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Congratulations MDT hiring MISERY 2.1.1
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17 comments by N.Aaroe on Dec 3rd, 2014

FAQ: What happened on the day of release of MISERY 2?
NICOLAI: You remember this day (March 27)? We had planned for this day in such a long time.
Everything was perfectly set up and many MDT members had synchronized our clocks to monitor and support the publishing of the mod. Within the first minute 10,000 downloads were commenced and our servers broke down. Even the ModDB website could not fully support the huge amount of data traffic and our uploads got screwed again and again.

The comments section on ModDB went bananas and that whole day turned into a frustrating mess, because of the downloads that just kept piling up why the minute.
I even utilized my personal Microsoft Drive account to be able to distribute the heavy mod. However, this instantly in Microsoft locking all of my accounts, emails included, due to 'excessive and violating data traffic'. How's that for tying my hands on the day of release, right? We even posted a live feed of photos showing our rigs uploading the mod in different ways and on different servers. But enough about that. It all turned out fine the day after and our tertiary plans worked out in the end.

FAQ: How many people have downloaded the MISERY mod?
NICOLAI: Currently it's downloaded a little more than 600,000 times, but that's only the numbers that we can keep track off. This quantity of MISERY gamers result in a huge amount of emails, ideas and questions in our mail boxes almost daily. We read and appreciate every single comment, every email and every letter, but we fail at replying to them all. We've set up auto-replies to our main email to let everyone know that we got the messages. Unfortunately our mail servers are also attracting lots of spam mails, resulting in us having to disable the whole 'contact page' on the site.

FAQ: How was the year 2014 for the MISERY mod team?
NICOLAI: Like a giant roller coaster. Big things were accomplished, not only technically, but also personally. MDT grew into a large team with a good handful of people devoting many hours on a daily basis to expand and deepen the mod contents. Some of us have met and formed real life friendships. MISERY 2 got released for good and for worse. One thing I've learned is that a mod of these proportions will never satisfy anyone.

2014 is also the year where we rewarded our mod with its own official website.
We felt a need for this in order to present and deliver the mod exactly how we feel like. Some members got married, others had kids, while others quit their jobs to pursue a more focused effort to enter the gaming industry.

FAQ: Does it change anything to win an award?
NICOLAI: It does. It is hugely motivating to see a result of your efforts. We all do this in our spare time and for no financial perspectives whatsoever. There are so many perks beside building the game of our dreams for the sake of our own entertainment. It's the feedback, the critique and the sparring with our audience that keep our wheels spinning. That's why we are even here to begin with.
Having the mod rewarded with an award is a huge thing for a global team. It 'connects' the members and helps boosting the morale of a group, significantly.

FAQ: Do you receive many donations?
NICOLAI: No, none. Websites, Facebook, technical support, VK and the modding itself is all fueled by raw motivation and passion. Donations are against the ethics of STALKER modding, and violate the IP and license of GSC. We have much respect for these guys and consider ourselves guardians of the STALKER franchise.

There are some who consider it a 'donation to MDT' to be pre-ordering our newest game project, The Seed, and for that we are truly grateful. It's an honor to experience such mindset and we shall honor it by making a unique deep, and interesting game.

FAQ: Did you have plans for features that never went into the mod?
NICOLAI: Oh yes, many! People only see what we chose to include in the mod. We have a long list of features that was barely tested. There are so many things to do for this game and ultimately we had to choose some of them and leave the rest be. With the size of our team new ideas were generated daily and we knew that we had to stop at some point to actually wrap it up and share it with our community.

FAQ: How did your heated clash with West Games (AREAL) end?
NICOLAI: It didn't. They are doing their thing, and we are minding our own business.
What's said is said and we will see what the future holds.

FAQ: What is the current status of MDT?
NICOLAI: Some members are taking a well earned break, while others are polishing on the MISERY mod whenever their spare time allows. We stay in touch in our forum and discuss relevant news and topics on a frequent basis. Damjan and I went 'all in' on The Seed project, where we are passionately hard a work every single day to form a new gaming experience. We are all enjoying a very active community and motivating karma surrounding our team and projects in general. We are honored and humble to be able to take on these modding and game development endeavors.

FAQ: Will there ever be a MISERY 3 with new maps and quests?
NICOLAI: I cannot promise such a thing, neither can I rule out the idea.
MISERY grew from non-existent to what it is today in a few years and we are still a young team.
Our team got organized this year and the scale of the MSIERY 2 project really needed that. Now it is apparent who's in charge of translations, bug fixing, pr, and game balancing, so we have our resources well lined up like a small indie team.
You could say that we're an effective team, within the boundaries and framework of our adult spare time and real life obligations. Maybe some other modding team will suddenly contact us with an interest in bringing the MISERY mod further. We (MDT) will remain open and engaged within the community and I have a feeling that it will stay that way for many years to come.

- - - - - - - - - - - - - - - - -

What questions would you like to see answered in the next Update?
Post a comment, feedback or voice your opinion in the comments below.

The Seed

Official Website / Facebook / Twitter / VK


Official website / Facebook / VK

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 47 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 133 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (9220 - 9230 of 23,564)
gamefaceon84 Aug 6 2013, 5:59pm says:

If tomorrow i am not downloading THE patch, I will put out a BOUNTY on my dear dev TROJANUCH. Reward: 3 excelent kebab and 3 sets of baked potatoes and 2 liters of ˝Gemaj˝ (a daisy cutter among wines, very sweet very good, and you can get 5 100kg men hospitalised with 2 litres :))) for the head hunter that deliveres him alive and well. Well you can beat him up a bit, but only a little and not on the hands. He has a mod to polish (pun intended :) I want to have him as a hostage and torture him with a 12 hour marathon of jersey shore, big brother, mtv charts, honey boo boo and... well i´ll think of something more. EACH DAY until he completes the all embracing patch. The offer stands!

+6 votes     reply to comment
zZChronoZz Aug 6 2013, 10:25pm replied:

I heard Noah's ark makes a good stash away vehicle.

+1 vote     reply to comment
AndreLucarelli Aug 6 2013, 6:11pm replied:

kkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkk dying here!

+2 votes     reply to comment
ScharführerErik Aug 6 2013, 5:57pm says:

Look's like Misery is back up to rank #1

+1 vote     reply to comment
Savikas Aug 6 2013, 6:55pm replied:

The post I replied to has been deleted? Dang.

+1 vote     reply to comment
Savikas Aug 6 2013, 5:47pm says:

A lot of people are probably going to hate me now, but I just wanted to drop by and tell that this mod is rather too easy (in contrary to common opinion). I sincerely like the effort that has put into it to make it challenging, but I'd for sure like it to be even more extreme. I am no hardcore gamer, in fact I don't even remember the tools locations by heart. I also have a crappy pc that showed red light on video card when I installed the game. I'm just a seasoned stalker trying to ignore my pc's wishes. I have seen people being mad about a number of things that actually have a simple explanation.
About muties seeing you from miles away - I have seen gameplay videos where people run around with their inventories open and not paying any attention. Of course muties will see You, if You don't observe the surrounding well enough. I bet most of the people having a problem like this don't observe and just run to the destination in straight line. I have never had problems with all seeing muties. In fact - I sneaked past a dog pack so close I could almost knife them, without being detected. Observe carefully before moving anywhere, that's the key here.
I also don't get the almighty NPC issue people are whining about. First of all remember, that this isn't COD. Taking cover and moving from cover to cover is essential because of the NPC-s trying to outflank You. Proper cover will instantly lose the problem with the NPC-s killing You too fast. I have actually seen them just standing and not firing a shot at me while I hunt them down like sitting ducks. Or wiping out the merc camp just by sitting in the sewers. I was actually hoping the NPC's are a bit better than that. And I don't also get the headshot issue. I guess it also depends on what part of the head You hit since the helmets have different def values for different regions. I recall killing a bandit with one shot using Mosin Nagant from a long distance. Didn't kill Noah with one shot though, but he has high HP anyways.

+3 votes     reply to comment
mrsirr Aug 6 2013, 6:34pm replied:

Oh my gosh I hadn't thought of that. I forgot how the helmets have different stats for different regions of the head. So maybe some people are shooting them right in the most protected spot.

+1 vote     reply to comment
grazegrabber Aug 6 2013, 6:10pm replied:

"I have seen gameplay videos where people run around with their inventories open and not paying any attention". Hahaha. That made my evening. :)

+1 vote     reply to comment
[o][o] Aug 6 2013, 6:10pm replied:

Much of what You say is actually true. Folks is often a bit hasty with posting their criticism. There are minor flaws, but all in all the dev-team proved to be pritty clever and creative.
I experienced just the same with NPCs, especially with the Merc camp. Attacking them directly on medium range was pritty tough. However, sneaking inside from the rear brought me into the upper pipe-line like barrel which was funny, because I could shoot all the Mercs from in there without enemy fire. Once alert, they came to my position but didn't shoot at me. Somehow they didn't see me, but I did and so they were soon dead.
I wouldn't say that the game is to easy, but there are some cases where the original intention does manifest in an unintended and suboptimal way.

+1 vote     reply to comment
Savikas Aug 6 2013, 6:08pm replied:

And the stealth seems also fine. Yes, the camp goes to alarm when You fire a silenced shot, but they still can't find You if You're sitting in the dark. So clearing bandit camps i.e is still easy way to get extra stuff.
When it comes to weapon condition drop rates, I just love how small the rates are. Misery 2.0 has forced me to do what even Redux couldn't - it forced me to run with a broken weapon prone to jams in a middle of a heated firefight for the first few days. I like how this creates a bond with a weapon You want to keep. RIP Saiga 12, as I have red a number of times. You just have to use a broken weapon for a while. Unfortunetly I wish that time would be longer. Those, who are mad about the low weapon conditions - know that mercs and faction members drop high condition weapons. To get one You just have to take a leap and kill a few of them. That's exactly how easy getting decent weapons is.
The economy was supposed to be balanced, but You're still way too rich. And once You sort out the stuff You're going to use and sell the rest, You'll start making tons of money. I was able to buy a scientific suit a few days in (which is essential because of the stronger anomalies which I also like a lot btw). A few days later I had bought an armor and a helmet from Nimble plus a decent sniper rifle. In just about a week in the zone without ever leaving the first map and without killing anyone besides bandits! This is where things escalated and everything got waaay too easy. I was hoping to fear hunger, to preserve medications for great need. But there just isn't a great need because there's everything in abundance!
I haven't been to iron forest yet, but I've heard it's quite a challenge. I really hope it is, because having most of the good stuff already makes a feeling there's nowhere to go.

+4 votes     reply to comment
Savikas Aug 6 2013, 6:18pm replied:

I've read that devs are going to up the weapon drop condition rates and make repairing cheaper and so on. These things absolutely take a way the fun and if this mod will be made any easier, I don't think I'm going to install the new patch people are so desperately waiting for. Zone is said to be hard and relentless, but no mod has ever made me feel this way yet. Making things easier is a step farther away from this.
The only thing that I'd like to have is the crosshair dot letting You know if an NPC is enemy or a friend. It's a good add-on for messy missions like the bandits ambush mission or the transaction interfering. The rest is just fine and if anything, I'd like it to be slightly more hard in terms of money especially.

Anyways. It was a long post and I'm sure there's noone who would read it, but at least I got it out of my system. If there's a dev reading it then know that it's still the best mod I've ever played and keep up the good work! And keep it so hard that You'll only be able to pass the game if You do things right! I'm sad to see guys running with open inventories passing the game.

0 votes     reply to comment
[o][o] Aug 6 2013, 6:16pm replied:

Yeah ... farming the bandits and mercs at the Ranger Station makes one affluent :D And the scientific suit is really a great instrument in getting rich.

+1 vote     reply to comment
Savikas Aug 6 2013, 6:26pm replied:

I'm not farming really. I shoot them when I see them, but I haven't gotten around to go looking for them yet. And well, usually You'll get back just enough to cover Your wasted bullets and weapon condition drop, hehe :D
Scientific suit is natural first choice for me when playing a sniper. As a sniper You're not getting into heavy firefight really if You can shoot them from the distance. So armor and rupture are not the issue. And You'll guarantee a steady flow of rubles with this one. I didn't think of it before I bought the suit. Will keep myself artificially poor during the next playthrough.

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Released Jul 30, 2013
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1793 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (125 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

First Person Shooter
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