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MAJOR NOTIONS on GEAR & EQUIPMENT

• 
Massive tweak of new ways to use items found ingame
. Some items can be sharpened now (shovels, swiss army knife, cutlery, grooming kit)

- Mutants can be looted only with use of sharp objects: knives, sharpened items or "Hunting Kit"


• Added quick-sharpening, with added possibility to use two separate one-usage-left sharpening stones to sharpen a shovel (shovels need two stones usages)

• Food cans have to be opened with a sharp object (knives, sharpened items, etc)

• The secret purposes of nearly every item you thought for immersion only will become readily apparent.

• Hints describe the purposes of items.

• Everyday items can now be sharpened and used to assist in getting more out of every item you find.

• A specialized Hunters Kit can be used to get the maximum amount of loot from Mutants. Yes, it’s now a viable source of income.

• Other makeshift items can also be used when sharpened and degrade with use.

• You can now salvage (with the appropriate tools) useable items from broken radios, Geiger counters, etc. reducing the weight of your loot and freeing up resources while in the field or camp.

• The more suitable a tool is for use the greater the benefit earned when salvaging items.

• Specialized salvage toolkits enable maximum recovery just like the Hunters Kit.

========================
Stay tuned to this page and Facebook for further updates.

Development update

Development update

News 29 comments

Latest news from the MISERY Development Team (MDT).

FAQ for MDT

FAQ for MDT

News 20 comments

What does the past, the present and the future hold for MDT? Here's an Update to keep you in the loop.

Team update

Team update

News 16 comments

MDT are here with latest news and updates from our team. MISERY will have an update before long while The Seed is being developed full steam.

MISERY 2.1 RELEASE

MISERY 2.1 RELEASE

News 33 comments

The STALKER MISERY mod 2.1 is here and with it some great news from MDT. Needless to say that the team has been looking forward to this day with great...

RSS feed Downloads
MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Patch 57 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Patch 34 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Full Version 170 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Guides 24 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Guides 131 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (7290 - 7300 of 24,941)
ekoesart
ekoesart

new game, heheh how nice starting over from scratch, I just took the ak over the gas station, you still can not add the silencer: (

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steve47co2
steve47co2

Any help for making the jump to the roof of the gas station? I start from the roof of the shack behind the station; drop everything on the roof to lighten the my weight to 20kg (out of 50kg, run like hell and jump.......and still fall slightly short every time. What am I doing wrong?? Thanks.

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ekoesart
ekoesart

I'm sniper, I got rid of the weight, run and jump doing a curve to the left once you're on the round platform.

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Str8Z
Str8Z

It depends on your class. The worst jumper being the Assaulter. You must try jumping from the "shack's roof" LEFT. More space on the right between the shack and the gas station, it's nearly impossible reaching the gas station roof.
When you hit the gas station roof border, double tap the jump button.

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steve47co2
steve47co2

Perfect - I kept jumping from the right. Thanks.

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trojanuch Creator
trojanuch

Which AK exacly is it?

Reply Good karma+1 vote
ekoesart
ekoesart

what is found together with the alun's journal, congratulation stalker .....
AKM customized

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VicRattlehead
VicRattlehead

Yeah, I already mentioned this a while back. The AKM (Worn) can be mounted with a silencer even though it shouldn't while the AKM (Customized) cannot.

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Guest
Guest

• Slightly risen mechanic repair cost

Yeah, as if it was cheap before

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phuongtre
phuongtre

After reading changelogs ,I can say that : Mid-equipment become better and High-end equipment become ****. Saiga and Protecta now useless for me, I will change to spass 12. I will not use exo anymore , It is no reason for me to wear a expensive and High-require but useless armor like it .Ha ha ,the zone now full of ***** and many ****-like and I have to crush them. Get out of here Stalker :)

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***Geroj***
***Geroj***

Game was working quite good till I installed new patch...... ITs definitely not save compatibile for me
FATAL ERROR
[error]Expression : !m_error_code
[error]Function : raii_guard::~raii_guard
[error]File : D:\prog_repository\ sources\trunk\xrServerEntities\script_storage.cpp
[error]Line : 748
[error]Description : ...k.e.r. call of pripyat\gamedata\ scripts\utils.script:469: bad argument #1 to 'gsub' (string expected, got nil)

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trojanuch Creator
trojanuch

Sorry - guys its a minor mistake in one of the files. With 3 different patch versions there is a chance for making it. It is going to be fixed in 2 hours and patch is going to be re-uploaded then.

Reply Good karma+3 votes
phuongtre
phuongtre

Ok, thank you, no trouble :)

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***Geroj***
***Geroj***

No problem at all, no hurry I just wanted to post bug

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kfiat
kfiat

FATAL ERROR
After installing a patch with 2.0.1 compability this error occurs:

[error]Expression : !m_error_code
[error]Function : raii_guard::~raii_guard
[error]File : D:\prog_repository\sources\ trunk\xrServerEntities\script_storage.cpp
[error]Line : 748
[error]Description : ...l.k.e.r. - zew prypeci\ gamedata\scripts\utils.script:469: bad argument #1 to 'gsub' (string expected, got nil)

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***Geroj***
***Geroj***

lol same here

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S.T.A.L.K.E.R.: Call of Pripyat
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8.6

1974 votes submitted.

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Highest Rated (90 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012 by pinkribbonscars

Lowest Rated (136 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012 by FBtheUndead

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