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Public notion MISERY 2.1.1 STALKER event April 26
Blog RSS Feed Report abuse Latest News: MISERY 2.1 RELEASE

31 comments by N.Aaroe on Mar 18th, 2014


- - - MISERY 2.1 RELEASE - - -

 
               MISERY_box_24 
MISERY 2.1 is here and with it the end of an era of compassionate modding.
The energy and drive that flood the development team on a daily basis is quite extraordinary.
MDT has evolved a love/hate relationship with the X-Ray engine and although the MISERY mod
can now be considered a completed modding project there will be more updates and extraordinary content to follow in future updates. We just love our Zone and modding projects that much.

THANKS
Thank you all trackers, testers, gamers... Stalkers!
For the patience, the feedback, the emails, the love and the hatred.
All of this would never have seen the light of day without such a wonderful community to back us when times were rough and when we had to take a beating.

In celebration of this support we have now opened the MDT Testing Lab allowing everyone to utilize this forum as 'core testers' for any future tests, ideas and new content for the mod. So welcome all!

Having worked with MISERY on a daily basis for years now it is needless to say that we all would very much love to enter the gaming industry as professionals.
Such dream scenario does not simply fall from the sky so we decided to go all-in on a new standalone game project.

- - -

                         

Misery Development Ltd. hereby proudly announces: The Seed
Story-driven post-apocalyptic video game set in Eastern Europe, 2026. Single-player 2D interactive novel deeply rooted in psychology.
The Seed is a game where choice matters. YOUR choice. The decisions you make in the novel will have far-reaching consequences affecting how the plot unfolds as
the Construct 2 engine is tracking everything you do to deliver a tailored game experience.

Story progression heavily under the influence of player choices and morale. The player will be able to travel solo or join a group of other survivors.
Conduct an outdoor hunting type of survival or roam the regions as a bandit scavenger.



Constituting such actual game development does not only involve financial investments but it is a real life bet with everything involved and lead MDT members have quit theirs jobs to be able to work full-time on this.

Revealing this project to you all here feels like sharing a new found zone artifact with our best friends. You are our main audience and we hope to have your thoughts and ideas shared as much as it has been the case with MISERY.
For that we have established several social media to be able to discuss apocalypse, survival, ethics and morale.


Join the debate on:
- Kickstarter
- Facebook
- Twitter
- VK

We hope that you will feel as passionate about this project as we do and we can't wait to share our development progression with our backers all along the way.
Please share the news with your friends to let them all know about The Seed.

See you all in Eastern Europe 2026
(Or around the corner on social media)

Thanks again and best regards
The MISERY Development Team

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 34 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 106 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Jan 21, 2014 Guides 20 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (5780 - 5790 of 23,127)
Guest
Guest Aug 20 2013, 4:18am says:

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VicRattlehead
VicRattlehead Aug 20 2013, 4:27am replied:

I've killed a few with just a couple blasts with the sawn-off TOZ-66, maybe you're just missing a lot.

I will contend that I do find it unfair that they remain cloaked even if they're not alerted to your presence.

+2 votes     reply to comment
prophet84
prophet84 Aug 20 2013, 3:42am replied:

@aniket_d Did u solve the issue with the travel from Zaton to Jupiter because if I go to Zaton I can't travel back to Jupiter my game cdt and no message after, Any hints ?

+2 votes     reply to comment
aniket_d
aniket_d Aug 20 2013, 4:09am replied:

@prophet84

Yes I can travel freely everywhere (though I can't say this about pripyat as I haven't been there yet).

This is what I do just before travel.

-Set all setting to minimal
-resolution to 800*600
-save and exit the game
-go to gamedata > configs > alife.ltx (open it with notepad++)

-edit the line:

switch_distance = 300 ; 950 ; 150 ; 350 ; 450 ; 500 ; 550 ; 600 ; 850 metres

-to read as

switch_distance = 10 ; 950 ; 150 ; 350 ; 450 ; 500 ; 550 ; 600 ; 850 metres

-save the file and exit.
-load game and your last save.
-travel to where you want to.
-once there wait for a minute and then make another hard save
-now you can again increase your settings and then go back to the alife.ltx file and edit it so that it looks like it was as before.

-do this before every travel.

Though lately I have seen that just lowering the setting does the job for me.

P.S- I never made a quicksave all my game- only hard saves always.

+1 vote     reply to comment
prophet84
prophet84 Aug 21 2013, 12:53am replied:

thx man i will do that and thx for the reply I know you are a busy stalker :P

+1 vote     reply to comment
ycodryn
ycodryn Aug 20 2013, 3:28am replied:

Or make all weapons randomly on trader from beginning with double price for powerful ones. Where is the fun when you have 300kk rubles and can`t buy a **** ?

+1 vote     reply to comment
Beeeerbaron
Beeeerbaron Aug 20 2013, 4:21am replied:

Yes, Yes! Random... double price... who cares!!!??? The Suits too... 500000 RU... want to test every weapon and suit pls! :)

+1 vote     reply to comment
aniket_d
aniket_d Aug 20 2013, 4:13am replied:

@ycodryn
Yes that too. But just so that things are balanced and progression is good don't you think getting the most powerful weapons beginning of jupiter (midgame) instead of zaton (game begining) to be more viable?

+2 votes     reply to comment
ycodryn
ycodryn Aug 20 2013, 9:00am replied:

Not really, If they make for example TRG-42 180kk, you can`t really buy it at beginning. You need food, armor, ammo can`t focus just on weapon.

+1 vote     reply to comment
aniket_d
aniket_d Aug 20 2013, 9:49am replied:

Ya well I guess that is agreeable as well.

So either of the two options-

-all weapons & armour randomly at traders from begining with the top tier ones having double the price.
-all weapons & armour at the same price they are in misery 2.0.1 but availabe from jupiter begining,

are agreeable to me :)

+1 vote     reply to comment
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Icon
S.T.A.L.K.E.R.: Call of Pripyat Icon
Platform
Windows
Developer
T.Z.P. ®
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Release Date
Released Jul 30, 2013
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Community Rating

Average

8.6

1745 votes submitted.

You Say

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Ratings closed.

Highest Rated (80 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (124 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

Style
Genre
First Person Shooter
Theme
Realism
Players
Single Player
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