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16 comments by N.Aaroe on Aug 7th, 2014


Marcin Trojanowski (aka trojanuch), lead gameplay and difficulty balancer for MISERY, now has a son!
This is great news (and perfect timing). With Marcin recently married and now a full fleshed parent one could think that MISERY will face a decrease in updates and patches. Think again!
MDT consists of a bunch of cool and talented modders and even Marcin is working on a cool update as we write this. Arsenal modder _xXxTWiST3DxXx_ has also re-joined MDT, after a hiatus, which is awesome. Rest assured that we have good things coming for you in a very near future.

Here's how we like to spend our weekends:

Yeah, that notorious license to make S.T.A.L.K.E.R. 2 ...
Let's begin by saying that it is honestly quite flattering that we get this huge amount of encouraging and supportive comments. Who wouldn't love to see a S.T.A.L.K.E.R. 2, right?

Several people have asked us if there are any news regarding our interest in acquiring the license from GSC Game World to develop S.T.A.L.K.E.R. 2. While MDT would love to pursue this passionately and won't deny an honest interest in taking on such task, we simply lack the resources at this point. A commercial license for the S.T.A.L.K.E.R. franchise is not something that is simply acquired, not to mention that the brand copyright itself is enshrouded in blurry mist.
Some might claim that BitComposer would be able to give us such license, but even their ownership, and the extend of their copyright, is officially disputed.

While we have little doubt that MDT would be capable of taking on such task as developing a S.T.A.L.K.E.R. 2 it would require a great amount of resources and investments at this point, if we are to establish the production studio needed for it.

So, while we have a passive approach to the idea of pursuing a license to build the game, the idea itself is something that we will continue to dream about.

If and when new light is shared on the topic of S.T.A.L.K.E.R. copyright we would love to hear about it.

As you probably know MDT has formed an actual company:
Misery Development Ltd (UK)
This company consists of core staff and lead developers from the MISERY mod development team.
This section of MDT is working full time on The Seed.
The remaining section is still spending countless hours on passionately updating and enhancing the MISERY mod in an attempt to polish and tweak the game as we promised you we would.
United we form a large, and international team of creatives.

The courage to actually take this step and form a company was conjured by the immense amount of support and encouragement in this thread. That whole thing sparked a hope in our ideas of constituting something even more solid. Thanks to everyone who placed a vote in that poll, injecting a hope in our passionate hearts.

We recently surpassed 3,000 likes on the MISERY Facebook page.
It is wonderful to feel and experience this amount of interest in our activities and we shall do our best to honor them. Feel free to track our progression on other media as well:

The Seed

Offiicial Website


Official website

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 44 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 125 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (5780 - 5790 of 23,399)
GenezisO Aug 22 2013, 11:02am says:

Already reported on forum, reporting here as well.
I assume about some bugs, but I am not certain:
1th bug
Poltergeist - this mutant is heavily overpowered in its PSY - attacks, even if using SEVA and PSY-block, this motherfreaker can kill me from like 5 metres, only advice is that you can kill it with few shots PLEASE DECREASE ITS PSY DAMAGE
2nd bug
Poltergeist - this creature spread very annoying sound when you are in his PSY field area, The sound is disgusting and you just can listen to it for more than 1 minute, please, change the sound from its origin
3th bug
Silenced Saiga 12? Are we in Crysis 3 where you can have silenced shotguns? This is MISERY, wake up.
I am kidding, but 5.56x45 silencer is working with Saiga 12 too, REPAIR THIS ONE.
4th bug
PSEUDO-dogs are overspawned in each location - Zaton, Jupiter, Pripyat
They always spawn near by (like 15 of this pseudos) and they make straight attack from behind, it happened to me in each location and it's very stupid because I even do not hear them while they running towards me - in reality, I should be able to hear 15 wolfs in their max speed if they are behind me, only reduce the number of these beasts and it gonna be alright
I can't imagine USS Sniper how he can handle this ****. U have no chance.
5th bug
This bug is not one I can describe, I am talking about instability in quests/mission, when important characters are killed by the Zone, you can't progress anymore.
That"s all from me.
And can I ask when new patch comes out?

+3 votes     reply to comment
AndreLucarelli Aug 22 2013, 11:51am replied:

U should post it on the bug thread, not here.

+1 vote     reply to comment
GenezisO Aug 22 2013, 12:25pm replied:

I did before. Just for being sure.

+1 vote     reply to comment
GyozaRamen Aug 22 2013, 10:08am says:

The Fn-Fal doesn't have an upgrade scheme, is it intentional?

+2 votes     reply to comment
Ged1s Aug 22 2013, 9:10am says:

why game engine crashes on dx10 in menu? isnt game suppose to be run on dx10 for best performance? dx11 works fine....

+1 vote     reply to comment
Gulp343 Aug 22 2013, 8:56am says:

Are there any news on the traveling related CTD´s and broken savegames?

+2 votes     reply to comment
pogi2010 Aug 22 2013, 10:01am replied:

You talking about the Yanov - Zaton travel CTD bug? Having that one as well.

+2 votes     reply to comment
Spe¢ter Aug 22 2013, 10:39am replied:

I don't think it works like that.

+3 votes     reply to comment
CrazyModder84 Aug 22 2013, 12:02pm replied:

i know, but it would be great don't you think? :-)

+1 vote     reply to comment
Guest Aug 22 2013, 1:18pm replied:

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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1779 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (125 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

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