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17 comments by N.Aaroe on Dec 3rd, 2014

FAQ: What happened on the day of release of MISERY 2?
NICOLAI: You remember this day (March 27)? We had planned for this day in such a long time.
Everything was perfectly set up and many MDT members had synchronized our clocks to monitor and support the publishing of the mod. Within the first minute 10,000 downloads were commenced and our servers broke down. Even the ModDB website could not fully support the huge amount of data traffic and our uploads got screwed again and again.

The comments section on ModDB went bananas and that whole day turned into a frustrating mess, because of the downloads that just kept piling up why the minute.
I even utilized my personal Microsoft Drive account to be able to distribute the heavy mod. However, this instantly in Microsoft locking all of my accounts, emails included, due to 'excessive and violating data traffic'. How's that for tying my hands on the day of release, right? We even posted a live feed of photos showing our rigs uploading the mod in different ways and on different servers. But enough about that. It all turned out fine the day after and our tertiary plans worked out in the end.

FAQ: How many people have downloaded the MISERY mod?
NICOLAI: Currently it's downloaded a little more than 600,000 times, but that's only the numbers that we can keep track off. This quantity of MISERY gamers result in a huge amount of emails, ideas and questions in our mail boxes almost daily. We read and appreciate every single comment, every email and every letter, but we fail at replying to them all. We've set up auto-replies to our main email to let everyone know that we got the messages. Unfortunately our mail servers are also attracting lots of spam mails, resulting in us having to disable the whole 'contact page' on the site.

FAQ: How was the year 2014 for the MISERY mod team?
NICOLAI: Like a giant roller coaster. Big things were accomplished, not only technically, but also personally. MDT grew into a large team with a good handful of people devoting many hours on a daily basis to expand and deepen the mod contents. Some of us have met and formed real life friendships. MISERY 2 got released for good and for worse. One thing I've learned is that a mod of these proportions will never satisfy anyone.

2014 is also the year where we rewarded our mod with its own official website.
We felt a need for this in order to present and deliver the mod exactly how we feel like. Some members got married, others had kids, while others quit their jobs to pursue a more focused effort to enter the gaming industry.

FAQ: Does it change anything to win an award?
NICOLAI: It does. It is hugely motivating to see a result of your efforts. We all do this in our spare time and for no financial perspectives whatsoever. There are so many perks beside building the game of our dreams for the sake of our own entertainment. It's the feedback, the critique and the sparring with our audience that keep our wheels spinning. That's why we are even here to begin with.
Having the mod rewarded with an award is a huge thing for a global team. It 'connects' the members and helps boosting the morale of a group, significantly.

FAQ: Do you receive many donations?
NICOLAI: No, none. Websites, Facebook, technical support, VK and the modding itself is all fueled by raw motivation and passion. Donations are against the ethics of STALKER modding, and violate the IP and license of GSC. We have much respect for these guys and consider ourselves guardians of the STALKER franchise.

There are some who consider it a 'donation to MDT' to be pre-ordering our newest game project, The Seed, and for that we are truly grateful. It's an honor to experience such mindset and we shall honor it by making a unique deep, and interesting game.

FAQ: Did you have plans for features that never went into the mod?
NICOLAI: Oh yes, many! People only see what we chose to include in the mod. We have a long list of features that was barely tested. There are so many things to do for this game and ultimately we had to choose some of them and leave the rest be. With the size of our team new ideas were generated daily and we knew that we had to stop at some point to actually wrap it up and share it with our community.

FAQ: How did your heated clash with West Games (AREAL) end?
NICOLAI: It didn't. They are doing their thing, and we are minding our own business.
What's said is said and we will see what the future holds.

FAQ: What is the current status of MDT?
NICOLAI: Some members are taking a well earned break, while others are polishing on the MISERY mod whenever their spare time allows. We stay in touch in our forum and discuss relevant news and topics on a frequent basis. Damjan and I went 'all in' on The Seed project, where we are passionately hard a work every single day to form a new gaming experience. We are all enjoying a very active community and motivating karma surrounding our team and projects in general. We are honored and humble to be able to take on these modding and game development endeavors.

FAQ: Will there ever be a MISERY 3 with new maps and quests?
NICOLAI: I cannot promise such a thing, neither can I rule out the idea.
MISERY grew from non-existent to what it is today in a few years and we are still a young team.
Our team got organized this year and the scale of the MSIERY 2 project really needed that. Now it is apparent who's in charge of translations, bug fixing, pr, and game balancing, so we have our resources well lined up like a small indie team.
You could say that we're an effective team, within the boundaries and framework of our adult spare time and real life obligations. Maybe some other modding team will suddenly contact us with an interest in bringing the MISERY mod further. We (MDT) will remain open and engaged within the community and I have a feeling that it will stay that way for many years to come.

- - - - - - - - - - - - - - - - -

What questions would you like to see answered in the next Update?
Post a comment, feedback or voice your opinion in the comments below.

The Seed

Official Website / Facebook / Twitter / VK


Official website / Facebook / VK

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 46 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

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Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 133 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 21 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (20060 - 20070 of 23,554)
Inferuz Jul 25 2012, 3:03pm says:

Is there a version for SoC?

-2 votes     reply to comment
ShadowFear Jul 25 2012, 5:24pm replied:

Just drag and drop into your Shoc folder. See what happens. I'm quite curious actually. Tell us when you get back.

+1 vote     reply to comment
gkmn Jul 25 2012, 5:16pm replied:

good point.

+1 vote     reply to comment
N.Aaroe Creator
N.Aaroe Jul 25 2012, 5:39pm replied:

CTD's that is all you are going to get.
Heard about MYSTERY? That is like a light version of MISERY (for Clear Sky)
The light version of MISERY for SHoC is called EPILOGUE (in development).
DorianGrey administrates both light versions

+2 votes   reply to comment
icone Jul 25 2012, 2:53pm says:

How about you gain phycical shape (stamina, strength, agility) through always sleeping when tired and eating when hungry?
Gaining mabye +5-7kg in backpack weight, 5-10% faster sprint (even faster without full backpack?).

Downside?, you'll have to eat (and mabye drink) more often when in good shape, or else you revert back to "Normal"
Also your not gaining "shape" instantanius, you'll have to maintain it for a few ingame days
And of course balancing the amount of food you'll have to eat throughout the game vs how much more you can carry and how fast you can sprint in the late game.

+1 vote     reply to comment
netcoder1 Jul 25 2012, 11:15am says:

I really love this mod, everything about it is so great, except one thing: you can't sell stuff with less than 75% condition. It's not a big deal since I went ahead and changed it to 35% on my installation.

You see, with all the prices and limited inventory merchants have, selling weapons with 75%+ condition really limits possible styles of plays. I like raiding stalkers for loot and they rarely have weapons with 75% condition, and they're always empty. Which means I have to repair them to sell them and I need a ton, actually a ton, of them to actually survive in the Zone. I had an instance where I get this 70% good pistol, I repair it for 90 RU and sell it for 100 RU brand new, yet a loaf of bread costs 230 RU.

Other than that, everything is perfect, I love the fog and the atmosphere, the new textures, the specialization, the stamina. Feels so real. Also, I love the fact that you can die really easily. Like I said, I love raiding stalkers and it was pretty easy in vanilla, but requires me to be very careful in Misery. The new emissions are great too with no warnings whatsoever. Combined with the fact that you die quickly, bleed a lot, it really gives you a sense of urgency. Countless moments I'm in a firefight with other stalkers and have to run for my life accross the map as the emission kicks in, it's simply brilliant.

Great job on the mod and keep it up!

+2 votes     reply to comment
LoneSoldier Jul 25 2012, 11:21am replied:

Well if you think about it, a Trader is most likely not going to give you much cash for an easy-to-attain pistol in poor condition, and food is rare in the zone, which attributes to its cost. Seems almost like guns are more common in the zone than food itself. Changing the condition factor lowers difficulty by a lot in the fact that you can simply sell anything you find for a decent sum of cash.

+2 votes     reply to comment
B8NDIT Jul 24 2012, 8:43pm says:

One of the things that really annoys me is the arms shown in the first person view. When you wear different suits of armor it only changes the color of the sleeves and gloves. If you guys could change this in 2.0 it would be greatly appreciated.

+2 votes     reply to comment
SetaKat Jul 25 2012, 8:45am replied:

Change it to what?

+2 votes     reply to comment
LoneSoldier Jul 25 2012, 11:04am replied:

I was wondering this a bit myself, what could you possibly change besides the color? If you mean you want a different model every time you put on a new suit of armor, I think it's already been done.

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1791 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (125 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

First Person Shooter
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