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16 comments by N.Aaroe on Aug 7th, 2014


 

STILL GOING STRONG
Marcin Trojanowski (aka trojanuch), lead gameplay and difficulty balancer for MISERY, now has a son!
This is great news (and perfect timing). With Marcin recently married and now a full fleshed parent one could think that MISERY will face a decrease in updates and patches. Think again!
MDT consists of a bunch of cool and talented modders and even Marcin is working on a cool update as we write this. Arsenal modder _xXxTWiST3DxXx_ has also re-joined MDT, after a hiatus, which is awesome. Rest assured that we have good things coming for you in a very near future.

Here's how we like to spend our weekends:

WILL THERE EVER BE A STALKER 2?
Yeah, that notorious license to make S.T.A.L.K.E.R. 2 ...
Let's begin by saying that it is honestly quite flattering that we get this huge amount of encouraging and supportive comments. Who wouldn't love to see a S.T.A.L.K.E.R. 2, right?

Several people have asked us if there are any news regarding our interest in acquiring the license from GSC Game World to develop S.T.A.L.K.E.R. 2. While MDT would love to pursue this passionately and won't deny an honest interest in taking on such task, we simply lack the resources at this point. A commercial license for the S.T.A.L.K.E.R. franchise is not something that is simply acquired, not to mention that the brand copyright itself is enshrouded in blurry mist.
Some might claim that BitComposer would be able to give us such license, but even their ownership, and the extend of their copyright, is officially disputed.

While we have little doubt that MDT would be capable of taking on such task as developing a S.T.A.L.K.E.R. 2 it would require a great amount of resources and investments at this point, if we are to establish the production studio needed for it.

So, while we have a passive approach to the idea of pursuing a license to build the game, the idea itself is something that we will continue to dream about.

If and when new light is shared on the topic of S.T.A.L.K.E.R. copyright we would love to hear about it.

CURRENT STATUS OF MDT
As you probably know MDT has formed an actual company:
Misery Development Ltd (UK)
This company consists of core staff and lead developers from the MISERY mod development team.
This section of MDT is working full time on The Seed.
The remaining section is still spending countless hours on passionately updating and enhancing the MISERY mod in an attempt to polish and tweak the game as we promised you we would.
United we form a large, and international team of creatives.

The courage to actually take this step and form a company was conjured by the immense amount of support and encouragement in this thread. That whole thing sparked a hope in our ideas of constituting something even more solid. Thanks to everyone who placed a vote in that poll, injecting a hope in our passionate hearts.

SOCIAL MEDIA
We recently surpassed 3,000 likes on the MISERY Facebook page.
It is wonderful to feel and experience this amount of interest in our activities and we shall do our best to honor them. Feel free to track our progression on other media as well:

The Seed

Offiicial Website
Facebook
Twitter
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S.T.A.L.K.E.R. MISERY mod

Official website
Facebook
VK

Thanks again and best regards
Misery Development Ltd.

Media RSS Feed Latest Video
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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 44 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 125 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (7360 - 7370 of 23,402)
the_sextein
the_sextein Aug 11 2013, 10:17pm says:

I hope my above post is not considered rude or complaining. Just my two cents on things. Maybe TZP could leave the mod the way it is but add all of the extra difficult economy options to the dark road path. That way it is much more difficult from the regular version of Misery not just at where you start and how much you start with, but the entire game would be much more difficult.

+1 vote     reply to comment
the_sextein
the_sextein Aug 11 2013, 9:59pm says:

I like this mod, it is really well done and it seems most of the major issues have been fixed. However, I am still waiting on the next patch. I heard that a hard patch and easy patch may be available? I beat misery 1.0 on the hardest difficulty and I would like this to be a step up in difficulty.

Personally I think ammo would cost a bunch because someone has to smuggle the **** in past the government blockades and enter the zone which is a dangerous place. As for selling the ammo you find. I don't think merchants should pay much for it. Mainly because you could have found the ammo at the bottom of a swamp for all they know.

I also think at least some artifacts should have major benefits and be worth much more money then they currently are. The main reason why stalkers exist in the zone is to gather artifacts. The expensive ones will also have major benefits so the player would have to decide if they should sell it for a big pay off or keep it for personal use. Maybe just add some extra special versions of artifacts that spawn hardly ever. Maybe they weigh more and spawn in the hardest of places only once in a great while.

With those two areas kinked out I think the economy would be much more inline with the original Misery Mod intent and yet the players would also get the excitement and cannon consistency that they are craving regarding artifacts.

Oh yeah and bring the ammo and item drops back in line with the original Misery 2.0 release. The only way I would want bandits dropping 2 clips of ammo all the time is if you guys implemented "zone produced ammo" that hardly does any damage and sells for next to nothing.

+1 vote     reply to comment
ajbaj
ajbaj Aug 12 2013, 12:55am replied:

I agree with you man.It feels too easy to make money in this version,compared to version 1.0.Also,i think hunger should be a little more punishing,like in the previous version.I mean,food actually mattered then.Now i was completely hungry for 2 days,and i could still run with no problem.I wish for the difficulty from 1.0.Overall,this one feels easier.But still,this one has a lot of awesome features and it's a very good version.If they would bring the old difficulty back,it would be perfect.

+1 vote     reply to comment
plime
plime Aug 11 2013, 9:44pm says:

LOL so I upgraded the "March" USP's mag size..... It now has a 54 round magazine. Best upgrade evarrrr

+1 vote     reply to comment
AndreLucarelli
AndreLucarelli Aug 11 2013, 9:43pm says:

I die everytime in that fire anomaly near the plateau , the screen gets blue and I die. I really dont know what it is

+1 vote     reply to comment
ZirzoR
ZirzoR Aug 11 2013, 10:23pm replied:

Underneath the burned farmstead on the north side there is a controller in the cave. so if you walk ontop of the cave he uses his "aura" or whatever on you, so you just die from being near the guy.

+1 vote     reply to comment
Professor_Wallace
Professor_Wallace Aug 11 2013, 9:59pm replied:

controller near maybe?

+1 vote     reply to comment
Professor_Wallace
Professor_Wallace Aug 11 2013, 10:10pm replied:

i was killed a few times by a blue field, but not when i was on psy block

+1 vote     reply to comment
michaelfiamski
michaelfiamski Aug 11 2013, 9:17pm says:

Was it intended by the developers to place calibration tools in a backpack located on the same floor as the mercenary's notebook in the Waste Processing Plant for all three classes? As Assaulter, Recon, or Sniper it is possible to get the tools from the exact same backpack/stash.

+1 vote     reply to comment
trojanuch
trojanuch Aug 11 2013, 9:57pm replied:

Its a temporary solution.

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
Platform
Windows
Developer
T.Z.P. ®
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Release Date
Released Jul 30, 2013
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Community Rating

Average

8.6

1779 votes submitted.

You Say

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Ratings closed.

Highest Rated (82 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (125 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

Style
Genre
First Person Shooter
Theme
Realism
Players
Single Player
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