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17 comments by N.Aaroe on Dec 3rd, 2014


FAQ: What happened on the day of release of MISERY 2?
NICOLAI: You remember this day (March 27)? We had planned for this day in such a long time.
Everything was perfectly set up and many MDT members had synchronized our clocks to monitor and support the publishing of the mod. Within the first minute 10,000 downloads were commenced and our servers broke down. Even the ModDB website could not fully support the huge amount of data traffic and our uploads got screwed again and again.

The comments section on ModDB went bananas and that whole day turned into a frustrating mess, because of the downloads that just kept piling up why the minute.
I even utilized my personal Microsoft Drive account to be able to distribute the heavy mod. However, this instantly in Microsoft locking all of my accounts, emails included, due to 'excessive and violating data traffic'. How's that for tying my hands on the day of release, right? We even posted a live feed of photos showing our rigs uploading the mod in different ways and on different servers. But enough about that. It all turned out fine the day after and our tertiary plans worked out in the end.

FAQ: How many people have downloaded the MISERY mod?
NICOLAI: Currently it's downloaded a little more than 600,000 times, but that's only the numbers that we can keep track off. This quantity of MISERY gamers result in a huge amount of emails, ideas and questions in our mail boxes almost daily. We read and appreciate every single comment, every email and every letter, but we fail at replying to them all. We've set up auto-replies to our main email to let everyone know that we got the messages. Unfortunately our mail servers are also attracting lots of spam mails, resulting in us having to disable the whole 'contact page' on the site.

FAQ: How was the year 2014 for the MISERY mod team?
NICOLAI: Like a giant roller coaster. Big things were accomplished, not only technically, but also personally. MDT grew into a large team with a good handful of people devoting many hours on a daily basis to expand and deepen the mod contents. Some of us have met and formed real life friendships. MISERY 2 got released for good and for worse. One thing I've learned is that a mod of these proportions will never satisfy anyone.

2014 is also the year where we rewarded our mod with its own official website.
We felt a need for this in order to present and deliver the mod exactly how we feel like. Some members got married, others had kids, while others quit their jobs to pursue a more focused effort to enter the gaming industry.

FAQ: Does it change anything to win an award?
NICOLAI: It does. It is hugely motivating to see a result of your efforts. We all do this in our spare time and for no financial perspectives whatsoever. There are so many perks beside building the game of our dreams for the sake of our own entertainment. It's the feedback, the critique and the sparring with our audience that keep our wheels spinning. That's why we are even here to begin with.
Having the mod rewarded with an award is a huge thing for a global team. It 'connects' the members and helps boosting the morale of a group, significantly.

FAQ: Do you receive many donations?
NICOLAI: No, none. Websites, Facebook, technical support, VK and the modding itself is all fueled by raw motivation and passion. Donations are against the ethics of STALKER modding, and violate the IP and license of GSC. We have much respect for these guys and consider ourselves guardians of the STALKER franchise.

There are some who consider it a 'donation to MDT' to be pre-ordering our newest game project, The Seed, and for that we are truly grateful. It's an honor to experience such mindset and we shall honor it by making a unique deep, and interesting game.

FAQ: Did you have plans for features that never went into the mod?
NICOLAI: Oh yes, many! People only see what we chose to include in the mod. We have a long list of features that was barely tested. There are so many things to do for this game and ultimately we had to choose some of them and leave the rest be. With the size of our team new ideas were generated daily and we knew that we had to stop at some point to actually wrap it up and share it with our community.

FAQ: How did your heated clash with West Games (AREAL) end?
NICOLAI: It didn't. They are doing their thing, and we are minding our own business.
What's said is said and we will see what the future holds.

FAQ: What is the current status of MDT?
NICOLAI: Some members are taking a well earned break, while others are polishing on the MISERY mod whenever their spare time allows. We stay in touch in our forum and discuss relevant news and topics on a frequent basis. Damjan and I went 'all in' on The Seed project, where we are passionately hard a work every single day to form a new gaming experience. We are all enjoying a very active community and motivating karma surrounding our team and projects in general. We are honored and humble to be able to take on these modding and game development endeavors.

FAQ: Will there ever be a MISERY 3 with new maps and quests?
NICOLAI: I cannot promise such a thing, neither can I rule out the idea.
MISERY grew from non-existent to what it is today in a few years and we are still a young team.
Our team got organized this year and the scale of the MSIERY 2 project really needed that. Now it is apparent who's in charge of translations, bug fixing, pr, and game balancing, so we have our resources well lined up like a small indie team.
You could say that we're an effective team, within the boundaries and framework of our adult spare time and real life obligations. Maybe some other modding team will suddenly contact us with an interest in bringing the MISERY mod further. We (MDT) will remain open and engaged within the community and I have a feeling that it will stay that way for many years to come.

- - - - - - - - - - - - - - - - -

What questions would you like to see answered in the next Update?
Post a comment, feedback or voice your opinion in the comments below.

The Seed

Official Website / Facebook / Twitter / VK

S.T.A.L.K.E.R. MISERY mod

Official website / Facebook / VK

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 50 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 32 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 142 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (9220 - 9230 of 23,652)
Beeeerbaron
Beeeerbaron Aug 7 2013, 6:19am says:

... Does anybody else have the problem, that Cardan doesnt take Wodka??? :( ....

+1 vote     reply to comment
trojanuch Creator
trojanuch Aug 7 2013, 6:21am replied:

He only wants the single type he prefers ;)

We forgot in the end to modify dialogs to mention that - thx.

+2 votes   reply to comment
Beeeerbaron
Beeeerbaron Aug 7 2013, 6:23am replied:

puuuh... ok! So, not the green bottles... ;-)

+1 vote     reply to comment
gamefaceon84
gamefaceon84 Aug 7 2013, 6:13am says:

Stalker handbook tip #101

Concerning weapons.
When in doubt.
Buy German!

+4 votes     reply to comment
Guest
Guest Aug 7 2013, 5:52am says:

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ycodryn
ycodryn Aug 7 2013, 5:43am says:

in configs\alife.ltx is like this switch_distance= 350 ; 950 ; 150 ; 350 ; 450 ; 500 ; 550 ; 600 ; 850 metres but if my rig can handle it can`t I just have something like switch_distance = 1500 or higher only ? There is a max limit ?

+1 vote     reply to comment
henniheine
henniheine Aug 7 2013, 5:47am replied:

Try it. If it doesn't work you can simply edit the file again.

+1 vote     reply to comment
ycodryn
ycodryn Aug 7 2013, 6:02am replied:

single value is not working, not even 350. I got ctd.

+1 vote     reply to comment
ycodryn
ycodryn Aug 7 2013, 6:12am replied:

CTD was with an outside save. Inside save was ok with 1500.

+1 vote     reply to comment
Stiivais
Stiivais Aug 7 2013, 5:30am says:

Guys, i made a low-quality texture pack, that improves the performance greatly. Check the forum under mod optimization!
karma pls (´・ω・`)

+6 votes     reply to comment
Anton!
Anton! Aug 7 2013, 5:13am says:

its such a shame there was no beta and such a small handful of people got to see the mod before it was released. most of the problems witth the mod would have been resolved with the support of all the people who take an active interest in this mod, without the griping. as it is now, the mod demonstrates what a massive investment of time with little oversight and direction can achieve. i think more effort should have been focused on making the zone, especially the jupiter plant and pripyat feel more alive, rather than just giving the existing enemies silly advantages that make no sense and implementing an economy that results in frustration rather than reward. some of the features feel half implemented, especially the weapon upgrade system, and there is no new gameplay content, which is what was really needed. do we really need mein kampf and whole paragraph about hitler, or do we need more bloodsuckers hiding in the tunnel underneath the bloodsucker lair where you wont expect them?

+9 votes     reply to comment
nyanya
nyanya Aug 7 2013, 5:24am buried:

(buried)

You stupid kid with butthurt, Great Nicolae does not need an assistant and advice! His fashion is great, you have a weak PC and create your own mod! :)

-10 votes     reply to comment
GabeTheKid
GabeTheKid Aug 7 2013, 5:16am replied:

there are new bloodsuckers where you wouldnt expect them so i dont realy know what you are on about:D sofar everything ive tryed in this mod kicked my *** becouse i was only prepared for the vanilla stuff :) +sofar i only had one ctd

+2 votes     reply to comment
nyanya
nyanya Aug 7 2013, 5:36am replied:

Ends with a boost of energy - crash
You come to gas station - crash
Move the objects into slot - crash
Repair weapon - crash

+2 votes     reply to comment
SunFlare2
SunFlare2 Aug 7 2013, 8:08am replied:

I assume you mean moving items into quick use slot? Yeah, its always been that you can't quick-slot large items, bigger than 1 square, that was standard in vanilla.

+1 vote     reply to comment
nyanya
nyanya Aug 7 2013, 9:10am replied:

A large number of items, for example, Ukrainian rations, occupies 1 slot - crash.

+1 vote     reply to comment
nyanya
nyanya Aug 7 2013, 6:46am replied:

Again, fans do not like mockery. And I have offered aid, such as adding a unique weapon - PPSh-41 magasine, PPS-43 and AVT-40, enter bullet 7.62х25. But Nicholaе is very smart and better add Shturmgever museum, bullet 9x18 for TT-33 and Mosin-Nagant 7.62x39. Enjoy :3

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
Platform
Windows
Developer
T.Z.P. ®
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Release Date
Released Jul 30, 2013
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Community Rating

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8.6

1814 votes submitted.

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Highest Rated (82 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (125 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

Style
Genre
First Person Shooter
Theme
Realism
Players
Single Player
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