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MDT hiring MISERY 2.1.1 STALKER event April 26
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16 comments by N.Aaroe on Aug 7th, 2014


Marcin Trojanowski (aka trojanuch), lead gameplay and difficulty balancer for MISERY, now has a son!
This is great news (and perfect timing). With Marcin recently married and now a full fleshed parent one could think that MISERY will face a decrease in updates and patches. Think again!
MDT consists of a bunch of cool and talented modders and even Marcin is working on a cool update as we write this. Arsenal modder _xXxTWiST3DxXx_ has also re-joined MDT, after a hiatus, which is awesome. Rest assured that we have good things coming for you in a very near future.

Here's how we like to spend our weekends:

Yeah, that notorious license to make S.T.A.L.K.E.R. 2 ...
Let's begin by saying that it is honestly quite flattering that we get this huge amount of encouraging and supportive comments. Who wouldn't love to see a S.T.A.L.K.E.R. 2, right?

Several people have asked us if there are any news regarding our interest in acquiring the license from GSC Game World to develop S.T.A.L.K.E.R. 2. While MDT would love to pursue this passionately and won't deny an honest interest in taking on such task, we simply lack the resources at this point. A commercial license for the S.T.A.L.K.E.R. franchise is not something that is simply acquired, not to mention that the brand copyright itself is enshrouded in blurry mist.
Some might claim that BitComposer would be able to give us such license, but even their ownership, and the extend of their copyright, is officially disputed.

While we have little doubt that MDT would be capable of taking on such task as developing a S.T.A.L.K.E.R. 2 it would require a great amount of resources and investments at this point, if we are to establish the production studio needed for it.

So, while we have a passive approach to the idea of pursuing a license to build the game, the idea itself is something that we will continue to dream about.

If and when new light is shared on the topic of S.T.A.L.K.E.R. copyright we would love to hear about it.

As you probably know MDT has formed an actual company:
Misery Development Ltd (UK)
This company consists of core staff and lead developers from the MISERY mod development team.
This section of MDT is working full time on The Seed.
The remaining section is still spending countless hours on passionately updating and enhancing the MISERY mod in an attempt to polish and tweak the game as we promised you we would.
United we form a large, and international team of creatives.

The courage to actually take this step and form a company was conjured by the immense amount of support and encouragement in this thread. That whole thing sparked a hope in our ideas of constituting something even more solid. Thanks to everyone who placed a vote in that poll, injecting a hope in our passionate hearts.

We recently surpassed 3,000 likes on the MISERY Facebook page.
It is wonderful to feel and experience this amount of interest in our activities and we shall do our best to honor them. Feel free to track our progression on other media as well:

The Seed

Offiicial Website


Official website

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 40 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 111 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 20 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (7290 - 7300 of 23,247)
jo291 Aug 11 2013, 3:53pm says:

So after you guys are done with this mod perhaps you could make Misery for Shadow Of Chernobyl as well?

+2 votes     reply to comment
darthg64 Aug 11 2013, 3:38pm says:

Can someone give me an adive? xD its about stingray 2 i think (the mutant swarm overkill one)
so whats the best aproach to this? becouse there is a chimera that spots me when i go near and for some reason alerts all the burers and if i deal with the chimera first they yank the gun out of my hands and take my stamina away but i cant start with them becouse they block every shot wiht their shield thing. meanwhile the chimera rapes me :D my bigest problem is that there are 5 burers and i cant holster the weapon every time one of them decides to do the yank thing (i never lived past 30 sec from my first shot so i dont know if the controllers+zombies+poltergeist will do something too xD)
if somebody could give me a tip i would be glad xD

P.S. i brought a sig550 sniper variant (normal+some AP), a double barrell (70+ buck+10 slugs), a sunrise suit+screen helmet, joints and other misc stuff :)

+1 vote     reply to comment
phuongtre Aug 12 2013, 5:12am replied:

Burers chase me to oak pike , and i still never see the chimera in iron forest

+1 vote     reply to comment
darthg64 Aug 11 2013, 5:12pm replied:

I MADE IT!! i ran away with the chimera do deal with it separately, naded the burers, sniped the 2 controllers, the zombies and the poltergeist :D however it creshed while i examined the heli :) good thing i made a qsave before i pressed f xD

+1 vote     reply to comment
trojanuch Aug 11 2013, 9:49pm replied:

Hmmm - do you have a save befor crashing with heli? If so could you please send it to me? If not, maybe you remember what was the log about?

+1 vote     reply to comment
Professor_Wallace Aug 11 2013, 7:15pm replied:

wow you had burers and controllers at the same time? thats a wee much...

+1 vote     reply to comment
ekoesart Aug 11 2013, 3:44pm replied:

in the game pre patch, I attracted more npc possible to the area of the anomaly oakpine, I climbed on the logs, (quite high given that the chimeras jump a lot) and I killed them all from there. I know, it was an outrageous but there was no other way, I was against 2 chimeras 5 snork and 4 gravediggers :O

+2 votes     reply to comment
Savikas Aug 11 2013, 3:51pm replied:

I sniped them also, but I was by the concrete wall surrounding Iron Forest. I peeked, shot a few shots and as the controller and poltergeist started doing their thing again I just hid behind the wall again (breaking the line of sight). Worked well.

But as I wrote it, I developed an easy idea that might work too. Just get to the roof in the mercenary camp next to Iron Forest. You know the one You have to bring food to. You can get on the roof and I think it might be possible to see Iron Forest. Will try it out soon when I get there.

+2 votes     reply to comment
darthg64 Aug 11 2013, 3:49pm replied:

well some mercs decided to setup camp at the gas station but they are d*cks and i think they would cause more troube than benefit xD

might give it a try but when i left them a huge wave of dogs came to chew them up :D

+1 vote     reply to comment
TheTarman Aug 11 2013, 3:28pm replied:

Thanks bud

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1766 votes submitted.

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Highest Rated (81 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (124 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

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