The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to texture replacements / enhancements for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul - all without breaking the story. I want to deliver a mod which anyone who plays it will have their breath literally taken away by its sheer quality, attention to detail, and being the only mod players may well have to keep a spare pair of pants handy!

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Maybe its me but... Zombie gets eaten by dogs Sid
Blog RSS Feed Report abuse Latest News: TK 1-3-14 update available soon

3 comments by ketxxx on Apr 11th, 2014

Good afternoon stalkers. No doubt at least some of you have been wondering when the first 1-3-14 update would be coming, this post will answer that very question along with whats been changed/added.

Changes in the update:

New main menu, not what I wanted to do but limitations means its probably as good as it gets.
Increased precision of some normal maps
New detail textures
Fixed some normal maps
Enhanced parallax mapping a bit
NPCs, weapons & mutants now have added details
Prefetch catch adjusted
Finished gulags
**Finished stash editing
Switch distance now 350 meters
Reduced price of artefacts by 40% to balance out the revamped stashes
**Fixed a "whiteout" CTD (doesn't crash the game) in Pripyat
**Fixed player being "dropped" on top of the level changer to Pripyat from the NPP when refusing to use the LC in the popup dialog
Edited some scripts, I'll let you discover the nature of these changes for yourself
Zombified stalkers will now show on the minimap when killed
Changed AI behaviour, should be less one dimensional / disjointed.
Zombified stalkers will now ignore grenades
NPCs will now switch off their lights at night once they have a bead on their enamy
NPCs will switch off their lights when going to sleep. Video:
Made changes to textures.ltx for even better visuals
Corrected some details applied to textures
**Upgraded green scientist guy at Rostok (forgot his name) so he can better defend himself
Increased knife damage a bit for stealth kills
Tweaked R2 renderer grass draw distance a touch
Changed a few textures for more photorealistic ones


Vanilla bugfix: Added permanent radiation fix
Vanilla bugfix: Added remedy for NPC corpses getting "dropped" when dragging over certain terrain
TK bugfix: Hacked together some animations for barkeep should mutants make it into the bar itself to prevent CTDing.

New features:

**All stashes in the game will be populated meaning if you find a stash you can loot it, you don't need its infoportion.

** Requires a new game for change to take effect

When will the update be available?

Soon, keep a eye on the download section ;)

From a texture standpoint, this is it, X-Ray is 100% maxed out and then some. Theres still some tricks being worked on but their not ready yet.

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TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Mar 3, 2014 Demo 8 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Mar 2, 2014 Demo 0 comments

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Mar 2, 2014 Demo 0 comments

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Post comment Comments  (0 - 10 of 339)
XStrelokX Apr 12 2014, 2:37pm says:

For those who can't play this mod due the weak graphic card like me, just put the gamedata without replacing the bin folder files.
Enjoy, very nice mod.

+1 vote     reply to comment
Guest Apr 9 2014, 11:07am says:

This comment is currently awaiting admin approval, join now to view.

ketxxx Apr 9 2014, 2:37pm replied:

They all gain experience through their actions in the zone, some will survive to higher ranks, the unworthy the zone will claim.

+1 vote     reply to comment
Frostelis Apr 3 2014, 5:37pm says:

Hello, i liek the mod, but i have Huuuge lags in cordon and the stalker seem to completely ignore the controller cchilling around their camp?

I s this intentional ?

My biggest problem is the laggy game - no stutter jsut lag, verryyy sloow :(

I've got

Geforce 550 TI 1gb
8 Gigs of DDr2 ram
Windows 7 64 bit
2.4 ghz Quad 6600 processor

Im pretty sure my machine can handle stalker, i can play narodnaya soljanka mod iwthout a single stutter, no lag on highest settings, but this is just too bad, i cant move without lag, everywhere i turn its lagging

What could be the issue ?

+1 vote     reply to comment
ketxxx Apr 4 2014, 6:07am replied:

Read the user manual. The problem is your weak graphics card. AI doesn't ignore controller, when the NPCs see it they shoot, they react line of sight not by having a magical 6th sense like in vanilla.

+1 vote     reply to comment
Frostelis Apr 4 2014, 11:32am replied:

But.. I can play Assassin's Creed Black flag on High settings, Max Payne 3 on Maximum settings as well as Dead Space 3, Shogun 2 and so on On High/Max Settings and many other ALOT newer games than stalker

What's up with the mod that it makes such horrible lag? Is it the textures? Can I turn back to the old view/ which doesnt hog so much computer resources and just enjoy the mod?

That's the first Mod Along with Misery 2.1 for stalker cop that my pc cant handle on max

+1 vote     reply to comment
Frostelis Apr 4 2014, 11:46am replied:

Well anyways I suppose i cant enjoy it either way, thanks for the answer

+1 vote     reply to comment
ketxxx Apr 4 2014, 12:23pm replied:

Your GPU is just pants, the games you mention are all console ports so don't challenge any PC, TK utilises X-Ray to its fullest which means you need at least a halfway decent GPU. Things will probably be playable if you turn off global illumination and use the included R2 renderer with the lowest grass draw distance.

+1 vote     reply to comment
ketxxx Mar 25 2014, 7:27pm replied:

Sleeping in TK is a lot more like it is in CoP, look for mattresses / beds and just mouse over them until you find one that isn't "owned" to sleep in. Once you have slept on that mattress / bed it will get marked on your map. You really should read the manual, stuff like this is all explained in there :p

+1 vote     reply to comment
Seeker_of_Strelok Mar 25 2014, 3:00pm replied:

There was still plenty of mutants for me to fight ( take a look at my previous posts if not already ), just not all at once like the previous build. The Bloodsuckers at the Mill area in the Cordon must have killed me three or four times before I could jump up onto the wrecked truck there, wherein my broken Toz 34 jammed half the time.

I've since started a new game again, and had nearly the same result : most loners survived, Controller didn't even blast me the second time around.

Maybe I've been playing Ket's mod too much or something, but it is one of the few overhauls where half the time I'm thinking "I'm just about to die, but this is great.".

Far as I remember, the sleeping bag ( for me, anyway ) was in the blue box / chest in Sid's place.

+1 vote     reply to comment
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