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Public notion MISERY 2.1.1 STALKER event April 26
Blog RSS Feed Report abuse Latest News: MISERY 2.1 RELEASE

31 comments by N.Aaroe on Mar 18th, 2014

- - - MISERY 2.1 RELEASE - - -

MISERY 2.1 is here and with it the end of an era of compassionate modding.
The energy and drive that flood the development team on a daily basis is quite extraordinary.
MDT has evolved a love/hate relationship with the X-Ray engine and although the MISERY mod
can now be considered a completed modding project there will be more updates and extraordinary content to follow in future updates. We just love our Zone and modding projects that much.

Thank you all trackers, testers, gamers... Stalkers!
For the patience, the feedback, the emails, the love and the hatred.
All of this would never have seen the light of day without such a wonderful community to back us when times were rough and when we had to take a beating.

In celebration of this support we have now opened the MDT Testing Lab allowing everyone to utilize this forum as 'core testers' for any future tests, ideas and new content for the mod. So welcome all!

Having worked with MISERY on a daily basis for years now it is needless to say that we all would very much love to enter the gaming industry as professionals.
Such dream scenario does not simply fall from the sky so we decided to go all-in on a new standalone game project.

- - -


Misery Development Ltd. hereby proudly announces: The Seed
Story-driven post-apocalyptic video game set in Eastern Europe, 2026. Single-player 2D interactive novel deeply rooted in psychology.
The Seed is a game where choice matters. YOUR choice. The decisions you make in the novel will have far-reaching consequences affecting how the plot unfolds as
the Construct 2 engine is tracking everything you do to deliver a tailored game experience.

Story progression heavily under the influence of player choices and morale. The player will be able to travel solo or join a group of other survivors.
Conduct an outdoor hunting type of survival or roam the regions as a bandit scavenger.

Constituting such actual game development does not only involve financial investments but it is a real life bet with everything involved and lead MDT members have quit theirs jobs to be able to work full-time on this.

Revealing this project to you all here feels like sharing a new found zone artifact with our best friends. You are our main audience and we hope to have your thoughts and ideas shared as much as it has been the case with MISERY.
For that we have established several social media to be able to discuss apocalypse, survival, ethics and morale.

Join the debate on:
- Kickstarter
- Facebook
- Twitter
- VK

We hope that you will feel as passionate about this project as we do and we can't wait to share our development progression with our backers all along the way.
Please share the news with your friends to let them all know about The Seed.

See you all in Eastern Europe 2026
(Or around the corner on social media)

Thanks again and best regards
The MISERY Development Team

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 34 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 105 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 20 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (22990 - 23000 of 23,103)
Sclera Aug 26 2011, 2:23am says:

Blakluma messaged me to ask if you guys could use my music expansion for this mod. I replied to him saying that I think it would be much better if I were to make music specifically for Misery, because the music I wrote was supposed to compliment COP's vanilla soundtrack.

Just say the word and I'll start working on it.

+2 votes     reply to comment
Blakluma Aug 22 2011, 7:45pm says:

Hey i am trying to get very atmospheric music for this mod but am having a hard time finding some so PM me a atmospheric song and if its good i will send it to N.Aaroe

+1 vote     reply to comment
davidka91 Aug 24 2011, 6:03am replied:

I'd suggest the music pack released here, but if you'd like to gather some commercial music, then write a PM, and I will show you the finest dark ambient tracks for Stalker ;)

+1 vote     reply to comment
flighter Aug 20 2011, 5:58am says:

I have a request remove the dotsight or crosshair from the game.
Or at least make a swich to be on/off. Because its absolute unrealistic if i see a crosshair in normal stance.

+2 votes     reply to comment
Rolfisalinas Aug 20 2011, 11:19pm replied:

The crosshair can be switched on and off in the option

+2 votes     reply to comment
Rolfisalinas Aug 19 2011, 11:14pm says:

1 question regarding weapons and ammo quantity, in IWA the ammo were reduced but i still could find a couple of hundred rounds by just finding a few stashes, the same happened with guns so my question is, how is it going to work on MISERY? would you erase the stashes or just a simple tweaks on it?

+1 vote     reply to comment
N.Aaroe Aug 22 2011, 2:37pm replied:

It's my intention to have most stashes altered but also your possibilities of buying ammo is being reduced

+2 votes     reply to comment
N.Aaroe Aug 22 2011, 2:39pm replied:

It will be close to the same machine specs as for I Work Alone.
A framerate of 55-60 would be pretty close to smooth in my world

+1 vote     reply to comment
aytabag Aug 23 2011, 3:47am replied:

Im not calling it bad, if it was 45 consistantly I wouldnt mind, but hugely varying framerates between areas is annoying,

+1 vote     reply to comment
N.Aaroe Aug 23 2011, 5:30am replied:

It might be caused by the god rays that cast columns of light from the sun.
Pretty hardware consuming

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1743 votes submitted.

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Highest Rated (80 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (124 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

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