Full concept modification of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, AI, items, weather, mutants, difficulty and much more.
EDIT: After going back and replaying ShoC with AMK, I've revised my score of this mod upward from 8 to 9 and altered some of my pros/cons. This really is a fantastic mod and though I'd like to see the problems I listed fixed it is still an amazing mod.
+ Many of the new textures and weather effects are incredible. I particularly like the heavy fog weather effect.
+ The damage system makes firefights frantic and rewarding.
+ Most of the new weapons are exceptional, and I like the fact that some of the more exotic weapons (for example the M14) are one-of-a-kind (the way it probably would be in the Zone).
+ Ukrainian dialogue with English subs is the way this game was meant to be played.
+ The stamina system, contrary to popular opinion, is well balanced and accurate. Anybody who is criticizing it for being unrealistic needs to go take a jog with 35kg (75 lbs) on their back.
- Mutants and ambient effects in anomalies (radiation, poison, etc.) have been buffed and are (IMO) too powerful. A dog charging into you knocks out a solid third of your health.
- A lot of the vanilla meshes were not fixed. For example, the AK's ejection port is still on the wrong side. This is a major no-go for me with a realism mod.
- The Sniper class is very underpowered. 7.62 7N1 ammunition is so rare you will almost never have enough of it, so you end up using assault rifles and shotguns anyway until you can get a VSS.
My main problem with this game is really just a host of small design flaws that seem to screw up the overall game experience. There is no trader in Pripyat, but repairs now cost money - meaning that eventually you're going to run out of money in Pripyat and have to head back. Moving between zones - especially to Pripyat - is prohibitively expensive. Additionally artifacts don't seem to spawn properly for me (e.g. not at all) so I am left with few options for making money. Overall this is a great mod but a few of the decisions left me scratching my head.
Great ideas and very interesting concepts but flawed execution. This game goes from awing me with all the new items and the new repair system and actually making SEVA suits and armored suits completely distinct from one another to causing me to pull out my hair in frustration at the many bugs that should have been caught by the beta testers. Very simple stuff like weapons and armor causing CTDs when you upgrade and/or equip them. Were they using the same testers that Bethesda and Obsidian use? At the very least I hope that the author/s chews them out for missing such obvious stuff that I and others found out during the course of normal gameplay literally withing hours of launch.
That being said I cannot wait till the bugs are squashed as I see alot of potential in this mod but as of now its a somewhat lackluster release.
Me parece un mod excelente.
El apartado gráfico es muy bueno, los efectos climáticos también.
Las armas las hay variadas y muy bien diseñadas. Al igual que el entorno es sombrío y brinda una tensión impresionante.
No me parece muy acertado el asunto de la venta de armamento y objetos en general, que tienen que estar en un 90% de uso para que lo compren.
Por otra parte el asunto de los zombies tampoco me agrada mucho. Me parece bárbaro que sean resistentes en cuerpos con armadura, pero no me parece bien darle un tiro en la cabeza con un rifle de francotirador, se queje y siga caminando, y tener que darle 3 tiros más para matarlo.
He encontrado un bug por ejemplo con la pistola G18. El técnico te permite realizarle la mejora de silenciador, pero cuando se la aplicas, da CTD.
Por lo demás es un mod muy recomendable.
CoP becomes amazing with this mod. For a long time I've been satisfied with Stalker Complete Mod, but with Misery the experience is entirely different, much more difficult, atmospheric and satisfying...
The only thing that prevents a 10/10 is the lack of an option to customize the experience during the installation (for example: enable or disable the "zombie headshot vulnerability"; or the likelihood of finding better loot; emission frequency; etc)...
Nonetheless, an excellent mod!
The pinnacle of single player gaming, the perfect game. I cannot enjoy any other FPS since I played Misery.
It's challenging, it's (relatively) unscripted, the increased game length doesn't feel too artificial, the visuals are phenomenal, the load times are improved and I've never been so immersed in a game.
Sadly, it loses 1/10 because of the kinks and flaws that are yet to be removed. As of 2.01 the mod is unstable to the point of unplayability and there are still one or two exploits. That said, I am on the edge of my seat, waiting for 2.02 or 2.1 so I can get back to the zone.
The only reason this fantastic mod isn't getting a 10 is because a few things may be a little too difficult just to be difficult. I find the medkits to be a bit weak. Now this being said I know I can go into an ltx file and change the numbers so no big deal.
The atmosphere is super gritty and the textures are fantastic. Weapon damage is realistic, no longer are enemies bullet sponges. I feel every decision I make is super important. That being said..don't be stupid like me and immediately buy some new armor when you get the money....big mistake. Stock up on food, ammo, and medkits...all will be well I promise. I feel this is what STALKER should have been all along and I really hope GSC see what is being done here. This totally transformed the game for me. Addictive is an understatement. @balci .... The only reason you are experiencing that issue is because you traveled that far into the game totally unprepared, don't blame the modder for your terrible oversight.
Just love the level of difficulty, spot on. Living on the edge from day to day. Little food, short on ammo, No more Rambo style play. NCP's and mutants can be deadly.
Best Stalker mod I've played. Would have been 10/10 but experiencing save game bug after going to Yanov Station. This really needs fixing.