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MISERY 2.1.1 STALKER event April 26 Enter the Darkness
Blog RSS Feed Report abuse Latest News: MISERY 2.1 RELEASE

31 comments by N.Aaroe on Mar 18th, 2014


- - - MISERY 2.1 RELEASE - - -

 
               MISERY_box_24 
MISERY 2.1 is here and with it the end of an era of compassionate modding.
The energy and drive that flood the development team on a daily basis is quite extraordinary.
MDT has evolved a love/hate relationship with the X-Ray engine and although the MISERY mod
can now be considered a completed modding project there will be more updates and extraordinary content to follow in future updates. We just love our Zone and modding projects that much.

THANKS
Thank you all trackers, testers, gamers... Stalkers!
For the patience, the feedback, the emails, the love and the hatred.
All of this would never have seen the light of day without such a wonderful community to back us when times were rough and when we had to take a beating.

In celebration of this support we have now opened the MDT Testing Lab allowing everyone to utilize this forum as 'core testers' for any future tests, ideas and new content for the mod. So welcome all!

Having worked with MISERY on a daily basis for years now it is needless to say that we all would very much love to enter the gaming industry as professionals.
Such dream scenario does not simply fall from the sky so we decided to go all-in on a new standalone game project.

- - -

                         

Misery Development Ltd. hereby proudly announces: The Seed
Story-driven post-apocalyptic video game set in Eastern Europe, 2026. Single-player 2D interactive novel deeply rooted in psychology.
The Seed is a game where choice matters. YOUR choice. The decisions you make in the novel will have far-reaching consequences affecting how the plot unfolds as
the Construct 2 engine is tracking everything you do to deliver a tailored game experience.

Story progression heavily under the influence of player choices and morale. The player will be able to travel solo or join a group of other survivors.
Conduct an outdoor hunting type of survival or roam the regions as a bandit scavenger.



Constituting such actual game development does not only involve financial investments but it is a real life bet with everything involved and lead MDT members have quit theirs jobs to be able to work full-time on this.

Revealing this project to you all here feels like sharing a new found zone artifact with our best friends. You are our main audience and we hope to have your thoughts and ideas shared as much as it has been the case with MISERY.
For that we have established several social media to be able to discuss apocalypse, survival, ethics and morale.


Join the debate on:
- Kickstarter
- Facebook
- Twitter
- VK

We hope that you will feel as passionate about this project as we do and we can't wait to share our development progression with our backers all along the way.
Please share the news with your friends to let them all know about The Seed.

See you all in Eastern Europe 2026
(Or around the corner on social media)

Thanks again and best regards
The MISERY Development Team

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 29 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 103 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Jan 21, 2014 Guides 20 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (9220 - 9230 of 23,040)
Guest
Guest Aug 4 2013, 10:15pm says:

This comment is currently awaiting admin approval, join now to view.

Jonwoo89
Jonwoo89 Aug 4 2013, 10:26pm replied:

You choose your specialization in the main menu of the game.

+1 vote     reply to comment
M24wolf
M24wolf Aug 4 2013, 9:50pm says:

How do i make my own stash?

+1 vote     reply to comment
mp5lng
mp5lng Aug 4 2013, 9:53pm replied:

Buy it from owl or beard, beard sell it a little cheaper, and than place it somewhere safe,. And if you want it to be protected from looters....buy an explosif RPG Rocket and place it right beside it ;-)

+1 vote     reply to comment
M24wolf
M24wolf Aug 5 2013, 12:24am replied:

thx man :D

+1 vote     reply to comment
phuongtre
phuongtre Aug 4 2013, 11:01pm replied:

Is it really be looted by NPC, If this true , i have to buy a plan mine to protect my stash in noad's ship :)

+1 vote     reply to comment
nicowdk
nicowdk Aug 4 2013, 9:13pm says:

can someone post the names of the russian songs??

+1 vote     reply to comment
Holmishur
Holmishur Aug 4 2013, 9:21pm replied:

Here's one:
Kino - Gruppa Krovi
Some may remmember it from GTA IV as well.

+1 vote     reply to comment
mp5lng
mp5lng Aug 4 2013, 9:50pm replied:

Well...if you can find a modern and modified AKM in perfect condition...than you can save your money, the best guns i found was an M9SD and a revolver, both were in perfect conditions,. the only thing i suffer from is food,...the damn Assaulter need to eat alot XD

+1 vote     reply to comment
ScharführerErik
ScharführerErik Aug 4 2013, 9:47pm replied:

When I went to the iron forest I came in from the anomaly side and then lured the controllers into the anomalies. Then I led the pseudogiant towards the mercenary camp and they took care of it. There were no bloodsuckers though. So I don't know where you got that from. :P

Also where/who do you get the GP100 from? I've only found one from a dead merc.

+1 vote     reply to comment
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Icon
S.T.A.L.K.E.R.: Call of Pripyat Icon
Platform
Windows
Developer
T.Z.P. ®
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Release Date
Released Jul 30, 2013
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Community Rating

Average

8.6

1740 votes submitted.

You Say

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Ratings closed.

Highest Rated (80 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (124 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

Style
Genre
First Person Shooter
Theme
Realism
Players
Single Player
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