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Congratulations MDT hiring MISERY 2.1.1
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17 comments by N.Aaroe on Dec 3rd, 2014

FAQ: What happened on the day of release of MISERY 2?
NICOLAI: You remember this day (March 27)? We had planned for this day in such a long time.
Everything was perfectly set up and many MDT members had synchronized our clocks to monitor and support the publishing of the mod. Within the first minute 10,000 downloads were commenced and our servers broke down. Even the ModDB website could not fully support the huge amount of data traffic and our uploads got screwed again and again.

The comments section on ModDB went bananas and that whole day turned into a frustrating mess, because of the downloads that just kept piling up why the minute.
I even utilized my personal Microsoft Drive account to be able to distribute the heavy mod. However, this instantly in Microsoft locking all of my accounts, emails included, due to 'excessive and violating data traffic'. How's that for tying my hands on the day of release, right? We even posted a live feed of photos showing our rigs uploading the mod in different ways and on different servers. But enough about that. It all turned out fine the day after and our tertiary plans worked out in the end.

FAQ: How many people have downloaded the MISERY mod?
NICOLAI: Currently it's downloaded a little more than 600,000 times, but that's only the numbers that we can keep track off. This quantity of MISERY gamers result in a huge amount of emails, ideas and questions in our mail boxes almost daily. We read and appreciate every single comment, every email and every letter, but we fail at replying to them all. We've set up auto-replies to our main email to let everyone know that we got the messages. Unfortunately our mail servers are also attracting lots of spam mails, resulting in us having to disable the whole 'contact page' on the site.

FAQ: How was the year 2014 for the MISERY mod team?
NICOLAI: Like a giant roller coaster. Big things were accomplished, not only technically, but also personally. MDT grew into a large team with a good handful of people devoting many hours on a daily basis to expand and deepen the mod contents. Some of us have met and formed real life friendships. MISERY 2 got released for good and for worse. One thing I've learned is that a mod of these proportions will never satisfy anyone.

2014 is also the year where we rewarded our mod with its own official website.
We felt a need for this in order to present and deliver the mod exactly how we feel like. Some members got married, others had kids, while others quit their jobs to pursue a more focused effort to enter the gaming industry.

FAQ: Does it change anything to win an award?
NICOLAI: It does. It is hugely motivating to see a result of your efforts. We all do this in our spare time and for no financial perspectives whatsoever. There are so many perks beside building the game of our dreams for the sake of our own entertainment. It's the feedback, the critique and the sparring with our audience that keep our wheels spinning. That's why we are even here to begin with.
Having the mod rewarded with an award is a huge thing for a global team. It 'connects' the members and helps boosting the morale of a group, significantly.

FAQ: Do you receive many donations?
NICOLAI: No, none. Websites, Facebook, technical support, VK and the modding itself is all fueled by raw motivation and passion. Donations are against the ethics of STALKER modding, and violate the IP and license of GSC. We have much respect for these guys and consider ourselves guardians of the STALKER franchise.

There are some who consider it a 'donation to MDT' to be pre-ordering our newest game project, The Seed, and for that we are truly grateful. It's an honor to experience such mindset and we shall honor it by making a unique deep, and interesting game.

FAQ: Did you have plans for features that never went into the mod?
NICOLAI: Oh yes, many! People only see what we chose to include in the mod. We have a long list of features that was barely tested. There are so many things to do for this game and ultimately we had to choose some of them and leave the rest be. With the size of our team new ideas were generated daily and we knew that we had to stop at some point to actually wrap it up and share it with our community.

FAQ: How did your heated clash with West Games (AREAL) end?
NICOLAI: It didn't. They are doing their thing, and we are minding our own business.
What's said is said and we will see what the future holds.

FAQ: What is the current status of MDT?
NICOLAI: Some members are taking a well earned break, while others are polishing on the MISERY mod whenever their spare time allows. We stay in touch in our forum and discuss relevant news and topics on a frequent basis. Damjan and I went 'all in' on The Seed project, where we are passionately hard a work every single day to form a new gaming experience. We are all enjoying a very active community and motivating karma surrounding our team and projects in general. We are honored and humble to be able to take on these modding and game development endeavors.

FAQ: Will there ever be a MISERY 3 with new maps and quests?
NICOLAI: I cannot promise such a thing, neither can I rule out the idea.
MISERY grew from non-existent to what it is today in a few years and we are still a young team.
Our team got organized this year and the scale of the MSIERY 2 project really needed that. Now it is apparent who's in charge of translations, bug fixing, pr, and game balancing, so we have our resources well lined up like a small indie team.
You could say that we're an effective team, within the boundaries and framework of our adult spare time and real life obligations. Maybe some other modding team will suddenly contact us with an interest in bringing the MISERY mod further. We (MDT) will remain open and engaged within the community and I have a feeling that it will stay that way for many years to come.

- - - - - - - - - - - - - - - - -

What questions would you like to see answered in the next Update?
Post a comment, feedback or voice your opinion in the comments below.

The Seed

Official Website / Facebook / Twitter / VK


Official website / Facebook / VK

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 47 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

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Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 133 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (7360 - 7370 of 23,564)
miker8 Aug 12 2013, 5:11pm says:

can someone give me a hint how to survive the 3 [or more..?!!]
burers in the jupiter plant, got a scientific suit which should
be more than good against psy-attacks, got an artifact with good
psy-protection, I use psy-protect meds, but when I'm in range
of the burers I'm dead within 4 seconds!!! cann't even use my
upgraded weapons!

+1 vote     reply to comment
mp5lng Aug 12 2013, 7:37pm replied:

Man i just killed them with the help of 5 stalkers ! ;-) the best way to kill them fast is by asking a group of stalkers...a group of 4 or 5 stalkers patrolling, if you find that group ask their leader to take you to the location, i asked him to take me to iron forest, right after we spawned there the fight started up, immediatly 2 stalkers got killed and than a burer, and than another stalker, and 3 grenades from me killed 2 burers instantly, another burer came out from nowhere and we took him fast,.

+2 votes     reply to comment
LedPexis Aug 12 2013, 6:08pm replied:

As far as i know, against burers, Psy protection ALONE is not enough.

They use objects and throw them at you. These are conidered as Physiscal attacks.

Psy blocks wont protect you from getting smacked in the face by a refrigerator.

My advice : avoid all objects , and always fight burers at a close range.

Happy Hunting !

+1 vote     reply to comment
mp5lng Aug 12 2013, 7:45pm replied: said " always fight burers at a close range" how can you fight 3 burers at a close range ? I'm playing as a sniper wich is perfect with shotguns, i have a modded protecta loaded with alternative slugs, all i can do with that shooter is shooting 3 or 4 shots and than the other burers take it ftom me and "smack my face with it" i get smaked with my oun gun XD so sniping them and blowing them up with grenades is better for me,.

+1 vote     reply to comment
reallybigjohnson Aug 12 2013, 8:52pm replied:

Take something that gives you a stamina boost and then just knife them. Saves ammo and they do very little damage because they play that defensive animation when you are really close to them knifing them.

+1 vote     reply to comment
LedPexis Aug 12 2013, 8:31pm replied:

Well you're right mate. If you get close to a burer , another one is watching his back ( In your case ).

But a lone burer isn't a big deal , Just take your shotgun , fire at him from distance.
When he raises his hands (to stop bullets) , stop shooting ,and a fast sprint towards him. His hands down 3-5 shots will do the job.

Just try to be quick and dont give him the opening.

And dont forget the psy block !!

That's my strategy for a lone burer , I haven't encountered a group of them yet ;)

+1 vote     reply to comment
miker8 Aug 12 2013, 6:39pm replied:

yes you are correct, next to the 6 burers there is an extra anomaly[2x] which was killing me..., I'm already in the plant it
was a rough ride to reach that point , not gonna tell you what more is comming at you... good luck

+1 vote     reply to comment
miffyandtyke Aug 12 2013, 5:00pm says:

loving this mod guys! well done. stalker is now one of my favorite games thanx to u misery team! keep up the great work. please tell me the hardcore mode is coming guys! (like before patch) little bit to easy to make money atm. also is there any way to make the stealth aspect work? as i cant really seem to use any stealth tactics on the ai so far. if u could nail that it would be just about perfect.

+1 vote     reply to comment
iDGames Aug 12 2013, 4:50pm says:

I have just installed Call of Pripyat (retail). After that I installed MISERY_v2 and MISERY_patch_2.0.1.
Now, when I try to start the game as an administrator, I get a pop-up "xrEngine.exe" saying something about a xrCore.dll.
Why is that? It's a completely fresh install after all. Or have I missed something?

+1 vote     reply to comment
AndreLucarelli Aug 12 2013, 5:50pm replied:

You need to merge the two files...put the texture folder ino he gamedata folder, that should work

+1 vote     reply to comment
sparklewolf Aug 12 2013, 5:36pm replied:

have a look in the gamedata>textures folder of your call of pripyat install. if there is a "thumbs.db" file in there, delete it. you might have to show hidden files to see it

alternately.. did you run call of pripyat vanilla for a second beore you installed misery? pretty sure you have to do this

+1 vote     reply to comment
Beeeerbaron Aug 12 2013, 5:01pm replied:

Did you patchet the original Call of Pripyat? ... I guess!

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1793 votes submitted.

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Highest Rated (82 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (125 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

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