Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
Content teaser for S.T.A.L.K.E.R. Call of Pripyat: MISERY version 2.1
MANUAL COOKING
1) Kill a mutant
2) Cut raw uninfested meat chunks
3) Utilize Kerosene and field kit *
4) Enjoy your meal
* Note that black screen replicates "off screen actions"
Old post about mutant hunting:
Moddb.com
MULTI USAGE ITEMS
- Item icon display the number of usages left
- Keep track of your inventory quantities
- Item weight is dynamic according to portions left
GENERAL NOTICE
"Patch 2.0.3" working title has been changed to "MISERY version 2.1" and will be going to require a new game start. MISERY 2.1 will not only iron out the most crucial aspects of data instability but also add new cool features to the game. Release of MISERY 2.1 is set for nov/dec 2013.
Watch on Youtube:
awesome!
Excellent feature for role playing.
As usual very good job for Stalker's immersion. :-)
Best regards for N.Aaroe and all MDT!
We believe that this ability was awaited by many role players ever since 2.0 release.
In MISERY 2.1 you will have it in this smooth and well executed form.
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Official list of MDT credits: Miserymod.com
Yay! I was thinking about requesting this sort of feature since I loved being able to cook your own food in Fallout: New Vegas, but now there is no need. However; does this mean that we will be able to find more uninfected chunks of meat from mutants because I don't recall ever finding one when scavenging from mutant corpses.
Did you also changed behaviour of other repair kits/itemes ? So you can use one repair kit for 5-6 times instead just one time use ?
I seems that we will need to learn from begining how tu use all items in patch 2.1 :)
Is the black screen during the cookin process just a placeholder or is it going to be like that in the release?
Because right now it feels like the character just faints and wakes up with cooked meat in his pockets :D (I understand animating it, especially with the X-Ray engine is very time consuming; or even impossible in this case?)
Even just staring at the ground and hearing cooking noises would be better IMO; it would be even better if you could see the character put the small stove on the ground and then hear cooking noises
and the best thing would be to see what's happening around you and the ability to cancel whatever you're doing and shoot that hungry Snork down...
We've just got into contact with a first person modeller gents! I won't promise much, but I'm hyped!
Pork with salt and pepper should be enough tasty / invigorating. :D
Can't wait to play 2.1 ... Of course, as soon as I take all exams :)
Even more innovation from one of the best mods out there. The only thing I'm not too keen on is the black screen, but I understand why it's there.
I've expected making fireplace or something not like that, still good thing you've made manual cooking.
I was waiting for 2.1 to release before i jump into the mod. Hope the wait is worth the extra fixing and features. Keep it up guys, i really cant wait to try this out.
Cooking your own food?!? Super cool, but you can't not add manual reloads now.
Very nice feature, thanks!
...So this is one of those cake baking thingies?
You use 1 liter of fuel for every piece of meat you cook? Fuel better be very cheap or i'll just buy some radiation free food instead.
YYYYES
This is awesome
Exactly how I imagined it
Also like that guy up there said,
Manual reloads.
GIMME GIMME GIMME GIMME
i bet this is gonna be a christmas release thatl be awesome have a santa controller haha
Will you be able to eat the same item multiple times, like with the MREs and the Rations? It makes no sense to drink a whole bottle of vodka in one sweep lol.
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