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Congratulations MDT hiring MISERY 2.1.1
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17 comments by N.Aaroe on Dec 3rd, 2014


FAQ: What happened on the day of release of MISERY 2?
NICOLAI: You remember this day (March 27)? We had planned for this day in such a long time.
Everything was perfectly set up and many MDT members had synchronized our clocks to monitor and support the publishing of the mod. Within the first minute 10,000 downloads were commenced and our servers broke down. Even the ModDB website could not fully support the huge amount of data traffic and our uploads got screwed again and again.

The comments section on ModDB went bananas and that whole day turned into a frustrating mess, because of the downloads that just kept piling up why the minute.
I even utilized my personal Microsoft Drive account to be able to distribute the heavy mod. However, this instantly in Microsoft locking all of my accounts, emails included, due to 'excessive and violating data traffic'. How's that for tying my hands on the day of release, right? We even posted a live feed of photos showing our rigs uploading the mod in different ways and on different servers. But enough about that. It all turned out fine the day after and our tertiary plans worked out in the end.

FAQ: How many people have downloaded the MISERY mod?
NICOLAI: Currently it's downloaded a little more than 600,000 times, but that's only the numbers that we can keep track off. This quantity of MISERY gamers result in a huge amount of emails, ideas and questions in our mail boxes almost daily. We read and appreciate every single comment, every email and every letter, but we fail at replying to them all. We've set up auto-replies to our main email to let everyone know that we got the messages. Unfortunately our mail servers are also attracting lots of spam mails, resulting in us having to disable the whole 'contact page' on the site.

FAQ: How was the year 2014 for the MISERY mod team?
NICOLAI: Like a giant roller coaster. Big things were accomplished, not only technically, but also personally. MDT grew into a large team with a good handful of people devoting many hours on a daily basis to expand and deepen the mod contents. Some of us have met and formed real life friendships. MISERY 2 got released for good and for worse. One thing I've learned is that a mod of these proportions will never satisfy anyone.

2014 is also the year where we rewarded our mod with its own official website.
We felt a need for this in order to present and deliver the mod exactly how we feel like. Some members got married, others had kids, while others quit their jobs to pursue a more focused effort to enter the gaming industry.

FAQ: Does it change anything to win an award?
NICOLAI: It does. It is hugely motivating to see a result of your efforts. We all do this in our spare time and for no financial perspectives whatsoever. There are so many perks beside building the game of our dreams for the sake of our own entertainment. It's the feedback, the critique and the sparring with our audience that keep our wheels spinning. That's why we are even here to begin with.
Having the mod rewarded with an award is a huge thing for a global team. It 'connects' the members and helps boosting the morale of a group, significantly.

FAQ: Do you receive many donations?
NICOLAI: No, none. Websites, Facebook, technical support, VK and the modding itself is all fueled by raw motivation and passion. Donations are against the ethics of STALKER modding, and violate the IP and license of GSC. We have much respect for these guys and consider ourselves guardians of the STALKER franchise.

There are some who consider it a 'donation to MDT' to be pre-ordering our newest game project, The Seed, and for that we are truly grateful. It's an honor to experience such mindset and we shall honor it by making a unique deep, and interesting game.

FAQ: Did you have plans for features that never went into the mod?
NICOLAI: Oh yes, many! People only see what we chose to include in the mod. We have a long list of features that was barely tested. There are so many things to do for this game and ultimately we had to choose some of them and leave the rest be. With the size of our team new ideas were generated daily and we knew that we had to stop at some point to actually wrap it up and share it with our community.

FAQ: How did your heated clash with West Games (AREAL) end?
NICOLAI: It didn't. They are doing their thing, and we are minding our own business.
What's said is said and we will see what the future holds.

FAQ: What is the current status of MDT?
NICOLAI: Some members are taking a well earned break, while others are polishing on the MISERY mod whenever their spare time allows. We stay in touch in our forum and discuss relevant news and topics on a frequent basis. Damjan and I went 'all in' on The Seed project, where we are passionately hard a work every single day to form a new gaming experience. We are all enjoying a very active community and motivating karma surrounding our team and projects in general. We are honored and humble to be able to take on these modding and game development endeavors.

FAQ: Will there ever be a MISERY 3 with new maps and quests?
NICOLAI: I cannot promise such a thing, neither can I rule out the idea.
MISERY grew from non-existent to what it is today in a few years and we are still a young team.
Our team got organized this year and the scale of the MSIERY 2 project really needed that. Now it is apparent who's in charge of translations, bug fixing, pr, and game balancing, so we have our resources well lined up like a small indie team.
You could say that we're an effective team, within the boundaries and framework of our adult spare time and real life obligations. Maybe some other modding team will suddenly contact us with an interest in bringing the MISERY mod further. We (MDT) will remain open and engaged within the community and I have a feeling that it will stay that way for many years to come.

- - - - - - - - - - - - - - - - -

What questions would you like to see answered in the next Update?
Post a comment, feedback or voice your opinion in the comments below.

The Seed

Official Website / Facebook / Twitter / VK

S.T.A.L.K.E.R. MISERY mod

Official website / Facebook / VK

Thanks again and best regards
Misery Development Ltd.

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GAME GUIDE

GAME GUIDE

Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

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Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (22990 - 23000 of 23,563)
wolfstriked
wolfstriked Dec 17 2011, 2:46pm says:

Naroe is batteries and NVG and flash light that actually drain out ever gonna happen in a Stalker mod? :) That said I have also always felt that the best way to improve immersion in Stalker games is to turn off all the electricity outside of Stalker camps.

+1 vote     reply to comment
khaosfaction
khaosfaction Dec 17 2011, 3:00pm replied:

i want to know about an electricity feature aswell.

+1 vote     reply to comment
N.Aaroe Creator
N.Aaroe Dec 17 2011, 4:08pm replied:

The attempt to implement battery life has failed, unfortunately.
Maybe it will be implemented in a future version but the programmer has stopped his work for now on that part.

+1 vote   reply to comment
CrazyMcCookie
CrazyMcCookie Dec 18 2011, 8:47pm replied:

(Deleted my CrazyMcCookie, sorry, should've read the next comment first, I was about to talk about SGM 2.0)

+1 vote     reply to comment
nashathedog
nashathedog Dec 18 2011, 6:58am replied:

SGM 2.0 has detectors that need batteries there are three types of batteries that have the obvious differences of how long they last, All detectors need them. It would bve worth you looking at the scripts implementing them. Theres not that many files concerning them. A few of us where talking about powered devices a while back and I reckon exo suits should also require power be it battery or artefact.

+3 votes     reply to comment
YotsubatoSupra
YotsubatoSupra Dec 18 2011, 1:50pm replied:

I would like to see flashlights/nvg and exosuits require power/batteries, would immensely add to the immersion. Although I think the power should last longer than say battery life in Half-life (around 1 or 2 minute charge) maybe 15 minutes real time for the battery to be drained.

+1 vote     reply to comment
Spewed
Spewed Dec 16 2011, 8:08pm says:

I'm ready for this to be released so that I can play STALKER. I've been toying with the idea of installing the game and trying to actually finish it. But once again, I must wait for a mod that I want to play with. :(

+1 vote     reply to comment
Bon.
Bon. Dec 16 2011, 6:09pm says:

I cant wait to be embraced by absolute Misery

+1 vote     reply to comment
danoney
danoney Dec 15 2011, 7:14am says:

This is great ! Tnx !

+1 vote     reply to comment
N.Aaroe Creator
N.Aaroe Dec 15 2011, 2:12am says:

What are the system requirements?

You can expect a little lower FPS as with "I Work Alone" v.1.2.
If you haven't tried that mod already here's an example of performance with the testing machine: Windows XP, Intel Core i7 920 CPU 4x2.66GHz, 4 GB DDR RAM. nVidia GeForce GTX285 1 GB. DirectX 9.0c.
Performance: 40-60 FPS.

RECOMMENDED: Win7 and 6 GB of RAM.
I've had many memory crashes with WinXP but none with Win7.

+4 votes   reply to comment
Cowlick035
Cowlick035 Dec 17 2011, 5:55am replied:

So I can finally put my 8GB of RAM to use.

+1 vote     reply to comment
Blakluma
Blakluma Dec 16 2011, 2:52pm replied:

6GB? I do pretty fine with just 4gb on Windows 7 and have not have one crash since.

+1 vote     reply to comment
N.Aaroe Creator
N.Aaroe Dec 16 2011, 5:51pm replied:

6 GB is recommend not required and I did do some graphic enhancements since the beta version that requires a little more of your system. But I think that 4 GB is still sufficient if the overall system is well maintained and updated

+1 vote   reply to comment
nashathedog
nashathedog Dec 16 2011, 7:09pm replied:

I was running the beta fine on Win 7 64bit with 4gb, maxed out dx11 through a 6770 and I cant remember having a single out of memory issue.

+1 vote     reply to comment
Revolutionist
Revolutionist Dec 15 2011, 2:28am replied:

I think, I will have more hard times than "I work alone".

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
Platform
Windows
Developer
T.Z.P. ®
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Release Date
Released Jul 30, 2013
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Community Rating

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8.6

1791 votes submitted.

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Highest Rated (82 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (125 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

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First Person Shooter
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Realism
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Single Player
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