Full concept modification of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, AI, items, weather difficulty and much more.
The mod has some interesting ideas, like adjusting the character to suit certain playstyles for instance, but it does everything else poorly. It turns STALKER's immersive, beautiful world into a sea of overcontrasted browns and greys, the interface looks like someone was given Photoshop and a grunge brush pack and told to go hog wild, and a number of the weapons aren't implemented too well. The game itself is arbitrarily difficult by making ammunition extremely expensive and uncommon rather than significantly altering enemies and/or their behaviour. I can't speak for the later parts of the game, because honestly, I got maybe ten minutes in before uninstalling. I'm sure some people will like it but this is definitely not for me. I'm back on Swartz Mod now and while I do feel I'm not really being given the level of challenge I'd like, at least the scenery is nice and ammo isn't unobtanium (though 9x39 is still rare early on, which is good).
Really all I can say in favour of this is that there was clearly considerable effort put into it and some novel ideas, I just feel they were squandered.
Overly realistic IMO. Economy is pretty bad, number of items is horrible. IMO games should be played like games and not diving into full realism. I have to say they did make a whole lot of effort making this mod and I congratulate them and bow deeply but it's just too realistic. If The Zone existed only military personnel would survive since radiation would burn everybody and the first emission would kill everything (physics and biology). Therefore, making a game that is based on fiction and trying to make it real beyond boundaries is not a good thing in my opinion. Thank you for reading and I want you to enjoy the mod since a lot of effort was put in making it.
Godspeed Misery mod team in your future undertakes!