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19 comments by N.Aaroe on Dec 3rd, 2014

FAQ: What happened on the day of release of MISERY 2?
NICOLAI: You remember this day (March 27)? We had planned for this day in such a long time.
Everything was perfectly set up and many MDT members had synchronized our clocks to monitor and support the publishing of the mod. Within the first minute 10,000 downloads were commenced and our servers broke down. Even the ModDB website could not fully support the huge amount of data traffic and our uploads got screwed again and again.

The comments section on ModDB went bananas and that whole day turned into a frustrating mess, because of the downloads that just kept piling up why the minute.
I even utilized my personal Microsoft Drive account to be able to distribute the heavy mod. However, this instantly in Microsoft locking all of my accounts, emails included, due to 'excessive and violating data traffic'. How's that for tying my hands on the day of release, right? We even posted a live feed of photos showing our rigs uploading the mod in different ways and on different servers. But enough about that. It all turned out fine the day after and our tertiary plans worked out in the end.

FAQ: How many people have downloaded the MISERY mod?
NICOLAI: Currently it's downloaded a little more than 600,000 times, but that's only the numbers that we can keep track off. This quantity of MISERY gamers result in a huge amount of emails, ideas and questions in our mail boxes almost daily. We read and appreciate every single comment, every email and every letter, but we fail at replying to them all. We've set up auto-replies to our main email to let everyone know that we got the messages. Unfortunately our mail servers are also attracting lots of spam mails, resulting in us having to disable the whole 'contact page' on the site.

FAQ: How was the year 2014 for the MISERY mod team?
NICOLAI: Like a giant roller coaster. Big things were accomplished, not only technically, but also personally. MDT grew into a large team with a good handful of people devoting many hours on a daily basis to expand and deepen the mod contents. Some of us have met and formed real life friendships. MISERY 2 got released for good and for worse. One thing I've learned is that a mod of these proportions will never satisfy anyone.

2014 is also the year where we rewarded our mod with its own official website.
We felt a need for this in order to present and deliver the mod exactly how we feel like. Some members got married, others had kids, while others quit their jobs to pursue a more focused effort to enter the gaming industry.

FAQ: Does it change anything to win an award?
NICOLAI: It does. It is hugely motivating to see a result of your efforts. We all do this in our spare time and for no financial perspectives whatsoever. There are so many perks beside building the game of our dreams for the sake of our own entertainment. It's the feedback, the critique and the sparring with our audience that keep our wheels spinning. That's why we are even here to begin with.
Having the mod rewarded with an award is a huge thing for a global team. It 'connects' the members and helps boosting the morale of a group, significantly.

FAQ: Do you receive many donations?
NICOLAI: No, none. Websites, Facebook, technical support, VK and the modding itself is all fueled by raw motivation and passion. Donations are against the ethics of STALKER modding, and violate the IP and license of GSC. We have much respect for these guys and consider ourselves guardians of the STALKER franchise.

There are some who consider it a 'donation to MDT' to be pre-ordering our newest game project, The Seed, and for that we are truly grateful. It's an honor to experience such mindset and we shall honor it by making a unique deep, and interesting game.

FAQ: Did you have plans for features that never went into the mod?
NICOLAI: Oh yes, many! People only see what we chose to include in the mod. We have a long list of features that was barely tested. There are so many things to do for this game and ultimately we had to choose some of them and leave the rest be. With the size of our team new ideas were generated daily and we knew that we had to stop at some point to actually wrap it up and share it with our community.

FAQ: How did your heated clash with West Games (AREAL) end?
NICOLAI: It didn't. They are doing their thing, and we are minding our own business.
What's said is said and we will see what the future holds.

FAQ: What is the current status of MDT?
NICOLAI: Some members are taking a well earned break, while others are polishing on the MISERY mod whenever their spare time allows. We stay in touch in our forum and discuss relevant news and topics on a frequent basis. Damjan and I went 'all in' on The Seed project, where we are passionately hard a work every single day to form a new gaming experience. We are all enjoying a very active community and motivating karma surrounding our team and projects in general. We are honored and humble to be able to take on these modding and game development endeavors.

FAQ: Will there ever be a MISERY 3 with new maps and quests?
NICOLAI: I cannot promise such a thing, neither can I rule out the idea.
MISERY grew from non-existent to what it is today in a few years and we are still a young team.
Our team got organized this year and the scale of the MSIERY 2 project really needed that. Now it is apparent who's in charge of translations, bug fixing, pr, and game balancing, so we have our resources well lined up like a small indie team.
You could say that we're an effective team, within the boundaries and framework of our adult spare time and real life obligations. Maybe some other modding team will suddenly contact us with an interest in bringing the MISERY mod further. We (MDT) will remain open and engaged within the community and I have a feeling that it will stay that way for many years to come.

- - - - - - - - - - - - - - - - -

What questions would you like to see answered in the next Update?
Post a comment, feedback or voice your opinion in the comments below.

The Seed

Official Website / Facebook / Twitter / VK


Official website / Facebook / VK

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 51 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 32 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 145 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (20060 - 20070 of 23,765)
.Krinkov. Aug 9 2012, 9:48am says:

Hey, I know the Misery development team is open to hearing ideas, so here's a crazy one I've had for a while: a barter economy. I always hated how the stalkers traded with currency, where it seemed more realistic to me to have a barter economy. Where do they get all these rubles from? There isn't a ruble anomaly, so far as I know. To implement the barter economy, you could have three different tiers of med supplies, guns, and artifacts. So a tier 1 artifact (moonlight) would trade for a tier 1 gun (Fn-2000) would trade for tier 1 med supplies (2x scientific med kits).

+4 votes     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Aug 9 2012, 10:20am replied:

Thought about this same thing after playing Metro2033 where you trade with ammo ... indeed a very nice idea, but just not do-able for Misery 2.0 as it's too late to revamp the whole game's economics atm. But, indeed, a nice idea!

+3 votes   reply to comment
N.Aaroe Creator
N.Aaroe Aug 9 2012, 9:59am replied:

I like idea of a barter system and this could be done. However this would pretty need a complete remake of the whole trading and economy system in the game. For version 2.0 you will find a balanced economy system which has been micro balanced by trojanuch. You will find physical and tradeable ruble coins as well. The trading in The Zone is 90pct of the time carried out through digital account exhanges. So very little cash is needed for any Stalker

+3 votes   reply to comment
.Krinkov. Aug 9 2012, 5:34pm replied:

Great, glad to hear the economy has been fine-tuned. I didn't imagine this was going to be implemented in 2.0, I know you guys are closing on a release date. And I hear you, N. Aaroe, you could do 90 percent of the exchange digitally. But since the zone is full of scoundrels, wouldn't someone hack that system? If such a possibility occurred, it might make for a good side-quest. But, I know that's not really your guys' thing.

+1 vote     reply to comment
DoktorBricker Aug 9 2012, 1:34am says:

Does patch 2 contain all these cool features: weapon variants and all that like?

+1 vote     reply to comment
N.Aaroe Creator
N.Aaroe Aug 9 2012, 3:31am replied:

Patch 2 is for MISERY version 1.0.
What it does is this:
When you apply Patch 2 to MISERY 1.0 you end up with version 1.1.

Pretty much all of these features promoted here are version 2.0 exclusive.
You will have to wait for the release of version 2.0 a little longer.

+2 votes   reply to comment
DoktorBricker Aug 10 2012, 11:00pm replied:

Thank you very much for the quick response. Your mod is absolutely incredible. I look forward to 2.0 with great excitement!

+1 vote     reply to comment
LoneSoul Aug 8 2012, 7:48pm says:

Hello, I don't know if this was mentioned, but I just had the epiphany. You are using the Hans Zimmer soundtrack in the main menu of the Misery 1.1 and I just made a connection between the two. That is a very good choice of a music. Keep up the good work, I cannot wait for 2.0

+2 votes     reply to comment
Foof898 Aug 8 2012, 7:20pm says:

about how long do the batteries last for the flashlight and Night Vision?

+1 vote     reply to comment
truth1675 Aug 8 2012, 6:11pm says:

The FNFAL looks great can't wait for 2.0 by the way is there an uzi in misery? cause if so i don't think i have ever seen one.

+1 vote     reply to comment
N.Aaroe Creator
N.Aaroe Aug 8 2012, 3:41pm says:

Mosin Nagant retextured:

+8 votes   reply to comment
GabeTheKid Aug 9 2012, 2:35pm replied:

That is tastefull!! :3

+1 vote     reply to comment
gkmn Aug 9 2012, 12:57am replied:

finally..more realistic glass.

+1 vote     reply to comment
N.Aaroe Creator
N.Aaroe Aug 9 2012, 1:29am replied:

That's what I've been focusing on for most scopes in game.
In MISERY 1.1 you already see a big difference for most scopes compared to vanilla.

+3 votes   reply to comment
NeBuLa199 Aug 8 2012, 6:09pm replied:

Very very very nice :) good work keep it up!

+2 votes     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1826 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (127 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

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