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S.T.A.L.K.E.R. - PreSky is a Total Conversion mod for Clear Sky, set before the events in Clear Sky begin. Its goal is to provide a fresh new game experience from the point of a regular Stalker within the Zone. This basically means that the mod has complete and total freeplay from the start. PreSky combines some of the best elements and ideas from all 3 games in the S.T.A.L.K.E.R. series to produce a brand new gameplay experience within the Zone, with the sole intention of creating a more realistic Stalker experience that aims to make the player believe they are a Stalker. There is no main storyline progression to unlock new areas, or new items for the player. The Zone goes on living regardless of the actions of the player, with a virtually unrestricted alife that makes the Zone seem even more alive and real than it did before. The only storyline is the one you create for yourself.

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Raptor007GMG
Raptor007GMG May 30 2012, 4:53am says:

Is that a PSG?
Nice work on the weapons!

+2 votes     reply to comment
MCGONN
MCGONN May 30 2012, 5:21am says:

Wow, that Kalash is seriously tricked out.

+2 votes     reply to comment
N.Aaroe
N.Aaroe May 30 2012, 5:55am says:

PSG-1 is a nice rifle in real life. I hope the model and anims for this is HQ

+3 votes     reply to comment
crowhitewolf
crowhitewolf May 30 2012, 11:44am says:

I hate the modern weapons for stalker or tactical ones. Stalker should be kept raw as it really is.

0 votes     reply to comment
SetaKat
SetaKat May 30 2012, 5:45pm replied:

Same - I've looked at probably possibly over 100 different weapons, and I've rejected 80%+ of them, because
a) They don't fit because of how new they are, and/or how exclusive they are. I cringe every time I see one of these World.guns.ru in a stalker mod. No, just no.
b) They're as ugly as hell. There wasn't a G3 included until I found a decent mesh from a SoC mod, and I ported it to CS. 1st try ingame, and I knew it was a keeper. Mesh was HQ, animations fitted smoothly.
c) They're too 'tacticool'. I had a DSA-580SW in the earlier versions, that has now been dropped since it is too 'tacticool', even if I made it a Merc exclusive weapon. It also falls under the rarity category of (a)

All of the weapons I have decided to include, I've looked at there age of production, how common they are, how widely used they are, and how likely they are to end up on the black market, and therefore in the Zone (or looted/traded from Military)
Hence all of the added in Warsaw weapons fit these requirements more or less perfectly. So do most of the NATO weapons, however 1 or 2 might not agree with everyone.

+4 votes     reply to comment
Madjackal77
Madjackal77 May 31 2012, 11:48am says:

I'd personally like to see either the real deal RPK-74 or even a degtyarov RPD, or even a Degtyarev DP DPM RP-46.

Also the lack of semi-automatic rifles, excluding the SVD and SVU-A disturbs me. Mostly the lack of semi-automatic rifles that have an optional scope (totally abuse the hell out of an SVD if I could take the scope off). Since you're on an anti-new and shiny, how about some old ww2 surplus stuff, since you got the mosin in there, how about the Tokarev SVT-40 to go with the SKS I saw in one of the other images?

+2 votes     reply to comment
SetaKat
SetaKat May 31 2012, 5:55pm replied:

I can change the SVD and SVU to have removable scopes, however, I then need to either
a) Add in a proper 4x scope to attach to them, which will give me 2 PSO scopes which are weapon exclusive. If I was working on the CoP engine, I'd already made all non integrated scopes attachable/detachable.
b) Another option is that I change the PSO scope ingame to be a 4x scope, instead of the 2x assault scope it is, and remove the scopes from SVD, SVU & Vintar, and make the new 4x scope. This then leaves us without an assault scope for Warsaw weapons.
c) Sniper weapons use an attachable 2x assault scope. And remove the scopes from SVD, SVU & Vintar, and change them to use the 2x scope
d) I make special non scoped versions of them, and you can go see a mechanic who can mount/dismount a sight, since sniper scopes actually need to be attached with precision to be effective.
(D) Would probably be the most popular if I stayed on the CS engine, (A) would try and get people to persuade me to move to CoP. The engine might me more sophisticated, but CS's engine offer's more functionality in the area of scripting that I'm currently doing than CoP. I'm not a big fan of (B) & (C), and kinda either removes effective mid range sniping, or long distance sniping.

I'm yet to see a SVT-40 mesh, and I haven't seen that much WW2 surplus weapons I like.

And do remember, I've shown 8 of the current 16 weapons, so there are 8 left to reveal. The big question is, what are those 8?

+1 vote     reply to comment
SetaKat
SetaKat Jun 29 2012, 6:41am replied:

Found an SVT-40!

+1 vote     reply to comment
Madjackal77
Madjackal77 Jun 29 2012, 7:29pm replied:

Sweet sauce!

+1 vote     reply to comment
SetaKat
SetaKat Jun 30 2012, 1:22am replied:

Now I'm going to have to spend several hours redoing and rebalancing the weapon distribution tables to include the next batch of new weapons. Might have to make some more weapons faction exclusive.

+1 vote     reply to comment
Madjackal77
Madjackal77 May 31 2012, 7:39pm says:

Touche.

+2 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jun 16 2012, 7:39am replied:

this matches your avatar so good, its almost creepy. xD

+1 vote     reply to comment
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Description

Another 4 weapons included within the mod. 8 shown, 8 left to be revealed (but 3 of them ain't much of a secret).

Credits to OGSM team, Simbiot, and crss.

Image Details
Type
Demonstration
Date
May 30th, 2012
By
SetaKat
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