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22 comments by N.Aaroe on Apr 13th, 2015

When will MISERY 2.1.2 be out?
MDT: Never

Why not?
MDT: Because this

Thanks for all the support and encouragement!
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 51 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 32 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 154 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (6180 - 6190 of 23,888)
VicRattlehead Aug 23 2013, 11:54am says:

• Lowered piercing capabilities of all non-AP rifle ammo types
• Made heads of armored NPCs more resistant to damage
• Slightly risen overall bullet resistance on all NPCs
• Significantly lowered prices of all mutant parts (especially hi-end)

I'm rather disappointed with these changes.

+7 votes     reply to comment
xXMaxmasterXx Aug 23 2013, 1:11pm replied:

Same here, downloaded the patch but then delete it after reading the change log. :(

+1 vote     reply to comment
Falkenhand Aug 23 2013, 11:59am replied:

Dito here.
Question is why ?
I was very pleased with 2.01 in these aspects. So someone should tell us please about this decision

+3 votes     reply to comment
Str8Z Aug 23 2013, 12:09pm replied:

Devs had put a little too far the resistance nerf on NPCs suits. The difference between 2.0 and 2.01 was huge. Use your nades, stalkers !

+1 vote     reply to comment
Falkenhand Aug 23 2013, 12:52pm replied:

And yet I have to train my accuracy with them. Will never get as good as my Opponents ;-)

+2 votes     reply to comment
GenezisO Aug 23 2013, 11:43am says:

Do not worry guys, if I was able to fix it myself, TZP lead team gonna make it as well. Only wait for the reuploaded version of the patch.

0 votes     reply to comment
Beeeerbaron Aug 23 2013, 12:07pm replied:

reuploaded???? ... i´ve just started a new game? ... :(((( I hope savegamefriendly to patch 2 ???

+1 vote     reply to comment
Str8Z Aug 23 2013, 11:06am says:

After reading the changelog -a new game is recommended to activate some of the changes below-, i'm happy with the changes for the sake of Misery:

-Exploits fixed.
-Sniper class with a GPS backpack at start !
-Topol's team nearly invincible !!!
-Fast travelling 25% cost adding !
-OP drugs without damage reduction ! GG
-Chimera will be hard killing with bullets now.

-Exoskelleton nerf.
-OP Shotguns nerf (Auto shotguns), Buckshot nerfed !!! Good.
-GP100 incendiary rounds nerf.
-Ecologist SSP suit with 5 slots !!!

+1 vote     reply to comment
*Despoiler* Aug 23 2013, 10:48am says:

Hi.Having crash when going from Zaton to Jupiter, every time. I have changed ALIFE switch_distance 10, turned down detail to lowest settings, deleted “Update for Microsoft Windows (KB2670838)” and turned off auto save.Have also patched to 2.0.2. Loving this mod, just want to be able to play more of it. Played MISERY 1.0 and was a big fan, cheers N.Aaroe and TrueZoneProject team.

* phase time: 139 ms
* phase cmem: 503656 K
* phase time: 94 ms
* phase cmem: 508061 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 41419 v(20), 22326 p
* [DETAILS] Batch(61), VB(808K), IB(130K)
* phase time: 23 ms
* phase cmem: 508069 K
* Loading HOM: c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\levels\jupiter\level.hom
* phase time: 65 ms
* phase cmem: 508552 K
* phase time: 10 ms
* phase cmem: 508552 K
* phase time: 9 ms
* phase cmem: 508552 K
* t-report - base: 2699, 1542448 K
* t-report - lmap: 27, 27651 K
* WARNING: player not logged in
* phase time: 6323 ms
* phase cmem: 563025 K
* phase time: 11 ms
* phase cmem: 563025 K
* [win32]: free[1157492 K], reserved[276736 K], committed[2760012 K]
* [ D3D ]: textures[1603227 K]
* [x-ray]: crt heap[562966 K], process heap[17183 K], game lua[39211 K], render[5178 K]
* [x-ray]: economy: strings[34878 K], smem[67132 K]
stack trace:

0023:749F5108 MSVCR80.dll, memcpy()
0023:00A14DDC xrCore.dll, NET_Packet::r()
0023:00A26122 xrCore.dll, NET_Packet::r_float()

[error][ 87] : The parameter is incorrect.

+1 vote     reply to comment
0beron Aug 23 2013, 10:47am says:

Does the new patch fix the bug with the guy in the fridge? I didn't read about it in the changelog.

+2 votes     reply to comment
aniket_d Aug 23 2013, 1:12pm replied:


This bug seems specific to some users. I had no crash there in my 2.0.1 playthrough. Did you ever do a quicksave in your playthrough?

+2 votes     reply to comment
0beron Aug 23 2013, 6:36pm replied:

If you mean hitting F5 with quicksave, then yes I always do quicksaves and never had problems with them. My game ran stable till this point.

+1 vote     reply to comment
grazegrabber Aug 23 2013, 10:43am says:

Please up just the new updated file/files as I have limited bandwidth and have DLded patch2.0.2 already.
I'm still in Zaton(Just have not got enough time to play seriously at the moment. :/) Luvin the mod guys. :)

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1846 votes submitted.

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Ratings closed.

Highest Rated (84 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (128 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

First Person Shooter
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