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MDT hiring MISERY 2.1.1 STALKER event April 26
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16 comments by N.Aaroe on Aug 7th, 2014


Marcin Trojanowski (aka trojanuch), lead gameplay and difficulty balancer for MISERY, now has a son!
This is great news (and perfect timing). With Marcin recently married and now a full fleshed parent one could think that MISERY will face a decrease in updates and patches. Think again!
MDT consists of a bunch of cool and talented modders and even Marcin is working on a cool update as we write this. Arsenal modder _xXxTWiST3DxXx_ has also re-joined MDT, after a hiatus, which is awesome. Rest assured that we have good things coming for you in a very near future.

Here's how we like to spend our weekends:

Yeah, that notorious license to make S.T.A.L.K.E.R. 2 ...
Let's begin by saying that it is honestly quite flattering that we get this huge amount of encouraging and supportive comments. Who wouldn't love to see a S.T.A.L.K.E.R. 2, right?

Several people have asked us if there are any news regarding our interest in acquiring the license from GSC Game World to develop S.T.A.L.K.E.R. 2. While MDT would love to pursue this passionately and won't deny an honest interest in taking on such task, we simply lack the resources at this point. A commercial license for the S.T.A.L.K.E.R. franchise is not something that is simply acquired, not to mention that the brand copyright itself is enshrouded in blurry mist.
Some might claim that BitComposer would be able to give us such license, but even their ownership, and the extend of their copyright, is officially disputed.

While we have little doubt that MDT would be capable of taking on such task as developing a S.T.A.L.K.E.R. 2 it would require a great amount of resources and investments at this point, if we are to establish the production studio needed for it.

So, while we have a passive approach to the idea of pursuing a license to build the game, the idea itself is something that we will continue to dream about.

If and when new light is shared on the topic of S.T.A.L.K.E.R. copyright we would love to hear about it.

As you probably know MDT has formed an actual company:
Misery Development Ltd (UK)
This company consists of core staff and lead developers from the MISERY mod development team.
This section of MDT is working full time on The Seed.
The remaining section is still spending countless hours on passionately updating and enhancing the MISERY mod in an attempt to polish and tweak the game as we promised you we would.
United we form a large, and international team of creatives.

The courage to actually take this step and form a company was conjured by the immense amount of support and encouragement in this thread. That whole thing sparked a hope in our ideas of constituting something even more solid. Thanks to everyone who placed a vote in that poll, injecting a hope in our passionate hearts.

We recently surpassed 3,000 likes on the MISERY Facebook page.
It is wonderful to feel and experience this amount of interest in our activities and we shall do our best to honor them. Feel free to track our progression on other media as well:

The Seed

Offiicial Website


Official website

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 40 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 111 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 20 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (8870 - 8880 of 23,246)
lasar Aug 6 2013, 7:59pm buried:


i just stoped playing misery 2.0 exclusively to come here and say WHAT THE **** IS WRONG WITH YOU DEVS. after hours strugling with the mercs in the pumping station, my first 5 kills are gone, despawned the bodies, and left me with **** guns and a bit of ammo, and the few that were left had good loot, hence i LOST alot of resources throwing my **** into this assault and you DESPAWN THE BODIES NOW!?

same happened when i left a some guns on a hidden body of a bandit and when came back he was gone, i supposed because well i left it for good 1 hour BUT in mid combat in the same area?! despawning your prize! JESUS :C

misery is showing more and more how it appears that you only added a shitton of new stuff to fiddle around and forgot about the core.

-7 votes     reply to comment
zalez1 Aug 6 2013, 9:53pm replied:

it seems to me that you sir should go play my little pony, this is misery baby

+1 vote     reply to comment
Laxylax Aug 6 2013, 8:28pm replied:

People like you is why nobody takes those of us with legimite criticism seriously.

+5 votes     reply to comment
ScharführerErik Aug 6 2013, 8:09pm replied:

Strange. Never happened to me before... Plus I think that happens in vanilla Stalker so don't just blindly accuse the devs for doing something they might not have even done.

Also I wouldn't recommend leaving some gear on a dead body for later because they are supposed to despawn after an amount of time.

Tough luck, mate. :(

+1 vote     reply to comment
Genocyber Aug 6 2013, 8:12pm replied:

Also bodies get looted by other stalkers so yea deffo not a good idea.

+1 vote     reply to comment
bar8arr1c Aug 6 2013, 8:17pm replied:

They also disappear if you re-load a save game occasionally. That's the engine from vanilla, not the devs. Direct your frustrations to the engine.

+2 votes     reply to comment
Emmet.Otter Aug 6 2013, 8:36pm replied:

There is a problem when the enemy drops their weapons when killed. The weapons sometimes dissapear when they hit the ground.

+1 vote     reply to comment
Sigma_Urash Aug 6 2013, 7:01pm says:

My game has been crashing more and more regularly until recently when it has begun to crash whenever I load a save of any kind. I hope the upcoming patch fixes this or I'm just stuck to completely reinstalling the game and then the mod.

+2 votes     reply to comment
Emmet.Otter Aug 6 2013, 8:37pm replied:

Same here. The frequency of the crashes are starting to increase for me as well.

+1 vote     reply to comment
bar8arr1c Aug 6 2013, 7:18pm replied:

Feh, the whole point of the audio was because it was part of the whole Psi effect. Not that I enjoy having my ears blasted, but I'd rather have sat and dealt with it than muted everything for simplicity's sake.

Perhaps it's because I'm not a lvl-9000 uber Stalker who can charge into everything and wind out 100,000$ by the time I leave Zanton after starting black road, but I quite like way the mod is set out and plays, even if it means occasionally I get trapped atop a boulder by a pack of Pseudowolves or end up limping my *** back to safety after a prolonged gun battle.

As for Stingray 2... I think I'll just come back to that after I can afford a backpack full of 40mm grenades.

+4 votes     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1765 votes submitted.

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Ratings closed.

Highest Rated (81 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (124 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

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