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Decks of The Aftermath MDT hiring MISERY 2.1.1
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16 comments by N.Aaroe on Aug 7th, 2014


 

STILL GOING STRONG
Marcin Trojanowski (aka trojanuch), lead gameplay and difficulty balancer for MISERY, now has a son!
This is great news (and perfect timing). With Marcin recently married and now a full fleshed parent one could think that MISERY will face a decrease in updates and patches. Think again!
MDT consists of a bunch of cool and talented modders and even Marcin is working on a cool update as we write this. Arsenal modder _xXxTWiST3DxXx_ has also re-joined MDT, after a hiatus, which is awesome. Rest assured that we have good things coming for you in a very near future.

Here's how we like to spend our weekends:

WILL THERE EVER BE A STALKER 2?
Yeah, that notorious license to make S.T.A.L.K.E.R. 2 ...
Let's begin by saying that it is honestly quite flattering that we get this huge amount of encouraging and supportive comments. Who wouldn't love to see a S.T.A.L.K.E.R. 2, right?

Several people have asked us if there are any news regarding our interest in acquiring the license from GSC Game World to develop S.T.A.L.K.E.R. 2. While MDT would love to pursue this passionately and won't deny an honest interest in taking on such task, we simply lack the resources at this point. A commercial license for the S.T.A.L.K.E.R. franchise is not something that is simply acquired, not to mention that the brand copyright itself is enshrouded in blurry mist.
Some might claim that BitComposer would be able to give us such license, but even their ownership, and the extend of their copyright, is officially disputed.

While we have little doubt that MDT would be capable of taking on such task as developing a S.T.A.L.K.E.R. 2 it would require a great amount of resources and investments at this point, if we are to establish the production studio needed for it.

So, while we have a passive approach to the idea of pursuing a license to build the game, the idea itself is something that we will continue to dream about.

If and when new light is shared on the topic of S.T.A.L.K.E.R. copyright we would love to hear about it.

CURRENT STATUS OF MDT
As you probably know MDT has formed an actual company:
Misery Development Ltd (UK)
This company consists of core staff and lead developers from the MISERY mod development team.
This section of MDT is working full time on The Seed.
The remaining section is still spending countless hours on passionately updating and enhancing the MISERY mod in an attempt to polish and tweak the game as we promised you we would.
United we form a large, and international team of creatives.

The courage to actually take this step and form a company was conjured by the immense amount of support and encouragement in this thread. That whole thing sparked a hope in our ideas of constituting something even more solid. Thanks to everyone who placed a vote in that poll, injecting a hope in our passionate hearts.

SOCIAL MEDIA
We recently surpassed 3,000 likes on the MISERY Facebook page.
It is wonderful to feel and experience this amount of interest in our activities and we shall do our best to honor them. Feel free to track our progression on other media as well:

The Seed

Offiicial Website
Facebook
Twitter
VK

S.T.A.L.K.E.R. MISERY mod

Official website
Facebook
VK

Thanks again and best regards
Misery Development Ltd.

Media RSS Feed Latest Video
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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 40 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 113 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (8870 - 8880 of 23,318)
Anton!
Anton! Aug 7 2013, 5:13am says:

its such a shame there was no beta and such a small handful of people got to see the mod before it was released. most of the problems witth the mod would have been resolved with the support of all the people who take an active interest in this mod, without the griping. as it is now, the mod demonstrates what a massive investment of time with little oversight and direction can achieve. i think more effort should have been focused on making the zone, especially the jupiter plant and pripyat feel more alive, rather than just giving the existing enemies silly advantages that make no sense and implementing an economy that results in frustration rather than reward. some of the features feel half implemented, especially the weapon upgrade system, and there is no new gameplay content, which is what was really needed. do we really need mein kampf and whole paragraph about hitler, or do we need more bloodsuckers hiding in the tunnel underneath the bloodsucker lair where you wont expect them?

+9 votes     reply to comment
darthg64
darthg64 Aug 7 2013, 5:16am replied:

there are new bloodsuckers where you wouldnt expect them so i dont realy know what you are on about:D sofar everything ive tryed in this mod kicked my *** becouse i was only prepared for the vanilla stuff :) +sofar i only had one ctd

+2 votes     reply to comment
nyanya
nyanya Aug 7 2013, 5:36am replied:

Ends with a boost of energy - crash
You come to gas station - crash
Move the objects into slot - crash
Repair weapon - crash

+2 votes     reply to comment
Skylarkoverthesunset
Skylarkoverthesunset Aug 7 2013, 5:00am says:

Due to the incoming patch, I've purposely stuck to staying in Zaton / not tackled too many quests.

+2 votes     reply to comment
Crayfishy123
Crayfishy123 Aug 7 2013, 5:08am replied:

Yea, when I heard about the patch I stopped playing. I started on the black road last time but I think i'll just start normally this time so it puts me back on a similar level of gear/money to where I left off.

+1 vote     reply to comment
prophet84
prophet84 Aug 7 2013, 4:53am says:

is there going to be a patch today for 2.0 ?

0 votes     reply to comment
Guest
Guest Aug 7 2013, 4:30am says:

This comment is currently awaiting admin approval, join now to view.

darthg64
darthg64 Aug 7 2013, 5:18am replied:

ammo is the key of fighting enemyes!

+1 vote     reply to comment
loonarfoo
loonarfoo Aug 7 2013, 10:26am replied:

*Intelligence
bullets are nothing if you don't know what you are up against, how to fight what you are up against and planning ahead of what you might be up against. (ie. taking an energy drink where ever you go encase of an emission)

+1 vote     reply to comment
henniheine
henniheine Aug 7 2013, 4:14am replied:

For me too. It is a mostly white screen and some shaking, here.

+1 vote     reply to comment
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Icon
S.T.A.L.K.E.R.: Call of Pripyat Icon
Platform
Windows
Developer
T.Z.P. ®
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Release Date
Released Jul 30, 2013
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Community Rating

Average

8.6

1772 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (124 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

Style
Genre
First Person Shooter
Theme
Realism
Players
Single Player
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