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Congratulations MDT hiring MISERY 2.1.1
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17 comments by N.Aaroe on Dec 3rd, 2014

FAQ: What happened on the day of release of MISERY 2?
NICOLAI: You remember this day (March 27)? We had planned for this day in such a long time.
Everything was perfectly set up and many MDT members had synchronized our clocks to monitor and support the publishing of the mod. Within the first minute 10,000 downloads were commenced and our servers broke down. Even the ModDB website could not fully support the huge amount of data traffic and our uploads got screwed again and again.

The comments section on ModDB went bananas and that whole day turned into a frustrating mess, because of the downloads that just kept piling up why the minute.
I even utilized my personal Microsoft Drive account to be able to distribute the heavy mod. However, this instantly in Microsoft locking all of my accounts, emails included, due to 'excessive and violating data traffic'. How's that for tying my hands on the day of release, right? We even posted a live feed of photos showing our rigs uploading the mod in different ways and on different servers. But enough about that. It all turned out fine the day after and our tertiary plans worked out in the end.

FAQ: How many people have downloaded the MISERY mod?
NICOLAI: Currently it's downloaded a little more than 600,000 times, but that's only the numbers that we can keep track off. This quantity of MISERY gamers result in a huge amount of emails, ideas and questions in our mail boxes almost daily. We read and appreciate every single comment, every email and every letter, but we fail at replying to them all. We've set up auto-replies to our main email to let everyone know that we got the messages. Unfortunately our mail servers are also attracting lots of spam mails, resulting in us having to disable the whole 'contact page' on the site.

FAQ: How was the year 2014 for the MISERY mod team?
NICOLAI: Like a giant roller coaster. Big things were accomplished, not only technically, but also personally. MDT grew into a large team with a good handful of people devoting many hours on a daily basis to expand and deepen the mod contents. Some of us have met and formed real life friendships. MISERY 2 got released for good and for worse. One thing I've learned is that a mod of these proportions will never satisfy anyone.

2014 is also the year where we rewarded our mod with its own official website.
We felt a need for this in order to present and deliver the mod exactly how we feel like. Some members got married, others had kids, while others quit their jobs to pursue a more focused effort to enter the gaming industry.

FAQ: Does it change anything to win an award?
NICOLAI: It does. It is hugely motivating to see a result of your efforts. We all do this in our spare time and for no financial perspectives whatsoever. There are so many perks beside building the game of our dreams for the sake of our own entertainment. It's the feedback, the critique and the sparring with our audience that keep our wheels spinning. That's why we are even here to begin with.
Having the mod rewarded with an award is a huge thing for a global team. It 'connects' the members and helps boosting the morale of a group, significantly.

FAQ: Do you receive many donations?
NICOLAI: No, none. Websites, Facebook, technical support, VK and the modding itself is all fueled by raw motivation and passion. Donations are against the ethics of STALKER modding, and violate the IP and license of GSC. We have much respect for these guys and consider ourselves guardians of the STALKER franchise.

There are some who consider it a 'donation to MDT' to be pre-ordering our newest game project, The Seed, and for that we are truly grateful. It's an honor to experience such mindset and we shall honor it by making a unique deep, and interesting game.

FAQ: Did you have plans for features that never went into the mod?
NICOLAI: Oh yes, many! People only see what we chose to include in the mod. We have a long list of features that was barely tested. There are so many things to do for this game and ultimately we had to choose some of them and leave the rest be. With the size of our team new ideas were generated daily and we knew that we had to stop at some point to actually wrap it up and share it with our community.

FAQ: How did your heated clash with West Games (AREAL) end?
NICOLAI: It didn't. They are doing their thing, and we are minding our own business.
What's said is said and we will see what the future holds.

FAQ: What is the current status of MDT?
NICOLAI: Some members are taking a well earned break, while others are polishing on the MISERY mod whenever their spare time allows. We stay in touch in our forum and discuss relevant news and topics on a frequent basis. Damjan and I went 'all in' on The Seed project, where we are passionately hard a work every single day to form a new gaming experience. We are all enjoying a very active community and motivating karma surrounding our team and projects in general. We are honored and humble to be able to take on these modding and game development endeavors.

FAQ: Will there ever be a MISERY 3 with new maps and quests?
NICOLAI: I cannot promise such a thing, neither can I rule out the idea.
MISERY grew from non-existent to what it is today in a few years and we are still a young team.
Our team got organized this year and the scale of the MSIERY 2 project really needed that. Now it is apparent who's in charge of translations, bug fixing, pr, and game balancing, so we have our resources well lined up like a small indie team.
You could say that we're an effective team, within the boundaries and framework of our adult spare time and real life obligations. Maybe some other modding team will suddenly contact us with an interest in bringing the MISERY mod further. We (MDT) will remain open and engaged within the community and I have a feeling that it will stay that way for many years to come.

- - - - - - - - - - - - - - - - -

What questions would you like to see answered in the next Update?
Post a comment, feedback or voice your opinion in the comments below.

The Seed

Official Website / Facebook / Twitter / VK


Official website / Facebook / VK

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 49 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 133 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (7460 - 7470 of 23,587)
Professor_Wallace Aug 12 2013, 8:27am says:

Ok. A short review. This Mod rules, I love it, I'm a fan, that being said I wouldn't recommend it to anybody except my enemies. The amount of frustration with constant crash-to-desktops after the arrival in Yanov is just way passed the point where I would feel comfortable saying it's a good mod. I will still continue to play in hopes the talented authors of Misery2.0 finish their product and produce a patch that would make Yanov work. I'll be waiting in Zaton, clearing out mercs from the Fueling Station to get a decent shotgun, however, I would really like to return to Yanov asap. Forget what I would like, the product itself deserves respect and patching, because it could be awesome. Maybe ppl should donate to the team to motivate them to finish the mod, because in my humble opinion, the mod IS NOT finished, we are all playing a half-product.
I'm talking from my own experience with the game, but I've noticed there's a critical mass of people having the same issues I'm having.

+3 votes     reply to comment
trojanuch Creator
trojanuch Aug 12 2013, 8:37am replied:

Hi, can you please post crash logs and package of your saves here:

Also - have you started the new game on v2.0.1?

Beside that - thx for kind words, multiple stability issues got fixed for in the patch and we would certainly like to deal with remaining ones but we require futher info.

Many thanks!

+1 vote   reply to comment
Professor_Wallace Aug 13 2013, 6:22pm replied:

hey. sorry for the delay, a link for my saved games and crash logs: ,sorry im new here i hope its ok to just upload it like this

+1 vote     reply to comment
Professor_Wallace Aug 12 2013, 8:47am replied:

OK, let me see through my saves which ones crash the game, its a 109 mb folder so I'll upload the corrupted ones, and the crash logs, ok... brb p.s. I'm playing 2.0.1, but i noticed no difference so far, the game was crashing in Yanov before I installed it.

+1 vote     reply to comment
trojanuch Creator
trojanuch Aug 12 2013, 8:59am replied:

I'd also like one from before traveling to Yanov for the first time.

Generally - as it turns out not all games can be 'redeemed' by using the patch.

However after new game this problem will be cleared for you as we have fixed the corruptions. Sorry - we weren't able to rls the patch in less than 9 days even thou we were doing our best.

+1 vote   reply to comment
sergiopappalardo78 Aug 12 2013, 11:42am replied:

Good job! But the new patch will require a new game like 2.01 did?

0 votes     reply to comment
zinthematrix Aug 12 2013, 2:00pm replied:

They said the other day that "The reported problems are so 'minor' (in terms of severity), that we can't see how the next patch would require a new game."
So it probably won't.

+1 vote     reply to comment
Professor_Wallace Aug 12 2013, 8:51am replied:

I will be back later, with the stuff prepared, a few hours from now, I actually deleted all the saves that were useless, but im pretty sure im gonna have a small pile of them soon.

+1 vote     reply to comment
Professor_Wallace Aug 12 2013, 8:36am replied:

IS there even a donating platform of sorts for the modders?

+1 vote     reply to comment
SetaKat Aug 12 2013, 2:53pm replied:

No, and because of the T&C which GSC allows us to mod, we aren't allowed to accept donations.

+1 vote     reply to comment
Nilidus Aug 12 2013, 8:26am says:

anyone knows where i can buy a upd when i start from black road?

+1 vote     reply to comment
GabeTheKid Aug 12 2013, 9:32am replied:

from beard and owl at the skadowsk :)

+1 vote     reply to comment
Xyimon Aug 12 2013, 8:31am replied:

The first trader. If you are asking this question maybe you shouldn't be playing Black road...or even this mod at all...

0 votes     reply to comment
DdV Aug 12 2013, 9:18am replied:

Maybe he/she is new to stalker don't be so mean man...

+5 votes     reply to comment
reallybigjohnson Aug 12 2013, 8:19am says:

Anyone use the no prefetch mod that I have heard about and if so have they had any issues with missing items or anything? I read somewhere something about using no prefetch could cause issues with mods that add lots of new items or something.

+1 vote     reply to comment
Professor_Wallace Aug 12 2013, 8:26am replied:

how can i influence prefetching at all? i have no settings for that... as far as i know.

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1797 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (125 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

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