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Public notion MISERY 2.1.1 STALKER event April 26
Blog RSS Feed Report abuse Latest News: MISERY 2.1 RELEASE

31 comments by N.Aaroe on Mar 18th, 2014

- - - MISERY 2.1 RELEASE - - -

MISERY 2.1 is here and with it the end of an era of compassionate modding.
The energy and drive that flood the development team on a daily basis is quite extraordinary.
MDT has evolved a love/hate relationship with the X-Ray engine and although the MISERY mod
can now be considered a completed modding project there will be more updates and extraordinary content to follow in future updates. We just love our Zone and modding projects that much.

Thank you all trackers, testers, gamers... Stalkers!
For the patience, the feedback, the emails, the love and the hatred.
All of this would never have seen the light of day without such a wonderful community to back us when times were rough and when we had to take a beating.

In celebration of this support we have now opened the MDT Testing Lab allowing everyone to utilize this forum as 'core testers' for any future tests, ideas and new content for the mod. So welcome all!

Having worked with MISERY on a daily basis for years now it is needless to say that we all would very much love to enter the gaming industry as professionals.
Such dream scenario does not simply fall from the sky so we decided to go all-in on a new standalone game project.

- - -


Misery Development Ltd. hereby proudly announces: The Seed
Story-driven post-apocalyptic video game set in Eastern Europe, 2026. Single-player 2D interactive novel deeply rooted in psychology.
The Seed is a game where choice matters. YOUR choice. The decisions you make in the novel will have far-reaching consequences affecting how the plot unfolds as
the Construct 2 engine is tracking everything you do to deliver a tailored game experience.

Story progression heavily under the influence of player choices and morale. The player will be able to travel solo or join a group of other survivors.
Conduct an outdoor hunting type of survival or roam the regions as a bandit scavenger.

Constituting such actual game development does not only involve financial investments but it is a real life bet with everything involved and lead MDT members have quit theirs jobs to be able to work full-time on this.

Revealing this project to you all here feels like sharing a new found zone artifact with our best friends. You are our main audience and we hope to have your thoughts and ideas shared as much as it has been the case with MISERY.
For that we have established several social media to be able to discuss apocalypse, survival, ethics and morale.

Join the debate on:
- Kickstarter
- Facebook
- Twitter
- VK

We hope that you will feel as passionate about this project as we do and we can't wait to share our development progression with our backers all along the way.
Please share the news with your friends to let them all know about The Seed.

See you all in Eastern Europe 2026
(Or around the corner on social media)

Thanks again and best regards
The MISERY Development Team

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 34 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 108 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 20 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (20970 - 20980 of 23,128)
psycho2112 Jan 29 2012, 9:12pm says:

Seriously, where is the gun behind the sawmill? I have been looking all over. And anyone have luck finding the XM8?

+1 vote     reply to comment
Ghostman557 Feb 4 2012, 12:28pm replied:

I've looked at the sawmill for hours and only found some ammo.

+1 vote     reply to comment
Yushatak Jan 30 2012, 1:58am replied:

It exists and I found it too. It's under a wimpy-*** tree that looks like a Christmas tree with no needles. It's kinda near a big boulder.

+1 vote     reply to comment
.Krinkov. Jan 29 2012, 9:30pm replied:

Lemme just tell you the gun isn't there. The gun he's referring to is something you'll find elsewhere. Just keep looking around, and in general ignore the NPC's.

0 votes     reply to comment
Greenman019 Jan 29 2012, 7:32pm says:

Anyway of getting the english voices back? Loving the mod otherwise, good work.

+1 vote     reply to comment
RenderBroken Jan 30 2012, 8:33am replied:

You can restore the voices to the way they were in vanilla if you go to gamedata\sounds\character_voices and just rename character_voices with .bak at the end so you can restore it if you ever wanted to.

+1 vote     reply to comment
Blakluma Jan 29 2012, 11:40am says:

N.Aaroe what is the best settings to make the game look the best with MISERY?

+1 vote     reply to comment
N.Aaroe Jan 29 2012, 4:37pm replied:

Are you referring to 'configurations'? Everything maxed of course. But you must be referring to something else?

+2 votes     reply to comment
TheCompiler Jan 29 2012, 5:15pm replied:

I have something to ask about this: whenever i try to set the Sun quality to "max high" (instead of high) it takes something like 60 seconds to load the new config (with a black screen), the game looks much darker and less vibrant. When i exit the game to desktop and restart it, the options reset to sun - high, godrays - low, all the time.

I've even compared 2 screen and the "default" high/low version looks better than the max high/high version of those 2 options.

i use all the other options at the maximum possible with dx 11.

BTW, thanks for this amazing work, i really enjoy thins kind of realistic and enthrilling gameplay!

+1 vote     reply to comment
abrun4 Jan 29 2012, 7:53pm replied: Online

You do have a valid point but, Weapons in the mod are based on their caliber rather than their fire rate, take BF3 for example , AN-94 is a horrible gun compared to the F2000 simply because the fire rate is much higher.

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1745 votes submitted.

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Ratings closed.

Highest Rated (80 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (124 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

First Person Shooter
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