Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

AlexK91 says

This review may contain spoilers

5/10 - Agree (14) Disagree (3)

I know the entire point of this mod is to be realistic, and immersive, but if a game's not fun, it just isn't worth it. The lengths the modders have gone to make CoP as punishing as possible is almost insufferable. The biggest issue with this mod is the total lack of balancing in the way it's designed. Here are just a few examples:

1. If you're going to make absolutely everything in the Zone cost more, don't make it nearly impossible to earn money. Artifacts almost never spawn, guns are always (at least for the 5+ hours I've played) in bad condition when looted so they sell for next to nothing, it takes in excess of 10-15 shots to kill mutants with starting pistols, yet the supplies you loot from them aren't worth the ammo spent, etc...

2. Removal of the HUD should always be optional. I don't want the HUD to help me in combat, but all the other purposes it serves, finding corpses to loot (I can't tell you how many firefights end with me searching the bogs for several minutes trying to find everyone I killed), locating objectives in big buildings, knowing what direction I'm walking in without having to bring up the PDA all the damn time, etc... I get it's for immersion and difficulty, but let me choose to turn it off.

3. The Russian dialogue... Again, this should be optional. If I hadn't beaten this game five times before playing this mod, I'd be lost multiple times. If you can't subtitle the in-game dialogue (in-game, not in text menu) then I'm still going to miss vital information, Joker and Barge's PDA messages, Noah giving directions to follow him, the Soldiers in Pripyat, etc...

I commend the amount of time and effort that has gone into this mod, and I'm aware that work is still ongoing. The visual tweaks, and wealth of content are definitely impressive, and the insane (but entirely artificially created) difficulty is going to suit some people just fine, but so far, all Misery has succeeded in doing, is making me miserable, and that's just no fun.