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32 comments by N.Aaroe on Aug 17th, 2015


Massive tweak of new ways to use items found ingame
. Some items can be sharpened now (shovels, swiss army knife, cutlery, grooming kit)

- Mutants can be looted only with use of sharp objects: knives, sharpened items or "Hunting Kit"

• Added quick-sharpening, with added possibility to use two separate one-usage-left sharpening stones to sharpen a shovel (shovels need two stones usages)

• Food cans have to be opened with a sharp object (knives, sharpened items, etc)

• The secret purposes of nearly every item you thought for immersion only will become readily apparent.

• Hints describe the purposes of items.

• Everyday items can now be sharpened and used to assist in getting more out of every item you find.

• A specialized Hunters Kit can be used to get the maximum amount of loot from Mutants. Yes, it’s now a viable source of income.

• Other makeshift items can also be used when sharpened and degrade with use.

• You can now salvage (with the appropriate tools) useable items from broken radios, Geiger counters, etc. reducing the weight of your loot and freeing up resources while in the field or camp.

• The more suitable a tool is for use the greater the benefit earned when salvaging items.

• Specialized salvage toolkits enable maximum recovery just like the Hunters Kit.

Stay tuned to this page and Facebook for further updates.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 55 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 34 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 164 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 22 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (20970 - 20980 of 24,455)
B8NDIT Jul 24 2012 says:

One of the things that really annoys me is the arms shown in the first person view. When you wear different suits of armor it only changes the color of the sleeves and gloves. If you guys could change this in 2.0 it would be greatly appreciated.

+2 votes     reply to comment
SetaKat Jul 25 2012 replied:

Change it to what?

+2 votes     reply to comment
LoneSoldier Jul 25 2012 replied:

I was wondering this a bit myself, what could you possibly change besides the color? If you mean you want a different model every time you put on a new suit of armor, I think it's already been done.

+1 vote     reply to comment
LoneSoldier Jul 24 2012 says:

This probably sounds outlandish, but what about a Belt-Fed 12 gauge shell/slug firing weapon. It sounds like something a technician would make for a stalker attempting to clear out a mutant lair. Perhaps it can have its own caliber of shotgun shells that are lighter to compensate for the fact that it's a fully automatic pellet spewing beast.

+1 vote     reply to comment
N.Aaroe Creator
N.Aaroe Jul 24 2012 replied:

Sounds like something a halfdrunk, smelly, muscular technician with a big cigar would choose to hold.
I like the alternative weapon models in Metro but in The Zone there is really no need to create your own alternatives. As much as I like the scenery of what you describe I can't really see a reason why a Saiga-12 or Protecta shouldn't be the the weapon of choice in such scenario.

+4 votes   reply to comment
LoneSoldier Jul 24 2012 replied:

Well I mean, I live for overkill but yeah, it's probably not as decent an idea as some of the other improvments others are suggesting.

+1 vote     reply to comment
xeon321 Jul 24 2012 says:

Ermm, why when I aim for a headshot using Mosin with scope...It doesn't seems to hit at all...the range is only 100m . . . is the reticle/gun's accuracy screwed up?

+1 vote     reply to comment
LoneSoldier Jul 24 2012 replied:

If you're using version 1.0 without Patch 2, I think most of the scopes for sniper rifles are off-centered.

+1 vote     reply to comment
N.Aaroe Creator
N.Aaroe Jul 24 2012 replied:

And remember to steady your aim after each shot. The 'reticule must narrow down' after each shot or movement

+1 vote   reply to comment
xeon321 Jul 27 2012 replied:

I am using patch 2.0 ...
And I did steady my aim after each shot, had my reticle aimed straight at his head, bang, no blood, nothing happened.

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1898 votes submitted.

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Ratings closed.

Highest Rated (87 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012 by pinkribbonscars

Lowest Rated (129 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012 by FBtheUndead

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