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16 comments by N.Aaroe on Aug 7th, 2014


Marcin Trojanowski (aka trojanuch), lead gameplay and difficulty balancer for MISERY, now has a son!
This is great news (and perfect timing). With Marcin recently married and now a full fleshed parent one could think that MISERY will face a decrease in updates and patches. Think again!
MDT consists of a bunch of cool and talented modders and even Marcin is working on a cool update as we write this. Arsenal modder _xXxTWiST3DxXx_ has also re-joined MDT, after a hiatus, which is awesome. Rest assured that we have good things coming for you in a very near future.

Here's how we like to spend our weekends:

Yeah, that notorious license to make S.T.A.L.K.E.R. 2 ...
Let's begin by saying that it is honestly quite flattering that we get this huge amount of encouraging and supportive comments. Who wouldn't love to see a S.T.A.L.K.E.R. 2, right?

Several people have asked us if there are any news regarding our interest in acquiring the license from GSC Game World to develop S.T.A.L.K.E.R. 2. While MDT would love to pursue this passionately and won't deny an honest interest in taking on such task, we simply lack the resources at this point. A commercial license for the S.T.A.L.K.E.R. franchise is not something that is simply acquired, not to mention that the brand copyright itself is enshrouded in blurry mist.
Some might claim that BitComposer would be able to give us such license, but even their ownership, and the extend of their copyright, is officially disputed.

While we have little doubt that MDT would be capable of taking on such task as developing a S.T.A.L.K.E.R. 2 it would require a great amount of resources and investments at this point, if we are to establish the production studio needed for it.

So, while we have a passive approach to the idea of pursuing a license to build the game, the idea itself is something that we will continue to dream about.

If and when new light is shared on the topic of S.T.A.L.K.E.R. copyright we would love to hear about it.

As you probably know MDT has formed an actual company:
Misery Development Ltd (UK)
This company consists of core staff and lead developers from the MISERY mod development team.
This section of MDT is working full time on The Seed.
The remaining section is still spending countless hours on passionately updating and enhancing the MISERY mod in an attempt to polish and tweak the game as we promised you we would.
United we form a large, and international team of creatives.

The courage to actually take this step and form a company was conjured by the immense amount of support and encouragement in this thread. That whole thing sparked a hope in our ideas of constituting something even more solid. Thanks to everyone who placed a vote in that poll, injecting a hope in our passionate hearts.

We recently surpassed 3,000 likes on the MISERY Facebook page.
It is wonderful to feel and experience this amount of interest in our activities and we shall do our best to honor them. Feel free to track our progression on other media as well:

The Seed

Offiicial Website


Official website

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 43 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 119 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (9220 - 9230 of 23,363)
Swirekster Aug 6 2013, 5:10am says: use your mines Stalker.

+4 votes     reply to comment
trojanuch Aug 6 2013, 5:14am replied:

Gotta love Swirek :D

+6 votes     reply to comment
HUNTER2K4 Aug 6 2013, 5:01am says:

can someone help me , i have a problem with the mission resue hostage , the blowout happened during i do that mission ! when i killed the hostage i can using the building to hide , but when the hostage still alive i cannot hide in that building.......

+1 vote     reply to comment
trojanuch Aug 6 2013, 5:10am replied:

This is a vanilla issue that 'activation' of certain surge hideouts is controlled by infoportions (in this case - it gets acticated after quest is done in whatever way - including hostage dying).

We've lifted those restrictions once (its controlled in misc\surge_manager.ltx) but it started to cause weird crashes so it has been reverted to vanilla.

Some effort and reseatch is required to identify which hideouts can be activated safely (propably at lest some can). We'll get back to that at some point.

+1 vote     reply to comment
Flad_vlad Aug 6 2013, 4:42am says:

I think the biggest problem you need to fix are bullet sponges. A guy wearing a thin jacket (bandit) cannot take 15 5.45 rounds in the chest and fight back. And the size of all the bullets I shoot into a mutant are probably larger than the mutant itself. This really ruins the fun in combat and doesn't add to the whole realism factor..

+6 votes     reply to comment
Preacher1981 Aug 6 2013, 4:34am says:

Is it possible to make stalker use more than just one core on the cpu? Sry for my bad Eng.

+1 vote     reply to comment
GenezisO Aug 6 2013, 4:37am replied:

you are right, origin of stalker engine is from 2001, do you think, they've had multiple cores that time?

0 votes     reply to comment
Preacher1981 Aug 6 2013, 4:58am replied:

I thought they had done something with the graphics engine in Call of Pripyat, "original developers." But was wrong there. Would have been fine with 4 cores support or more. So perhaps should have 6 gigabytes in frame strength while to get it to float better. Run with four gigabytes frame right now. Think there will be an order of more ram. Thanks for the answer anyway. Have a good day.

+1 vote     reply to comment
Skylarkoverthesunset Aug 6 2013, 4:37am replied:

I'm not certain, but I think the game engine can only use one core. :/

+2 votes     reply to comment
Beeeerbaron Aug 6 2013, 6:03am replied:

I was complaining about it too, in the first place! ... It will be getting better and you will be surprised, how good your armour works, and your enemys going down!!!! You just need the right stuff, to do a certain thing! If you hang around in an area, where that happens to you, stay away and deal with it later!

I hope, the patch doesnt make the mod to easy....

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1776 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (125 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

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