Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more! Read More...

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Massive tweak of new ways to use items found ingame
. Some items can be sharpened now (shovels, swiss army knife, cutlery, grooming kit)

- Mutants can be looted only with use of sharp objects: knives, sharpened items or "Hunting Kit"

• Added quick-sharpening, with added possibility to use two separate one-usage-left sharpening stones to sharpen a shovel (shovels need two stones usages)

• Food cans have to be opened with a sharp object (knives, sharpened items, etc)

• The secret purposes of nearly every item you thought for immersion only will become readily apparent.

• Hints describe the purposes of items.

• Everyday items can now be sharpened and used to assist in getting more out of every item you find.

• A specialized Hunters Kit can be used to get the maximum amount of loot from Mutants. Yes, it’s now a viable source of income.

• Other makeshift items can also be used when sharpened and degrade with use.

• You can now salvage (with the appropriate tools) useable items from broken radios, Geiger counters, etc. reducing the weight of your loot and freeing up resources while in the field or camp.

• The more suitable a tool is for use the greater the benefit earned when salvaging items.

• Specialized salvage toolkits enable maximum recovery just like the Hunters Kit.

Stay tuned to this page and Facebook for further updates.

Development update

Development update

7 months ago News 28 comments

Latest news from the MISERY Development Team (MDT).



1 year ago News 19 comments

What does the past, the present and the future hold for MDT? Here's an Update to keep you in the loop.

Team update

Team update

1 year ago News 16 comments

MDT are here with latest news and updates from our team. MISERY will have an update before long while The Seed is being developed full steam.



1 year ago News 33 comments

The STALKER MISERY mod 2.1 is here and with it some great news from MDT. Needless to say that the team has been looking forward to this day with great...

RSS feed Downloads
MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

1 year ago Patch 56 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

1 year ago Patch 34 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

1 year ago Full Version 167 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



1 year ago Guides 22 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

2 years ago Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (6900 - 6910 of 24,768)
bnovr Aug 24 2013 says:

Just as a precaution, when you install the 2.0.2 quickfix, remember to go in again and select your class on the loading screen, even if it still says your correct one. I installed the QF, loaded up my game, and it took me about an hour to realize that my sniper and shotgun all of the sudden had a "medium" class proficiency since I installed the QF. Saved and backed out, switched the class at the menu, and reloaded my savegame and it was back to normal, so no worries, it just would be a bit frustrating playing a long time and not realizing your weapons of choice were being used effectively.

+3 votes     reply to comment
Sp34k Aug 24 2013 replied:

Thanks for the hint! :)

+1 vote     reply to comment
Guest Aug 24 2013 says:

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VicRattlehead Aug 24 2013 says:

Anyone else think mosin nagants ought to be more common among bandits? Owl should be sometimes selling it at least. I still haven't found another one beside the one you start with as sniper class.

+1 vote     reply to comment
Leeham721 Aug 24 2013 says:

A weird rendering glitch with a specific object in Pripyat, allowing you to see through the world!

+1 vote     reply to comment
☣GenezisO☢ Aug 24 2013 replied:

I remember when I had turned on my NV and I was like : Watt the Hell is that?! Now, I understand, thank you for explaining me it was just one of the thousands bugs

+1 vote     reply to comment
VicRattlehead Aug 24 2013 replied:

It's possible that it's a problem that carried over from vanilla. Vanilla certainly has similar issues in the same map.


+2 votes     reply to comment
grazegrabber Aug 24 2013 replied:

I've never played a mod or vanilla on any of the 3 games without seeing this somewhere.

+1 vote     reply to comment
fear4x Aug 24 2013 says:

Hello ppl, first of all big props to the mod devs as this has been my favourite stalker experience so far.Absolutely no ctds expect wounded ppl and everything has been really smooth sailing didnt find a single bugged quest ,concerning those i tried at least. Yesterday i posted about the issue of disapearring weapons on npcs. After testing it further i realised that if an npc loots someone then the loot disappears after u kill second npc even if this is fallen weapons or regural looting process. Weirdly though if they loot mutants then that remains on them. Can a dev elaborate on this as i havent seen this in known issues section. Maybe its intended so npcs dont get stacked up their *****?

+1 vote     reply to comment
Yastiandrie Aug 24 2013 replied:

I posted a fix for wounded npc's on the forums earlier :)

+1 vote     reply to comment
fear4x Aug 24 2013 replied:


+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat
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Release date
Released Jul 30, 2013
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1941 votes submitted.

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Ratings closed.

Highest Rated (89 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012 by pinkribbonscars

Lowest Rated (132 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012 by FBtheUndead


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