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33 comments by N.Aaroe on Aug 17th, 2015


Massive tweak of new ways to use items found ingame
. Some items can be sharpened now (shovels, swiss army knife, cutlery, grooming kit)

- Mutants can be looted only with use of sharp objects: knives, sharpened items or "Hunting Kit"

• Added quick-sharpening, with added possibility to use two separate one-usage-left sharpening stones to sharpen a shovel (shovels need two stones usages)

• Food cans have to be opened with a sharp object (knives, sharpened items, etc)

• The secret purposes of nearly every item you thought for immersion only will become readily apparent.

• Hints describe the purposes of items.

• Everyday items can now be sharpened and used to assist in getting more out of every item you find.

• A specialized Hunters Kit can be used to get the maximum amount of loot from Mutants. Yes, it’s now a viable source of income.

• Other makeshift items can also be used when sharpened and degrade with use.

• You can now salvage (with the appropriate tools) useable items from broken radios, Geiger counters, etc. reducing the weight of your loot and freeing up resources while in the field or camp.

• The more suitable a tool is for use the greater the benefit earned when salvaging items.

• Specialized salvage toolkits enable maximum recovery just like the Hunters Kit.

Stay tuned to this page and Facebook for further updates.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 55 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 34 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 164 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 22 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (8870 - 8880 of 24,455)
iMarcos Aug 10 2013 says:

Damn this is stupid, should I start playing or wait a little bit more for more patches ? I don't want to waste my game with unfinished and buggy mod.

+1 vote     reply to comment
roguewh Aug 10 2013 replied:

Go for Vanilla, kiddo!

0 votes     reply to comment
iMarcos Aug 10 2013 replied: +2 votes     reply to comment
MikuGlaDoS Aug 10 2013 replied:

after patch Mod is much more stable. thought they are some bugs (like CTD if you speak to wounded stalkers) but otherwise its atleast playable now.

+1 vote     reply to comment
iMarcos Aug 10 2013 replied:

Yea... thanks. Maybe I will just play it already, been waiting for this to long. Of course mod is awesome.

+1 vote     reply to comment
MikuGlaDoS Aug 10 2013 says:

there is a problem with Uncle Yar. everytime i try to go with him after fast travel a squad of Duty appears and kills him making its impossible to finish his quest. anything possible to prevent that?

+1 vote     reply to comment
AndreLucarelli Aug 10 2013 says:

The Quick Release System is still crashing the game

+1 vote     reply to comment
TheLeadHead Aug 10 2013 says:

Trojaunch or someone, can you please put all the quickfixes for version 2.0.1 in one place? Would be very convenient. Cheers!

+2 votes     reply to comment
Emmet.Otter Aug 10 2013 replied:

I thought there was only one quickfix, the cardan trade fix.

+1 vote     reply to comment
Guest Aug 10 2013 says:

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☣GenezisO☢ Aug 10 2013 says:

One doesn't simply wear a Seva suit because MISERY 2.0 doesn't bring any. :(

0 votes     reply to comment
10ThDivine Aug 10 2013 replied:


+1 vote     reply to comment
VikingGlory18 Aug 10 2013 says:

Misery mod: the art of following people around in the hope somthing will kill them and you can take their stuff, or trying to coax people into the direction of dangerous mutants so you can make a profit off mutant parts without having to waste any expensive ammo.

+1 vote     reply to comment
phuongtre Aug 10 2013 replied:

After some game-day-time ,Zaton is full of scums like bandits and mercs .The friendly stalker group with well armed is little , duty and freedom group is totally disappear . The zone now full with monster and enemy :\

+1 vote     reply to comment
Karpola Aug 10 2013 replied:

Just murder everyone. Everyone.

+2 votes     reply to comment
ScharführerErik Aug 10 2013 replied:

Ammo isn't expensive at all. :P

+1 vote     reply to comment
10ThDivine Aug 10 2013 replied:


+1 vote     reply to comment
GabeTheKid Aug 10 2013 replied:

i suppose that can be a viable tactic but i like shooting guns in this game :D

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Official Page
Release Date
Released Jul 30, 2013
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1898 votes submitted.

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Ratings closed.

Highest Rated (87 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012 by pinkribbonscars

Lowest Rated (129 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012 by FBtheUndead

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