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Congratulations MDT hiring MISERY 2.1.1
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17 comments by N.Aaroe on Dec 3rd, 2014


FAQ: What happened on the day of release of MISERY 2?
NICOLAI: You remember this day (March 27)? We had planned for this day in such a long time.
Everything was perfectly set up and many MDT members had synchronized our clocks to monitor and support the publishing of the mod. Within the first minute 10,000 downloads were commenced and our servers broke down. Even the ModDB website could not fully support the huge amount of data traffic and our uploads got screwed again and again.

The comments section on ModDB went bananas and that whole day turned into a frustrating mess, because of the downloads that just kept piling up why the minute.
I even utilized my personal Microsoft Drive account to be able to distribute the heavy mod. However, this instantly in Microsoft locking all of my accounts, emails included, due to 'excessive and violating data traffic'. How's that for tying my hands on the day of release, right? We even posted a live feed of photos showing our rigs uploading the mod in different ways and on different servers. But enough about that. It all turned out fine the day after and our tertiary plans worked out in the end.

FAQ: How many people have downloaded the MISERY mod?
NICOLAI: Currently it's downloaded a little more than 600,000 times, but that's only the numbers that we can keep track off. This quantity of MISERY gamers result in a huge amount of emails, ideas and questions in our mail boxes almost daily. We read and appreciate every single comment, every email and every letter, but we fail at replying to them all. We've set up auto-replies to our main email to let everyone know that we got the messages. Unfortunately our mail servers are also attracting lots of spam mails, resulting in us having to disable the whole 'contact page' on the site.

FAQ: How was the year 2014 for the MISERY mod team?
NICOLAI: Like a giant roller coaster. Big things were accomplished, not only technically, but also personally. MDT grew into a large team with a good handful of people devoting many hours on a daily basis to expand and deepen the mod contents. Some of us have met and formed real life friendships. MISERY 2 got released for good and for worse. One thing I've learned is that a mod of these proportions will never satisfy anyone.

2014 is also the year where we rewarded our mod with its own official website.
We felt a need for this in order to present and deliver the mod exactly how we feel like. Some members got married, others had kids, while others quit their jobs to pursue a more focused effort to enter the gaming industry.

FAQ: Does it change anything to win an award?
NICOLAI: It does. It is hugely motivating to see a result of your efforts. We all do this in our spare time and for no financial perspectives whatsoever. There are so many perks beside building the game of our dreams for the sake of our own entertainment. It's the feedback, the critique and the sparring with our audience that keep our wheels spinning. That's why we are even here to begin with.
Having the mod rewarded with an award is a huge thing for a global team. It 'connects' the members and helps boosting the morale of a group, significantly.

FAQ: Do you receive many donations?
NICOLAI: No, none. Websites, Facebook, technical support, VK and the modding itself is all fueled by raw motivation and passion. Donations are against the ethics of STALKER modding, and violate the IP and license of GSC. We have much respect for these guys and consider ourselves guardians of the STALKER franchise.

There are some who consider it a 'donation to MDT' to be pre-ordering our newest game project, The Seed, and for that we are truly grateful. It's an honor to experience such mindset and we shall honor it by making a unique deep, and interesting game.

FAQ: Did you have plans for features that never went into the mod?
NICOLAI: Oh yes, many! People only see what we chose to include in the mod. We have a long list of features that was barely tested. There are so many things to do for this game and ultimately we had to choose some of them and leave the rest be. With the size of our team new ideas were generated daily and we knew that we had to stop at some point to actually wrap it up and share it with our community.

FAQ: How did your heated clash with West Games (AREAL) end?
NICOLAI: It didn't. They are doing their thing, and we are minding our own business.
What's said is said and we will see what the future holds.

FAQ: What is the current status of MDT?
NICOLAI: Some members are taking a well earned break, while others are polishing on the MISERY mod whenever their spare time allows. We stay in touch in our forum and discuss relevant news and topics on a frequent basis. Damjan and I went 'all in' on The Seed project, where we are passionately hard a work every single day to form a new gaming experience. We are all enjoying a very active community and motivating karma surrounding our team and projects in general. We are honored and humble to be able to take on these modding and game development endeavors.

FAQ: Will there ever be a MISERY 3 with new maps and quests?
NICOLAI: I cannot promise such a thing, neither can I rule out the idea.
MISERY grew from non-existent to what it is today in a few years and we are still a young team.
Our team got organized this year and the scale of the MSIERY 2 project really needed that. Now it is apparent who's in charge of translations, bug fixing, pr, and game balancing, so we have our resources well lined up like a small indie team.
You could say that we're an effective team, within the boundaries and framework of our adult spare time and real life obligations. Maybe some other modding team will suddenly contact us with an interest in bringing the MISERY mod further. We (MDT) will remain open and engaged within the community and I have a feeling that it will stay that way for many years to come.

- - - - - - - - - - - - - - - - -

What questions would you like to see answered in the next Update?
Post a comment, feedback or voice your opinion in the comments below.

The Seed

Official Website / Facebook / Twitter / VK

S.T.A.L.K.E.R. MISERY mod

Official website / Facebook / VK

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 46 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

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Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 133 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (8870 - 8880 of 23,556)
Steedless
Steedless Aug 7 2013, 8:19pm says:

Is the new feature being able to sit by a fire and play musical instruments? :P

+2 votes     reply to comment
ScharführerErik
ScharführerErik Aug 7 2013, 8:22pm replied:

It better be mutant meat cooking or i'm going to blow my load...

+1 vote     reply to comment
Laxylax
Laxylax Aug 7 2013, 8:34pm replied:

If its mutant meat cooking im still going to blow my load.

+2 votes     reply to comment
Prefect
Prefect Aug 7 2013, 8:11pm says:

I love how after misery 2.0 was released people are changing into a 6 year old cry babies... The devs said numerous times that the mod WILL be unstable and that the patches WILL be requierd. I don't know what you want from devs! Playing Angry Joe and throwing **** at mod, expecting devs to smile at your faces and taking "criticism". I don't know what you guys want? Devs patroling this page 24/7 or fixing and developing mod? Oh and people who are talking about the lack of "communication" are just funny.

My advice? Don't force the mod next time!

Peace!

-3 votes     reply to comment
Laxylax
Laxylax Aug 7 2013, 8:37pm replied:

They also delayed the mod over a year so that they could give a stable bug free release. As well as NOT having an open beta because they felt it wasnt needed. Dont call people cry babies just because they have a different opinion than you. It makes YOU look childish.

+5 votes     reply to comment
art_of_cope
art_of_cope Aug 7 2013, 9:33pm replied:

I agree, man.. Especially after how long you've suffered, waited, and provided moral support to the devs.. right?

It's not a matter of opinion, it's a matter of common courtesy, you paid nothing for a free mod; unless you count time, and that you think your time is of any more value than that of the devs themselves.

You think you're entitled to having things your way simply because you waited. This ain't Burger King, you can't have it your way.. see what I did there.

+4 votes     reply to comment
Prefect
Prefect Aug 7 2013, 8:50pm replied:

I know.. I think the mod at this state is a bugy, but some people are taking this waaay too personal...Do you really think they delayed it for over a year? Misery 1.0 was released one and a half year ago. They are delaying it for half a year at best. But that's not the point the point is that people were saying: "sure black road! No problem" and "we want it hard" the devs delivered the pain, hardness and misery on a silver plate and then people complain about difficulty!

It's 2:49 where i come from so i really couldn't care less about grammar..sorry

+2 votes     reply to comment
ScharführerErik
ScharführerErik Aug 7 2013, 8:13pm replied:

^^ This

-1 votes     reply to comment
Guest
Guest Aug 7 2013, 8:00pm says:

After playing a little bit more, I've got a few things to note.

1. First and foremost, congratulations to the MISERY team for putting together such a comprehensive mod. Thanks for giving me an excuse to play more STALKER.

2. Please please please make my Mosin Nagant worth using. The caliber needs to be changed and the damage needs to be skyrocketed to make it usable for a sniper. Since it is so slow and cumbersome, it is completely fair to make it a 1-2 shot kill on most baddies (excluding Exos)

3. The controller needs a nerf. His range is unbelievable and psy protection does nothing to help (Is this a bug? I had Jokers Gasmask which is 400% psy protect and I smoked a joint before going NEAR one and I still got instakilled)

4. The economy is impressive and engrossing. The sheer amount of mutie parts and misc items make exploring worthwhile but the repair system's prices make no sense. Repairing guns should not cost more than the gun is worth. Its just illogical. But a few tweaks here and there should fix that.

5. Thank you again for making this awesome mod and I hope you have the patience to sift through these comments and find what really needs to be changed.

+3 votes     reply to comment
TheSmokeyBloke
TheSmokeyBloke Aug 7 2013, 8:31pm replied:

Jokers mask had +400% psy protection, yes, but it doesn't have much to start with so 400% of so little isn't much more... Try using a proper helmet with the 400% upgrade next time. Also, repairing weapons is fine as it is. You are supposed to use a repair guy to repair a weapon that is slightly damaged and do more serious repairs yourself with repair kits, clots, gun oil and so on.

+1 vote     reply to comment
Guest
Guest Aug 8 2013, 12:55am replied:

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Icon
S.T.A.L.K.E.R.: Call of Pripyat Icon
Platform
Windows
Developer
T.Z.P. ®
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Release Date
Released Jul 30, 2013
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8.6

1791 votes submitted.

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Highest Rated (82 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (125 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

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First Person Shooter
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