Image RSS Feed Latest Screens
MISERY is a brutal mod MISERY 2 ui_equipment.dds Cheeki Breeki New Year
Blog RSS Feed Report abuse Latest News: FAQ for MDT

19 comments by N.Aaroe on Dec 3rd, 2014


FAQ: What happened on the day of release of MISERY 2?
NICOLAI: You remember this day (March 27)? We had planned for this day in such a long time.
Everything was perfectly set up and many MDT members had synchronized our clocks to monitor and support the publishing of the mod. Within the first minute 10,000 downloads were commenced and our servers broke down. Even the ModDB website could not fully support the huge amount of data traffic and our uploads got screwed again and again.

The comments section on ModDB went bananas and that whole day turned into a frustrating mess, because of the downloads that just kept piling up why the minute.
I even utilized my personal Microsoft Drive account to be able to distribute the heavy mod. However, this instantly in Microsoft locking all of my accounts, emails included, due to 'excessive and violating data traffic'. How's that for tying my hands on the day of release, right? We even posted a live feed of photos showing our rigs uploading the mod in different ways and on different servers. But enough about that. It all turned out fine the day after and our tertiary plans worked out in the end.

FAQ: How many people have downloaded the MISERY mod?
NICOLAI: Currently it's downloaded a little more than 600,000 times, but that's only the numbers that we can keep track off. This quantity of MISERY gamers result in a huge amount of emails, ideas and questions in our mail boxes almost daily. We read and appreciate every single comment, every email and every letter, but we fail at replying to them all. We've set up auto-replies to our main email to let everyone know that we got the messages. Unfortunately our mail servers are also attracting lots of spam mails, resulting in us having to disable the whole 'contact page' on the site.

FAQ: How was the year 2014 for the MISERY mod team?
NICOLAI: Like a giant roller coaster. Big things were accomplished, not only technically, but also personally. MDT grew into a large team with a good handful of people devoting many hours on a daily basis to expand and deepen the mod contents. Some of us have met and formed real life friendships. MISERY 2 got released for good and for worse. One thing I've learned is that a mod of these proportions will never satisfy anyone.

2014 is also the year where we rewarded our mod with its own official website.
We felt a need for this in order to present and deliver the mod exactly how we feel like. Some members got married, others had kids, while others quit their jobs to pursue a more focused effort to enter the gaming industry.

FAQ: Does it change anything to win an award?
NICOLAI: It does. It is hugely motivating to see a result of your efforts. We all do this in our spare time and for no financial perspectives whatsoever. There are so many perks beside building the game of our dreams for the sake of our own entertainment. It's the feedback, the critique and the sparring with our audience that keep our wheels spinning. That's why we are even here to begin with.
Having the mod rewarded with an award is a huge thing for a global team. It 'connects' the members and helps boosting the morale of a group, significantly.

FAQ: Do you receive many donations?
NICOLAI: No, none. Websites, Facebook, technical support, VK and the modding itself is all fueled by raw motivation and passion. Donations are against the ethics of STALKER modding, and violate the IP and license of GSC. We have much respect for these guys and consider ourselves guardians of the STALKER franchise.

There are some who consider it a 'donation to MDT' to be pre-ordering our newest game project, The Seed, and for that we are truly grateful. It's an honor to experience such mindset and we shall honor it by making a unique deep, and interesting game.

FAQ: Did you have plans for features that never went into the mod?
NICOLAI: Oh yes, many! People only see what we chose to include in the mod. We have a long list of features that was barely tested. There are so many things to do for this game and ultimately we had to choose some of them and leave the rest be. With the size of our team new ideas were generated daily and we knew that we had to stop at some point to actually wrap it up and share it with our community.

FAQ: How did your heated clash with West Games (AREAL) end?
NICOLAI: It didn't. They are doing their thing, and we are minding our own business.
What's said is said and we will see what the future holds.

FAQ: What is the current status of MDT?
NICOLAI: Some members are taking a well earned break, while others are polishing on the MISERY mod whenever their spare time allows. We stay in touch in our forum and discuss relevant news and topics on a frequent basis. Damjan and I went 'all in' on The Seed project, where we are passionately hard a work every single day to form a new gaming experience. We are all enjoying a very active community and motivating karma surrounding our team and projects in general. We are honored and humble to be able to take on these modding and game development endeavors.

FAQ: Will there ever be a MISERY 3 with new maps and quests?
NICOLAI: I cannot promise such a thing, neither can I rule out the idea.
MISERY grew from non-existent to what it is today in a few years and we are still a young team.
Our team got organized this year and the scale of the MSIERY 2 project really needed that. Now it is apparent who's in charge of translations, bug fixing, pr, and game balancing, so we have our resources well lined up like a small indie team.
You could say that we're an effective team, within the boundaries and framework of our adult spare time and real life obligations. Maybe some other modding team will suddenly contact us with an interest in bringing the MISERY mod further. We (MDT) will remain open and engaged within the community and I have a feeling that it will stay that way for many years to come.

- - - - - - - - - - - - - - - - -

What questions would you like to see answered in the next Update?
Post a comment, feedback or voice your opinion in the comments below.

The Seed

Official Website / Facebook / Twitter / VK

S.T.A.L.K.E.R. MISERY mod

Official website / Facebook / VK

Thanks again and best regards
Misery Development Ltd.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 51 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 32 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 152 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (5780 - 5790 of 23,841)
J4CKAL05
J4CKAL05 Aug 26 2013, 10:30am says:

Someone may have already posted this, but I assume that everyone has the problem with the new patch that they are starting with 14999 rubles more than they should have in either Black Road or playing normally. Anyone know how to fix it?

+1 vote     reply to comment
Falkenhand
Falkenhand Aug 26 2013, 10:57am replied:

U have to choose ur class again even it is the same class, leave the game and restart = everything is ok.
Happens once with my sniper. After start of dark road i recognized that i have assaulter stats and 15k. Saved, choosen class again, restart and load my game. Stats ok but 15k left :D
I tested it with a totally new game then and my sniper has 0k.
Maybe soo it´s bug-abuse...doesnt matter :D

+1 vote     reply to comment
trojanuch Creator
trojanuch Aug 26 2013, 10:55am replied:

Its fixed in the QUICK FIX:
Moddb.com

+1 vote   reply to comment
Drag0
Drag0 Aug 26 2013, 10:57am replied:

quick fix caused CTD when starting a new game. Is it fixed now?

+1 vote     reply to comment
trojanuch Creator
trojanuch Aug 26 2013, 11:10am replied:

Yes. It has been re-uploaded.

+1 vote   reply to comment
Whargoul85
Whargoul85 Aug 26 2013, 10:26am says:

Does darkness help at all with stealth? I tried sneaking into the waste processing plant at night and the mercs saw me from far away even when I hid in almost complete darkness.

+1 vote     reply to comment
Drag0
Drag0 Aug 26 2013, 10:56am replied:

Dont you think mercs would have night vision on them? You have to look for obstacles, blocking guards visions, not only darkness... I got in and out with recon without causing too much fuss. I was spotted in the open field by mercs, and when they went to investigate, I sneaked in, grabbed the stuff and got out. No shots, no weapons, no night vision, no armor. Basically first thing I did after escaping zombie apartments (blackroad)

+4 votes     reply to comment
Whargoul85
Whargoul85 Aug 26 2013, 11:38am replied:

Yeah that's what I figured... I ended up sneaking behind one of the mercs patrolling outside and knifing him. I used that busted pipe that leads right next to the info Owl want's you to steal but there was a bunch of mercs walking around so I ended up hiding inside the pipe and shooting them when they got close. Guess they aren't too smart or they would of chucked a nade right into the pipe ... they did try to a few times but failed. Took awhile too - there were about 10-12 mercs it was nut's.

+1 vote     reply to comment
GenezisO
GenezisO Aug 26 2013, 1:54pm replied:

I just ******* killed em all, such a shame let these guys alive with all that beauty equipment

0 votes     reply to comment
GyozaRamen
GyozaRamen Aug 26 2013, 5:51am says:

does anyone know where the Famas is ?

+1 vote     reply to comment
Guest
Guest Aug 26 2013, 4:37am says:

I've got a problem with Zulu squad - I can't lead the squad without SEVA suit but I can't find it - Owl and Hawaiian don't sell it and I've already bought everything from Nimble so there is no such dialog option

+2 votes     reply to comment
mp5lng
mp5lng Aug 26 2013, 10:13am replied:

You can buy it from nimble, after i gathered the squad i went to see nimble and i found a new dialog for buying a SEVA suit,.

+1 vote     reply to comment
GyozaRamen
GyozaRamen Aug 26 2013, 11:38am replied:

No i meant the French rifle FAMAS not the SEVA suit

0 votes     reply to comment
BruZLi
BruZLi Aug 26 2013, 4:00am says:

Now this one's kinda ridiculous. Did anyone start a new game directly with a blowout? It happened after i started a new game with 2.0.2 patch as Recon class. I found it to be quite funny at first, but later that day after a few class restarts, i switched back to Recon and started a new again, and again i started the game at that abandoned warehouse full with bandits, during an emission. Seriously? XD

+1 vote     reply to comment
phuongtre
phuongtre Aug 26 2013, 6:29am replied:

**** them all and take the loots

0 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
S.T.A.L.K.E.R.: Call of Pripyat Icon
Platform
Windows
Developer
T.Z.P. ®
Contact
Send Message
Official Page
Moddb.com
Release Date
Released Jul 30, 2013
Mod Watch
Track this mod
Share
Community Rating

Average

8.6

1838 votes submitted.

You Say

-

Ratings closed.

Highest Rated (83 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (128 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

Style
Genre
First Person Shooter
Theme
Realism
Players
Single Player
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote MISERY on your homepage or blog by selecting a button and using the embed code provided (more).

MISERY MISERY
MISERY
Statistics
Last Update
1 week ago
Watchers
4,023 members
Files
5
News
16
Features
12
Reviews
595