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19 comments by N.Aaroe on Dec 3rd, 2014

FAQ: What happened on the day of release of MISERY 2?
NICOLAI: You remember this day (March 27)? We had planned for this day in such a long time.
Everything was perfectly set up and many MDT members had synchronized our clocks to monitor and support the publishing of the mod. Within the first minute 10,000 downloads were commenced and our servers broke down. Even the ModDB website could not fully support the huge amount of data traffic and our uploads got screwed again and again.

The comments section on ModDB went bananas and that whole day turned into a frustrating mess, because of the downloads that just kept piling up why the minute.
I even utilized my personal Microsoft Drive account to be able to distribute the heavy mod. However, this instantly in Microsoft locking all of my accounts, emails included, due to 'excessive and violating data traffic'. How's that for tying my hands on the day of release, right? We even posted a live feed of photos showing our rigs uploading the mod in different ways and on different servers. But enough about that. It all turned out fine the day after and our tertiary plans worked out in the end.

FAQ: How many people have downloaded the MISERY mod?
NICOLAI: Currently it's downloaded a little more than 600,000 times, but that's only the numbers that we can keep track off. This quantity of MISERY gamers result in a huge amount of emails, ideas and questions in our mail boxes almost daily. We read and appreciate every single comment, every email and every letter, but we fail at replying to them all. We've set up auto-replies to our main email to let everyone know that we got the messages. Unfortunately our mail servers are also attracting lots of spam mails, resulting in us having to disable the whole 'contact page' on the site.

FAQ: How was the year 2014 for the MISERY mod team?
NICOLAI: Like a giant roller coaster. Big things were accomplished, not only technically, but also personally. MDT grew into a large team with a good handful of people devoting many hours on a daily basis to expand and deepen the mod contents. Some of us have met and formed real life friendships. MISERY 2 got released for good and for worse. One thing I've learned is that a mod of these proportions will never satisfy anyone.

2014 is also the year where we rewarded our mod with its own official website.
We felt a need for this in order to present and deliver the mod exactly how we feel like. Some members got married, others had kids, while others quit their jobs to pursue a more focused effort to enter the gaming industry.

FAQ: Does it change anything to win an award?
NICOLAI: It does. It is hugely motivating to see a result of your efforts. We all do this in our spare time and for no financial perspectives whatsoever. There are so many perks beside building the game of our dreams for the sake of our own entertainment. It's the feedback, the critique and the sparring with our audience that keep our wheels spinning. That's why we are even here to begin with.
Having the mod rewarded with an award is a huge thing for a global team. It 'connects' the members and helps boosting the morale of a group, significantly.

FAQ: Do you receive many donations?
NICOLAI: No, none. Websites, Facebook, technical support, VK and the modding itself is all fueled by raw motivation and passion. Donations are against the ethics of STALKER modding, and violate the IP and license of GSC. We have much respect for these guys and consider ourselves guardians of the STALKER franchise.

There are some who consider it a 'donation to MDT' to be pre-ordering our newest game project, The Seed, and for that we are truly grateful. It's an honor to experience such mindset and we shall honor it by making a unique deep, and interesting game.

FAQ: Did you have plans for features that never went into the mod?
NICOLAI: Oh yes, many! People only see what we chose to include in the mod. We have a long list of features that was barely tested. There are so many things to do for this game and ultimately we had to choose some of them and leave the rest be. With the size of our team new ideas were generated daily and we knew that we had to stop at some point to actually wrap it up and share it with our community.

FAQ: How did your heated clash with West Games (AREAL) end?
NICOLAI: It didn't. They are doing their thing, and we are minding our own business.
What's said is said and we will see what the future holds.

FAQ: What is the current status of MDT?
NICOLAI: Some members are taking a well earned break, while others are polishing on the MISERY mod whenever their spare time allows. We stay in touch in our forum and discuss relevant news and topics on a frequent basis. Damjan and I went 'all in' on The Seed project, where we are passionately hard a work every single day to form a new gaming experience. We are all enjoying a very active community and motivating karma surrounding our team and projects in general. We are honored and humble to be able to take on these modding and game development endeavors.

FAQ: Will there ever be a MISERY 3 with new maps and quests?
NICOLAI: I cannot promise such a thing, neither can I rule out the idea.
MISERY grew from non-existent to what it is today in a few years and we are still a young team.
Our team got organized this year and the scale of the MSIERY 2 project really needed that. Now it is apparent who's in charge of translations, bug fixing, pr, and game balancing, so we have our resources well lined up like a small indie team.
You could say that we're an effective team, within the boundaries and framework of our adult spare time and real life obligations. Maybe some other modding team will suddenly contact us with an interest in bringing the MISERY mod further. We (MDT) will remain open and engaged within the community and I have a feeling that it will stay that way for many years to come.

- - - - - - - - - - - - - - - - -

What questions would you like to see answered in the next Update?
Post a comment, feedback or voice your opinion in the comments below.

The Seed

Official Website / Facebook / Twitter / VK


Official website / Facebook / VK

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 51 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 32 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 145 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (6350 - 6360 of 23,768)
phuongtre Aug 21 2013, 2:15am says:

some stalker group become hostile while some other not, I killed the group attack me and check, they are real stralker ,not merc or bandit disguist

+1 vote     reply to comment
Guest Aug 20 2013, 9:14pm says:

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Str8Z Aug 21 2013, 2:56am replied:

OP ? My binoculars gets -0.10 final weight when fully upgraded. Opness is safe.

+1 vote     reply to comment
CrazyModder84 Aug 20 2013, 7:23pm says:

If you are in yanov station, garry will charge you 15.000 RU for going to pripyat, if you are in zaton and want to go directly to pripyat, the entire cost will be of 6000 RU, in other words you are only paying pilot and garry is not taking the 15000 RU for the trip to pripyat, when the entire cost would have been of 21000 RU. He's working free haha :D I'm not visiting yanov anymore guys xDD

+3 votes     reply to comment
bugsysboy21 Aug 20 2013, 6:49pm says:

Also, every enemy in the game has terminator HP so i need to shoot them like 12-15 times to make even one person go down, even with the STG-44 chambered in 7.52 caliber. UGH

0 votes     reply to comment
disinter Aug 20 2013, 8:45pm replied:

I have an assault rifle (can't remember which) chambered for 5.56 and I can take down even Duty higher ups with 3 shots max.

+4 votes     reply to comment
bugsysboy21 Aug 20 2013, 9:30pm replied:

I really hope its just the case of weak ammunition/gun that I have, or I don't yet understand the way aiming works in misery. I really like everything about the mod so far except the AI and combat so I hope it's just a misunderstanding on the AI/Combat end of it.

+3 votes     reply to comment
durundallives Aug 20 2013, 10:48pm replied:

When in doubt AP ammo is your new best friend. With that then even a few well placed shots from a pistol can bring down a heavy

+2 votes     reply to comment
bugsysboy21 Aug 20 2013, 6:42pm says:

So AI enhancements huh? Didn't know enhancements meant turning the AI into all knowing omniscient gods with an ultimate understanding of where you are at any point in time and have binocular eyeballs that can see you miles away.

+2 votes     reply to comment
aniket_d Aug 21 2013, 9:54am replied:


You are wrong. The ai only knows where they last saw you or the last position where you took a shot from your gun. Try to relocate constantly and see the fun. I am a sniper and I constantly relocate using cover after taking a shot. And I often get to a place where I can sit and watch the ai throwing grenades and shooting where they last saw me. So try new tactics before saying something. If the ai know where you are at all times then your are probably running around in the open where thay can see you!

+1 vote     reply to comment
lessthanaman Aug 21 2013, 3:33am replied:

AI grenade needs to be adjusted dramatically.

+1 vote     reply to comment
5thHorseman Aug 20 2013, 7:28pm replied:

Are you using a proper rifle and the proper ammunition for it, are you using silencers for long range and night-time ops?

+1 vote     reply to comment
bugsysboy21 Aug 20 2013, 9:31pm replied:

Yeah, I get how to stealth, it's just that even if I am completely behind a wall the will always know where I am going so flanking is useless and they will know where to throw a grenade even if I am completely out of view, thanks for the tips though

0 votes     reply to comment
5thHorseman Aug 21 2013, 6:36am replied:

I have tracked up a bit the way I came, then circled around.
Works best if they are out of hearing range and/or it's night.
Grenades have been like that always, since npc's throwing them was enabled in ShoC mods, apparently no-one has bothered fixing that or it is beyond fixing.
As to weapon of choice, I find the AN (again, something that has stuck throughout all three games) to be a superb close to medium-longish conflicts. Pretty much any of the original shotguns is a valid close range secondary and a mutant primary, granted you can hit the speedy *******.
As to weapon discipline, unless you have good enough rifle, centre of mass is not the best option and even if you do, try to go for the head first unless you have the Lynx, which only needs more than one body shot on the heaviest armours.

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1826 votes submitted.

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Ratings closed.

Highest Rated (83 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (127 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

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