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20 comments by N.Aaroe on Apr 13th, 2015

When will MISERY 2.1.2 be out?
MDT: Never

Why not?
MDT: Because this

Thanks for all the support and encouragement!
Misery Development Ltd.


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S.T.A.L.K.E.R. MISERY mod



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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 51 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 32 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 154 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (7360 - 7370 of 23,871)
VikingGlory18
VikingGlory18 Aug 14 2013, 11:25am says:

I was under the impression that we could sell mutant parts to scientists. But, none of them want my controller brains or giant skins?

+1 vote     reply to comment
Guest
Guest Aug 14 2013, 2:08pm replied:

I've noticed that the prices hardly differ from selling say at Beards, then Selling to hermann, I have a huge stash "very rare" mutant parts that selling to standard vendors would be worth over 80k RU, and its roughly the same over selling it all the the scientist(Did quicksave tests) Unless I have to get the Assistant Achievement, which Ive been working on. But I needed a damn Eco suit to plant the 3rd detector in the Bitumen Anomaly.

+1 vote     reply to comment
Chance902
Chance902 Aug 14 2013, 2:09pm replied:

Woops forgot I was signed out.

+1 vote     reply to comment
trojanuch Creator
trojanuch Aug 14 2013, 11:34am replied:

Thats very strange. If so - fix comming in patch.

Also, better show us the finger after getting thru Jupiter Factory :)

+6 votes   reply to comment
VikingGlory18
VikingGlory18 Aug 14 2013, 11:40am replied:

What did you put in there, you sick bastards >:(

Which guy is actually suppposed to take the mutant parts?

+5 votes     reply to comment
Gaminus
Gaminus Aug 14 2013, 11:19am says:

Can we still find anabiotics? And where are the tools?

+1 vote     reply to comment
VikingGlory18
VikingGlory18 Aug 14 2013, 11:30am replied:

Yeah, i've come across anabiotics in loot.

Do you really want me to spoil the tool locations? I'll give you a hint: They are all in Zaton, and all in buildings.

0 votes     reply to comment
sergiopappalardo78
sergiopappalardo78 Aug 14 2013, 10:59am says:

I found a medicine that will make me survive an emission... Have you ever found it?

+1 vote     reply to comment
iMarcos
iMarcos Aug 14 2013, 5:04pm replied:

Yeah, that medicine exists and it's an awesome idea.

+1 vote     reply to comment
pppnoy
pppnoy Aug 14 2013, 11:06am replied:

They are pretty much useless...
They dont do anything so I´ve sold them

+1 vote     reply to comment
sergiopappalardo78
sergiopappalardo78 Aug 14 2013, 11:11am replied:

:O Are you joking or are you saing that I won't suervive an emission with them? They are very valuable, so I will be happy to sell them to Beard!

+1 vote     reply to comment
zinthematrix
zinthematrix Aug 14 2013, 2:57pm replied:

They do work, but you need to take like 3 of them at the proper times in order to survive.

+1 vote     reply to comment
sergiopappalardo78
sergiopappalardo78 Aug 15 2013, 12:50pm replied:

OK, they are useless. :)
Thank you, now I will sell them. :)

+1 vote     reply to comment
mp5lng
mp5lng Aug 14 2013, 10:39am says:

Still confused between Stalkers & Bandits ?
That's how you tell stalkers from bandits.....
Moddb.com

if you saw one guy on a Wolf skin....rain the bastards with grenades !

+1 vote     reply to comment
Mudhut
Mudhut Aug 14 2013, 11:11am replied:

I've seen Mercs that look like Loners and Bandits, and I've seen Loners that look exactly like Duty, Freedom, Military, Bandits. That aspect of the mod needs some reworking I think.

+1 vote     reply to comment
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Icon
S.T.A.L.K.E.R.: Call of Pripyat Icon
Platform
Windows
Developer
T.Z.P.
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Release Date
Released Jul 30, 2013
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Community Rating

Average

8.6

1846 votes submitted.

You Say

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Ratings closed.

Highest Rated (84 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (128 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

Style
Genre
First Person Shooter
Theme
Realism
Players
Single Player
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