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23 comments by N.Aaroe on Apr 13th, 2015

When will MISERY 2.1.2 be out?
MDT: Never

Why not?
MDT: Because this

Thanks for all the support and encouragement!
Misery Development Ltd.


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The Seed (standalone project)


S.T.A.L.K.E.R. MISERY mod



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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 53 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 34 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 159 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Jan 21, 2014 Guides 22 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (8870 - 8880 of 24,027)
ekoesart
ekoesart Aug 9 2013, 8:40am says:

is there a way to change the economy as it was before? honestly I was fine I was able to do 100k in a short time, now I am afraid it is too easy to make money.

0 votes     reply to comment
TheTarman
TheTarman Aug 9 2013, 8:44am replied:

Really? It's funny because I just wen't to buy my head lamp and it costs 2k more now lol

+2 votes     reply to comment
TheTarman
TheTarman Aug 9 2013, 8:37am says:

Yep, the descriptions work great now! Also, all the exploring I did this week has paid off now that I have to start over.....I made 20k in about 10 mins! Starting at the factory place and then picking up stashes I know of along the way to the ship and selling them to Beard of course. I don't think I will come close to that again in this play through :(

+1 vote     reply to comment
Guest
Guest Aug 9 2013, 8:34am says:

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IrwinSnodgrass
IrwinSnodgrass Aug 9 2013, 8:28am says:

I'm fascinated by the amount of weed Major Degtyarev can smoke in one sitting. 100 gram joints; now that's something! Maybe in the end it turns out you're character is actually Snoop Dogg?

+2 votes     reply to comment
W4rSkuLL
W4rSkuLL Aug 9 2013, 10:05am replied:

Hehe. Damn those joints are huge :D

+1 vote     reply to comment
Beez-one
Beez-one Aug 9 2013, 9:14am replied:

360 no quicksave! **** da Duty! Smoke w33d everyday!

0 votes     reply to comment
trojanuch Creator
trojanuch Aug 9 2013, 8:31am replied:

This is because any item weight below 0.01 kg is displayed a 0 in GUI. Its (seemingly hard-coded) vanilla issue and we coundn't have done anything with that. Nonetheless consumables aspect is gonna get quite large re-approach very soon. We just need a bit of a break ;)

+3 votes   reply to comment
IrwinSnodgrass
IrwinSnodgrass Aug 9 2013, 11:07am replied:

No sweat, it's not exactly game-breaking.

+1 vote     reply to comment
TheTarman
TheTarman Aug 9 2013, 8:49am replied:

"Smoke weed everyday" a wise poet once said/wrote.

+2 votes     reply to comment
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Icon
S.T.A.L.K.E.R.: Call of Pripyat Icon
Platform
Windows
Developer
T.Z.P.
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Release Date
Released Jul 30, 2013
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Community Rating

Average

8.6

1862 votes submitted.

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Ratings closed.

Highest Rated (84 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (128 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

Style
Genre
First Person Shooter
Theme
Realism
Players
Single Player
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