The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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No doubt by now a lot of you have noticed TK hasn't been released as scheduled. The reason for that is very simple, a lot of work that wasn't going to get done is now being done. I won't go in to too much detail so as not to spoil the surprise for you all but lets say theres a good reason why the mod is now in short know as Singularity - Ground Zero, its going to make SoC bigger, much bigger. Perhaps roughly twice the size of vanilla SoC or bigger. Some of you may remember me talking about adding a lot of levels a long time ago, this work has now largely been made possible by killerstalker (everybody remember to buy him a vodka at the bar ;) ) on top of all the story work that was promised that yeahyeah and cap are busy working away at.

Added to this we are also trying to finish every shader aspect for the final release as well, meltac is working his socks off optimising any shader effects that make use of some scripts as well as doing what he can to ensure new and partially existing shader features are ready as well.

Our archivist, bloodhound and liaison, Dave, is busy making sure none of us go nuts (hes even sent me a new mug to keep myself fueled with many cups of tea! Thanks! :D ) and making sure anything we'd like to borrow and adapt the respective authors are ok with - we aren't going to short change anyone.

That leaves yours truly.. theres no more textures I need to make for TK at this time (there will be, I'm just not going to do them until the new levels are ready) so I'm chipping in all over the place, stories, shaders, creative, concept, making sure all known bugs are ironed out, every possible performance optimisation is in place, every possible step X-Ray can take for realism has been taken, and a few little tweaks here and there streamlining the inventory a bit (such as making food and drink last for more than one "use")

As for what version of SoC the mod will be prepared for is up in the air a bit, we are aiming for the unofficial 1.0008b patch but for stability reasons it might have to be 1.0005\6.

We hope this will be the most complete, stable, and least buggy stalker experience of your life.

This week we are sending out this message from a boarded up house, we have shoved a old cooker in front of the door to stop those bloodsuckers busting in and slaughtering us in a horrifying display of gore. We are out of ammo and just have basic survival supplies remaining. If anyone is left alive out there, SAVE US!

Good evening stalkers

Good evening stalkers

News 4 comments

Hows the zone treating you? Harsh? Those walks are about to get longer...

More Progress

More Progress

News 5 comments

Heres some more WIP for the rewriting of the story going on.

Another progress update

Another progress update

News 2 comments

Well, this is a nice surprise. Everything is progressing without X-Ray being argumentative for once!

New TK build incoming

New TK build incoming

News 8 comments

Its been like what, 2 years since the last TK build? Theres been a lot of refinements and changes, and I'll likely have to release a patch or two to catch...

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Activepearl ACDC compiler \ decompiler for TK

Activepearl ACDC compiler \ decompiler for TK

Full Version 0 comments

You will need this if trying to modify the upcoming release of TKs all.spawn

Tutorial for creating rain in SoC with examples

Tutorial for creating rain in SoC with examples

Graphics Tool 2 comments

Tutorial and working examples to help you along on how to create your own rain texture for SoC.

TK Pre-RC build 1-3-14 update

TK Pre-RC build 1-3-14 update

Patch 14 comments

First update for TK build 1-3-14, see full description for details.

TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Demo 8 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Demo 0 comments

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Demo 0 comments

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Comments  (0 - 10 of 414)
iceddeadmeat
iceddeadmeat

This looks awesome, be waiting patiently for the release!

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ketxxx Creator
ketxxx

Thanks :) things are gradually slotting in to place but the level work being done is extensive, and on top of that there is bound to be tweaks and changes to the levels to really refine everything

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lol3r_86
lol3r_86

Well... We are waiting... As long as it takes ;)

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zcf595952748
zcf595952748

Great work when the final version is released ah?

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ketxxx Creator
ketxxx

We hope to nail all bugs and glitches first round, the mod would be released already but we decided to go ahead and do a lot of things we were not going to.

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yeahyeahIgetit
yeahyeahIgetit

--Deleted because I didn't know how stuff worked--

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Guest
Guest

enjoyed your Wip story, sounds creepy and scary. Dark Stalkers?

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ketxxx Creator
ketxxx

I'm sure I'll come up with something along those lines at some stage ;)

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Seeker_of_Strelok
Seeker_of_Strelok

Looking forward to the release, nice to see its still in the works.

Looks nice, Ket.

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ketxxx Creator
ketxxx

I'm pretty much done with the final build at this point, just fiddling with a few minor loose ends and working on the story. There will be a update finalising the shaders when they are ready along with probably a patch or two to fix things I've missed. X-Ray has had its day, I've made it look as nice as possible without faffing about pulling the engine itself apart, its time to call it and for me to move on to new targets.

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