The envisionment of TK is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. TK aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does TK try to be like old beta or alpha builds of SoC, TK aims to enhance everything SoC already has - nothing more, nothing less.

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Once again, messing with ground terrain ....and now for those technical difficulties More refined water effect
Blog RSS Feed Report abuse Latest News: We have a new opening for TK development

1 comment by ketxxx on Apr 16th, 2015

Before going in to too much detail about what needs doing I will describe the role that is open. In short I'm looking for anyone who would like to let their creativity flow, is familiar with creating tasks\quests\missions (whatever you want to call them) in stalker, and has basic scripting knowledge (not essential, but may be required) will likely enjoy this role. I'm trying to get one or two people in for this to help save time to get the final TK build out the door sooner, for now lets say there are 2 openings.

Alright, heres a bit more detail. I decided that adding in some new tasks giving certain unused NPCs more of a role in the game might be something people would like. A preliminary list of NPCs to be given more of a role within the game would be;

Loners:
Nimble
Wolf
Fanatic
Fox
Guide
Master
Father Diodor
Tolik
Scarecrow

Military:
Ratcatcher
Major Kuznetsov

Duty:
Warrant Officer
Captain Ivanstov
Petrenko

Freedom:
Chef
Max
Cap
Screw
Murk

Mercs:
Wolfhound

This list is certainly not set in stone and its quite likely for loners and freedom that some of those will be cut. The tasks given to these NPCs can be whatever you want as long as continuity for that NPC and/or faction they are a member of is maintained. You could even have a to and fro between some of these NPCs of some kind if you wish.

If not wanting to offer your services for this opening yourself but know somebody who may be interested in this then by all means point them in this direction.

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Tutorial for creating rain in SoC with examples

Tutorial for creating rain in SoC with examples

Dec 10, 2014 Graphics Tool 2 comments

Tutorial and working examples to help you along on how to create your own rain texture for SoC.

TK Pre-RC build 1-3-14 update

TK Pre-RC build 1-3-14 update

Apr 17, 2014 Patch 14 comments

First update for TK build 1-3-14, see full description for details.

TK:Singularity build 1-3-14 P1/3

TK:Singularity build 1-3-14 P1/3

Mar 3, 2014 Demo 9 comments

Part 1/3. Be sure to check the readmes and user manual. For SoC v1.0005. Download broken into 3 parts to make it easier on those who are bandwidth challenged...

TK:Singularity build 1-3-14P2/3

TK:Singularity build 1-3-14P2/3

Mar 2, 2014 Demo 0 comments

Part 2/3. Be sure to check the readmes and user manual. For SoC v1.0005.

TK:Singuiarity build 1-3-14 P3/3

TK:Singuiarity build 1-3-14 P3/3

Mar 2, 2014 Demo 0 comments

Part 3/3. Be sure to check the readmes and user manual. For SoC v1.0005.

Post comment Comments  (0 - 10 of 410)
CDIA
CDIA Mar 21 2015, 10:58pm says:

Sooo.. how much are you gonna charge for this mod?

+1 vote     reply to comment
TLKwarrior
TLKwarrior Mar 23 2015, 11:16pm replied:

Mods are technically illegal to get profits from because you are technically selling other author's works without their permission and you aren't also getting the cash to them and such. Mods are always going to be free, unless the person is a greedy little shithead.

+3 votes     reply to comment
ketxxx Creator
ketxxx Mar 22 2015, 6:11pm replied:

Nothing. Since when has anyone charged for a mod? Oh right... *cough* Ubisoft, EA, Activision... //insert whatever game publisher or dev you want here..// I absolutely hate the current trend of empty games *cough* Destiny, Evolve, etc being sold as full games then slapping the gamer in the face like those games and others do with massess of DLC they want money for. "DLC", 95% of the time is just content the game should of had in it anyway IMO. Look at Mass Effect 3 and Javik, for one example among many. TK will be filled with as much content as possible thats practical for the size of Vanilla SoC while being well balanced. It'll be released for FREE when its ready :) I'm working on the final technical points now while the team of playtesters puts the build they have through its paces to catch any bugs and while another member works on fleshing out the story in numerous ways.

+7 votes   reply to comment
TLKwarrior
TLKwarrior Mar 23 2015, 11:18pm replied:

Man, how long you going to spoil us until the mod gets released? :p

+2 votes     reply to comment
ketxxx Creator
ketxxx Mar 23 2015, 11:39pm replied:

Just until somebody goes insane and starts dressing up in a sunrise suit and runs around yelling crazy man things :p

+2 votes   reply to comment
TLKwarrior
TLKwarrior Mar 24 2015, 12:12am replied:

Brb, let me find my spare suit in my stash...

+2 votes     reply to comment
ketxxx Creator
ketxxx Mar 24 2015, 12:01pm replied:

lol :D

+2 votes   reply to comment
syneticon
syneticon Feb 17 2015, 2:44pm says:

This sounds really impressive, your dedication alone is astounding. Can't want to try it out!

+3 votes     reply to comment
ketxxx Creator
ketxxx Feb 18 2015, 2:05pm replied:

Thanks :) I'm putting a few finishing touches on the playtester build and they will be putting it through its paces soon.

+3 votes   reply to comment
Meowjar
Meowjar Feb 16 2015, 2:12pm says:

Do you have a release date for the new version?

+1 vote     reply to comment
ketxxx Creator
ketxxx Feb 16 2015, 9:26pm replied:

The playtesters will soon be putting a new build through its paces, with the exception of the blowouts and some new shader features its just a case of crossing the T's and dotting the I's now. Thats all I can really say at this point as I'm not sure how much time I'm going to have but theres certainly not a whole lot left to do.

+1 vote   reply to comment
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