Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

w4723 says

5/10 - Agree (101) Disagree (44)

Hugely disappointing for what I was expecting to be the best game of the year (better than big studio releases).
The focus on realism and the implementation of it is simply a game breaker and completely cuts the immersion dead.
A few of these are:
1. Eating
Eating. What kind of soldier (or person for that matter) cannot eat a chocolate bar whilst walking?
2. Health
The enemy/player health is very wrong and instead of creating amazing shootouts it becomes annoying going through the process of loading the last save.
3. Loading.
Think hotline miami, when playing that game I never once think "I died again" because I know I can change tactics slightly and beat the situation so death does not become a chore. With misery2.0 this is not the case as due to point 2 above it comes down to complete luck as to whether you will survive a fight not skill.
4. Overall gameplay.
I have a decent gaming rig which I can play most games on ultra settings with at least 60fps. Playing misery2.0 even in enclosed areas has fps drops to zero every 15-20 seconds. The inventory screen is not fun to navigate as you have to wait for the tooltips to appear which some times do not appear at all so you have to mouse over something else and then back. The same things happens in the main menu.

It pains me to write this as I never felt this playing misery1.0.
It makes an amazing game the ultimate game. I will be installing 1.0 to wash this misery away...
You guys have put a lot of work into this and you should be really proud but for me its taken a step back and is misery 0.5 rather than 2.0.
I have watched each video, viewed every image and read every article you have posted and relished in the awesomeness awaiting the release, but I am sad it did not satisfy my hunger for stalker and misery1.0.
Hope things get fixed somehow.