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Decks of The Aftermath MDT hiring MISERY 2.1.1
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16 comments by N.Aaroe on Aug 7th, 2014


Marcin Trojanowski (aka trojanuch), lead gameplay and difficulty balancer for MISERY, now has a son!
This is great news (and perfect timing). With Marcin recently married and now a full fleshed parent one could think that MISERY will face a decrease in updates and patches. Think again!
MDT consists of a bunch of cool and talented modders and even Marcin is working on a cool update as we write this. Arsenal modder _xXxTWiST3DxXx_ has also re-joined MDT, after a hiatus, which is awesome. Rest assured that we have good things coming for you in a very near future.

Here's how we like to spend our weekends:

Yeah, that notorious license to make S.T.A.L.K.E.R. 2 ...
Let's begin by saying that it is honestly quite flattering that we get this huge amount of encouraging and supportive comments. Who wouldn't love to see a S.T.A.L.K.E.R. 2, right?

Several people have asked us if there are any news regarding our interest in acquiring the license from GSC Game World to develop S.T.A.L.K.E.R. 2. While MDT would love to pursue this passionately and won't deny an honest interest in taking on such task, we simply lack the resources at this point. A commercial license for the S.T.A.L.K.E.R. franchise is not something that is simply acquired, not to mention that the brand copyright itself is enshrouded in blurry mist.
Some might claim that BitComposer would be able to give us such license, but even their ownership, and the extend of their copyright, is officially disputed.

While we have little doubt that MDT would be capable of taking on such task as developing a S.T.A.L.K.E.R. 2 it would require a great amount of resources and investments at this point, if we are to establish the production studio needed for it.

So, while we have a passive approach to the idea of pursuing a license to build the game, the idea itself is something that we will continue to dream about.

If and when new light is shared on the topic of S.T.A.L.K.E.R. copyright we would love to hear about it.

As you probably know MDT has formed an actual company:
Misery Development Ltd (UK)
This company consists of core staff and lead developers from the MISERY mod development team.
This section of MDT is working full time on The Seed.
The remaining section is still spending countless hours on passionately updating and enhancing the MISERY mod in an attempt to polish and tweak the game as we promised you we would.
United we form a large, and international team of creatives.

The courage to actually take this step and form a company was conjured by the immense amount of support and encouragement in this thread. That whole thing sparked a hope in our ideas of constituting something even more solid. Thanks to everyone who placed a vote in that poll, injecting a hope in our passionate hearts.

We recently surpassed 3,000 likes on the MISERY Facebook page.
It is wonderful to feel and experience this amount of interest in our activities and we shall do our best to honor them. Feel free to track our progression on other media as well:

The Seed

Offiicial Website


Official website

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 40 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 113 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (22990 - 23000 of 23,317)
N.Aaroe Oct 28 2011, 6:04pm says:

The beta testing phase has ended with a possitive outcome in terms of stability. The team of beta testers are named in the FAQ and they deserve gratitude for helping the development process. 

Here's a selection of beta testing remarks:

"... the weapon sounds, damn those are nice"

"MISERY is alot more harder but not the frustrating battle toads type..."

"... well one thing i can suggest is more maps and Stashes"

"In my opinion seeing more mutants would be nice..."

"... it may not be adding anything really new but its what CoP should have been"

"I'm really liking the soundtrack work, very atmospheric and creepy"

"It looks good, sadly after looks it starts to go downhill, In terms of changes to what happens and what you do it plays like a vanilla game"

"There is some good stuff going on but it needs a lot more work and changes, it needs to open up in a new direction"

"I have been okay with the emissions, although you do not get the warnings or the pda markers"

"Some of the new mutant sounds I like and some I dont..."

+4 votes     reply to comment
Sn4rk Oct 29 2011, 8:48am replied:

Maybe new quests / main story ?

+2 votes     reply to comment
SuaerBricker Oct 28 2011, 11:47pm replied:

Remember what I told you about those random events and more gameplay mechanics? I think that's the kind of stuff this mod needs. Add more randomness to the game in one way or another.

+2 votes     reply to comment
Zombro00 Oct 25 2011, 8:15pm says:

The wait is killing me, Bf3 might be able to ease me for a while, but what I really want now is to roam around the zone :D.

+1 vote     reply to comment
apolo640 Oct 21 2011, 10:07am says:

Have you packed my problem was the crack, now I'm running in DX10 at most and the least with the sun saao.

+1 vote     reply to comment
Protos.Angelus Oct 18 2011, 9:33am says:

Since the textures, particles, etc. are really bumped up... what will the new system requirements be?

+1 vote     reply to comment
Teemuslayer Oct 18 2011, 1:04pm replied:

I'd assume something similar to the IWA 1.2. So add at least +2 to the RAM GB requirements. Some old DX9 cards surely won't do, unless you plan to play on Static Lighting and halved texture quality.

+1 vote     reply to comment
Blakluma Oct 17 2011, 3:45pm says:

Apolo640 Get a new one like the GTX 550ti which is a fairly good graphics card and has a pretty good price tag and also supports DirectX 11 but remeber to look at the wattage need for it.

+1 vote     reply to comment
Cvija Oct 17 2011, 3:15pm says:

Maybe you should make zombies weaker against mutant attacks (don't they have special damage type?), considering most mutants won't attack their heads, so zombies tend to always win fights against them.

Regardless of this, your revamped zombies are good, I like them only being effectively killable with headshots.

+1 vote     reply to comment
Rolfisalinas Oct 17 2011, 10:43pm replied:

i've completed the game more than 10 times but thats the good thing of mods, you can replay a game and keep enjoying it

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1772 votes submitted.

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Highest Rated (82 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (124 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

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