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17 comments by N.Aaroe on Dec 3rd, 2014

FAQ: What happened on the day of release of MISERY 2?
NICOLAI: You remember this day (March 27)? We had planned for this day in such a long time.
Everything was perfectly set up and many MDT members had synchronized our clocks to monitor and support the publishing of the mod. Within the first minute 10,000 downloads were commenced and our servers broke down. Even the ModDB website could not fully support the huge amount of data traffic and our uploads got screwed again and again.

The comments section on ModDB went bananas and that whole day turned into a frustrating mess, because of the downloads that just kept piling up why the minute.
I even utilized my personal Microsoft Drive account to be able to distribute the heavy mod. However, this instantly in Microsoft locking all of my accounts, emails included, due to 'excessive and violating data traffic'. How's that for tying my hands on the day of release, right? We even posted a live feed of photos showing our rigs uploading the mod in different ways and on different servers. But enough about that. It all turned out fine the day after and our tertiary plans worked out in the end.

FAQ: How many people have downloaded the MISERY mod?
NICOLAI: Currently it's downloaded a little more than 600,000 times, but that's only the numbers that we can keep track off. This quantity of MISERY gamers result in a huge amount of emails, ideas and questions in our mail boxes almost daily. We read and appreciate every single comment, every email and every letter, but we fail at replying to them all. We've set up auto-replies to our main email to let everyone know that we got the messages. Unfortunately our mail servers are also attracting lots of spam mails, resulting in us having to disable the whole 'contact page' on the site.

FAQ: How was the year 2014 for the MISERY mod team?
NICOLAI: Like a giant roller coaster. Big things were accomplished, not only technically, but also personally. MDT grew into a large team with a good handful of people devoting many hours on a daily basis to expand and deepen the mod contents. Some of us have met and formed real life friendships. MISERY 2 got released for good and for worse. One thing I've learned is that a mod of these proportions will never satisfy anyone.

2014 is also the year where we rewarded our mod with its own official website.
We felt a need for this in order to present and deliver the mod exactly how we feel like. Some members got married, others had kids, while others quit their jobs to pursue a more focused effort to enter the gaming industry.

FAQ: Does it change anything to win an award?
NICOLAI: It does. It is hugely motivating to see a result of your efforts. We all do this in our spare time and for no financial perspectives whatsoever. There are so many perks beside building the game of our dreams for the sake of our own entertainment. It's the feedback, the critique and the sparring with our audience that keep our wheels spinning. That's why we are even here to begin with.
Having the mod rewarded with an award is a huge thing for a global team. It 'connects' the members and helps boosting the morale of a group, significantly.

FAQ: Do you receive many donations?
NICOLAI: No, none. Websites, Facebook, technical support, VK and the modding itself is all fueled by raw motivation and passion. Donations are against the ethics of STALKER modding, and violate the IP and license of GSC. We have much respect for these guys and consider ourselves guardians of the STALKER franchise.

There are some who consider it a 'donation to MDT' to be pre-ordering our newest game project, The Seed, and for that we are truly grateful. It's an honor to experience such mindset and we shall honor it by making a unique deep, and interesting game.

FAQ: Did you have plans for features that never went into the mod?
NICOLAI: Oh yes, many! People only see what we chose to include in the mod. We have a long list of features that was barely tested. There are so many things to do for this game and ultimately we had to choose some of them and leave the rest be. With the size of our team new ideas were generated daily and we knew that we had to stop at some point to actually wrap it up and share it with our community.

FAQ: How did your heated clash with West Games (AREAL) end?
NICOLAI: It didn't. They are doing their thing, and we are minding our own business.
What's said is said and we will see what the future holds.

FAQ: What is the current status of MDT?
NICOLAI: Some members are taking a well earned break, while others are polishing on the MISERY mod whenever their spare time allows. We stay in touch in our forum and discuss relevant news and topics on a frequent basis. Damjan and I went 'all in' on The Seed project, where we are passionately hard a work every single day to form a new gaming experience. We are all enjoying a very active community and motivating karma surrounding our team and projects in general. We are honored and humble to be able to take on these modding and game development endeavors.

FAQ: Will there ever be a MISERY 3 with new maps and quests?
NICOLAI: I cannot promise such a thing, neither can I rule out the idea.
MISERY grew from non-existent to what it is today in a few years and we are still a young team.
Our team got organized this year and the scale of the MSIERY 2 project really needed that. Now it is apparent who's in charge of translations, bug fixing, pr, and game balancing, so we have our resources well lined up like a small indie team.
You could say that we're an effective team, within the boundaries and framework of our adult spare time and real life obligations. Maybe some other modding team will suddenly contact us with an interest in bringing the MISERY mod further. We (MDT) will remain open and engaged within the community and I have a feeling that it will stay that way for many years to come.

- - - - - - - - - - - - - - - - -

What questions would you like to see answered in the next Update?
Post a comment, feedback or voice your opinion in the comments below.

The Seed

Official Website / Facebook / Twitter / VK


Official website / Facebook / VK

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 50 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 32 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 142 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (7130 - 7140 of 23,657)
Der_Nibelung Aug 14 2013, 2:40pm says:

1. The 'March' pistol when upgraded with the +4 Mag option, will now make it a 54 round clip.
2. Once you receive the 'Steppe Eagle' pistol from Nimble, you CTD.
3. The U.S. Army 5.56x45 silencer does not fit onto any 5.56x45 rifle.
How and where do I get my HUD compass?
Is it possible to move a stack of items instead of one item at a time per click?

+1 vote     reply to comment
mp5lng Aug 14 2013, 3:13pm replied:
mp5lng wrote:
About the usp45 "march pistol" ammo upgrade....
open "\gamedata\configs\weapons\upgrades\" and look for this file :
"w_usp45_up.ltx" and look for this line "ammo_mag_size = +42" and than remove the number "2" so the upgrade will be +4 and not +42
now the usp will get a new upgraded mag with 16 ammo instead of 54
+3 votes     reply to comment
zinthematrix Aug 14 2013, 2:49pm replied:

1. There's a simple fix for that somewhere (you only need to change a number in a file)
2. That's been reported thoroughly
3. I figured this one out. There are TWO 5.56 silencers, both with the exact same name and description. One looks dark and beat up (doesn't work), and the other looks shiny and new (this one DOES work on 5.56 rifles)

+2 votes     reply to comment
Savikas Aug 14 2013, 2:12pm says:

This song must be added to the radio for sure! The name and the atmosphere of this song makes it brilliant. And yes, the words doesn't really relate to Stalker, but most of them doesn't. Every time I'm at Skadovsk I keep waiting for this song for some reason, even if I know that it will never come. :P

+1 vote     reply to comment
szczupi26 Aug 14 2013, 1:43pm says:

Is there any way (in gpu drivers, changes in .ini or. ltx ect.) to force AA in Enhanced Full Dynamic Lightning (DX9) (not DX10 or DX11) becouse this is only mode which give me full stability and no graphics issues.

+1 vote     reply to comment
jasper34 Aug 14 2013, 1:13pm says:

Much improved with patch, still having a few problems so far. When upgrading the Exo with Cardan (he has a 3 tool sets, and I fixed the false, false by replacing with false, true in the stalkers_upgrade_info.ltx file so I don't get that "hints" message) I get a CTD every time I try the 3rd tier reliability upgrade. The other option in that choice pair works fine.

Also, I noticed while searching for a silencer for the Saiga-12K the only one that the game seems to recognize as compatible is the 5.56x45 US Army small bore silencer(the smooth one, not the rough surfaced one that looks like swiss cheese)

I miss the range finder with the sight dot a bit. I wouldn't mind seeing that feature back. Also, the color (green, red, yellow) indicating friend, neutral, foe.

Thanks for all the hard work!

+3 votes     reply to comment
Guest Aug 14 2013, 3:15pm replied:

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jasper34 Aug 15 2013, 5:29pm replied:

I finally found the right user.ltx file, it's the one in the _appdata_ folder. I was editing the one in the main directory and it keeps getting restored to original settings - Thanks!

+1 vote     reply to comment
zinthematrix Aug 14 2013, 2:53pm replied:

I think it would be cool if they added in a rangefinding device that fits into the detector slot.

+2 votes     reply to comment
Guest Aug 14 2013, 12:09pm says:

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ScorpionSkull Aug 14 2013, 12:07pm says:

I have a very weird crash that happens when a Pseudogiant hits an STALKER, is it just me?

+1 vote     reply to comment
trojanuch Creator
trojanuch Aug 14 2013, 12:12pm replied:

'mrotation' mentioned in log?

If so - this is due to lowered 'forcefield' around Stalkers. I haven't lowered it more because of that.

Are you using any 3rd party solutions that lower it from default M2 levels?

+1 vote   reply to comment
ScorpionSkull Aug 14 2013, 3:24pm replied:

Didn't watched the crash logs, but it seems to be random sometimes it happens and sometimes it doesn't, its nothing game breaking but if it happens again im going to inform about the crash log.

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1816 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (125 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

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