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Massive tweak of new ways to use items found ingame
. Some items can be sharpened now (shovels, swiss army knife, cutlery, grooming kit)

- Mutants can be looted only with use of sharp objects: knives, sharpened items or "Hunting Kit"

• Added quick-sharpening, with added possibility to use two separate one-usage-left sharpening stones to sharpen a shovel (shovels need two stones usages)

• Food cans have to be opened with a sharp object (knives, sharpened items, etc)

• The secret purposes of nearly every item you thought for immersion only will become readily apparent.

• Hints describe the purposes of items.

• Everyday items can now be sharpened and used to assist in getting more out of every item you find.

• A specialized Hunters Kit can be used to get the maximum amount of loot from Mutants. Yes, it’s now a viable source of income.

• Other makeshift items can also be used when sharpened and degrade with use.

• You can now salvage (with the appropriate tools) useable items from broken radios, Geiger counters, etc. reducing the weight of your loot and freeing up resources while in the field or camp.

• The more suitable a tool is for use the greater the benefit earned when salvaging items.

• Specialized salvage toolkits enable maximum recovery just like the Hunters Kit.

Stay tuned to this page and Facebook for further updates.

Development update

Development update

7 months ago News 28 comments

Latest news from the MISERY Development Team (MDT).



11 months ago News 19 comments

What does the past, the present and the future hold for MDT? Here's an Update to keep you in the loop.

Team update

Team update

1 year ago News 16 comments

MDT are here with latest news and updates from our team. MISERY will have an update before long while The Seed is being developed full steam.



1 year ago News 33 comments

The STALKER MISERY mod 2.1 is here and with it some great news from MDT. Needless to say that the team has been looking forward to this day with great...

RSS feed Downloads
MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

1 year ago Patch 56 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

1 year ago Patch 34 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

1 year ago Full Version 167 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



1 year ago Guides 22 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

2 years ago Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (6980 - 6990 of 24,736)
AndreLucarelli Aug 23 2013 says:

Where can I download the 2.02 patch? Every link on misery.com is disabled

+2 votes     reply to comment
LedPexis Aug 23 2013 replied:

They said they're reuploading it.

Stay tuned.

+1 vote     reply to comment
Str8Z Aug 23 2013 replied:

It will be uploaded. There was a problem in a file.

+1 vote     reply to comment
zinthematrix Aug 23 2013 says:

MDT, I'm not familiar with the A-life, smart terrain system, so the patch notes on the subject weren't very clear to me -- will 2.0.2 decrease the overall # of squads roaming around/fighting each other?
The only thing I took notice of in 2.0.1 was that, in my opinion, there wasn't enough human v human conflict. Mutants are fun and all, but there's something about fighting an intelligent enemy at range with various weapons that feels so much better than simple animals. I'd love to see more/different patrol routes implemented that allow for more gun battles to break out, even if it's just on the map the actor is currently in.

+2 votes     reply to comment
trojanuch Creator
trojanuch Aug 23 2013 replied:

Optimizations are vast but have purely background character - you wont notice a difference in density of squads and mutant packs. Human vs. human combat is possible to increase in future - not everything could be attended to in single go. I'll keep that insight in mind thou.

Note that there already are 'elite' and 'elite hunter' squads present in a-life whose sole purpose is to go to enemy / mutant territories at night - you should meet some of those especially later in-game as spawns are progressive.

+3 votes   reply to comment
zinthematrix Aug 23 2013 replied:

Thanks so much for your reply! I definitely understand how busy you guys are, and it really takes some serious character to pour this much into other people for nothing in return. I'm glad I could offer my insight and thanks for the A-life explanation!

+2 votes     reply to comment
0beron Aug 23 2013 says:

I won't download the new patch, version 2.01 was very balanced IMO. Patch 2.02 has for me no improvements.

(this isn't meant as flame or so just my opinion :D)

+2 votes     reply to comment
Xeros612 Aug 24 2013 replied:

Now that's just not true. Making the combat helmet repair kit actually DO SOMETHING is certainly an improvement! :P

+2 votes     reply to comment
lasar Aug 23 2013 says:

team with the economy: pump bullet price +25% (or 1/4 actual price), drop even more the damaged weapons, keep the pricing with mutant parts, and pump fixing pricing with the technicians, in 2.0.1 i didnt think twice about going to repair my gun at nitro if it was at least at 80%, almost any rifle is -2000 rubles to repair completely, also with the suits.

need to find a balance between the decision to repair at the technician or buy the parts and do it yourself.

+1 vote     reply to comment
Guest Aug 23 2013 replied:

This comment is currently awaiting admin approval, join now to view.

Str8Z Aug 23 2013 replied:

It makes "reliability" a serious option when upgrading weapons.

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat
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Release date
Released Jul 30, 2013
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Community Rating



1937 votes submitted.

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Ratings closed.

Highest Rated (89 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012 by pinkribbonscars

Lowest Rated (132 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012 by FBtheUndead


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