that is open. In short I'm looking for anyone who would like to let their creativity flow, is familiar with creating tasks\quests\missions (whatever you want to call them) in stalker, and has basic scripting knowledge (not essential, but may be required) will likely enjoy this role. I'm trying to get one or two people in for this to help save time to get the final TK build out the door sooner, for now lets say there are 2 openings.

Alright, heres a bit more detail. I decided that adding in some new tasks giving certain unused NPCs more of a role in the game might be something people would like. A preliminary list of NPCs to be given more of a role within the game would be;

Loners:
Nimble
Wolf
Fanatic
Fox
Guide
Master
Father Diodor
Tolik
Scarecrow

Military:
Ratcatcher
Major Kuznetsov

Duty:
Warrant Officer
Captain Ivanstov
Petrenko

Freedom:
Chef
Max
Cap
Screw
Murk

Mercs:
Wolfhound

This list is certainly not set in stone and its quite likely for loners and freedom that some of those will be cut. The tasks given to these NPCs can be whatever you want as long as continuity for that NPC and/or faction they are a member of is maintained. You could even have a to and fro between some of these NPCs of some kind if you wish.

If not wanting to offer your services for this opening yourself but know somebody who may be interested in this then by all means point them in this direction.

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Tutorial for creating rain in SoC with examples

Tutorial for creating rain in SoC with examples

Dec 10, 2014 Graphics Tool 2 comments

Tutorial and working examples to help you along on how to create your own rain texture for SoC.

TK Pre-RC build 1-3-14 update

TK Pre-RC build 1-3-14 update

Apr 17, 2014 Patch 14 comments

First update for TK build 1-3-14, see full description for details.

TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Mar 3, 2014 Demo 9 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Mar 2, 2014 Demo 0 comments

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Mar 2, 2014 Demo 0 comments

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Post comment Comments  (0 - 10 of 416)
ketxxx Creator
ketxxx May 5 2015, 6:55am says:

Not really worthy of a news update so I'm plonking it here, things are still moving forward but at a slow pace right now where I'm actually playing a few games rather than modding them :p I have a patch for the playtester build thats sat around almost finished for 2 weeks so playtesters can expect to be seeing that soon I just want to have a stab at creating some new wheel textures, might not work out so well as I'm going to have to artificially create the shapes then attempt to layer things in from generic HD surface images to try and create some photographic textures.

+2 votes   reply to comment
NanoAssassin
NanoAssassin May 5 2015, 11:47am replied:

So you only need the textures and you are pretty much finished?

+1 vote     reply to comment
ketxxx Creator
ketxxx May 6 2015, 7:51am replied:

The patch will pretty much tie up the base of things, but I'll still need to work on blowouts and crimson will get the story done. Once those latter two things are finished then TK will be complete and ready for a public release. Hopefully it won't need any patching by that point as its the reason for me not just throwing out any old tat, but I'm being conservative and expecting to have to make a patch or two to clean up some minor things.

+2 votes   reply to comment
CDIA
CDIA Mar 21 2015, 10:58pm says:

Sooo.. how much are you gonna charge for this mod?

+1 vote     reply to comment
NanoAssassin
NanoAssassin Mar 23 2015, 11:16pm replied:

Mods are technically illegal to get profits from because you are technically selling other author's works without their permission and you aren't also getting the cash to them and such. Mods are always going to be free, unless the person is a greedy little shithead.

+3 votes     reply to comment
coap
coap Apr 25 2015, 5:58pm replied:

Too bad that's happening with Bethesda's Skyrim and Valve...
Greedy companies...

+1 vote     reply to comment
NanoAssassin
NanoAssassin Apr 26 2015, 10:29am replied:

I already read more about it, the EULA which Bethesda changed for their selves, Valve has no part of it and they stated it. Gabe actually didn't know that the stupid mod payment thing happened until a lot of complaints came in.

+1 vote     reply to comment
ketxxx Creator
ketxxx May 5 2015, 6:21am replied:

I read about this too, it screws the modders over more than anyone. Bethesda wanted something like 48% royalties on mods for Skyrim... immediately I just thought "**** off!" the modders put all of the work and time into the mods the ONLY time Bethesda should be entitled to anything IMO is if the mod uses some original game content, such as textures. But for modders like me who have pretty much retextured a entire game theres no way the dev/puplisher is entitled to 48% royalties, more like 15% tops just for the stuff I've overhauled.

Good news though is once Gabe found out how all of this was implemented he as good as called everyone who implemented the system retarded lol :D

+1 vote   reply to comment
ketxxx Creator
ketxxx Mar 22 2015, 6:11pm replied:

Nothing. Since when has anyone charged for a mod? Oh right... *cough* Ubisoft, EA, Activision... //insert whatever game publisher or dev you want here..// I absolutely hate the current trend of empty games *cough* Destiny, Evolve, etc being sold as full games then slapping the gamer in the face like those games and others do with massess of DLC they want money for. "DLC", 95% of the time is just content the game should of had in it anyway IMO. Look at Mass Effect 3 and Javik, for one example among many. TK will be filled with as much content as possible thats practical for the size of Vanilla SoC while being well balanced. It'll be released for FREE when its ready :) I'm working on the final technical points now while the team of playtesters puts the build they have through its paces to catch any bugs and while another member works on fleshing out the story in numerous ways.

+7 votes   reply to comment
NanoAssassin
NanoAssassin Mar 23 2015, 11:18pm replied:

Man, how long you going to spoil us until the mod gets released? :p

+2 votes     reply to comment
ketxxx Creator
ketxxx Mar 23 2015, 11:39pm replied:

Just until somebody goes insane and starts dressing up in a sunrise suit and runs around yelling crazy man things :p

+2 votes   reply to comment
NanoAssassin
NanoAssassin Mar 24 2015, 12:12am replied:

Brb, let me find my spare suit in my stash...

+2 votes     reply to comment
ketxxx Creator
ketxxx Mar 24 2015, 12:01pm replied:

lol :D

+2 votes   reply to comment
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