Hypergaming Network's Stalker RP server takes place in the Shadow of Chernobyl timeline, just before Strelok makes all of his breakthroughs. You play as a stalker in the zone.Whoever that is will be your decision, perhaps a bandit, or a loner leading a group to what you think will end in riches.

Post news Report RSS Updates over the past two months

Sorry for the lack of updates on here, but we regularly update our forums and not our moddb, as it's a released mod and not heavily associated with "development" Recently our new scripter has been unable to work on the script so updates have been few and ive been busy with other things but there are alot of improvements to how things are working out.

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Updates over the past two months

Sorry for the lack of updates on here, but we regularly update our forums and not our moddb, as it's a released mod and not heavily associated with "development" Recently our new scripter has been unable to work on the script so updates have been few and ive been busy with other things but there are alot of improvements to how things are working out.

We have just done an administration revamp to help bring in more new idea's and give more people the chance to improve players stalker experience. Map development is still going on with 3 maps in development by seperate people, more on that later, with some new keycandy maybe.

Key
+ Added
= Fixed/Edited
- Removed

+New Suit system that works in tiers. Upped prices on high level suits
+New artifact system that includes POCKETS. The spawn suits have no pockets. Tier one has 1 pockets, tier two has 2 pockets, and so on.
+Artifacts on the ground can only be seen if you are within one hundred units.
+A new derma skin has been added in.
+Added one or two info messages.
+Artifacts on the ground can only be seen if you are within one hundred units.

=Most Anoms no longer have physics, so they will not move with physpushing.
=Stalkers now start with a PDA instead of bread
=PDA is now worth less than before
=Weapons updated to be less accurate
=Shotguns updated to actually spread
=Paychecks decreased for faction grunts and officers
=Ecologists now have a large paycheck increase
=Traders have a slight paycheck increase
=Weather has now been added to the zone
=Artifact prices have been lowered across the board. Artifacts now also work in a tiered sale system that will be disclosed to the traders.
=Fixed multiple duping bugs
=You may no longer use a bandage an infinite amount of times. Start stocking up faggots.
=Players will only drop items from their inventory if they have more than 6.
=Ammo prices have been decreased
=Fixed Duping glitch (Probably)
=Human voices (apart from traders) has been merged.
=Weapons should be using the correct ammo from now on. This means
the SVD now uses 7.62x54, and the LR300 uses 5.56. If there are more wrong ammo types, please PM supercool.

-The "armor" stat is now GONE (For most factions). It is replaced with the new suit system.

What you can expect in the next patch:
Clock on the PDA.
Character Deletion
You will be unable to shoot that last shot.

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