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26 comments by N.Aaroe on Apr 13th, 2015

When will MISERY 2.1.2 be out?
MDT: Never

Why not?
MDT: Because this

Thanks for all the support and encouragement!
Misery Development Ltd.


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S.T.A.L.K.E.R. MISERY mod



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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 53 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 34 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 161 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Jan 21, 2014 Guides 22 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (6180 - 6190 of 24,277)
ekoesart
ekoesart Aug 26 2013, 7:14pm says:

sorry but the anabiotics work? They said to eat one for each emission, I'm dying all the time anyway

+4 votes     reply to comment
lasar
lasar Aug 26 2013, 7:22pm replied:

you have to eat one for EACH wave in a single emission, you survive one single "wave" of lightning and red fog and such.

this is stupid, if you are going to let anabiotics implemented let it blackout until the emission is over, if not remove it completely, anabiotics are rare and have 5 just for ONE emision is better just load a prior save.

+8 votes     reply to comment
mastermaniac
mastermaniac Aug 27 2013, 12:11am replied:

THAT'S how it works? Wow, what an amazing awful idea. Thanks for pointing that out, lasar.

+6 votes     reply to comment
TheTarman
TheTarman Aug 26 2013, 11:02pm replied:

Your not supposed to be able to just shake it off. Trojan posted awhile back that the meds are so you can live a little longer so you can reach safety.

-3 votes     reply to comment
lasar
lasar Aug 27 2013, 12:07am replied:

medicine either work or you die, so basicaly anabiotics DONT work so why get the illusion of maybe surviving, if my last resourse is the drug is because i ultimately cant reach cover.

+4 votes     reply to comment
Voroseeg Online
Voroseeg Aug 26 2013, 6:49pm says:

You guys should try to contact Gunslinger Mod team, they work is awesome and if you can convince them to work together for MISERY, it could easily be MOTY.

+5 votes     reply to comment
aniket_d
aniket_d Aug 27 2013, 2:44am replied:

Well misery is already MOTY material with what it is at the moment! It doesn't need gunslinger.

Having said that, the merging of both mods (I hope its possible) will make stalker cop a game with COD like combat mechanics and awesome atmosphere and immersion thanks to misery. Something that is not there in any other fps game till date! So yes, it is a welcome thought and I support you.

+2 votes     reply to comment
TheTarman
TheTarman Aug 26 2013, 11:03pm replied:

It already is MOTY.

+1 vote     reply to comment
mrsirr
mrsirr Aug 26 2013, 5:13pm says:

Aww Major Deg doesn't pop open the water canteen anymore :(
It was all satisfyin. Now he's all "glug glug"
<:I

+1 vote     reply to comment
TheTarman
TheTarman Aug 26 2013, 11:09pm replied:

I ******* HATE the loud eating SFX. I want to throw my laptop out the window when I have to hear the guy chomping away on something like a goddamn mother^&$(*$^ douche bag, dribbling all over himself in the process. LOL See I get totally irrational about it. It's not the game even this has always been something I ABSOLUTELY HATE when people do. Your mod is almost perfect Devs, I only jest in fun. Kinda....;)

+1 vote     reply to comment
mrsirr
mrsirr Aug 27 2013, 2:22pm replied:

I also hate it when people do that irl. The eating in game is fairly quiet. It actually sounds like someone chewing with his mouth closed; it would actually sound louder to the character because it's in his mouth. I was just shocked when I took a drink from my canteen to find that it made a sound like liquid sloshing around in a glass bottle. Also when you drink beards tea now it just goes GLUG GLUG GLUG. I like it when one could hear Major Deg taking the cap off the bottle and etc. It's all super immersive.

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
Developer
T.Z.P.
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Release Date
Released Jul 30, 2013
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Community Rating

Average

8.6

1881 votes submitted.

You Say

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Ratings closed.

Highest Rated (86 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (128 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

Style
Genre
First Person Shooter
Theme
Realism
Players
Single Player
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