Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
This is no longer a game, it's so unbalanced that you can't call it a game anymore.
Weapon damage MUST be equal to all combatants. It's part of the consistency a mod based on realism needs. It's not an option or an excuse to artificially up the difficulty.
Prices must be fair too. And item drop rates. They must be consistent. Removing items from inventories artificially is nothing short of dissapointing every time you open an inventory.
Making it more difficult for the sake of it, detaches this mod from the game it originally was, it's only an exercise in patience now, and not fun in any way.
Just to be clear: I really, REALLY enjoy this mod. I like how it's been given a facelift so everything looks smoother and nicer. I like that the designer either borrowed or made the effort to add in cool bits and pieces like a WW2-era assault rifle and the Mosin-Nagant 91/30 rifle. I like that he made the sleeping bag and repair kit work the way they were supposed to and I thought that the amusing little touch of a porn magazine giving you psychic protection was funny. As I see it, though, the mod-maker made so much effort to make the experience grittier, more realistic, and harder that he tipped into the territory of the slightly absurd. A zombie stumbles towards you emptying clip after clip from an assault rifle... but has 1 bullet if you snipe him before he starts shooting. Dressed in a Kevlar-lined vest and steel helmet, a dog bite takes out a big chunk of health. You can empty 7 .45 caliber bullets into a dog and it just makes them limp. You have a situation where every vaguely human person in an area is running around with assault rifles and no one has more than 6 extra bullets on them. The above situation and a shady black marketeer type has enough bullets that you can fire one at a zombie and one into your own head. Merchants won't buy a weapon unless it's brand new in an isolated area roughly analogous to a frontier on the edges of civilization where the only weapons that exist are in less-than-perfect condition. These things read less like "making it harder and more lifelike" and more like "tormenting the poor player for giggles". For me, this sinks a really fun and well-made mod that I like to play (as in, like to play so much that I happily restart the entire game multiple times after it crashes to desktop for unknown reasons) from "awesome" to "average."
First of all, the critisism from me will base on the things that I think are facts... whether or not the MTD can make it better or not, because I´m sure STALKER-CoP is not the easiest game in terms of modding and it surely has its limits.
The mod content of the mod can be summed up pretty easily: Adds tons of new stuff and you will get raped every 5 minutes over and over again. The mod is surely not realistic in any way, your character is not able to carry a normal amount of weight without losing his stamina every 400m, your enemies are sometimes nearly completly bulletproof and nearly everything you do is a pain in the ***... but if you are doing good for once in 15 minutes, it´s very rewarding and to be honest: I think STALKER - CoP + Misery could be the best game I have played yet...
The atmosphere, the really really hard gameplay, the new gameplay mechanics and the sh*tload of new stuff just makes it great and I guess I would rate it 10/10... but I were never able to visit Pripyat... there was no single time my save games wouldn´t get corrupted or I would not enter a never ending circle of game crashes... it just is unstable and buggy as all hell...
And there is at least one gameplay issue I have found:
The stealth mechanics are very, very bad, your character will get spotted way to easily.
Misery has a great potential and if it becomes more stable, it could become the best mod people were allowed to play...
Misery adds to STALKER in more ways than just the challenge. While it is true that, in Misery, you'll be working with fewer resources against more tenacious enemies, the real selling point here is the amount of atmosphere, the amount of flavor added by the mod. The HUD is stripped down to almost nothing - just a few non-obtrusive meters for health, stamina, and ammunition - and it looks gorgeous. The game world is altered heavily from the vanilla game, and appears far darker, more worn down, and more dangerous. The AtmosFear mod handles weather - and it performs admirably. Thunderstorms, heavy fog, and blowouts are amazing, and their intensity makes those moments when the sun finally comes out wonderful. The nights are significantly darker, and the changes to the gear system - you don't start out with a headlamp any more, and most light sources require power! - make this actually matter. A vast quantity of new items makes trading and looting a much more interesting experience.
The challenge added by Misery can be frustrating at times; some of its aspects feel cheap to me. Before you seriously upgrade your gear, enemies can typically kill you in a couple good hits. Mutants are especially troublesome - while they do give you a bit of warning, with a growl or a squeal as they charge you, at the start of the game this is not enough, as you're likely underequipped to take them on, regardless of how much prep time you get.
If you can get past the hairy start and the somewhat inscrutable new mechanics added to the game (repairing items is based around a great idea, but is implemented poorly, with different repair items difficult to distinguish, while food and radiation exposure are given in the realistic-but-not-practically-useful units of kcal and mSv), this is a fantastic experience. I do recommend looking around on the forums for a guide just so you aren't forced to engage in too much trial-and-error while you figure out how to repair that nice new weapon you found.
I'm not english so I'll do my best to be understandable.
I have take the Assaulter because I prefer Assault riffles, and i'm really disappointed because I can't make 2m without being attacked from everywhere.
From the beginning a LOT of bandits attacked me, and 2 minutes later I have a nuclear issue (not sure of the word) so I died, I tried at least 5 times with my quick save and each time I die because of this nuclear issue, I have nowhere to hide, all buildings are open.
So I got tired and I start a new game and this time a group of exoskeleton bandits rolled me, even if i take cover i can't kill them, even making only headshots.
And finally I have a lot of items that I do not understand what they do, like glue or books of Playboy.
I have already finished the mod Oblivion Lost or the first STALKER but this one ... It's not that hard is it is just impossible, the knife do 0 damage so you can't kill an enemy quietly.
I put this mod 6/10 because I want the developers to improves it to make it more playable
Without a doubt, this is the best mod for Stalker Call of Pripyat, although it is one of the buggiest too. Once all the bugs are fixed, this mod deserves 10/10. Many people say it is 'too' realistic, but i think if it wasn't, the game would be too easy.