The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to texture replacements / enhancements for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul - all without breaking the story. I want to deliver a mod which anyone who plays it will have their breath literally taken away by its sheer quality, attention to detail, and being the only mod players may well have to keep a spare pair of pants handy!

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Maybe its me but... Zombie gets eaten by dogs Sid
Blog RSS Feed Report abuse Latest News: TK 1-3-14 update available soon

5 comments by ketxxx on Apr 11th, 2014

Good afternoon stalkers. No doubt at least some of you have been wondering when the first 1-3-14 update would be coming, this post will answer that very question along with whats been changed/added.

Changes in the update:

New main menu, not what I wanted to do but limitations means its probably as good as it gets.
Increased precision of some normal maps
New detail textures
Fixed some normal maps
Enhanced parallax mapping a bit
NPCs, weapons & mutants now have added details
Prefetch catch adjusted
Finished gulags
**Finished stash editing
Switch distance now 350 meters
Reduced price of artefacts by 40% to balance out the revamped stashes
**Fixed a "whiteout" CTD (doesn't crash the game) in Pripyat
**Fixed player being "dropped" on top of the level changer to Pripyat from the NPP when refusing to use the LC in the popup dialog
Edited some scripts, I'll let you discover the nature of these changes for yourself
Zombified stalkers will now show on the minimap when killed
Changed AI behaviour, should be less one dimensional / disjointed.
Zombified stalkers will now ignore grenades
NPCs will now switch off their lights at night once they have a bead on their enamy
NPCs will switch off their lights when going to sleep. Video:  Moddb.com
Made changes to textures.ltx for even better visuals
Corrected some details applied to textures
**Upgraded green scientist guy at Rostok (forgot his name) so he can better defend himself
Increased knife damage a bit for stealth kills
Tweaked R2 renderer grass draw distance a touch
Changed a few textures for more photorealistic ones


Bugfixes:

Vanilla bugfix: Added permanent radiation fix
Vanilla bugfix: Added remedy for NPC corpses getting "dropped" when dragging over certain terrain
TK bugfix: Hacked together some animations for barkeep should mutants make it into the bar itself to prevent CTDing.

New features:

**All stashes in the game will be populated meaning if you find a stash you can loot it, you don't need its infoportion.

** Requires a new game for change to take effect

When will the update be available?

Update is available NOW!

From a texture standpoint, this is it, X-Ray is 100% maxed out and then some. Theres still some tricks being worked on but their not ready yet.

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TK Pre-RC build 1-3-14 update

TK Pre-RC build 1-3-14 update

Apr 17, 2014 Patch 8 comments

First update for TK build 1-3-14, see full description for details.

TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Mar 3, 2014 Demo 8 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Mar 2, 2014 Demo 0 comments

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Mar 2, 2014 Demo 0 comments

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Post comment Comments  (0 - 10 of 341)
grazegrabber
grazegrabber Apr 19 2014, 4:35am says:

The new pause screen is nice, much easier to navigate.
The sky is much, much better it's nice to see the clouds moving and the sun rays are really looking nice too. I also like the subtle DOF. I'm not a fan of DOF in SOC but you seem to have nailed it. Great job.
This is one of my favourite SOC mods. It looks fantastic, and it runs smoothly. I like higher tier muties when I'm ill equipped to deal with them easily.
I got to the railway and all the military(six?)had been killed by a Burer who was also dead, phew.

+2 votes     reply to comment
ketxxx
ketxxx Apr 19 2014, 6:49am replied:

Glad you like it, things aren't quite as I want them yet but many loose ends are tied up with the official update. The next update will add even more dangers to the zone assuming I can get them working right.

Theres more to worry about in the zone than just Burers ;)

+2 votes     reply to comment
XStrelokX
XStrelokX Apr 12 2014, 2:37pm says:

For those who can't play this mod due the weak graphic card like me, just put the gamedata without replacing the bin folder files.
Enjoy, very nice mod.

+1 vote     reply to comment
Guest
Guest Apr 9 2014, 11:07am says:

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ketxxx
ketxxx Apr 9 2014, 2:37pm replied:

They all gain experience through their actions in the zone, some will survive to higher ranks, the unworthy the zone will claim.

+1 vote     reply to comment
Frostelis
Frostelis Apr 3 2014, 5:37pm says:

Hello, i liek the mod, but i have Huuuge lags in cordon and the stalker seem to completely ignore the controller cchilling around their camp?

I s this intentional ?

My biggest problem is the laggy game - no stutter jsut lag, verryyy sloow :(

I've got

Geforce 550 TI 1gb
8 Gigs of DDr2 ram
Windows 7 64 bit
2.4 ghz Quad 6600 processor

Im pretty sure my machine can handle stalker, i can play narodnaya soljanka mod iwthout a single stutter, no lag on highest settings, but this is just too bad, i cant move without lag, everywhere i turn its lagging

What could be the issue ?

+1 vote     reply to comment
ketxxx
ketxxx Apr 4 2014, 6:07am replied:

Read the user manual. The problem is your weak graphics card. AI doesn't ignore controller, when the NPCs see it they shoot, they react line of sight not by having a magical 6th sense like in vanilla.

+1 vote     reply to comment
Frostelis
Frostelis Apr 4 2014, 11:32am replied:

But.. I can play Assassin's Creed Black flag on High settings, Max Payne 3 on Maximum settings as well as Dead Space 3, Shogun 2 and so on On High/Max Settings and many other ALOT newer games than stalker

What's up with the mod that it makes such horrible lag? Is it the textures? Can I turn back to the old view/ which doesnt hog so much computer resources and just enjoy the mod?

That's the first Mod Along with Misery 2.1 for stalker cop that my pc cant handle on max

+1 vote     reply to comment
Frostelis
Frostelis Apr 4 2014, 11:46am replied:

Well anyways I suppose i cant enjoy it either way, thanks for the answer

+1 vote     reply to comment
ketxxx
ketxxx Apr 4 2014, 12:23pm replied:

Your GPU is just pants, the games you mention are all console ports so don't challenge any PC, TK utilises X-Ray to its fullest which means you need at least a halfway decent GPU. Things will probably be playable if you turn off global illumination and use the included R2 renderer with the lowest grass draw distance.

+1 vote     reply to comment
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