Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Fall of the hunter
Post comment Comments
N.Aaroe Author
N.Aaroe - - 2,709 comments

We could just have said:
"Zombies can now be put down with direct shots to their heart, head or spine."
But where's the fun in that?
So we did this gameplay mashup teaser for you.

In MISERY 1.1 all zombies must be killed with direct headshots.
In MISERY 2.0 you can kill a zombie effectively using your knife, thermite (fire) grenades or direct shots to their heart, head or spine. They don't respond to shots directed at any other part of their body.

But we did more than that. For MISERY 2.0 we tweaked zombie awareness and firearm accuracy letting you sneak up and stab their heart from behind. And there is no more sniper accuracy going on from their side.
Many of them have dropped their weapons and just stare at you. Their weapons and inventories are all reconfigured and diversified. But beware: in large numbers they might surround and choke you like in this teaser.

Reply Good karma+24 votes
Kyle_K_ski
Kyle_K_ski - - 1,011 comments

This looks very VERY good!

Who knew that zombies could be "so" revolutionized?

Great work.

Reply Good karma Bad karma+2 votes
N.Aaroe Author
N.Aaroe - - 2,709 comments

What this video shows (in comparison to vanilla CoP):

- new vegetation and ground design
- new sky textures
- new structure textures
- Absolute Nature 3 trees
- new weapon: m1891 (retextured)
- new sound effects (like weapons, breath and steps)
- optimized zombie skins
- enhanced zombie behavior
- conceptualized zombie damage reactions
- new HUD (bleeding/damage effect)
- new minimal HUD
- new sprint animation
- new scope visuals
- improved flashlight
- thicker rain
- improved grass draw distance
- shell ejection sfx
- USS sniper weapon specialization

Reply Good karma+22 votes
Riccars
Riccars - - 270 comments

It looked like at times the player was leaning to the side to peek around the tree. I know that was in the game F.E.A.R.. Was that in vanilla CoP too? If so I highly underutilized it.

Reply Good karma Bad karma+5 votes
Dragonlord
Dragonlord - - 1,934 comments

(buried)

It has been in it as it is in many modern FPS. Personally I hate leaning as it is cumbersome to use to fumble around your keyboard for the bound key (and there are already too many bindings) where a simple sideStep-shot-sideStep is easier, faster and even more effective. Unbinding this useless feature is one of my first tasks getting a new game :D

Reply Good karma Bad karma-17 votes
YotsubatoSupra
YotsubatoSupra - - 118 comments

^Dis Guy

Reply Good karma Bad karma+3 votes
angry_bot
angry_bot - - 426 comments

It's a shame nobody seemed to catch on to the Call of Juarez - Bound in Blood leaning system, which is honestly the epitome of how leaning should work. No new binds, just mouse triggers. Perfection.

Reply Good karma Bad karma+3 votes
Altheniar
Altheniar - - 27 comments

Its a realy nice sistem, but hate most of the cover (console) sistems now days.

Reply Good karma Bad karma+1 vote
Altheniar
Altheniar - - 27 comments

LoL Steal use, the bether cover... isn´t important for u?

Reply Good karma Bad karma+1 vote
bigfutus
bigfutus - - 83 comments

Leaning first appeared in Clear Sky. Sadly there is no use + sidestep leaning as in some other games, i would use it more often.

Reply Good karma Bad karma-2 votes
_S_E_R_G_
_S_E_R_G_ - - 50 comments

no, it was in and still is in SoCh

good video - new vegetation is great

Reply Good karma Bad karma+6 votes
bigfutus
bigfutus - - 83 comments

Damn, i think its time to refresh my memory ;)

Reply Good karma Bad karma+1 vote
davidka91
davidka91 - - 27 comments

This is the 3rd time you surprise me with an addition. I think I'll just stop requesting things from now on at all, because you already have better ideas realised.

Cheers

Reply Good karma Bad karma+1 vote
Snoozle
Snoozle - - 601 comments

niiiiiiice :D
sawed off double barrel in teasers FTW :D

this will be awesome :D

Reply Good karma Bad karma+4 votes
NeBuLa199
NeBuLa199 - - 408 comments

holy **** this is getting better and better :D Aswome work you did really great job :D

Reply Good karma Bad karma+5 votes
Roh
Roh - - 373 comments

Lookin good man.

Reply Good karma Bad karma+3 votes
freejrs
freejrs - - 158 comments

The trailer looks awesome!! Cannot wait for this to come out.

Reply Good karma Bad karma+3 votes
Sir_Kamil
Sir_Kamil - - 383 comments

yea i cant wait to this awesomness to :)

Reply Good karma Bad karma+2 votes
GabeTheKid
GabeTheKid - - 771 comments

wached 3x in a row... this is gonna be GOOOOOOD!

can you take that black surrounding of the vision in the begininng of the video into the game? its freakin awesome!!

Reply Good karma Bad karma+4 votes
Lоnerboner Creator
Lоnerboner - - 8,303 comments

Yes, it's really easy but it wont work in combination with the HUD masks :(

Reply Good karma+4 votes
GabeTheKid
GabeTheKid - - 771 comments

too bad :D

Reply Good karma Bad karma+3 votes
Tarmskrap
Tarmskrap - - 15 comments

This is going to be so ridiculously sweet!

Reply Good karma Bad karma+3 votes
DoctorSpanky
DoctorSpanky - - 1,733 comments

Fraggin love it man, fraggin love it :')

Reply Good karma Bad karma+2 votes
gkmn
gkmn - - 76 comments

one shot, one kill..

Reply Good karma Bad karma+2 votes
Erik313
Erik313 - - 459 comments

BAD. F**KING. ***.

Reply Good karma Bad karma+2 votes
Reedyboyramp
Reedyboyramp - - 75 comments

This Stalker could have easily survived. In the building he was in, on the oppisite side of the wall he was backed into, there is a laddder to the attic. From there he could've easily picked off the zombies as they lack either the motor skills or knowledge to climb ladders, and instead pile up at the bottom. One thermite grenade never did so much damage.

Reply Good karma Bad karma+1 vote
dmgvss
dmgvss - - 4 comments

I hate the black around the scopes, I swear I played CoP before without this, where you could see all the landscape around the scope. Can't you add this?

Reply Good karma Bad karma+3 votes
dasgoose15
dasgoose15 - - 30 comments

can this version be a little more steam friendly. the mod looks amazing but i just cant get 1.1 to work and nobody will help me.lol

Reply Good karma Bad karma+1 vote
coap
coap - - 355 comments

Looks f***ing awesome!
A question though: did you changed again knives damage? Cause in Misery 1.2 as far as I know it does the damage of a .18 bullet (wrong caliber probably lol)...

Reply Good karma Bad karma+1 vote
adampixelite
adampixelite - - 1 comments

I'm still mopping up the stains from the front of my underwear after watching this.

Reply Good karma Bad karma+1 vote
gabrielonuris
gabrielonuris - - 49 comments

Maybe you could keep the "shoot in the head only" feature, but disable guns for zombies completely. I don't know if others would agree with me, but if they don't, is there a way for me to change this with notepad, as we do with stamina values and vendor percentage factor?

Reply Good karma Bad karma+1 vote
Tariq_Kinzhal
Tariq_Kinzhal - - 119 comments

Pleased as a pickle I am to see Gosuke's mosin with the scope in COP.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Teaser for S.T.A.L.K.E.R. MISERY 2.0.
Displaying edited zombie damage reactions.

Musical credit:
Brand X Music - Grind
Two Steps from Hell - Run like Hell

Video editing by Concept Designer N.Aaroe

Video is filtered and does not look as good as the actual in game visuals.

Watch on Youtube: Youtube.com