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STALKER event April 26 MISERY 2.1 - Now in green? Enter the Darkness
Blog RSS Feed Report abuse Latest News: MISERY 2.1 RELEASE

28 comments by N.Aaroe on Mar 18th, 2014

- - - MISERY 2.1 RELEASE - - -

MISERY 2.1 is here and with it the end of an era of compassionate modding.
The energy and drive that flood the development team on a daily basis is quite extraordinary.
MDT has evolved a love/hate relationship with the X-Ray engine and although the MISERY mod
can now be considered a completed modding project there will be more updates and extraordinary content to follow in future updates. We just love our Zone and modding projects that much.

Thank you all trackers, testers, gamers... Stalkers!
For the patience, the feedback, the emails, the love and the hatred.
All of this would never have seen the light of day without such a wonderful community to back us when times were rough and when we had to take a beating.

In celebration of this support we have now opened the MDT Testing Lab allowing everyone to utilize this forum as 'core testers' for any future tests, ideas and new content for the mod. So welcome all!

Having worked with MISERY on a daily basis for years now it is needless to say that we all would very much love to enter the gaming industry as professionals.
Such dream scenario does not simply fall from the sky so we decided to go all-in on a new standalone game project.

- - -


Misery Development Ltd. hereby proudly announces: The Seed
Story-driven post-apocalyptic video game set in Eastern Europe, 2026. Single-player 2D interactive novel deeply rooted in psychology.
The Seed is a game where choice matters. YOUR choice. The decisions you make in the novel will have far-reaching consequences affecting how the plot unfolds as
the Construct 2 engine is tracking everything you do to deliver a tailored game experience.

Story progression heavily under the influence of player choices and morale. The player will be able to travel solo or join a group of other survivors.
Conduct an outdoor hunting type of survival or roam the regions as a bandit scavenger.

Constituting such actual game development does not only involve financial investments but it is a real life bet with everything involved and lead MDT members have quit theirs jobs to be able to work full-time on this.

Revealing this project to you all here feels like sharing a new found zone artifact with our best friends. You are our main audience and we hope to have your thoughts and ideas shared as much as it has been the case with MISERY.
For that we have established several social media to be able to discuss apocalypse, survival, ethics and morale.

Join the debate on:
- Kickstarter
- Facebook
- Twitter
- VK

We hope that you will feel as passionate about this project as we do and we can't wait to share our development progression with our backers all along the way.
Please share the news with your friends to let them all know about The Seed.

See you all in Eastern Europe 2026
(Or around the corner on social media)

Thanks again and best regards
The MISERY Development Team

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MISERY 2.1 UPDATE (2.0x / 2.1 BETA -> 2.1)

MISERY 2.1 UPDATE (2.0x / 2.1 BETA -> 2.1)

Mar 19, 2014 Patch 26 comments

Upgrade your MISERY installation to MISERY 2.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1 (All-in-one)

MISERY 2.1 (All-in-one)

Mar 19, 2014 Full Version 74 comments

The full version of MISERY 2.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 19 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

MISERY 2.1 BETA  (now outdated)

MISERY 2.1 BETA (now outdated)

Jul 31, 2013 Full Version 351 comments

This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world nor is it a mod that every S.T.A.L.K.E.R...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 132 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

MISERY 1.1 (now outdated)

MISERY 1.1 (now outdated)

Jan 12, 2012 Full Version 142 comments

A 'full package' conceptualized version of STALKER Call of Pripyat that touches every game aspect including graphics, audio, interface, difficulty, weapons...

Post comment Comments  (6980 - 6990 of 23,107)
TheTarman Aug 10 2013, 11:33pm says:

I hate to whine but I just bought a new m14 niper rifle, my first decent semi modern one, and there is so much **** on the lens I can't even see through it! Does anyone here know what I am talking about or am I just being stupid?

+1 vote     reply to comment
VikingGlory18 Aug 10 2013, 11:28pm says:

New glitch. 9x19 holler' points won't show up on your HUD... IE.. it will show the number loaded in your gun, but how many you have spare will either be blank, or it will stay the same number as the last ammount of ammo for a different gun you had.

I know that sounds confusing, but mess around with loading 9x19 JHP in your gun and you will see what I mean.

+1 vote     reply to comment
VikingGlory18 Aug 10 2013, 11:36pm replied:

Same problem with .45 hydra-shock. I'm guessing some of the new ammos weren't coded right.

+1 vote     reply to comment
Guest Aug 10 2013, 11:07pm says:

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Longdraw Aug 10 2013, 11:25pm replied:

yes this is a terrible problem to have.

+4 votes     reply to comment
TheTarman Aug 10 2013, 11:34pm replied:

LOL "rolls eyes"

+3 votes     reply to comment
Guest Aug 11 2013, 4:17am replied:

This comment is currently awaiting admin approval, join now to view.

felipeleon Aug 10 2013, 10:57pm says:

Can someone help me? I don't think that my problem can be fixed... the problem is: when i'm roaming the zone i tend to keep my weapon drawn, of course, but the whole problem is when a mutant attacks me and i see some stalkers patrolling the nearby area, i go to them sprinting, with my weapon drawn to defend me, But they think that i am a Kamikase and they start to shoot me too, and my hope to get away from danger goes straight to hell!

+1 vote     reply to comment
zinthematrix Aug 10 2013, 11:18pm replied:

They're probably already hostile to you, and you just perceive it as them turning hostile when you sprint towards them, when in fact, you're just alerting them to your presence. Often the groups will look similar to each other, so you may think it's neutral stalkers, but it's actually a faction you're hostile towards. Does it seem to happen to every single group you run towards (glitch) or just a lot of them? (You may just be at war with a lot of factions) Haha

+1 vote     reply to comment
felipeleon Aug 11 2013, 1:20am replied:

no no, it's like 5 minutes earlier i was asking for magpie and the crashed helicopters and all that stuff, and moments later with a pack of dogs that kill me of annoy behind my back, on the moment a draw my weapon to kill them(dogs), if they see me running towards them with my weapon drawn... Goodbye to me!!
Even those guys at the boiler anomaly, Petruha and the other, you know?!!

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1676 votes submitted.

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Ratings closed.

Highest Rated (78 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (122 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

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