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MISERY 2.2 Update

News 34 comments

WEAPONS & ARMOR DISMANTLING
You will no longer need to haul packs full of heavy damaged loot back to base. Using either improvised tools or highly specialized kits you will now be able break down weapons, armor, and even electronics into small and large parts, debris, fabric, etc. When you use a specialized kit you may be able to extract helmets, integrated or permanently attached scopes, etc. The parts, of course, can be sold.

More importantly they can be used to bring a looted weapon from zero condition all the way up to 100% enabling you to bring the highly damaged carcass you found of your favorite model shooter up to glistening pristine condition without spending all your hard earned cash. You can use the parts on the spot in the field to repair the battle wear before you even head back further reducing your load. You can fix up high end weapons you find with bits from lesser weapons and sell them for profit. Electronics in good or bad condition can be salvaged to recover the batteries within, or even components they were made from. Did you earn an outfit you don’t want or no longer need one you have because you upgraded? Break it down for valuable spare parts and toss the rest.

When you right click on a valid tool all the weapons/armor/electronics it is capable of dismantling appear in a window you choose your target and salvage the item. Not all tools are created equal. Some need to be sharpened before use, some may break, some you will never want to leave home without. Different tools provide different results. It’s your choice to break it down in the field with whatever you have at hand or bring it back to base to squeeze every drop of value from it. Some procedures require a helper tool to complete. You can still drag the weapons back and sell them without breaking them down. You decide, it’s your hard earned loot. The dismantling process isn’t just going to lighten your load and enable you to realistically scavenge useable parts from weapons many know often have common pieces. It will unload, remove the silencer, scope and grenade launcher for you as you dismantle. No more having to painfully check each weapon for precious bullets that might be the only thing enabling you to eat tomorrow.



Parts and debris can also be used as helper materials for other repair kits making them even more effective. All these wonderful features have to be programmed for each and every variation of every item in the game. All the tables have to be built, verified and tested. Probabilities for various combinations of factors like the tool used, original condition of the item, etc. all need to be written. When complete it will be quickly but thoroughly tested and any bugs fixed. Final balancing will be done before it will be yours to enjoy. As you can see, it really isn’t a feature you would want to leave out. The rest of the team are still fine tuning and polishing other new features to truly MISERY worthy levels while our coder is slaving away with only enough chain to let him reach his paying job once in a while.

If you wanted to go to extremes you could say that MISERY 2.2 has had a status of 98% completion for the last few months. But you don't put a car on the market without a steering wheel. And the steering wheel in this case is considered a core feature of the upcoming release, that just can't be pulled for technical reasons.

Lately, we have downscaled our promotion and teasing of the upcoming version because we understand the prolonged release of MISERY 2.2 feels unbearable and provocative to many followers.

On behalf of our beloved coder and the rest of the team we thank you for your understanding and patience. We will turn the ache of waiting into true MISERY soon enough.

Thanks again and best regards
Misery Development Ltd.

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Pусский

Вам больше не придется таскать тяжелые кучи серьезно поврежденного хабара на базу. Использование либо подручных средств, либо специализированных наборов инструментов позволит вам разбирать оружие, броню, и даже электронику на малые и большие запчасти, обломки, обрывки и т.д.. При использовании специализированных наборов вы сможете извлекать шлемы, интегрированные или перманентно прикрепленные прицелы и т.д.. Части, конечно, можно продать.


Более важно то, что они могут быть использованы для доводки найденного оружия с нуля до 100%-ного состояния, позволяя тебе превратить найденный тобой сильно поврежденные останки твоего любимого оружия до состояния "новенькое, еще в масле" не тратя все с таким трудом заработанные деньги. Можно использовать запчасти для ремонта снаряжения прямо во время ходки, тем самым уменьшая вес, который придется нести на базу. Вы сможете чинить дорогостоящее оружие элементами более дешевых образцов вооружения, и продавать его с выгодой. Электроника в хорошем или плохом состоянии позволит восстановить батарейки, или даже элементы из которых она была сделана. Вы нашли броник которые не будете носить или старый вам больше не нужен? Разберите его на части, оставьте ценные и выбросьте остальные.


По щелчку правой кнопкой мыши по соответствующему инструменту все оружие, бронежилеты и электроника поддающиеся разборке появятся в окне, вы выбираете вашу цель и извлекаете ее. Не все инструменты сделаны равными. Некоторые требуют заточки перед использованием, некоторые могут сломаться, без некоторых вы не захотите выходить из дома. Разные инструменты дают разные результаты. Вам придется решать, разобрать все в сразу прямо в ходке, используя то что окажется под рукой, или дотащить все до базы чтобы вытащить все ценное до последнего винтика. Некоторые манипуляции потребуют вспомогательных инструментов. Вы по прежнему можете притащить оружие на базу и сбыть торговцу не разбирая. Это ваш хабар, вам и решать. Разборка снаряжения призвана не только облегчить вашу загрузку и позволить реалистично использовать годные части оружия, так как часто они общие для нескольких стволов. Это позволит разрядить, снять глушитель, прицел и гранатомет для вас, когда вы разбираете. Больше не будет болезненного тыканья в каждое оружие в поисках драгоценных патронов которые могут стать единственным, что позволит вам завтра поесть. Части и обломки так же могут быть использованы как вспомогательные материалы для других ремонтных комплектов, делая их более эффективными. Все эти замечательные возможности должны быть прописаны для каждого предмета и всех его вариаций во всей игре. Все таблицы должны быть составлены, проверены и протестированы. Возможности различных комбинаций факторов такие как использованный инструмент, исходное состояние предмета и т.д. все должно быть прописано. По завершению все будет быстро, но тщательно проверено и все ошибки будут исправлены. Окончательный баланс будет готов прежде, чем мы дадим Вам возможность его попробовать. Как можно увидеть, это действительно не та возможность, мимо которой стоит пройти мимо. Остальная часть команды все еще доделывает, настраивает и полирует другие новые возможности до уровня истинной MISERY, в то время как наш программист пашет как раб на цепи, позволяющей ему иногда сходить на оплачиваемую работу.


Строго говоря, можно сказать что готовность MISERY 2.2 последние несколько месяцев составляет 98%. Но вы не выставите в магазин автомобиль без руля. А руль в данном случае является ключевой особенностью предстоящего релиза, и это не позволяет его выпустить досрочно по техническим причинам. В последнее время вы уменьшили объемы анонсов и тизеров предстоящей версии потому что понимаем, что откладывание сроков выхода MISERY 2.2 для многих наших поклонников невыносимо. От имени нашего любимого программиста и остальной части команды мы благодарим вас за понимание и терпение. Мы превратим боль ожидания в настоящую MISERY достаточно скоро.

With Thanks to 6apcyk for the translation!

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S.T.A.L.K.E.R. MISERY mod

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MISERY 2.2 feature reveal

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MISERY 2.1.1 (Full Version)

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THE FULL VERSION of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

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MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

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A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

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Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

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MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

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Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

Post comment Comments  (5780 - 5790 of 25,303)
Landau
Landau

Is there any way to low the difficulty? Thanks

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Yastiandrie
Yastiandrie

Short answer = no

Long answer = yes but you will have to modify several files yourself

The mod states "Very High Difficulty"

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Landau
Landau

I modified some file but when saved the game is changing. If you could help me, please.

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Yastiandrie
Yastiandrie

Can you ask this question again, providing some more detail. If english is not your first language thats fine but at the moment I have no idea what you're trying to say.

Also note that I only provide limited support for people modifying their own game

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Landau
Landau

I wanted to know the files to be modified to low the difficulty. Sorry for my english

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Yastiandrie
Yastiandrie

Practically everything in the creatures folder is a start

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Landau
Landau

Thanks, anything else?

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Yastiandrie
Yastiandrie

not without knowing what you find so difficult

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thereaperdestiny125
thereaperdestiny125

men just play COP in very high difficulty and done

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TheTarman
TheTarman

Hey there fellow S.T.A.L.K.E.R.S.! Can someone point me to the correct file/value I need to change in order to mute or at least greatly lessen the heavy breathing sound the actor begins to do at about 3/4 of stamina meter?

I am sure just asking this will **** off a lot people but I just can't ******* handle the sound anymore. It gets to the point I want to thrown my goddamn PC out of the window just to make it GO AWAY.

I tried to edit the file mentioned in Yasti's explanation (the part about setting a value to 0 muting the sound did not seem to work at the part of the file that starts at 433) though I am sure it is my fault for not working.

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Yastiandrie
Yastiandrie

I put up a download link as well :-/

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TheTarman
TheTarman

I'm going to use your DL fix I forgot to say. That is better than no change for certain. Thank you

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TheTarman
TheTarman

I understand my friend but I kind of wanted to see how it is muted. I think I was just in a bad mood when I was playing last time lol. The breathing was the straw that broke the camels back. I don't wish to be a pain though so thanks for your work on the mod!

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Yastiandrie
Yastiandrie

Download it then take a look..you can play around with the values yourself then :)

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TheTarman
TheTarman

I haven't identified what it is yet but I am having CTD's now when I load saves though I have not tried enough times to say they have been corrupted. I only mention this because I have been VERY lucky in my Misery 1 and 2 career and have seemingly avoided many of the CTD bugs so far. Since I tried some of the upcoming changes all of a sudden I am having CTD's a LOT. ENough that I am here writing about it lol and before it happened so infrquently that I don't even recall the last occurrence. I am not bitching I promise you, I just wan't to see if maybe this is a new development for others who have had good luck as I have during all the MISERY sessions before the recent ones with the new fixes added. I hope I can help identify a possible issue if there is indeed one as well if it is not just my ignorance this time :)

I am using the following new fixes for the upcoming patch Yasti:

Misery Closed Breathing Sound Tweak
Misery 2.0.2 B Quick-Hard Save (THough I forgot I had installed it until i checked the list right now. I only use hard saves in game regardless)
Misery 2.02 QF Trader Optimization Lite
Misery 2.02 + QF Trade release Final
and Allow Backpacks to be dropped in base:

I JUST noticed your save fix so I will install that this very second

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Yastiandrie
Yastiandrie

whats the crash log say?

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TheTarman
TheTarman

I am very sorry to not have gotten back to you my friend. The problem resolved itself. I realized that I was loading a file right on the other side of Beard's ship in a place that I was not realizing put me RIGHT next to his bar. Once I stopped loading that file everything was ok again. SO I may have reproduced your CTD bug you mentioned about loading near stores perhaps.

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S.T.A.L.K.E.R.: Call of Pripyat
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Highest Rated (90 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012 by pinkribbonscars

Lowest Rated (138 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012 by FBtheUndead

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