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19 comments by N.Aaroe on Dec 3rd, 2014

FAQ: What happened on the day of release of MISERY 2?
NICOLAI: You remember this day (March 27)? We had planned for this day in such a long time.
Everything was perfectly set up and many MDT members had synchronized our clocks to monitor and support the publishing of the mod. Within the first minute 10,000 downloads were commenced and our servers broke down. Even the ModDB website could not fully support the huge amount of data traffic and our uploads got screwed again and again.

The comments section on ModDB went bananas and that whole day turned into a frustrating mess, because of the downloads that just kept piling up why the minute.
I even utilized my personal Microsoft Drive account to be able to distribute the heavy mod. However, this instantly in Microsoft locking all of my accounts, emails included, due to 'excessive and violating data traffic'. How's that for tying my hands on the day of release, right? We even posted a live feed of photos showing our rigs uploading the mod in different ways and on different servers. But enough about that. It all turned out fine the day after and our tertiary plans worked out in the end.

FAQ: How many people have downloaded the MISERY mod?
NICOLAI: Currently it's downloaded a little more than 600,000 times, but that's only the numbers that we can keep track off. This quantity of MISERY gamers result in a huge amount of emails, ideas and questions in our mail boxes almost daily. We read and appreciate every single comment, every email and every letter, but we fail at replying to them all. We've set up auto-replies to our main email to let everyone know that we got the messages. Unfortunately our mail servers are also attracting lots of spam mails, resulting in us having to disable the whole 'contact page' on the site.

FAQ: How was the year 2014 for the MISERY mod team?
NICOLAI: Like a giant roller coaster. Big things were accomplished, not only technically, but also personally. MDT grew into a large team with a good handful of people devoting many hours on a daily basis to expand and deepen the mod contents. Some of us have met and formed real life friendships. MISERY 2 got released for good and for worse. One thing I've learned is that a mod of these proportions will never satisfy anyone.

2014 is also the year where we rewarded our mod with its own official website.
We felt a need for this in order to present and deliver the mod exactly how we feel like. Some members got married, others had kids, while others quit their jobs to pursue a more focused effort to enter the gaming industry.

FAQ: Does it change anything to win an award?
NICOLAI: It does. It is hugely motivating to see a result of your efforts. We all do this in our spare time and for no financial perspectives whatsoever. There are so many perks beside building the game of our dreams for the sake of our own entertainment. It's the feedback, the critique and the sparring with our audience that keep our wheels spinning. That's why we are even here to begin with.
Having the mod rewarded with an award is a huge thing for a global team. It 'connects' the members and helps boosting the morale of a group, significantly.

FAQ: Do you receive many donations?
NICOLAI: No, none. Websites, Facebook, technical support, VK and the modding itself is all fueled by raw motivation and passion. Donations are against the ethics of STALKER modding, and violate the IP and license of GSC. We have much respect for these guys and consider ourselves guardians of the STALKER franchise.

There are some who consider it a 'donation to MDT' to be pre-ordering our newest game project, The Seed, and for that we are truly grateful. It's an honor to experience such mindset and we shall honor it by making a unique deep, and interesting game.

FAQ: Did you have plans for features that never went into the mod?
NICOLAI: Oh yes, many! People only see what we chose to include in the mod. We have a long list of features that was barely tested. There are so many things to do for this game and ultimately we had to choose some of them and leave the rest be. With the size of our team new ideas were generated daily and we knew that we had to stop at some point to actually wrap it up and share it with our community.

FAQ: How did your heated clash with West Games (AREAL) end?
NICOLAI: It didn't. They are doing their thing, and we are minding our own business.
What's said is said and we will see what the future holds.

FAQ: What is the current status of MDT?
NICOLAI: Some members are taking a well earned break, while others are polishing on the MISERY mod whenever their spare time allows. We stay in touch in our forum and discuss relevant news and topics on a frequent basis. Damjan and I went 'all in' on The Seed project, where we are passionately hard a work every single day to form a new gaming experience. We are all enjoying a very active community and motivating karma surrounding our team and projects in general. We are honored and humble to be able to take on these modding and game development endeavors.

FAQ: Will there ever be a MISERY 3 with new maps and quests?
NICOLAI: I cannot promise such a thing, neither can I rule out the idea.
MISERY grew from non-existent to what it is today in a few years and we are still a young team.
Our team got organized this year and the scale of the MSIERY 2 project really needed that. Now it is apparent who's in charge of translations, bug fixing, pr, and game balancing, so we have our resources well lined up like a small indie team.
You could say that we're an effective team, within the boundaries and framework of our adult spare time and real life obligations. Maybe some other modding team will suddenly contact us with an interest in bringing the MISERY mod further. We (MDT) will remain open and engaged within the community and I have a feeling that it will stay that way for many years to come.

- - - - - - - - - - - - - - - - -

What questions would you like to see answered in the next Update?
Post a comment, feedback or voice your opinion in the comments below.

The Seed

Official Website / Facebook / Twitter / VK


Official website / Facebook / VK

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 51 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 32 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 152 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (20060 - 20070 of 23,836)
carronyaire Aug 15 2012, 8:19am says:

After complete "I Work Alone" I can only say 1000 THANKS to all the modders involved, for a great, deep, fine and pacient work. In my opinion this is the best CoP mod available now, a perfect fusion of the too trigger happy Smarter and the scary solitude of the original ones.

I'm agree with almost all modifications you will introduce in the 2.0 version of MISERY, ¿but what about some new locations and missions? An example: under the stand of the Prometheys movie theather in Prypiat seems to be stairs that conduce to a basement, with a blocked door... ¿And if it conduces to a secret HQ of Monolith? ¿And what about to create a fully playable Yanov's cooling tower underground? Stalker fans will apreciate as well if you can arrange some history bugs, like our incapacity to recruit Noah to cross the Prypiat tunnels.

Thanks for all!

+5 votes     reply to comment
N.Aaroe Creator
N.Aaroe Aug 15 2012, 8:27am replied:

Thank you for your encouragement and suggestions to our team. Much appreciated. Also see Q20 here:

+4 votes   reply to comment
carronyaire Aug 15 2012, 9:06am replied:

Hi again. When I say "new locations" I don't try to suggest the creation of new complete levels or rebirth any old SoC or CS entire map, I only suggest to modificate some of the (in my opinion) unexploited places of the three original maps of CoP, for example creating or changing some places, always in the same level, or adding new optional missions to achieve.

In all case thank you very much for your job, I'm sure that MISERY 2.0 will rock all of us!

+4 votes     reply to comment
N.Aaroe Creator
N.Aaroe Aug 15 2012, 10:23am replied:

Well you will find some more interesting a-life that brings new life to the different locations of the vanilla areas in version 2.0. Thanks to trojanuch.

+3 votes   reply to comment
mp93 Aug 15 2012, 3:54am says:

Thanks guys for this great mod but i have problems.. My game crashes very frequently, it happens random and it's very unpredictable. My rig is: dual core e5700@3,66; 3gb ram; hd4850. I tweak allready to the lowest but it doesn't healping me. I currently don't have money for upgrades and any help from you will be great!
sry if I'm not clear, my english sux :-)

+2 votes     reply to comment
N.Aaroe Creator
N.Aaroe Aug 15 2012, 4:27am replied:

Q10 + Q22:

+3 votes   reply to comment
HQ4L Aug 15 2012, 2:38am says:

I would love to see more than 3 standard attachable scope variants (PSO, ACOG, SUSAT).
It is so difficult to implement some Reddotsisght or Russian Holosights? I`ve seen some models for COP-sights are already out there.
Why not include them and give the player more ability to improvize and indivdualize his equipment.

+5 votes     reply to comment
-=ForcesUnknown=- Aug 14 2012, 3:09pm says:

I'm so jealous of this mod and the team behind it. Good job y'all. Seriously, this mod is glorious.

+6 votes     reply to comment
N.Aaroe Creator
N.Aaroe Aug 14 2012, 4:55pm replied:

Jealous? For what reason? Our modifications are public so it's not like you are excluded from all the fun :)

+8 votes   reply to comment
UrbanShade Aug 13 2012, 11:19pm says:

N.Aaroe, thnx so much for awesome mod! I'm not agreed with all things, like stamina on runing or smth like this, but you really give the new birth for the Call Of Pripyat! With best regards, UrbanShade!
P.S. Sorry for my english =(

+4 votes     reply to comment
DarkMajor21 Aug 13 2012, 1:45pm says:

When is the next version supposed to come out?

0 votes     reply to comment
N.Aaroe Creator
N.Aaroe Aug 13 2012, 4:23pm replied:


+4 votes   reply to comment
sadlittleman Aug 13 2012, 11:05am says:

wow i only had a 100mb to go and my internet went **** i have to download it again :(

+4 votes     reply to comment
Trooper425 Aug 13 2012, 10:16pm replied:

Wait for 2.0?

+6 votes     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1837 votes submitted.

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Ratings closed.

Highest Rated (83 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (128 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

First Person Shooter
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