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Congratulations MDT hiring MISERY 2.1.1
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17 comments by N.Aaroe on Dec 3rd, 2014

FAQ: What happened on the day of release of MISERY 2?
NICOLAI: You remember this day (March 27)? We had planned for this day in such a long time.
Everything was perfectly set up and many MDT members had synchronized our clocks to monitor and support the publishing of the mod. Within the first minute 10,000 downloads were commenced and our servers broke down. Even the ModDB website could not fully support the huge amount of data traffic and our uploads got screwed again and again.

The comments section on ModDB went bananas and that whole day turned into a frustrating mess, because of the downloads that just kept piling up why the minute.
I even utilized my personal Microsoft Drive account to be able to distribute the heavy mod. However, this instantly in Microsoft locking all of my accounts, emails included, due to 'excessive and violating data traffic'. How's that for tying my hands on the day of release, right? We even posted a live feed of photos showing our rigs uploading the mod in different ways and on different servers. But enough about that. It all turned out fine the day after and our tertiary plans worked out in the end.

FAQ: How many people have downloaded the MISERY mod?
NICOLAI: Currently it's downloaded a little more than 600,000 times, but that's only the numbers that we can keep track off. This quantity of MISERY gamers result in a huge amount of emails, ideas and questions in our mail boxes almost daily. We read and appreciate every single comment, every email and every letter, but we fail at replying to them all. We've set up auto-replies to our main email to let everyone know that we got the messages. Unfortunately our mail servers are also attracting lots of spam mails, resulting in us having to disable the whole 'contact page' on the site.

FAQ: How was the year 2014 for the MISERY mod team?
NICOLAI: Like a giant roller coaster. Big things were accomplished, not only technically, but also personally. MDT grew into a large team with a good handful of people devoting many hours on a daily basis to expand and deepen the mod contents. Some of us have met and formed real life friendships. MISERY 2 got released for good and for worse. One thing I've learned is that a mod of these proportions will never satisfy anyone.

2014 is also the year where we rewarded our mod with its own official website.
We felt a need for this in order to present and deliver the mod exactly how we feel like. Some members got married, others had kids, while others quit their jobs to pursue a more focused effort to enter the gaming industry.

FAQ: Does it change anything to win an award?
NICOLAI: It does. It is hugely motivating to see a result of your efforts. We all do this in our spare time and for no financial perspectives whatsoever. There are so many perks beside building the game of our dreams for the sake of our own entertainment. It's the feedback, the critique and the sparring with our audience that keep our wheels spinning. That's why we are even here to begin with.
Having the mod rewarded with an award is a huge thing for a global team. It 'connects' the members and helps boosting the morale of a group, significantly.

FAQ: Do you receive many donations?
NICOLAI: No, none. Websites, Facebook, technical support, VK and the modding itself is all fueled by raw motivation and passion. Donations are against the ethics of STALKER modding, and violate the IP and license of GSC. We have much respect for these guys and consider ourselves guardians of the STALKER franchise.

There are some who consider it a 'donation to MDT' to be pre-ordering our newest game project, The Seed, and for that we are truly grateful. It's an honor to experience such mindset and we shall honor it by making a unique deep, and interesting game.

FAQ: Did you have plans for features that never went into the mod?
NICOLAI: Oh yes, many! People only see what we chose to include in the mod. We have a long list of features that was barely tested. There are so many things to do for this game and ultimately we had to choose some of them and leave the rest be. With the size of our team new ideas were generated daily and we knew that we had to stop at some point to actually wrap it up and share it with our community.

FAQ: How did your heated clash with West Games (AREAL) end?
NICOLAI: It didn't. They are doing their thing, and we are minding our own business.
What's said is said and we will see what the future holds.

FAQ: What is the current status of MDT?
NICOLAI: Some members are taking a well earned break, while others are polishing on the MISERY mod whenever their spare time allows. We stay in touch in our forum and discuss relevant news and topics on a frequent basis. Damjan and I went 'all in' on The Seed project, where we are passionately hard a work every single day to form a new gaming experience. We are all enjoying a very active community and motivating karma surrounding our team and projects in general. We are honored and humble to be able to take on these modding and game development endeavors.

FAQ: Will there ever be a MISERY 3 with new maps and quests?
NICOLAI: I cannot promise such a thing, neither can I rule out the idea.
MISERY grew from non-existent to what it is today in a few years and we are still a young team.
Our team got organized this year and the scale of the MSIERY 2 project really needed that. Now it is apparent who's in charge of translations, bug fixing, pr, and game balancing, so we have our resources well lined up like a small indie team.
You could say that we're an effective team, within the boundaries and framework of our adult spare time and real life obligations. Maybe some other modding team will suddenly contact us with an interest in bringing the MISERY mod further. We (MDT) will remain open and engaged within the community and I have a feeling that it will stay that way for many years to come.

- - - - - - - - - - - - - - - - -

What questions would you like to see answered in the next Update?
Post a comment, feedback or voice your opinion in the comments below.

The Seed

Official Website / Facebook / Twitter / VK


Official website / Facebook / VK

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 47 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

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Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

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Mar 19, 2014 Full Version 133 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (7680 - 7690 of 23,569)
capitanloco6 Aug 11 2013, 1:01pm says:

I hope the SKS gets fixed soon, right now it crashes my game. Does anybody know if there is any cheap sniper rifle with a scope better than the Mosin one?

+1 vote     reply to comment
ajefferson863 Aug 11 2013, 1:59pm replied:

If you buy the sks (modern) from owl, it should work without problems. It has slightly more accuracy than the stock model, too.

+1 vote     reply to comment
durundallives Aug 11 2013, 1:09pm replied:

Ive had plenty of success with the K98 - can attach scope and silencer and only does a hair less damage but better other stats. That and you can upgrade reliability without even finding the tools

+2 votes     reply to comment
TheTarman Aug 11 2013, 1:26pm replied:

Yes, the K98 is the best sniper rifle I have yet used in Zaton. It is better than the 40k semi modern one too IMHO as the sight on the M14 is not very good.

+2 votes     reply to comment
lasar Aug 11 2013, 1:57pm replied:

i found the k48 to be better, one shot in the head with armor piercing and donw they go

+1 vote     reply to comment
Prefect Aug 11 2013, 1:45pm replied:

Hehe sako is the best sniper in zaton... if you can find it ;)

+1 vote     reply to comment
TheTarman Aug 11 2013, 2:17pm replied:

What is sako? Is that the gun that Owl sells that has the fooked up info and lists the name as something like xxx_sako_xxx? I saw that once right when i started playing but it was almost 50k. Its stats were all green though!

edit: also, it just looked like nother AK variation with perm attachments.

+1 vote     reply to comment
Prefect Aug 11 2013, 3:21pm replied:

No its sako trg 42 i think...

+1 vote     reply to comment
BruZLi Aug 11 2013, 12:51pm says:

Can somebody tell me, how can you make those songs from the Svadosvsk ship sound like real radio songs? I know you have to convert a sound into .ogg and make it mono, but what bitrate does the songs have to have or what program or tehnique i need to know to make a song sound like the ones from the radio in Svadovsk?

P.S. If i take a regular 320kbps mp3, convert it to .ogg, set it to mono and simply put it in the radio folder, when i'm in game, if that song starts to play in the Svadovsk, i guess the quality is to high cause, i can hear my edited song in the whole map, even if i'm far away from the Svadovsk, i can hear the song as if it was playing right next to me....

+1 vote     reply to comment
Biohazard211 Aug 11 2013, 1:23pm replied:

You can use a an online ogg converter, I'm not sure if I'm allowed to post links but a simple google search should lead you to the same page. Set the audio bitrate to 48 kps, the sampling rate to 44100khz, and change the audio to mono. It's not the exact stats as the original music, but in my experience the files end up SMALLER than the original ones, so theoretically they could up your performance a negligible amount.
PROTIP: For some reason the tracks that are used by default are loud, very loud. Using normal music tends to make it very quiet, to the point where you can only hear if you're trading with the barkeeper. This should be a simple gain adjustment with a program like audacity, however I've grown to enjoy not hearing "SOLJA!!!! SOLJAUH!!!!!" while I'm having Nitro fix my kalash that broke after 70 rounds.
Here's one of the replacements I used, I think veteran stalkerbros will enjoy it.

+1 vote     reply to comment
Prefect Aug 11 2013, 1:08pm replied:

Yeah i would love to add the stalker shoc bar music... when i hear that music it makes me want to play stalker.

Here is the link for fellow stalkers

+3 votes     reply to comment
BruZLi Aug 11 2013, 1:15pm replied:

Well, i already use the STALKER SOC Complete megafon & bar music in MISERY, those songs are awesome, but i wanna put some of my own russian songs to play in the Svadovsk or Yanov Station, don't know why, guess i like to fiddle with audio files since the age of 11 -_- ....

+1 vote     reply to comment
Prefect Aug 11 2013, 12:38pm says:

************SPOILERS BELOW****************

When you go in the teleport anomaly behind iron forest you get teleported behind iron forest fence. Now if you move forvard to the end and turn left and walk forward you automaticly turn around around and the text on scren says: "i dont know the way yet.".I really dont know what would this mean... can you use that path later in game?

+1 vote     reply to comment
Cybertrance Aug 11 2013, 12:27pm says:

Does the patch fix the missing English subtitles?

+1 vote     reply to comment
Biohazard211 Aug 11 2013, 1:31pm replied:

I finally bit the bullet and started a new playthrough, patched, as assaulter. No bugs so far, even runs pretty smooth. The subtitles are there now, and I'm not sure whether it was the class or the patch.
I don't know why but I had endless issues as Recon. Like 1/5th of the weapons did not have names or descriptions, and certain items would ctd. I was almost to pripyat when the game demanded that I get a closed cycle suit, even though I had the SEVA suit since Yanov. Almost makes you wonder if anyone played Recon during the closed beta.
Best advice I can give to anyone: PLAY AS ASSAULTER. Bugs are more likely to be fixed, since more people play as that class, the assaulter weapons aren't nearly as buggy. You don't have the MSPAINT scopes that look like they were done by.... Yeah I'll stop here.

+1 vote     reply to comment
Stalkerwithagun Aug 11 2013, 12:33pm replied:

yes it fixes that.

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1793 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (125 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

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