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MDT hiring MISERY 2.1.1 STALKER event April 26
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16 comments by N.Aaroe on Aug 7th, 2014


Marcin Trojanowski (aka trojanuch), lead gameplay and difficulty balancer for MISERY, now has a son!
This is great news (and perfect timing). With Marcin recently married and now a full fleshed parent one could think that MISERY will face a decrease in updates and patches. Think again!
MDT consists of a bunch of cool and talented modders and even Marcin is working on a cool update as we write this. Arsenal modder _xXxTWiST3DxXx_ has also re-joined MDT, after a hiatus, which is awesome. Rest assured that we have good things coming for you in a very near future.

Here's how we like to spend our weekends:

Yeah, that notorious license to make S.T.A.L.K.E.R. 2 ...
Let's begin by saying that it is honestly quite flattering that we get this huge amount of encouraging and supportive comments. Who wouldn't love to see a S.T.A.L.K.E.R. 2, right?

Several people have asked us if there are any news regarding our interest in acquiring the license from GSC Game World to develop S.T.A.L.K.E.R. 2. While MDT would love to pursue this passionately and won't deny an honest interest in taking on such task, we simply lack the resources at this point. A commercial license for the S.T.A.L.K.E.R. franchise is not something that is simply acquired, not to mention that the brand copyright itself is enshrouded in blurry mist.
Some might claim that BitComposer would be able to give us such license, but even their ownership, and the extend of their copyright, is officially disputed.

While we have little doubt that MDT would be capable of taking on such task as developing a S.T.A.L.K.E.R. 2 it would require a great amount of resources and investments at this point, if we are to establish the production studio needed for it.

So, while we have a passive approach to the idea of pursuing a license to build the game, the idea itself is something that we will continue to dream about.

If and when new light is shared on the topic of S.T.A.L.K.E.R. copyright we would love to hear about it.

As you probably know MDT has formed an actual company:
Misery Development Ltd (UK)
This company consists of core staff and lead developers from the MISERY mod development team.
This section of MDT is working full time on The Seed.
The remaining section is still spending countless hours on passionately updating and enhancing the MISERY mod in an attempt to polish and tweak the game as we promised you we would.
United we form a large, and international team of creatives.

The courage to actually take this step and form a company was conjured by the immense amount of support and encouragement in this thread. That whole thing sparked a hope in our ideas of constituting something even more solid. Thanks to everyone who placed a vote in that poll, injecting a hope in our passionate hearts.

We recently surpassed 3,000 likes on the MISERY Facebook page.
It is wonderful to feel and experience this amount of interest in our activities and we shall do our best to honor them. Feel free to track our progression on other media as well:

The Seed

Offiicial Website


Official website

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 40 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 112 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (22990 - 23000 of 23,268)
ExoMonolith6 Sep 29 2011, 12:58pm says:

what program i was wondering does everyone use to mod COP

+1 vote     reply to comment
N.Aaroe Sep 29 2011, 5:51pm replied:

Many programs are needed. Read up a little on Stalker Mod Wiki to get some insight on what this hobby requires

+1 vote     reply to comment
ExoMonolith6 Sep 30 2011, 8:56am replied:

any recomendations on the programs ill need or will basically all the programs work about the same

+1 vote     reply to comment
[TZP]LoNer1 Sep 30 2011, 1:06pm replied:

Notepad ++ is a MUST, beyond compare, or wincompare can be handy too, and paint.net, Adobe CS3 or higher with the DDS plugin, and last but not least, the stalker SDK. i got all of these above, for all 3 games :)

+1 vote     reply to comment
ExoMonolith6 Sep 29 2011, 12:55pm says:

will there most likely be a chance of making the starting weapons a little less strong because i think in total it was a little more challenging in Clear Sky where all you had at first was BM-16 Sawn-of Shotgun i think that was a little more challenging because in COP you start out with a Sunrise suit and a AK-74 in my opinion i think that is starting out a little heavy on power maybe i think and many others think it would be better to start out with trench coat and BM-16 and also i don't like were you can get Exoskeleton before you leave Zaton from nimble i think it in COP is a little overpowering really quickly

Sorry for bad spelling and grammar knowing there is a lot

+1 vote     reply to comment
N.Aaroe Sep 29 2011, 5:50pm replied:

I know what you mean and you will be equipped with very basic gear for your entry to the zone.

+1 vote     reply to comment
canoopenstein Sep 29 2011, 9:00pm replied:

I've found that the difficulty in the first zone is okay when you start out. But once you've played through it once, or even if you're new to it, the stashes simply give you too much gear. To have auto shotguns and NATO weapons from stashes within a few minutes of exploring makes the game very easy very quickly. It's still acceptable I think until you reach Jupiter. Once there you'll find weapons left-right and centre and all ammo issues are gone and the only difficult thing is deciding if you want to use nato or 9x39 weapons. This made the difficulty drop significantly and all that is left to worry about are the occasional firefights. Even bloodsuckers are hardly a problem with a decent shotgun equipped.

The concern I am trying to voice is that you should be careful to keep the game equally challenging once you've moved into the next zone. Even in IWA I found this to be a problem. I think that having new stash locations should make this better but I also think you will need to make them very difficult and dangerous to find. I trust that you can do this of course, just wanted to make sure that it does not become too easy to accumulate gear :)

Keep up the excellent work!

PS. I think you should put up your email address for paypal donations

+1 vote     reply to comment
SetaKat Sep 30 2011, 6:39pm replied:

Mods are a strictly non profit business, unless you want the modder to suffer lawsuits.
Donations towards a project count as comerical basis. Donating to us modders because we're awesome is another matter entirely :D

+1 vote     reply to comment
canoopenstein Sep 30 2011, 10:23pm replied:

Oh of course, I hadn't thought of the legal issues :/

+1 vote     reply to comment
headcrap Sep 30 2011, 6:36am replied:

Oh didn't notice it..

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1767 votes submitted.

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Highest Rated (81 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (124 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

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