Image RSS Feed Latest Screens
Cheeki Breeki New Year Congratulations MDT hiring
Blog RSS Feed Report abuse Latest News: FAQ for MDT

19 comments by N.Aaroe on Dec 3rd, 2014


FAQ: What happened on the day of release of MISERY 2?
NICOLAI: You remember this day (March 27)? We had planned for this day in such a long time.
Everything was perfectly set up and many MDT members had synchronized our clocks to monitor and support the publishing of the mod. Within the first minute 10,000 downloads were commenced and our servers broke down. Even the ModDB website could not fully support the huge amount of data traffic and our uploads got screwed again and again.

The comments section on ModDB went bananas and that whole day turned into a frustrating mess, because of the downloads that just kept piling up why the minute.
I even utilized my personal Microsoft Drive account to be able to distribute the heavy mod. However, this instantly in Microsoft locking all of my accounts, emails included, due to 'excessive and violating data traffic'. How's that for tying my hands on the day of release, right? We even posted a live feed of photos showing our rigs uploading the mod in different ways and on different servers. But enough about that. It all turned out fine the day after and our tertiary plans worked out in the end.

FAQ: How many people have downloaded the MISERY mod?
NICOLAI: Currently it's downloaded a little more than 600,000 times, but that's only the numbers that we can keep track off. This quantity of MISERY gamers result in a huge amount of emails, ideas and questions in our mail boxes almost daily. We read and appreciate every single comment, every email and every letter, but we fail at replying to them all. We've set up auto-replies to our main email to let everyone know that we got the messages. Unfortunately our mail servers are also attracting lots of spam mails, resulting in us having to disable the whole 'contact page' on the site.

FAQ: How was the year 2014 for the MISERY mod team?
NICOLAI: Like a giant roller coaster. Big things were accomplished, not only technically, but also personally. MDT grew into a large team with a good handful of people devoting many hours on a daily basis to expand and deepen the mod contents. Some of us have met and formed real life friendships. MISERY 2 got released for good and for worse. One thing I've learned is that a mod of these proportions will never satisfy anyone.

2014 is also the year where we rewarded our mod with its own official website.
We felt a need for this in order to present and deliver the mod exactly how we feel like. Some members got married, others had kids, while others quit their jobs to pursue a more focused effort to enter the gaming industry.

FAQ: Does it change anything to win an award?
NICOLAI: It does. It is hugely motivating to see a result of your efforts. We all do this in our spare time and for no financial perspectives whatsoever. There are so many perks beside building the game of our dreams for the sake of our own entertainment. It's the feedback, the critique and the sparring with our audience that keep our wheels spinning. That's why we are even here to begin with.
Having the mod rewarded with an award is a huge thing for a global team. It 'connects' the members and helps boosting the morale of a group, significantly.

FAQ: Do you receive many donations?
NICOLAI: No, none. Websites, Facebook, technical support, VK and the modding itself is all fueled by raw motivation and passion. Donations are against the ethics of STALKER modding, and violate the IP and license of GSC. We have much respect for these guys and consider ourselves guardians of the STALKER franchise.

There are some who consider it a 'donation to MDT' to be pre-ordering our newest game project, The Seed, and for that we are truly grateful. It's an honor to experience such mindset and we shall honor it by making a unique deep, and interesting game.

FAQ: Did you have plans for features that never went into the mod?
NICOLAI: Oh yes, many! People only see what we chose to include in the mod. We have a long list of features that was barely tested. There are so many things to do for this game and ultimately we had to choose some of them and leave the rest be. With the size of our team new ideas were generated daily and we knew that we had to stop at some point to actually wrap it up and share it with our community.

FAQ: How did your heated clash with West Games (AREAL) end?
NICOLAI: It didn't. They are doing their thing, and we are minding our own business.
What's said is said and we will see what the future holds.

FAQ: What is the current status of MDT?
NICOLAI: Some members are taking a well earned break, while others are polishing on the MISERY mod whenever their spare time allows. We stay in touch in our forum and discuss relevant news and topics on a frequent basis. Damjan and I went 'all in' on The Seed project, where we are passionately hard a work every single day to form a new gaming experience. We are all enjoying a very active community and motivating karma surrounding our team and projects in general. We are honored and humble to be able to take on these modding and game development endeavors.

FAQ: Will there ever be a MISERY 3 with new maps and quests?
NICOLAI: I cannot promise such a thing, neither can I rule out the idea.
MISERY grew from non-existent to what it is today in a few years and we are still a young team.
Our team got organized this year and the scale of the MSIERY 2 project really needed that. Now it is apparent who's in charge of translations, bug fixing, pr, and game balancing, so we have our resources well lined up like a small indie team.
You could say that we're an effective team, within the boundaries and framework of our adult spare time and real life obligations. Maybe some other modding team will suddenly contact us with an interest in bringing the MISERY mod further. We (MDT) will remain open and engaged within the community and I have a feeling that it will stay that way for many years to come.

- - - - - - - - - - - - - - - - -

What questions would you like to see answered in the next Update?
Post a comment, feedback or voice your opinion in the comments below.

The Seed

Official Website / Facebook / Twitter / VK

S.T.A.L.K.E.R. MISERY mod

Official website / Facebook / VK

Thanks again and best regards
Misery Development Ltd.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 51 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 32 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 145 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (6980 - 6990 of 23,764)
VikingGlory18
VikingGlory18 Aug 16 2013, 8:42am says:

I don't want to sound like a broken record about this stechkin thing, but can you pleeease add a custom one in the next patch? It will only take five minutes right?

1. Apply new texture.
2. Apply 1-2 upgrades.
3. Set spawn location.
4. Happy Viking.

:D

+1 vote     reply to comment
GabeTheKid
GabeTheKid Aug 16 2013, 9:02am replied:

making a costum texture of hight quality takes a bit more time than that but you are right, it would be a welcomed addition.

+1 vote     reply to comment
Szpikulec
Szpikulec Aug 16 2013, 8:30am says:

Where is Joanna Krupa from poster in yanow station ? Guys why u delete this board.. why ? :)

+1 vote     reply to comment
trojanuch Creator
trojanuch Aug 16 2013, 8:36am replied:

Cause there could be 20 Krupas after a while which was to much to bare for even the hardest... rigs ;)

+2 votes   reply to comment
Adrian117
Adrian117 Aug 16 2013, 7:55am says:

By the way game crashes if you try to repair a pistol from cardan. forgot which pistol, probably fort 12

+1 vote     reply to comment
trojanuch Creator
trojanuch Aug 16 2013, 8:26am replied:

Would be great if you've checked which one. Browning HP was crashing but this has been fixed for the patch. If there is another one - please let us know.

+1 vote   reply to comment
Adrian117
Adrian117 Aug 16 2013, 9:43am replied:

Inglis Hi-Power. I also have a supressor on it if that matters.

+1 vote     reply to comment
LostinZone
LostinZone Aug 16 2013, 7:54am says:

To tavel betwen maps, I reload one or the other automatic save done just before the ctd.
"Autosave" or "travelling from X to Y" and retry to travel. Works for me.

+1 vote     reply to comment
phuongtre
phuongtre Aug 16 2013, 10:30am replied:

not work for me, some save " travelling from x to y " crash

+1 vote     reply to comment
capitanloco6
capitanloco6 Aug 16 2013, 7:28am says:

Does anyone know how to lower the prices for food items? That's the only thing that I don't like from this mod.

0 votes     reply to comment
Guest
Guest Aug 16 2013, 9:50am replied:

This comment is currently awaiting admin approval, join now to view.

aniket_d
aniket_d Aug 16 2013, 10:01am replied:

+1 to that. Also buy a couple of AACs and then you don't need to bother buying imported food. Just gorge on the cooked mutant meat.The AAC wil automatically take care of the radiation. Be a real stalker {as is said in the one of the in-game stalker journals I believe}. :)

+2 votes     reply to comment
capitanloco6
capitanloco6 Aug 16 2013, 10:25am replied:

Didn't know that the AAC's could do that, I'll check it out.

+1 vote     reply to comment
aniket_d
aniket_d Aug 16 2013, 11:37am replied:

I didn't either. I found out by coincidence. Needed them before equiping an artefact. And once I had some radiation on me and I happened to remove the artefact from the slot and my rad sickness was gone. Seems like the devs replaced the rad eating artefacts by the containers. Now I use them all the time. One time investment and you never need another drink or smoke to remove the rad. :)

+1 vote     reply to comment
5thHorseman
5thHorseman Aug 16 2013, 11:31am replied:

It is best to wash it down with a drink though.

+1 vote     reply to comment
aniket_d
aniket_d Aug 16 2013, 11:39am replied:

Trust me- the AACs are way more effective. And when you are travelling, you don't need to pack the drinks or ciggies. Just the food. :) And you will have that extra kg to haul in more loot...

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
S.T.A.L.K.E.R.: Call of Pripyat Icon
Platform
Windows
Developer
T.Z.P. ®
Contact
Send Message
Official Page
Moddb.com
Release Date
Released Jul 30, 2013
Mod Watch
Track this mod
Share
Community Rating

Average

8.6

1825 votes submitted.

You Say

-

Ratings closed.

Highest Rated (82 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (127 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

Style
Genre
First Person Shooter
Theme
Realism
Players
Single Player
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote MISERY on your homepage or blog by selecting a button and using the embed code provided (more).

MISERY MISERY
MISERY
Statistics
Rank
16 of 23,228
Last Update
1 month ago
Watchers
3,989 members
Files
5
News
16
Features
12
Reviews
587