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26 comments by N.Aaroe on Apr 13th, 2015

When will MISERY 2.1.2 be out?
MDT: Never

Why not?
MDT: Because this

Thanks for all the support and encouragement!
Misery Development Ltd.


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S.T.A.L.K.E.R. MISERY mod



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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 53 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 34 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 161 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...

GAME GUIDE

GAME GUIDE

Jan 21, 2014 Guides 22 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (20970 - 20980 of 24,233)
cetlysm
cetlysm Jul 4 2012, 5:53pm says:

Hai Got 3 questions.
1. Is there any benefit from installing CoP on a SSD besides short loading screens?
Will it help stuttering near high populated areas like skadovsk, Yanov station or spawning mutants?

2. would windows 7 give a noticable better performance over a fully patched vista for the Stalkers?

3. Will there be another update on 2.0 before release with more in-depth new features?

Thanks, and really good work so far.

+2 votes     reply to comment
N.Aaroe Creator
N.Aaroe Jul 5 2012, 10:11am replied:

3: you can expect such an update on Friday 13.th ;-)

+2 votes   reply to comment
PressurE
PressurE Jul 5 2012, 2:55am replied:

Installing a SSD does help with loading times and stuttering but when you do get near high populated areas it still will stutter some, its unavoidable because of the engine. Getting a SSD will benefit your whole system though and besides a GPU, it has been the best upgrade i have ever done.

+1 vote     reply to comment
AoXo
AoXo Jul 4 2012, 7:47pm replied:

I get the same stuttering in CoP with a 2500k, 8Gb RAM and a GTX580 as I did in SoC 6 years ago with a P4, 7600GS and 2Gb of RAM. I don't know how much (if at all) hardware will help that stuttering. It's just the engine being silly. :/

+4 votes     reply to comment
GabeTheKid
GabeTheKid Jul 4 2012, 3:47pm says:

can the main caracter pass out if its needs are not satisfied? ive allways wondered about that in vanilla so one time ive left it on for a half day to see what hapens and nothing but that would be an intresting feature :D

Oh! and i allmost forgot: from party experience ive figured out that one can gain energy from strong alcoholic drinks but with a terible cost of corse :D maybe this could be implended in case of a terible hedace or tireness :D and -hair of the dog- drinking again on the other day to negade the side effect we have our alcoholic caracter xD of corse it can be cured with a terible day this way but still... :D

+2 votes     reply to comment
0800 Creator
0800 Jul 4 2012, 8:09pm replied:

Actually thats true... ethanol is a carbohydrate. Its genuinely like eating a meal lol (except maybe not as healthy ;)

Maybe -1 hunger could be implemented into alcoholic drinks; that would be cool :)

+1 vote   reply to comment
GabeTheKid
GabeTheKid Jul 4 2012, 2:45pm says:

I see a mod of the year award in this mod's future!!

+2 votes     reply to comment
psycho2112
psycho2112 Jul 4 2012, 12:16pm says:

Will stalkers have more diversified weaponry now? Like the weapons that you buy at certain places? (rpk, stetchkin, and others)

+2 votes     reply to comment
N.Aaroe Creator
N.Aaroe Jul 4 2012, 12:57pm replied:

You will be very pleased with what we did in that aspect ;-)

+4 votes   reply to comment
grazegrabber
grazegrabber Jul 3 2012, 7:59pm says:

Just thought I'd drop in and say that v1.1 was, no sorry, is one of the best mods out there. Who would have thought the vanilla storyline could be so much fun again. I am very much looking forward to v2.0. :)

+2 votes     reply to comment
N.Aaroe Creator
N.Aaroe Jul 4 2012, 6:52am replied:

Storyline remain intact but I can ensure a more diversified and deep Stalker gaming with 2.0 :)

+2 votes   reply to comment
.Krinkov.
.Krinkov. Jul 3 2012, 7:52pm says:

Hello N.Aaroe and the rest of the Misery Mod Team! I love the work that went into v1.1 of this mod. It was the BEST S.T.A.L.K.E.R. mod I ever played, and I felt it truly captured the feel of what the game should be: a hardcore survival shooter. Now that I see all the A.I. work for v2, I am completely overjoyed. I couldn't want anything else in the mod...except one more thing. Would it be possible to have an option to make freeplay available from the get go? I've played through CoP several times, and would prefer to enjoy the work you guys have put into a dynamic game and exploring, more than playing through CoP again. Thanks a ton!

+2 votes     reply to comment
N.Aaroe Creator
N.Aaroe Jul 4 2012, 6:53am replied:

Thanks! Hmm.. interesting. I haven't thought about that idea before...

+1 vote   reply to comment
.Krinkov.
.Krinkov. Jul 4 2012, 4:47pm replied:

I don't know how the increasing difficulty of the AI works, whether it is based on player stats or progression through the storyline. If it's based on player stats then I imagine it would be fairly easy to make freeplay available. You could look at a completed saved game file and see what the arguments for a completed storyline look like, and then change that. This augmented save file could then be available as another small download for the mod. This way, the player would start at with equipment as if he had just begun the game, but would still be able to explore and fight progressively harder A.I.

+1 vote     reply to comment
.Krinkov.
.Krinkov. Jul 4 2012, 4:50pm replied:

Just had another thought: giving freeplay this way (through a saved game file), means that some decisions, such as giving information to either duty or freedom, have already been decided for the player. Additionally, some of the 'achievements' will already be unlocked.

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
Developer
T.Z.P.
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Release Date
Released Jul 30, 2013
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Community Rating

Average

8.6

1881 votes submitted.

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Ratings closed.

Highest Rated (86 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (128 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

Style
Genre
First Person Shooter
Theme
Realism
Players
Single Player
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