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Massive tweak of new ways to use items found ingame
. Some items can be sharpened now (shovels, swiss army knife, cutlery, grooming kit)

- Mutants can be looted only with use of sharp objects: knives, sharpened items or "Hunting Kit"

• Added quick-sharpening, with added possibility to use two separate one-usage-left sharpening stones to sharpen a shovel (shovels need two stones usages)

• Food cans have to be opened with a sharp object (knives, sharpened items, etc)

• The secret purposes of nearly every item you thought for immersion only will become readily apparent.

• Hints describe the purposes of items.

• Everyday items can now be sharpened and used to assist in getting more out of every item you find.

• A specialized Hunters Kit can be used to get the maximum amount of loot from Mutants. Yes, it’s now a viable source of income.

• Other makeshift items can also be used when sharpened and degrade with use.

• You can now salvage (with the appropriate tools) useable items from broken radios, Geiger counters, etc. reducing the weight of your loot and freeing up resources while in the field or camp.

• The more suitable a tool is for use the greater the benefit earned when salvaging items.

• Specialized salvage toolkits enable maximum recovery just like the Hunters Kit.

Stay tuned to this page and Facebook for further updates.

Development update

Development update

5 months ago News 28 comments Report

Latest news from the MISERY Development Team (MDT).



10 months ago News 19 comments Report

What does the past, the present and the future hold for MDT? Here's an Update to keep you in the loop.

Team update

Team update

1 year ago News 16 comments Report

MDT are here with latest news and updates from our team. MISERY will have an update before long while The Seed is being developed full steam.



1 year ago News 33 comments Report

The STALKER MISERY mod 2.1 is here and with it some great news from MDT. Needless to say that the team has been looking forward to this day with great...

Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
RSS Feed Downloads
MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

1 year ago Patch 56 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

1 year ago Patch 34 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

1 year ago Full Version 167 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



1 year ago Guides 22 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

2 years ago Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (7680 - 7690 of 24,624)
lessthanaman Aug 17 2013 says:

Im getting owned in the X8 dam it! Why on earth did you put a poltegaist in such tight corridors eh? Whatever i will prevail even if i have to smoke the whole zone's stash :D

+2 votes     reply to comment
beastzomb Aug 17 2013 says:


would it be possible to add either an illuminating grenade or an m209 illumination grenade for tactical night spotting purposes ?

but only if you think it would be worthwhile and more ppl want it

cheers BZ

+3 votes     reply to comment
lessthanaman Aug 17 2013 replied:


+2 votes     reply to comment
ekoesart Aug 17 2013 says:

nitro also want the upgrade kit? And where I find? In jupiter I have not found a single one, shall we?

+1 vote     reply to comment
lasar Aug 17 2013 says:

Dear Misery team.

after like 100+ hours playing , just had two saves corruptions, one worse than the other the last one corrupted 6 near saves. i got used to hard save before and after a big event, so i have a lot of hardsaves. while quicksave is used when doing the stuff. this is good btw.

BUT i beg you review the artifacts. there are just two types that are useful:
the family of electricity: ******* useful, psy stamina and low weight. plus obviously electricity
the fire family: the nearest thing to healing, good kevlar and high fire resistance

now the not so useful
the gravitational family, they are worthless, weights alot and have no good fire or anything protection
The ex-antirad family, are basically the same like every other family
the ex-healing family, again do the same like the others, a bit of flame and acid, weights a alot
the acid family, barely have any toxic protection and again weight alot

the special artifacts, are extremely useful, like they should be. and the families that are good are good because were kept their vanilla atributes but tinkered to have negatives. I.e. i always go with an eye, and a shell (or equivalent from the family) i use the shell to travel further, but is bad for fighting for its negative bleed, when i see a fight approach, i put the eye on and i have good kevlar and good bleed, this is just like how artifacts should be.

everything else either have a bit of fire, a bit of toxic protection. there are no good specialized on toxic, no for +kg to carry more gear, not even minor healing. they are all basically the same atributes.

devs please revisit how you did artifacts. now are just loot to sell, and sometimes is not even worth trying to get artifacts. since fire anomalies destroy me in no time.

+5 votes     reply to comment
mp5lng Aug 17 2013 replied:

if it's okay i replay to you....i would tell you to do the same i do,...upgrade your suit, and use attachments, and become an artifacts Hunter :) but're gonna need a Seva suit,.

+1 vote     reply to comment
lasar Aug 17 2013 replied:

no yeah of course seva is just invencible. but i mean, sunrise should be able to withstand SOME hear, specially with anti flame articats. yet i get my poor snrise burnt.

and why is worth artifact hunting when they are all the same and are just basic loot. that was my point. all the artifacts do the same. except the ones i stated clearly.

+1 vote     reply to comment
mp5lng Aug 17 2013 says:

Did anybody happened to meet the TRG-42 or the M24 "The Green Dragon" ? these two Snipers are the best for the Sniper class, but i never found anyone of them, not even at traders,.

+3 votes     reply to comment
lessthanaman Aug 17 2013 replied:

You will at Pripyat ;)

+1 vote     reply to comment
mishuleu Aug 17 2013 replied:

Maybe in 2.0 is still there.

+2 votes     reply to comment
mp5lng Aug 17 2013 replied:

Nop, they removed almost all the stashed weapons,.
thanks for the replay,.

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Official Page
Release Date
Released Jul 30, 2013
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1914 votes submitted.

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Ratings closed.

Highest Rated (88 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012 by pinkribbonscars

Lowest Rated (130 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012 by FBtheUndead

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