The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.
Alright, its been a while since a update so I figured I better let everyone know whats going on with TK before people start thinking its yet another abandoned mod.
Progress has been slow largely down to real life stuff, so I haven't been able to do as much as I would of liked to. I have some time again so I'll be doing as much as I can, I'll also get around to answering all the unanswered PMs I have when I can! :)
Anyway, heres what I've managed to cross off the todo list;
Thats it so far, I've resumed pushing forward in the game itself to get saves of each level so I can collect positional data for rain and wet surfaces effects. Oh, and I may release TK a little early as what remains to be done I can patch in.
When I get a chance I'll also upload some custom tools people will need if they want to make their own changes to TKs all.spawn.
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