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26 comments by N.Aaroe on Apr 13th, 2015

When will MISERY 2.1.2 be out?
MDT: Never

Why not?
MDT: Because this

Thanks for all the support and encouragement!
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 53 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 34 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 161 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 22 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (9220 - 9230 of 24,278)
[TZP]LoNer1 Creator
[TZP]LoNer1 Aug 9 2013, 4:18am says:

Quote:Posted 15:44, August 8 2013

MDT is looking into the hundreds of mails, PMs and forum comments that are posted as
supportive notions about bugs and glitches. With a dedicated aim of nailing as many
bugs as possible there is much reason to let the patch have its time and follow-up
testing prior to release.

The current changelog counts 50+ various fixes throughout all game aspects.

While the patch is meant as a proper gamedata update (and thus require a new game start)
MDT will also be delivering a savegame compatible version for those of you that can
live with a 80% patch activation.


+8 votes   reply to comment
sparklewolf Aug 9 2013, 4:00am says:

how am I supposed to work the economy in this game
i can't go artifact hunting, the money I get for artifacts just barely covers the damage to my armour after I've sold them. same for going out hunting bandits/mercs. all the rifle ammo is around the same price so I can't head out with a bunch of cheap x45 ammo.

i know the economy is meant to be challenging and I like it up to a point, but I constantly feel like it's just not worth it to head out into the zone.. I gain next to nothing and I'm just constantly treading water. I have 2 or 3 decent alternative weapons (shotgun, other rifle etc) in my lockbox but I never have the money to repair them or get ammo and I don't think I ever will.

+1 vote     reply to comment
PrefectGusarov Aug 9 2013, 4:47am replied:

Why cant you do artifact hunting? I have sunrise suit and gasmask and im able to stalk the high radiation areas and toxic anomalies... The only hard one is burner anomaly...

+1 vote     reply to comment
utek Aug 9 2013, 4:33am replied:

soo...hunt cats,a cat tail gives you cca 1500RU,and sell different things to different traiders,they dont have the same prices.
and rapair guns and armor with stuff you find/buy(super glue,gun spray,rapair kits,cloth,...)
and buy/find a good gun and stay on it,and make every shot count ;)
i have a SVD for long range,and a spas12 for close range

+2 votes     reply to comment
phuongtre Aug 9 2013, 4:31am replied:

go hunting ,man, it more profitable

+1 vote     reply to comment
Chezzlor Aug 9 2013, 3:53am says:

There is a possibility the person/s who tested the game did so on only one or two differently speced computers which could of hidden a few particular issues. In addition I'm certain they were well aware of various issues prior to release however they wanted to appease the masses who demand releases no later than an announced delay time.

I believe they started working on the patch just after Misery 2.0 to resolve their known issues but the masses identified so much more with game breaking problems, risking saves on a difficult game when a solution is provided. This would render the matter worse. I think they are making the right moves, albeit should communicate a little more to calm down a few people.

+3 votes     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Aug 9 2013, 3:58am replied:

Indeed, I ask myself why there still isn't a patch around, but I've been away from the modding scene for a while so it's up to the team to let you guys know what's happening. Just sit tight, we're indeed working on a pretty big patch.

+6 votes   reply to comment
ShotgunSurgeon Aug 9 2013, 4:23am replied:

Hope you enjoyed your trip. I'm currently using an inverted "Unofficial Unf*cker"- the stock one made guns cheap- made no sense to me, so I made food cheaper & guns kept their miserable prices. Kept the bigger ammo boxes, too. Able to spend 1K on shotshells, come back with 2.5K, spend 400 on food, 1100 to work my way up (as opposed to the previous 200 or so)

0 votes     reply to comment
phuongtre Aug 9 2013, 4:33am replied:

i have got no cost for food men, eat the mutan, be stalker

+3 votes     reply to comment
zaboleqqq Aug 9 2013, 3:22am says:

Ehhh we have Friday now and still no patch... I think it is the best to forgot about this for a week or two and then back here and check if patch was released :). Good that I have some other games to play :).

Just please don't say that patch will be released for 99% on wendesday - this is dissapointing...

Anyway, the mod is great but it is just so buggy that I have to ask - who tested it??

+4 votes     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1881 votes submitted.

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Ratings closed.

Highest Rated (86 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (128 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

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