Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much more!
Misery 2.0 is a great example of a highly-anticipated mod going wrong in almost every way.
CTDs, instability, total unrealism for its own sake, devs trying to prove something but in the end failing at the most basic elements. Apparently, logic is void in MDT. Lack of critical thinking really shows.
- Overpriced items, rare artefacts, etc. Why? How in your opinion, other Stalkers (NPCs) survive and keep going in this dumb-of-the-dumbest, artificial environment? This is as least realistic as it can get.
- Wrong priorities. Add tons of unneeded crap for players to gather, but there's 0 new quests, locations, or such. This is most disappointing.
- Unstable. Remember: stability > content. You got it all wrong in this case. Too bad.
I could list more and have interesting ideas to make game-world more immersive and enjoyable, as STALKER devs themselves were either lazy, dismotivated, whatever. We'll never know.
The mod has some interesting ideas, like adjusting the character to suit certain playstyles for instance, but it does everything else poorly. It turns STALKER's immersive, beautiful world into a sea of overcontrasted browns and greys, the interface looks like someone was given Photoshop and a grunge brush pack and told to go hog wild, and a number of the weapons aren't implemented too well. The game itself is arbitrarily difficult by making ammunition extremely expensive and uncommon rather than significantly altering enemies and/or their behaviour. I can't speak for the later parts of the game, because honestly, I got maybe ten minutes in before uninstalling. I'm sure some people will like it but this is definitely not for me. I'm back on Swartz Mod now and while I do feel I'm not really being given the level of challenge I'd like, at least the scenery is nice and ammo isn't unobtanium (though 9x39 is still rare early on, which is good).
Really all I can say in favour of this is that there was clearly considerable effort put into it and some novel ideas, I just feel they were squandered.
Even if this mod has a lot of nice ideas and features to improve CoP on a big way, the work they have done here is simply a mess.
And the most of the appearing bugs are not CoP-defaults, they are added by them, as a result of unclean work.
Easy to see if even the simpliest things are not working without quickfixes because of "forgotten" details.
In the end all this is by far more irritation then enjoying a game.
I know modding is a service, but in my opinion, if you do something.. do it right or let it be.
Waiting for Redux2.0 and Lost Alpha for SoC now, maybe thats gonna be a bit more professional.
Well, that was a major disappointment.
If you're looking for a mod that will make the STALKER experience a better one, turn around.
Sure, this mod advertises the "hard" aspect. The game certainly becomes harder BUT (And I HATE it when game and mod developers alike do that) it seems to greatly favor the A.I, TOO much... Just too much.
NPCs pretty much become demigods and gods. You're just a simple peasant running around, doing his best not get smited, while having to deal with **** like health and weapons condition, when others just... Run around, carefree.
It's just too unfair, not unforgiving, unfair.
Not to mention the crazy prices, just crazy... It's just ridiculous.
Anyways, I really hope this will all get sorted, tweaked or w/e, the game just isn't fun no more.