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33 comments by N.Aaroe on Aug 17th, 2015


Massive tweak of new ways to use items found ingame
. Some items can be sharpened now (shovels, swiss army knife, cutlery, grooming kit)

- Mutants can be looted only with use of sharp objects: knives, sharpened items or "Hunting Kit"

• Added quick-sharpening, with added possibility to use two separate one-usage-left sharpening stones to sharpen a shovel (shovels need two stones usages)

• Food cans have to be opened with a sharp object (knives, sharpened items, etc)

• The secret purposes of nearly every item you thought for immersion only will become readily apparent.

• Hints describe the purposes of items.

• Everyday items can now be sharpened and used to assist in getting more out of every item you find.

• A specialized Hunters Kit can be used to get the maximum amount of loot from Mutants. Yes, it’s now a viable source of income.

• Other makeshift items can also be used when sharpened and degrade with use.

• You can now salvage (with the appropriate tools) useable items from broken radios, Geiger counters, etc. reducing the weight of your loot and freeing up resources while in the field or camp.

• The more suitable a tool is for use the greater the benefit earned when salvaging items.

• Specialized salvage toolkits enable maximum recovery just like the Hunters Kit.

Stay tuned to this page and Facebook for further updates.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 55 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 34 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 164 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 22 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (22990 - 23000 of 24,455)
BabylonDemolitionist Jan 15 2012 says:

If you are starting off, i suggest finding the kolobok and jellyfish artifacts first.

+1 vote     reply to comment
geokes Jan 15 2012 says:

Stalkers attack you when you take your weapon out, not even just in camps.

+1 vote     reply to comment
RenderBroken Jan 15 2012 replied:

With me I noticed that it was only the bandits that did that. For some reason they wont appear hostile till they see you.

+1 vote     reply to comment
miLq123 Jan 15 2012 says:

I have listed the problem a few pages back dude.

+1 vote     reply to comment
marsalandrei Jan 15 2012 says:

are batteries any use? i dont have nightvision yet but the flashlight doesnt seem to need batteries

+2 votes     reply to comment
pinkribbonscars Jan 15 2012 says:

Couple of screenshots I took:

Beautiful ^_^

+2 votes     reply to comment
StalkerSC Jan 15 2012 replied:

That's nice. I couldn't take any screens because F12 didn't work.
Otherwise and minus the stamina thing that everyone is bitching at, a great mod.

+1 vote     reply to comment
Gulp343 Jan 15 2012 says:

I think the ironsights should be nearer to the player, I mean they don´t have to zoom but atm it just looks very unnatural and is not very usefull :S

Also the quest at Kopachi is bugged, the zombies always detect Yar and me a few seconds after the beginning of the quest.

Could you maybe open some kind of bug reporting thread in the forums?

+3 votes     reply to comment
blah1334 Online
blah1334 Jan 15 2012 replied:

i found that if i snuck around behind the house Yar snipes in, he'll meet you there. If you walk with him you alert the zombies.

+1 vote     reply to comment
seano12 Jan 15 2012 says:

How the hell do you survive electrical storms?
I'm at the Ranger station and there's not a building that lets me survive.

+2 votes     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1900 votes submitted.

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Ratings closed.

Highest Rated (87 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012 by pinkribbonscars

Lowest Rated (129 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012 by FBtheUndead

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