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Public notion MISERY 2.1.1 STALKER event April 26
Blog RSS Feed Report abuse Latest News: MISERY 2.1 RELEASE

31 comments by N.Aaroe on Mar 18th, 2014


- - - MISERY 2.1 RELEASE - - -

 
               MISERY_box_24 
MISERY 2.1 is here and with it the end of an era of compassionate modding.
The energy and drive that flood the development team on a daily basis is quite extraordinary.
MDT has evolved a love/hate relationship with the X-Ray engine and although the MISERY mod
can now be considered a completed modding project there will be more updates and extraordinary content to follow in future updates. We just love our Zone and modding projects that much.

THANKS
Thank you all trackers, testers, gamers... Stalkers!
For the patience, the feedback, the emails, the love and the hatred.
All of this would never have seen the light of day without such a wonderful community to back us when times were rough and when we had to take a beating.

In celebration of this support we have now opened the MDT Testing Lab allowing everyone to utilize this forum as 'core testers' for any future tests, ideas and new content for the mod. So welcome all!

Having worked with MISERY on a daily basis for years now it is needless to say that we all would very much love to enter the gaming industry as professionals.
Such dream scenario does not simply fall from the sky so we decided to go all-in on a new standalone game project.

- - -

                         

Misery Development Ltd. hereby proudly announces: The Seed
Story-driven post-apocalyptic video game set in Eastern Europe, 2026. Single-player 2D interactive novel deeply rooted in psychology.
The Seed is a game where choice matters. YOUR choice. The decisions you make in the novel will have far-reaching consequences affecting how the plot unfolds as
the Construct 2 engine is tracking everything you do to deliver a tailored game experience.

Story progression heavily under the influence of player choices and morale. The player will be able to travel solo or join a group of other survivors.
Conduct an outdoor hunting type of survival or roam the regions as a bandit scavenger.



Constituting such actual game development does not only involve financial investments but it is a real life bet with everything involved and lead MDT members have quit theirs jobs to be able to work full-time on this.

Revealing this project to you all here feels like sharing a new found zone artifact with our best friends. You are our main audience and we hope to have your thoughts and ideas shared as much as it has been the case with MISERY.
For that we have established several social media to be able to discuss apocalypse, survival, ethics and morale.


Join the debate on:
- Kickstarter
- Facebook
- Twitter
- VK

We hope that you will feel as passionate about this project as we do and we can't wait to share our development progression with our backers all along the way.
Please share the news with your friends to let them all know about The Seed.

See you all in Eastern Europe 2026
(Or around the corner on social media)

Thanks again and best regards
The MISERY Development Team

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 34 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 108 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Jan 21, 2014 Guides 20 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (7460 - 7470 of 23,128)
bradley1612
bradley1612 Aug 10 2013, 3:04pm says:

I just got the patch and chose the "Save compatible" version, because i don't want to start again, but i wondered; How is the save compatible version different from the normal one? Are there any features missing etc...?

+1 vote     reply to comment
Jonwoo89
Jonwoo89 Aug 10 2013, 3:59pm replied:

From what I understand, some of the fixes wont work. Which ones however I dont know.

+1 vote     reply to comment
dspro89
dspro89 Aug 10 2013, 4:04pm replied:

I feel like I've done something wrong with installation since everyone else seems like that part works out for them fine. I've double installed and still the same.

+1 vote     reply to comment
cooldude1313
cooldude1313 Aug 10 2013, 2:57pm says:

Does anyone know how I change the switch distances...ever since they increased it with the patch it's been messing up EVERY quest I do that involves specific NPC's

+1 vote     reply to comment
Skylarkoverthesunset
Skylarkoverthesunset Aug 10 2013, 3:10pm replied: +1 vote     reply to comment
Prefect
Prefect Aug 10 2013, 2:47pm says:

I've heard stories of mad aluin's mosin on noah's barge... but i can't seem to find it.

Edit: any idea where to find a acog scope for sks modern?

+1 vote     reply to comment
TheLeadHead
TheLeadHead Aug 10 2013, 2:51pm replied:

ACOG scopes can be bought from traders. If I recall correctly, both Beard and Owl sell them. Unless the SKS requires some kind of special ACOG scope, it should work just fine.

+1 vote     reply to comment
Prefect
Prefect Aug 10 2013, 3:00pm replied:

Thanks. I was a bit scared that they can only be obtained at yanov.

+1 vote     reply to comment
DdV
DdV Aug 10 2013, 2:29pm says:

Anyone else in love with this mod? I swear haven't had this much fun in a long long time. Today i played some more and i talked with this group of stalkers. I followed them around and it seemed they trusted me sort of. So we travel around shoot mutants and bandits when suddenly BOOM blowout! I run like a mad man only to realize my new friends they... kept bumping eachothers screaming stuff in russian xD it was so funny but yeah they died... and i looted them afterwards! STALKER 4 LIFE <3

+9 votes     reply to comment
Skylarkoverthesunset
Skylarkoverthesunset Aug 10 2013, 2:27pm says:

Love the pic of the mushrooms. :)

+1 vote     reply to comment
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Icon
S.T.A.L.K.E.R.: Call of Pripyat Icon
Platform
Windows
Developer
T.Z.P. ®
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Release Date
Released Jul 30, 2013
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Community Rating

Average

8.6

1745 votes submitted.

You Say

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Ratings closed.

Highest Rated (80 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (124 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

Style
Genre
First Person Shooter
Theme
Realism
Players
Single Player
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MISERY
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