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MDT hiring MISERY 2.1.1 STALKER event April 26
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16 comments by N.Aaroe on Aug 7th, 2014


Marcin Trojanowski (aka trojanuch), lead gameplay and difficulty balancer for MISERY, now has a son!
This is great news (and perfect timing). With Marcin recently married and now a full fleshed parent one could think that MISERY will face a decrease in updates and patches. Think again!
MDT consists of a bunch of cool and talented modders and even Marcin is working on a cool update as we write this. Arsenal modder _xXxTWiST3DxXx_ has also re-joined MDT, after a hiatus, which is awesome. Rest assured that we have good things coming for you in a very near future.

Here's how we like to spend our weekends:

Yeah, that notorious license to make S.T.A.L.K.E.R. 2 ...
Let's begin by saying that it is honestly quite flattering that we get this huge amount of encouraging and supportive comments. Who wouldn't love to see a S.T.A.L.K.E.R. 2, right?

Several people have asked us if there are any news regarding our interest in acquiring the license from GSC Game World to develop S.T.A.L.K.E.R. 2. While MDT would love to pursue this passionately and won't deny an honest interest in taking on such task, we simply lack the resources at this point. A commercial license for the S.T.A.L.K.E.R. franchise is not something that is simply acquired, not to mention that the brand copyright itself is enshrouded in blurry mist.
Some might claim that BitComposer would be able to give us such license, but even their ownership, and the extend of their copyright, is officially disputed.

While we have little doubt that MDT would be capable of taking on such task as developing a S.T.A.L.K.E.R. 2 it would require a great amount of resources and investments at this point, if we are to establish the production studio needed for it.

So, while we have a passive approach to the idea of pursuing a license to build the game, the idea itself is something that we will continue to dream about.

If and when new light is shared on the topic of S.T.A.L.K.E.R. copyright we would love to hear about it.

As you probably know MDT has formed an actual company:
Misery Development Ltd (UK)
This company consists of core staff and lead developers from the MISERY mod development team.
This section of MDT is working full time on The Seed.
The remaining section is still spending countless hours on passionately updating and enhancing the MISERY mod in an attempt to polish and tweak the game as we promised you we would.
United we form a large, and international team of creatives.

The courage to actually take this step and form a company was conjured by the immense amount of support and encouragement in this thread. That whole thing sparked a hope in our ideas of constituting something even more solid. Thanks to everyone who placed a vote in that poll, injecting a hope in our passionate hearts.

We recently surpassed 3,000 likes on the MISERY Facebook page.
It is wonderful to feel and experience this amount of interest in our activities and we shall do our best to honor them. Feel free to track our progression on other media as well:

The Seed

Offiicial Website


Official website

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 40 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 112 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (7360 - 7370 of 23,268)
capitanloco6 Aug 11 2013, 1:01pm says:

I hope the SKS gets fixed soon, right now it crashes my game. Does anybody know if there is any cheap sniper rifle with a scope better than the Mosin one?

+1 vote     reply to comment
durundallives Aug 11 2013, 1:09pm replied:

Ive had plenty of success with the K98 - can attach scope and silencer and only does a hair less damage but better other stats. That and you can upgrade reliability without even finding the tools

+2 votes     reply to comment
TheTarman Aug 11 2013, 1:26pm replied:

Yes, the K98 is the best sniper rifle I have yet used in Zaton. It is better than the 40k semi modern one too IMHO as the sight on the M14 is not very good.

+2 votes     reply to comment
lasar Aug 11 2013, 1:57pm replied:

i found the k48 to be better, one shot in the head with armor piercing and donw they go

+1 vote     reply to comment
Prefect Aug 11 2013, 1:45pm replied:

Hehe sako is the best sniper in zaton... if you can find it ;)

+1 vote     reply to comment
TheTarman Aug 11 2013, 2:17pm replied:

What is sako? Is that the gun that Owl sells that has the fooked up info and lists the name as something like xxx_sako_xxx? I saw that once right when i started playing but it was almost 50k. Its stats were all green though!

edit: also, it just looked like nother AK variation with perm attachments.

+1 vote     reply to comment
Prefect Aug 11 2013, 3:21pm replied:

No its sako trg 42 i think...

+1 vote     reply to comment
Biohazard211 Aug 11 2013, 1:23pm replied:

You can use a an online ogg converter, I'm not sure if I'm allowed to post links but a simple google search should lead you to the same page. Set the audio bitrate to 48 kps, the sampling rate to 44100khz, and change the audio to mono. It's not the exact stats as the original music, but in my experience the files end up SMALLER than the original ones, so theoretically they could up your performance a negligible amount.
PROTIP: For some reason the tracks that are used by default are loud, very loud. Using normal music tends to make it very quiet, to the point where you can only hear if you're trading with the barkeeper. This should be a simple gain adjustment with a program like audacity, however I've grown to enjoy not hearing "SOLJA!!!! SOLJAUH!!!!!" while I'm having Nitro fix my kalash that broke after 70 rounds.
Here's one of the replacements I used, I think veteran stalkerbros will enjoy it. Youtube.com

+1 vote     reply to comment
Prefect Aug 11 2013, 1:08pm replied:

Yeah i would love to add the stalker shoc bar music... when i hear that music it makes me want to play stalker.

Here is the link for fellow stalkers


+3 votes     reply to comment
BruZLi Aug 11 2013, 1:15pm replied:

Well, i already use the STALKER SOC Complete megafon & bar music in MISERY, those songs are awesome, but i wanna put some of my own russian songs to play in the Svadovsk or Yanov Station, don't know why, guess i like to fiddle with audio files since the age of 11 -_- ....

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1767 votes submitted.

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Ratings closed.

Highest Rated (81 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (124 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

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