A Mod that replaces all the vanilla weapons with new animations. Released in a multi-part series.

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Blog RSS Feed Report abuse Latest News: SRAP2: Part II Release!!!

2 comments by KingFriday on Apr 19th, 2014

Finally after months of revising and procrastination I bring you SRAP2: Part II!!!

This second part adds the assault weapons and the knife to the mod. Each animation is unique the weapon itself. I also added a few new goodies! Not only do you have multiple fire animations for each weapon, witch GSC did not add, but now you have multiple reload animations!! This I find adds a lot of depth to the animations makes them a bit more fun to play with. I also extended the moving animations and the sprinting animations.

Enjoy! This was a huge effort on my part. I'm glad so many fans of the mod, and mod developers, kept pushing me to get it done!

Concerning part 3 of the mod, don't expect it to hear anything right away. I have been very busy with work and other things going on in my life. But I will give you a bit of info concerning it:

Part 3 will make the other two parts obsolete. So in other words part 3 will have all unfinished content plus parts 1 & 2. On top of that I plan to upgrade part 1  to include the features I have added to part 2. As well any additional features I add or change will become part of the previous two parts. Again don't expect anything too soon though. There is a lot of work that needs to be done, and it takes a lot of time.

In the mean time Please enjoy the mod!!!

-Justin (aka KingFriday)

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Stalker Re-Animation Project 2: Part II

Stalker Re-Animation Project 2: Part II

Apr 19, 2014 Full Version 1 comment

Second part of the Stalker Re-Animation Project for Stalker CS and COP. This part reanimates and fixes (some) of the models of the assault weapons class...



Feb 20, 2013 Full Version 2 comments

The original Stalker Re-Animation Project for Stalker Shadow of chernobyl.

Stalker Re-Animation Project 2 Part 1

Stalker Re-Animation Project 2 Part 1

Feb 17, 2013 Full Version 3 comments

Part one of SRAP 2 for CS and COP. This version contains Pistols & Shotguns.

Post comment Comments  (0 - 10 of 45)
oddFlow 3hours 28mins ago says:

Glad this came out, but judging from the new video, aren't shooting sounds too quiet? I mean, compared to reloading they are the same level or even lower.

+1 vote     reply to comment
Rolfisalinas Mar 17 2014, 8:48pm says:

No more work?

+1 vote     reply to comment
Daimenes124 Mar 22 2014, 4:03pm replied:

He is Working on it I'm in BETA testers team so I know how is it doing. Right now it's Beta v3 for Clear Sky and Call of Pripyat
No Complete mods or Misery patches done yet unfortunately :(

EDIT: Oh and don't ASK I cannot upload it. KingFriday Said to not upload it for others.
EDIT2: I may do a little Showoff video of new features. But sadly its just looking like in the one KingFriday posted a while ago

+1 vote     reply to comment
-Sifu- Nov 11 2013, 4:09pm says:

Really great work.

+1 vote     reply to comment
Daimenes124 Sep 7 2013, 10:22am says:

16 hours ago on Gamebanana Page Kingfriday informed me that he didnt abandon the project. Here's the Informs


Lol... I have been so busy with life in the last 7 months... but I am going over my files and have been messing with it.

I have not abandoned it.

So to everyone its not dead.

+4 votes     reply to comment
Daimenes124 Sep 5 2013, 12:39pm says:

I looked onf gamebanana
He was online:
Points Reason Date
+6 Welcome back KingFriday! (Returned after 24 hours @ AAL6) 15 hours ago
That means that he is online and work no game.
I pm him on Gamebanana about mod with hope about update.

+1 vote     reply to comment
YourStepDad Aug 15 2013, 1:47pm says:

Well, one thing is for sure.

The instructions aren't very noob friendly.

I would like to add this wonderful mod to Call of Pripyat MISERY mod 2.1

I am however stuck at the following part and really don't understand it;

*Incompatable mods*

Say you have a mod you want to use that contains edited .ltx from the files in the configs/weapons folder. I have
conviently added ;Srap2----------------- after and before all my edits.

So all you need to do is copy all the information listed between the 2 marks I have made (;Srap2-----------------)

and paste it in the new file replacing "[wpn_..._hud]: hud_base" and everything down to the bottom of that section, ie: "aim_hud_offset_rot_16x9"

Then my mod should load fine. be sure not to overwright anything after that section like upgrades that are sometimes listed afterward.

As for particles you are kinda SOL unless you know how to use particle editor..."

+1 vote     reply to comment
BeloborodOFF Jul 21 2013, 5:26am says:

Any good news about this project, pt.2?

+1 vote     reply to comment
bloodshot12 May 28 2013, 7:17pm says:

Nice choice of Quake 1 music for the video :D

+1 vote     reply to comment
Guest Mar 23 2013, 5:29am says:

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Released Feb 15, 2013
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