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MAJOR NOTIONS on GEAR & EQUIPMENT

• 
Massive tweak of new ways to use items found ingame
. Some items can be sharpened now (shovels, swiss army knife, cutlery, grooming kit)

- Mutants can be looted only with use of sharp objects: knives, sharpened items or "Hunting Kit"


• Added quick-sharpening, with added possibility to use two separate one-usage-left sharpening stones to sharpen a shovel (shovels need two stones usages)

• Food cans have to be opened with a sharp object (knives, sharpened items, etc)

• The secret purposes of nearly every item you thought for immersion only will become readily apparent.

• Hints describe the purposes of items.

• Everyday items can now be sharpened and used to assist in getting more out of every item you find.

• A specialized Hunters Kit can be used to get the maximum amount of loot from Mutants. Yes, it’s now a viable source of income.

• Other makeshift items can also be used when sharpened and degrade with use.

• You can now salvage (with the appropriate tools) useable items from broken radios, Geiger counters, etc. reducing the weight of your loot and freeing up resources while in the field or camp.

• The more suitable a tool is for use the greater the benefit earned when salvaging items.

• Specialized salvage toolkits enable maximum recovery just like the Hunters Kit.

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Stay tuned to this page and Facebook for further updates.

Development update

Development update

News 29 comments

Latest news from the MISERY Development Team (MDT).

FAQ for MDT

FAQ for MDT

News 20 comments

What does the past, the present and the future hold for MDT? Here's an Update to keep you in the loop.

Team update

Team update

News 16 comments

MDT are here with latest news and updates from our team. MISERY will have an update before long while The Seed is being developed full steam.

MISERY 2.1 RELEASE

MISERY 2.1 RELEASE

News 33 comments

The STALKER MISERY mod 2.1 is here and with it some great news from MDT. Needless to say that the team has been looking forward to this day with great...

RSS feed Downloads
MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Patch 57 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Patch 34 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Full Version 170 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Guides 24 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Guides 131 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (6900 - 6910 of 24,915)
aniket_d
aniket_d

Now that is the way to have a drink :)

Youtube.com

Reply Good karma Bad karma+9 votes
phuongtre
phuongtre

please add it in the mod

Reply Good karma Bad karma+3 votes
aniket_d
aniket_d

Just one question? So should I wait for the final version of 2.0.2 to be uploaded (with the final qf) or the next patch (2.0.3 if it is coming out soon).

I don't want to start a new game again after having looted 30 stashes and several missions! :(

Why I ask is because my game has gotten more stable with the newer patches. So I am ready to wait if say the next patch is due soon.

Thanks.

Reply Good karma Bad karma+1 vote
zinthematrix
zinthematrix

The final revision of 2.0.2 QF - and therefore 2.0.2 - has been uploaded. You can find it here Moddb.com about a 3rd the way down, published by trojanuch.
And from what it's sounding like, 2.0.3 should be out in a few days max.

Reply Good karma Bad karma+1 vote
aniket_d
aniket_d

Great. Am gonna wait for a few days for 2.0.3 then.

Reply Good karma Bad karma+1 vote
trojanuch Creator
trojanuch

You can use the Quick Fix no problem:
Moddb.com
Its working and it pretty much closes everything from 'minor' cathegory.

v2.0.3 will be focusing on other aspects and it might take a while to rls it.

Reply Good karma+3 votes
aniket_d
aniket_d

aye aye captain!

Reply Good karma Bad karma+1 vote
phuongtre
phuongtre

Now, when I go to the Room at dock crane after 2 day infrom bread the lair has been destroyed .The dead body of Gouse and Tremor disapear, If i go there too early ,instance after infrom bread, the door doesn't open ,I have to wait 1 day to see gouse dead body and tremor :).After QF 2.0.2

Reply Good karma Bad karma+1 vote
trojanuch Creator
trojanuch

Grouse and Tremor disappear due to regular release_body_manager routine. It will be fixed for next update.

Reply Good karma+1 vote
leandro213
leandro213

There is a very annoying visual glitch that looks like stuttering. It happens to me all the time and is most apparent when you are moving forward while keeping your eyes fixed on a distant object. You will see it "twitch". This does not happen to me in vanilla. I have tried DX9, DX10 and DX11 modes, along with every graphic option possible, including playing at the lowest graphics. No matter what I try, the visual glitch is constantly there.

My belief is that it is an animation or character model problem. The camera closely followed the animation played by your character, you can see this by moving while tapping the "walk" key, the camera rotates and "twitches". It's highly annoying. Also there are many cases where it looks like I should be able to lean, but it won't do it for some unknown reason, most likely yet another animation/model bug. Please fix this or tell me how to remove these custom props.

Reply Good karma Bad karma+1 vote
leandro213
leandro213

Fixed the issue by opening up effectors.ltx and changing all the head bob attributes to 0 (zero).

Reply Good karma Bad karma+1 vote
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S.T.A.L.K.E.R.: Call of Pripyat
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8.6

1969 votes submitted.

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Highest Rated (90 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012 by pinkribbonscars

Lowest Rated (136 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012 by FBtheUndead

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