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Congratulations MDT hiring MISERY 2.1.1
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16 comments by N.Aaroe on Aug 7th, 2014

Marcin Trojanowski (aka trojanuch), lead gameplay and difficulty balancer for MISERY, now has a son!
This is great news (and perfect timing). With Marcin recently married and now a full fleshed parent one could think that MISERY will face a decrease in updates and patches. Think again!
MDT consists of a bunch of cool and talented modders and even Marcin is working on a cool update as we write this. Arsenal modder _xXxTWiST3DxXx_ has also re-joined MDT, after a hiatus, which is awesome. Rest assured that we have good things coming for you in a very near future.

Here's how we like to spend our weekends:

Yeah, that notorious license to make S.T.A.L.K.E.R. 2 ...
Let's begin by saying that it is honestly quite flattering that we get this huge amount of encouraging and supportive comments. Who wouldn't love to see a S.T.A.L.K.E.R. 2, right?

Several people have asked us if there are any news regarding our interest in acquiring the license from GSC Game World to develop S.T.A.L.K.E.R. 2. While MDT would love to pursue this passionately and won't deny an honest interest in taking on such task, we simply lack the resources at this point. A commercial license for the S.T.A.L.K.E.R. franchise is not something that is simply acquired, not to mention that the brand copyright itself is enshrouded in blurry mist.
Some might claim that BitComposer would be able to give us such license, but even their ownership, and the extend of their copyright, is officially disputed.

While we have little doubt that MDT would be capable of taking on such task as developing a S.T.A.L.K.E.R. 2 it would require a great amount of resources and investments at this point, if we are to establish the production studio needed for it.

So, while we have a passive approach to the idea of pursuing a license to build the game, the idea itself is something that we will continue to dream about.

If and when new light is shared on the topic of S.T.A.L.K.E.R. copyright we would love to hear about it.

As you probably know MDT has formed an actual company:
Misery Development Ltd (UK)
This company consists of core staff and lead developers from the MISERY mod development team.
This section of MDT is working full time on The Seed.
The remaining section is still spending countless hours on passionately updating and enhancing the MISERY mod in an attempt to polish and tweak the game as we promised you we would.
United we form a large, and international team of creatives.

The courage to actually take this step and form a company was conjured by the immense amount of support and encouragement in this thread. That whole thing sparked a hope in our ideas of constituting something even more solid. Thanks to everyone who placed a vote in that poll, injecting a hope in our passionate hearts.

We recently surpassed 3,000 likes on the MISERY Facebook page.
It is wonderful to feel and experience this amount of interest in our activities and we shall do our best to honor them. Feel free to track our progression on other media as well:

The Seed

Offiicial Website


Official website

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 45 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 129 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (6180 - 6190 of 23,472)
Renorick Aug 19 2013, 7:40pm says:

While I can enjoy and applaud what has been attempted here, when I have profanity-inducing difficulty keeping myself supplied, let alone upgrading to any equipment worth a damn, I don't consider myself having a good time.

Between the gamplay aspects reaching near-trollish levels of difficulty, and the technical aspects flipping me a middle finger with it crashing for no reason whatsoever at random intervals, the mod is coming off.

Give it an overhaul and get back to me.

Preferably after seeing this video a dozen or so times:

"Extra Credits: When Difficult is Fun":

-4 votes     reply to comment
.Krinkov. Aug 19 2013, 10:46pm replied:

Where do you feel the game fails to match the requirements set forth by Extra Credits? I certainly feel that the bugginess of it, does, at the moment, hinder your ability to dive back in after a failure. Otherwise, I think this mod is excellent for any STALKER who wants a more challenging experience. Did you ever play through Call of Pripyat without the mod?

+2 votes     reply to comment
Renorick Aug 19 2013, 11:05pm replied:

Yes, and I prefer it for the quicker load times, better stability, Simplicity of equipment and maintenance, and not paddling my backside with the fervor of an S&M fanatic at every. single. opportunity.

Do I wish: That I couldn't just raid a zombie zone and sell all the junk. Yes, within reason.

Do I wish: That some things were a bit more difficult to acquire, and thus feel more accomplished in doing so? Yes, within reason.

Do I wish: That I didn't start with a higher-end suit and equipment at the start of the game? Yes, within reason.

Do I wish: That anomalies were nastier and posed a more serious threat? Yes, within reason.

Do I think the rules are inconsistent? Not really, (mostly) fair, but excessively harsh.

Key argument I'm trying to make: "Within reason"!

I don't sense much reason with the increase in harshness with this mod. It just seems needlessly punishing for the sake of being needlessly punishing.

What I think the mod lacks is a key topic later in the video, giving the player access to enough tools to come up with a solution and "Complex =/= Difficult".

While I do love the extra features put in. I can't enjoy things to the fullest if I can't even get withing ******* distance of making use of them...

-1 votes     reply to comment
Nobody29 Aug 19 2013, 7:07pm says:

Way too hard, I die when I get bit twice by a dog.Can't even aim at them I'm already dead. Downgrading to Misery 1.0

+1 vote     reply to comment
W4rSkuLL Aug 20 2013, 12:04am replied:

As assaultier class playtrough. At first game is a misery, but when running around with an exo with 4 steelplates. You are a tank, and yes frequently run around like Rambo shooting bandits and even psydogs like there was picking candy from a kid. You litterally are a living breathing tank on steroids. Sniff those cocains and get yourself embrassed by a bloodsucker. He will suck on your steel. Nothing more. After, you kiss him back with your shotgun. Blam! Even had 3 psydogs mauling me at same time. Before in sunrise I was dead after 3 bites, now I didnt have a scratch. I thought, "Atlast, and I cleared out the Armory running back with 170kgs of stuff"

+1 vote     reply to comment
Beeeerbaron Aug 19 2013, 11:36pm replied:

In the beginning, you have to run for your life.... Later, you run after they´re lifes!!! ;-)

+2 votes     reply to comment
aniket_d Aug 20 2013, 3:04am replied:

lolz... good one- one up from me mate... :)

+1 vote     reply to comment
.Krinkov. Aug 19 2013, 10:54pm replied:

I'd agree with LoNer1 here: once you get over the difficulty curve, it's amazing. Get a better suit of armor and a faster firing shotgun with buckshot. My fully-upgraded Saiga takes out dogs in one hit (and is fully automatic). No more puppy problems for me.

+1 vote     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Aug 19 2013, 7:09pm replied:

Try and get into the feel a bit. Many people have a difficult time walking the learning curve, but when you get it it's awesome :)

+1 vote   reply to comment
mrsirr Aug 19 2013, 6:49pm says:

Man I love this atmosphere. I started over so I was short on supplies and I was out one day and got hungry. So instead of eating my only protein bar I figured I'd just eat some raw flesh meat. So I got gravely ill and had to sit at Skadovsk all day cuz I didn't want to waste my sole antirad on something so ridiculous. Sat in my room drinking water and monitoring my health. A bad day for Major Deg. A good day for me :)

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1783 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (125 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

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