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Public notion MISERY 2.1.1 STALKER event April 26
Blog RSS Feed Report abuse Latest News: MISERY 2.1 RELEASE

32 comments by N.Aaroe on Mar 18th, 2014

- - - MISERY 2.1 RELEASE - - -

MISERY 2.1 is here and with it the end of an era of compassionate modding.
The energy and drive that flood the development team on a daily basis is quite extraordinary.
MDT has evolved a love/hate relationship with the X-Ray engine and although the MISERY mod
can now be considered a completed modding project there will be more updates and extraordinary content to follow in future updates. We just love our Zone and modding projects that much.

Thank you all trackers, testers, gamers... Stalkers!
For the patience, the feedback, the emails, the love and the hatred.
All of this would never have seen the light of day without such a wonderful community to back us when times were rough and when we had to take a beating.

In celebration of this support we have now opened the MDT Testing Lab allowing everyone to utilize this forum as 'core testers' for any future tests, ideas and new content for the mod. So welcome all!

Having worked with MISERY on a daily basis for years now it is needless to say that we all would very much love to enter the gaming industry as professionals.
Such dream scenario does not simply fall from the sky so we decided to go all-in on a new standalone game project.

- - -


Misery Development Ltd. hereby proudly announces: The Seed
Story-driven post-apocalyptic video game set in Eastern Europe, 2026. Single-player 2D interactive novel deeply rooted in psychology.
The Seed is a game where choice matters. YOUR choice. The decisions you make in the novel will have far-reaching consequences affecting how the plot unfolds as
the Construct 2 engine is tracking everything you do to deliver a tailored game experience.

Story progression heavily under the influence of player choices and morale. The player will be able to travel solo or join a group of other survivors.
Conduct an outdoor hunting type of survival or roam the regions as a bandit scavenger.

Constituting such actual game development does not only involve financial investments but it is a real life bet with everything involved and lead MDT members have quit theirs jobs to be able to work full-time on this.

Revealing this project to you all here feels like sharing a new found zone artifact with our best friends. You are our main audience and we hope to have your thoughts and ideas shared as much as it has been the case with MISERY.
For that we have established several social media to be able to discuss apocalypse, survival, ethics and morale.

Join the debate on:
- Kickstarter
- Facebook
- Twitter
- VK

We hope that you will feel as passionate about this project as we do and we can't wait to share our development progression with our backers all along the way.
Please share the news with your friends to let them all know about The Seed.

See you all in Eastern Europe 2026
(Or around the corner on social media)

Thanks again and best regards
The MISERY Development Team

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 36 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 108 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 20 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (6350 - 6360 of 23,128)
VikingGlory18 Aug 16 2013, 5:04am replied:

Not realistic either. Why not change it to a thermal image optic?

+5 votes     reply to comment
VikingGlory18 Aug 16 2013, 5:20am replied:

In fact, why don't you change the NV upgrade for helmets that changes it from green to greyscale to thermal? I personally think that the default green NV is not only easier to see through at night, but the upgraded NV is painful to look at.

+6 votes     reply to comment
Beeeerbaron Aug 16 2013, 5:14am replied:

That would be great looking! Especially at nighttime! AND it would be just fair, because the enemys allready have nightvision! At least it seems so! :D

+2 votes     reply to comment
zinthematrix Aug 16 2013, 11:18am replied:

That's unfortunate about the bug, but I love how you guys added in scopes of the same type with different levels of zoom - I would love to see more of that across different types of scopes. I wouldn't mind switching out scopes on the fly for different levels of zoom.

+1 vote     reply to comment
phuongtre Aug 16 2013, 10:34am replied:

i am very happy to hear that

+1 vote     reply to comment
henniheine Aug 16 2013, 5:32am replied:

Any news on the savegame problems and the travel problems from Jupiter to Zaton?

0 votes     reply to comment
lessthanaman Aug 16 2013, 5:22am replied:

XM8 and F2000 have zoom-able scopes though. Easier thing would be to bring back the minimap and just show them as red dots on it with the automatic targeting. But tbh i think you should remove the upgrade completely. Something else i have noticed is that me and my buddy are playing different classes and while i have found like 10 F2000 he found none but he found several XM8 and i didnt. The weapon distribution might need some adjustment. You should make every weapon available at any time just make the best weapons on the worse condition (like 80000 for repair). Whats the point of having a great weapon at the end of the game right? Thanx for reading great mod once again, hopefully i will finally visit Pripyat without crashes.

+1 vote     reply to comment
Guest Aug 16 2013, 5:18am replied:

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lessthanaman Aug 16 2013, 5:25am replied:

Since i put grass density at the lowest i have rare to none at all stuttering. Took me a while to figure that was the problem. Try it and you will thank me and the difference is better for me cause this way bodies dont get hidden.

+1 vote     reply to comment
Beeeerbaron Aug 16 2013, 5:24am replied:

have you tried to get back to zaton? Would be interesting to know, if its working for you!?

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1745 votes submitted.

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Ratings closed.

Highest Rated (80 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (124 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

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