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Congratulations MDT hiring MISERY 2.1.1
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16 comments by N.Aaroe on Aug 7th, 2014

Marcin Trojanowski (aka trojanuch), lead gameplay and difficulty balancer for MISERY, now has a son!
This is great news (and perfect timing). With Marcin recently married and now a full fleshed parent one could think that MISERY will face a decrease in updates and patches. Think again!
MDT consists of a bunch of cool and talented modders and even Marcin is working on a cool update as we write this. Arsenal modder _xXxTWiST3DxXx_ has also re-joined MDT, after a hiatus, which is awesome. Rest assured that we have good things coming for you in a very near future.

Here's how we like to spend our weekends:

Yeah, that notorious license to make S.T.A.L.K.E.R. 2 ...
Let's begin by saying that it is honestly quite flattering that we get this huge amount of encouraging and supportive comments. Who wouldn't love to see a S.T.A.L.K.E.R. 2, right?

Several people have asked us if there are any news regarding our interest in acquiring the license from GSC Game World to develop S.T.A.L.K.E.R. 2. While MDT would love to pursue this passionately and won't deny an honest interest in taking on such task, we simply lack the resources at this point. A commercial license for the S.T.A.L.K.E.R. franchise is not something that is simply acquired, not to mention that the brand copyright itself is enshrouded in blurry mist.
Some might claim that BitComposer would be able to give us such license, but even their ownership, and the extend of their copyright, is officially disputed.

While we have little doubt that MDT would be capable of taking on such task as developing a S.T.A.L.K.E.R. 2 it would require a great amount of resources and investments at this point, if we are to establish the production studio needed for it.

So, while we have a passive approach to the idea of pursuing a license to build the game, the idea itself is something that we will continue to dream about.

If and when new light is shared on the topic of S.T.A.L.K.E.R. copyright we would love to hear about it.

As you probably know MDT has formed an actual company:
Misery Development Ltd (UK)
This company consists of core staff and lead developers from the MISERY mod development team.
This section of MDT is working full time on The Seed.
The remaining section is still spending countless hours on passionately updating and enhancing the MISERY mod in an attempt to polish and tweak the game as we promised you we would.
United we form a large, and international team of creatives.

The courage to actually take this step and form a company was conjured by the immense amount of support and encouragement in this thread. That whole thing sparked a hope in our ideas of constituting something even more solid. Thanks to everyone who placed a vote in that poll, injecting a hope in our passionate hearts.

We recently surpassed 3,000 likes on the MISERY Facebook page.
It is wonderful to feel and experience this amount of interest in our activities and we shall do our best to honor them. Feel free to track our progression on other media as well:

The Seed

Offiicial Website


Official website

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 45 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 131 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (6180 - 6190 of 23,481)
ekoesart Aug 19 2013, 8:11pm says:

the third-person view is buggy, with the PMK gas mask the character wears the PBF, with the helmet sphere instead the character is not wearing anything: (

+1 vote     reply to comment
mp5lng Aug 19 2013, 11:30pm replied:

that's because the game is not meant to be in 3rd person, try it as a normal fps game,......oh...sorry ! that's not a normal game....that's a one kind of a game ;)

+4 votes     reply to comment
Dwarfishjoe Aug 20 2013, 1:56am replied:

its not meant to be played in 3rd person but what about the main story? you know when you investigate the crashed choppers, it goes into a short cutscene which shows your character? no? ok i guess not.

+1 vote     reply to comment
sergiopappalardo78 Aug 19 2013, 7:40pm says:

With the 2.01 patch I have subtitles for main dialogs, quests, missions, etc., but I do not eg. when I enter the Skadovs and people greet me, or when I approach Owl and he says something. What's wrong with my configuration?

+1 vote     reply to comment
ponney68 Aug 19 2013, 10:40pm replied:

Only after you start the game, you can change closed caption optrion in configuration.

+1 vote     reply to comment
TheTarman Aug 20 2013, 2:57am replied:

Make your own damn mod then. I like the mod because it is difficult. THAT IS THE WHOLE POINT anyway as stated by the creators. I love when people say that the mod is hard enough to make them not want to play but then cross the line and say stuff like "Give it an overhaul and get back to me." YOU GIVE IT ONE BUDDY and I will keep enjoying this mod the way it WAS MEANT TO BE AS IT HAS BEEN FOR THE LAST 3 FREAKING YEARS

+3 votes     reply to comment
aniket_d Aug 20 2013, 4:27am replied:

Cool down man. You are leaking steam from your nose :P
And you will scare away all the mutants. And that's all your mutant meat loot for a day gone.

+2 votes     reply to comment
Renorick Aug 19 2013, 11:05pm replied:

Yes, and I prefer it for the quicker load times, better stability, Simplicity of equipment and maintenance, and not paddling my backside with the fervor of an S&M fanatic at every. single. opportunity.

Do I wish: That I couldn't just raid a zombie zone and sell all the junk. Yes, within reason.

Do I wish: That some things were a bit more difficult to acquire, and thus feel more accomplished in doing so? Yes, within reason.

Do I wish: That I didn't start with a higher-end suit and equipment at the start of the game? Yes, within reason.

Do I wish: That anomalies were nastier and posed a more serious threat? Yes, within reason.

Do I think the rules are inconsistent? Not really, (mostly) fair, but excessively harsh.

Key argument I'm trying to make: "Within reason"!

I don't sense much reason with the increase in harshness with this mod. It just seems needlessly punishing for the sake of being needlessly punishing.

What I think the mod lacks is a key topic later in the video, giving the player access to enough tools to come up with a solution and "Complex =/= Difficult".

While I do love the extra features put in. I can't enjoy things to the fullest if I can't even get withing ******* distance of making use of them...

-1 votes     reply to comment
.Krinkov. Aug 20 2013, 12:06am replied:

I like the additional maintenance to the weapons, it makes me feel more connected to each weapon and feel more like it's my own. However, I will agree that this mod does tend to stray into Complexity for complexity's sake, rather than difficulty. Thanks for your 2cents! I'm hoping some further patches MDT releases will address some of these issues.

+2 votes     reply to comment
Renorick Aug 20 2013, 12:30am replied:

You did raise a good point, a significant drop in "Iteration time" would only help...

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1783 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (125 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

First Person Shooter
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