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33 comments by N.Aaroe on Aug 17th, 2015


Massive tweak of new ways to use items found ingame
. Some items can be sharpened now (shovels, swiss army knife, cutlery, grooming kit)

- Mutants can be looted only with use of sharp objects: knives, sharpened items or "Hunting Kit"

• Added quick-sharpening, with added possibility to use two separate one-usage-left sharpening stones to sharpen a shovel (shovels need two stones usages)

• Food cans have to be opened with a sharp object (knives, sharpened items, etc)

• The secret purposes of nearly every item you thought for immersion only will become readily apparent.

• Hints describe the purposes of items.

• Everyday items can now be sharpened and used to assist in getting more out of every item you find.

• A specialized Hunters Kit can be used to get the maximum amount of loot from Mutants. Yes, it’s now a viable source of income.

• Other makeshift items can also be used when sharpened and degrade with use.

• You can now salvage (with the appropriate tools) useable items from broken radios, Geiger counters, etc. reducing the weight of your loot and freeing up resources while in the field or camp.

• The more suitable a tool is for use the greater the benefit earned when salvaging items.

• Specialized salvage toolkits enable maximum recovery just like the Hunters Kit.

Stay tuned to this page and Facebook for further updates.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 55 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 34 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 164 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 22 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (7360 - 7370 of 24,455)
Sp34k Aug 18 2013 says:

Two questions:
1. I'm going to make a sniper, but is it possible to make headshots and are the snipers accurate at long distances?

2. I love the stalker atmospheric music/sounds, but misery replaced those. Can I get the original atmospheric music / themes back into Misery? If this would be possible, the Misery mod would be complete for me!

0 votes     reply to comment
aniket_d Aug 18 2013 replied:

headshots are pretty fun to do- guys in exos can go down in one shot. So yes to your 1st question.

+2 votes     reply to comment
Sp34k Aug 18 2013 replied:

That is great! Thank you for answering it aniket.
Do you know if my 2nd questions is even possible? Stalker just isn't the same without the original theme.

+1 vote     reply to comment
aniket_d Aug 18 2013 replied:


I guess its possible but its going be a lot of work for yourself and then there's possibility of mod instability.

Personally I feel there is nothing wrong with the atmosphere of misery; true that its really harsh in the beginning, but then that's the genre isn't it- survival horror, and misery does it pretty well :)

Have you even tried misery yet? If yes then what part of the misery atmosphere don't you like?

+1 vote     reply to comment
Sp34k Aug 19 2013 replied:

Yes I have tried Misery :) It's not that I dislike the atmospheric theme in Misery, I just prefer the original theme as it kinda, well it sounds weird but it feels more "right". I have played CoP unmodded for years, the theme makes it all complete to me:)

It puts me in "the mood", it gives me the chills and it adds that extra spice on the atmosphere.

Do you know if there is a guide on how to import the original theme? I can't just overwrite some MP3 files?

+1 vote     reply to comment
Beeeerbaron Aug 18 2013 says:

Just got back from Jupiter.... "Holy ****" Psy-Pills, Artifacts to increase psy resistance, Grenadelauncher.... I unleached Hell!!!!! :D .... Was fun!!!!

No crashes or any other problems!

0 votes     reply to comment
Beeeerbaron Aug 18 2013 replied:

Could somebody give me a "push into the right direction" to find those calibration tools....?

+1 vote     reply to comment
mp5lng Aug 18 2013 replied:

Pripyat !

+1 vote     reply to comment
Beeeerbaron Aug 18 2013 replied:

:D ... ok! At least I dont have to look for them in Jupiter anymore! :D ... And now you mentioned it, I remember, where it was in Vanilla.... ;-)

+2 votes     reply to comment
mp5lng Aug 18 2013 says:

I've got the most wanted request here,....

Please team ! Make traders sell all the weapons right at the beggining ! We want a free choice of buying anything we want right away !

Anyone agree rise his/her hand ! :-p

+4 votes     reply to comment
lasar Aug 18 2013 replied:

that would make the game too easy. maybe if done so pump the prices x2 times.

also all the weapons are available (most at least) from nimble. yeah is most random but yeah. thats as close as you can get.

+2 votes     reply to comment
Beeeerbaron Aug 18 2013 replied:

Agree! Same with the Suits pls! I mentioned that before, that a little randomness in availibility would be great! If there´s a good suit availiable, and you have no money: Tough luck! You have eneaugh money, but there´s no suit availiable at that time: also tough luck. But with a little randomness, every visit at a trader could be the jackpot! :-) .... Having finally a Seva-Suit, when you have almost completed the game allready makes no sense... :(

+2 votes     reply to comment
lasar Aug 18 2013 replied:

why do you have the seva at last?? i just arrived to jupiter went to the plant talk to guide and zulu ordered me to get a closed cycle, go back to nimble and voila. i did all the missions before so the seva came almost finishing jupiter. but still if you can nail geting the documents you can have the seva early. IF you got the money.

+2 votes     reply to comment
Beeeerbaron Aug 18 2013 replied:

Thats what I ment to say! The Suit is availiable, when Zulu tells you, that you need a closed cycle suit.... WHY not earlier, IF you can affort it????? And it wouldnd make the game too easy, ´cos you have to collect the money anyway....

+1 vote     reply to comment
aniket_d Aug 18 2013 replied:

+1 to both of you @mp5lng and @beeeerbaron :)

+2 votes     reply to comment
Gulp343 Aug 18 2013 replied:

perhaps not all of them, but at least bring more variation to the traders..

0 votes     reply to comment
Ghost_Hunter776 Aug 18 2013 replied:

that's a good one. totally agree. arrrr we want good stalker mateys

+2 votes     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1900 votes submitted.

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Ratings closed.

Highest Rated (87 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012 by pinkribbonscars

Lowest Rated (129 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012 by FBtheUndead

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