soProject (S.T.A.L.K.E.R. Online Project) - a modification for the game S.T.A.L.K.E.R. Call of Pripyat. Mod adds a multiplayer game scripting support, including ALife simulator. Returns artificial intelligence, monsters and stalkers will take part in online battles killing both players and enemy creatures.

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2 comments by Alex009 on Apr 29th, 2012

Beta testing of soProject 1.0.0 is completed and version 1.0.0 is now available for download, with source code. Repeat the major changes during the beta test:

- Recovered binder objects
- Fixed bug with moving specator's camera outside the map
- Fixed player's configuration so that the monsters can attack at a distance closer
- Fixed crash when loading a singleplayer location on a dedicated server
- Fixed a crash when the server is turned off
- Fixed crash when changing modes of play through a vote
- Fixed a crash in the 'Capture The Artifact'
- Players are loaded profile and specificity mp_actor
- Fixed a crash after a reconnect client
- Fixed crash at contact to stalkers
- Fixed crash at contact to the zombie
- Are returned mp skins of players
- Fixed crash at spawn the character of the server on team modes
- Disappearance of corpses
- Stalkers attack player
- Fixed not constant crash at connection to the server
- Fixed crash of the server after recreation
- Fixed critical bug
- Crash the server when get damage from players

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soProject 1.0.1 release

soProject 1.0.1 release

Aug 16, 2012 Full Version 12 comments

S.T.A.L.K.E.R. Online Project 1.0.1 release version

soProject 1.0.0 release

soProject 1.0.0 release

Apr 29, 2012 Full Version 2 comments

S.T.A.L.K.E.R. Online Project 1.0.0 release version

soProject 1.0.0 beta 5

soProject 1.0.0 beta 5

Apr 7, 2012 Full Version 5 comments

S.T.A.L.K.E.R. Online Project 1.0.0 five beta version

soProject 1.0.0 beta 4

soProject 1.0.0 beta 4

Feb 29, 2012 Full Version 3 comments

S.T.A.L.K.E.R. Online Project 1.0.0 fourth beta version

soProject 1.0.0 beta 3

soProject 1.0.0 beta 3

Feb 1, 2012 Full Version 19 comments

S.T.A.L.K.E.R. Online Project 1.0.0 third beta version

soProject 1.0.0 beta 2

soProject 1.0.0 beta 2

Jan 23, 2012 Full Version 6 comments

S.T.A.L.K.E.R. Online Project 1.0.0 second beta version

Post comment Comments  (220 - 230 of 271)
draconis_flamestrike Jan 9 2012, 5:14pm says:

Wow... Its about time someone had the balls.. and tech skillz... to finally try a coop MP/SP mash up!

Few Questions though for you concerning this mod:

1) The map itself...Is it a exact clone of the Pripyat singleplayer map.. minus the NPCs/towns, labs, and faction/monster spawns?....As in is it physically the same.. or is it a smaller, simplified version of the map (to cut down on maximum map size / polygons loaded into the MP engine? When you look at the vanilla MP maps, they are small chunks of single player locations.. so wondered if there was a limitation they had to follow.

2) Once you get the monsters/npcs to spawn and work correctly, will they have normal behavior as they would in a single player map.. or just randomly spawn and wander about.. As in will you see stalkers around campfires or going around in groups.

3) How will Weapons and equipment be handled... will it be like normal MP...or are you going for a true coop experiance and try to mimic the towns and vendors in singleplayer? (not sure if this is simply a map mod, or a full MP game mode overhaul?

4) do you have any test servers setup that say someone can log into and help out with testing? ^_^

+2 votes     reply to comment
Alex009 Creator
Alex009 Jan 10 2012, 12:40am replied:

you can download mod and find answers on your questions:)

+1 vote   reply to comment
knr56 Jan 9 2012, 7:11pm replied:

1. its actually the multiplayer map titled "prypyat". its a very big map, but not the same one used in single player.
2. no towns, npcs spawn randomly like anomalies I think
3. just like mp as far as i know

+2 votes     reply to comment
prophet84 Jan 9 2012, 11:54am says:

Get out of here stalker, FOR REAL ?

+2 votes     reply to comment
Alex009 Creator
Alex009 Jan 7 2012, 9:17pm says:

Today finished adding support patch and, but during the test in discovered a significant number of bugs. Tomorrow starting at the university exams and so the development will be slow.
The next beta version will be in late January.

+2 votes   reply to comment
Ray-Of-Hope Jan 8 2012, 2:51pm replied:

Alex, привет. Проект очень заинтересовал! Очень хочу пообщаться (насчет сотрудничества). Если есть желание можем обменяться контактными данными (скайп, ася, ВК и т.д.). Работаю в том же направлении, что и вы, с 2009 года.

+3 votes     reply to comment
knr56 Jan 8 2012, 5:35pm replied:

that would be awesome! maybe u guys could aim for something more than just npcs in multiplayer, but maybe overhaul the whole multiplayer experience if its possible.

+1 vote     reply to comment
Toxic656 Jan 4 2012, 12:25pm says:

Oh my god, this is super. Thanks bro!
Also can you give me an English readme or a fixed one, because mine has weird letters.

+2 votes     reply to comment
Toxic656 Jan 4 2012, 12:32pm replied:

Oh I see, they are Russian letters but I don't have Russian fonts.

+1 vote     reply to comment
Alex009 Creator
Alex009 Jan 5 2012, 6:44am replied:

soProject (S.T.A.L.K.E.R. Online Project) - a modification for the game S.T.A.L.K.E.R. Call of Pripyat. The project consists of two parts, one of which - AI in the multiplayer. Monsters and stalkers will take part in online battles, killing both players and hostile creatures. On the server, game created ALife simulator, and in the future all the creatures (monsters and stalkers) are synchronized with all clients. Scripts ALife simulator also loaded and all the creatures interact with scripts, as well as in a single game. At the moment, development is under version of the game in the future is possible to convert the project to version

Developer: Alex009

Copy the folder soProject in the game folder
IMPORTANT: Requires S.T.A.L.K.E.R. Call of Pripyat

To start the game using soLauncher.exe, to run a dedicated server using dedicated/soLauncher.exe with the parameters of the server is started from the command line, run the bat file example is in the folder dedicated

Adding support for bots in the maps of MP:
1. Collect AI grid to map
2. Remove from files game_maps_single.ltx, game_levels.ltx, game_graphs.ltx all maps except ours (to a gamegraph was only our level)
3. Compile the spawn file
4. Using ACDC spawn open file and remove from it all but spawn monsters (to remove the main spawn actor'a)
5. throws a map folder and all.spawn too after renamed it alife.spawn

+3 votes   reply to comment
torenico Jan 6 2012, 9:38pm replied:

Where i can download Patch?

+1 vote     reply to comment
knr56 Jan 5 2012, 11:11am replied:

So not all of the maps have bot support?

+1 vote     reply to comment
Alex009 Creator
Alex009 Jan 5 2012, 11:14am replied:

in first beta only mp_pripyat have bots support

+1 vote   reply to comment
knr56 Jan 5 2012, 8:17pm replied:

more coming though?

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Released Apr 28, 2012
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Highest Rated (6 agree) 10/10

Thanx for the awesome mod!

Apr 29 2012, 4:57am by ZiGGi

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