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Blog RSS Feed Report abuse Latest News: MISERY 2.1 RELEASE

28 comments by N.Aaroe on Mar 18th, 2014

- - - MISERY 2.1 RELEASE - - -

MISERY 2.1 is here and with it the end of an era of compassionate modding.
The energy and drive that flood the development team on a daily basis is quite extraordinary.
MDT has evolved a love/hate relationship with the X-Ray engine and although the MISERY mod
can now be considered a completed modding project there will be more updates and extraordinary content to follow in future updates. We just love our Zone and modding projects that much.

Thank you all trackers, testers, gamers... Stalkers!
For the patience, the feedback, the emails, the love and the hatred.
All of this would never have seen the light of day without such a wonderful community to back us when times were rough and when we had to take a beating.

In celebration of this support we have now opened the MDT Testing Lab allowing everyone to utilize this forum as 'core testers' for any future tests, ideas and new content for the mod. So welcome all!

Having worked with MISERY on a daily basis for years now it is needless to say that we all would very much love to enter the gaming industry as professionals.
Such dream scenario does not simply fall from the sky so we decided to go all-in on a new standalone game project.

- - -


Misery Development Ltd. hereby proudly announces: The Seed
Story-driven post-apocalyptic video game set in Eastern Europe, 2026. Single-player 2D interactive novel deeply rooted in psychology.
The Seed is a game where choice matters. YOUR choice. The decisions you make in the novel will have far-reaching consequences affecting how the plot unfolds as
the Construct 2 engine is tracking everything you do to deliver a tailored game experience.

Story progression heavily under the influence of player choices and morale. The player will be able to travel solo or join a group of other survivors.
Conduct an outdoor hunting type of survival or roam the regions as a bandit scavenger.

Constituting such actual game development does not only involve financial investments but it is a real life bet with everything involved and lead MDT members have quit theirs jobs to be able to work full-time on this.

Revealing this project to you all here feels like sharing a new found zone artifact with our best friends. You are our main audience and we hope to have your thoughts and ideas shared as much as it has been the case with MISERY.
For that we have established several social media to be able to discuss apocalypse, survival, ethics and morale.

Join the debate on:
- Kickstarter
- Facebook
- Twitter
- VK

We hope that you will feel as passionate about this project as we do and we can't wait to share our development progression with our backers all along the way.
Please share the news with your friends to let them all know about The Seed.

See you all in Eastern Europe 2026
(Or around the corner on social media)

Thanks again and best regards
The MISERY Development Team

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MISERY 2.1 UPDATE (2.0x / 2.1 BETA -> 2.1)

MISERY 2.1 UPDATE (2.0x / 2.1 BETA -> 2.1)

Mar 19, 2014 Patch 24 comments

Upgrade your MISERY installation to MISERY 2.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1 (All-in-one)

MISERY 2.1 (All-in-one)

Mar 19, 2014 Full Version 61 comments

The full version of MISERY 2.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 18 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

MISERY 2.1 BETA  (now outdated)

MISERY 2.1 BETA (now outdated)

Jul 31, 2013 Full Version 351 comments

This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world nor is it a mod that every S.T.A.L.K.E.R...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 132 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

MISERY 1.1 (now outdated)

MISERY 1.1 (now outdated)

Jan 12, 2012 Full Version 142 comments

A 'full package' conceptualized version of STALKER Call of Pripyat that touches every game aspect including graphics, audio, interface, difficulty, weapons...

Post comment Comments  (6900 - 6910 of 23,010)
roguewh Aug 10 2013, 9:32pm says:

The funny thing is: 0 crashes with 2.0 // 2 crashes with 2.0.1 =\\\\\ ima gonna back!!

+1 vote     reply to comment
roguewh Aug 10 2013, 10:00pm replied:

Another one! =(

+1 vote     reply to comment
Kellanved Aug 10 2013, 8:57pm says:

So I gave Cardan tools and vodka, but when I try and upgrade my stuff it's still grayed out and it says 'add hints for upgrades' or something like that. Is this supposed to be happening? If so, how can I get the actual upgrades because I'd very much like to get some.

+1 vote     reply to comment
TheLeadHead Aug 10 2013, 8:59pm replied:

Trojaunch wrote:
As to upgrades at Cardan, re-posting the fix:


Download link:


1. Copy contents of the package into the main CoP intallation directory with Misery v2.0.1 installed

2. Overwrite the file when it asks for it


+5 votes     reply to comment
Kellanved Aug 10 2013, 9:17pm replied:

Thank you.

+2 votes     reply to comment
art_of_cope Aug 10 2013, 8:27pm says:

Is it just me, or do NPCs love to walk away while you're attempting to talk with them?

Also, a lot of them seem to get stuck in "combat" mode, where they'd refuse to talk to you, even when there are no more enemies around. So, they act like they're ultra paranoid half of the time.

+3 votes     reply to comment
TheLeadHead Aug 10 2013, 8:50pm replied:

STALKER being glitchy, nothing new. The vanilla game was shipped in such a state, not mod's fault.

+3 votes     reply to comment
TheTarman Aug 10 2013, 8:49pm replied:

The wandering groups of men have one leader that you can talk to to. The rest will ignore you and most times they are freaking out on account of mutants or otherwise nearby.

+1 vote     reply to comment
art_of_cope Aug 10 2013, 8:51pm replied:

Oh, sorry I wasn't specific. But for me, they love to walk away, while you're in the dialogue box with them, and they're kind of just freaking out all the time, lol

+3 votes     reply to comment
TheTarman Aug 10 2013, 8:59pm replied:

Thats a new one for me. Sorry, man.

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1670 votes submitted.

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Ratings closed.

Highest Rated (78 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (121 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

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