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MDT hiring MISERY 2.1.1 STALKER event April 26
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16 comments by N.Aaroe on Aug 7th, 2014


Marcin Trojanowski (aka trojanuch), lead gameplay and difficulty balancer for MISERY, now has a son!
This is great news (and perfect timing). With Marcin recently married and now a full fleshed parent one could think that MISERY will face a decrease in updates and patches. Think again!
MDT consists of a bunch of cool and talented modders and even Marcin is working on a cool update as we write this. Arsenal modder _xXxTWiST3DxXx_ has also re-joined MDT, after a hiatus, which is awesome. Rest assured that we have good things coming for you in a very near future.

Here's how we like to spend our weekends:

Yeah, that notorious license to make S.T.A.L.K.E.R. 2 ...
Let's begin by saying that it is honestly quite flattering that we get this huge amount of encouraging and supportive comments. Who wouldn't love to see a S.T.A.L.K.E.R. 2, right?

Several people have asked us if there are any news regarding our interest in acquiring the license from GSC Game World to develop S.T.A.L.K.E.R. 2. While MDT would love to pursue this passionately and won't deny an honest interest in taking on such task, we simply lack the resources at this point. A commercial license for the S.T.A.L.K.E.R. franchise is not something that is simply acquired, not to mention that the brand copyright itself is enshrouded in blurry mist.
Some might claim that BitComposer would be able to give us such license, but even their ownership, and the extend of their copyright, is officially disputed.

While we have little doubt that MDT would be capable of taking on such task as developing a S.T.A.L.K.E.R. 2 it would require a great amount of resources and investments at this point, if we are to establish the production studio needed for it.

So, while we have a passive approach to the idea of pursuing a license to build the game, the idea itself is something that we will continue to dream about.

If and when new light is shared on the topic of S.T.A.L.K.E.R. copyright we would love to hear about it.

As you probably know MDT has formed an actual company:
Misery Development Ltd (UK)
This company consists of core staff and lead developers from the MISERY mod development team.
This section of MDT is working full time on The Seed.
The remaining section is still spending countless hours on passionately updating and enhancing the MISERY mod in an attempt to polish and tweak the game as we promised you we would.
United we form a large, and international team of creatives.

The courage to actually take this step and form a company was conjured by the immense amount of support and encouragement in this thread. That whole thing sparked a hope in our ideas of constituting something even more solid. Thanks to everyone who placed a vote in that poll, injecting a hope in our passionate hearts.

We recently surpassed 3,000 likes on the MISERY Facebook page.
It is wonderful to feel and experience this amount of interest in our activities and we shall do our best to honor them. Feel free to track our progression on other media as well:

The Seed

Offiicial Website


Official website

Thanks again and best regards
Misery Development Ltd.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 40 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 31 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 111 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 20 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (18460 - 18470 of 23,247)
kamalhkq Oct 15 2012, 7:46pm says:

hi every one

do any one know how to never get tired and stop walking in this mod ?

-4 votes     reply to comment
boredgunner Oct 15 2012, 7:50pm replied:

Mod a certain ltx file. Why would you want unlimited stamina? I'd direct you to CoP Complete if that's what you want. Misery goes for realism and difficulty.

+7 votes     reply to comment
uby_ Oct 15 2012, 6:57pm says:

In Misery 2.0 there will be the red dot or something similar?

+2 votes     reply to comment
N.Aaroe Oct 16 2012, 3:39am replied:

You mean like a red dot sight? The FAR15, AKS Cobra and SIG552 has something similar or at least ery close. But no actual laser pointers with this mod

+2 votes     reply to comment
uby_ Oct 16 2012, 6:40am replied:

I mean attachable red dot sight like the one of the AKS Cobra as alternative to Acogs and PSOs. I'd like to use AS VAL as backup weapon of SVD or M24 but the "zoom out effect" when I use the iron sight make the aiming at medium range more difficult and the using of a standard zoom optic make the weapon less effective in a short range combat. I'm glad to have an attachable optic (red dot or reflex) that ensure a bit of more accuracy and preventing the zoom out effect.

+3 votes     reply to comment
Mickapicka Oct 15 2012, 6:06pm says:

Well, I can see why Sniper and Recon are the most popular. In RL I would definitely be an assaulter due to my build. But my favorite is still Sniper because of its blend between Recon and Assaulter. Also Recon is good due to its speed and medical application prowess. Honestly, in the zone your not going to last long if your slow and bully, high endurance or not. You can play many different roles in STALKER, as it was made to fit many different types of play styles for people that have their own personal preferences. But as stated before you cant be slow in the zone. Im sure some people will be able to use the Assaulter class very well and be good with it, but all in all Recon and Sniper are your best bet for getting through the treacherous Zone in one piece with any kind of ease there is in this mod.

+2 votes     reply to comment
rickpnick Oct 16 2012, 4:54am replied:

Actually, my first pick was Assaulter in 1.2. I found it to be as easy as the other two. I originally picked it because it was best with assault rifles which I personally like the best. After trying the others, they are all different, but no harder or easier. Misery gives you three mods in one. I hope there is a larger difference in the classes in 2.0.

+2 votes     reply to comment
boredgunner Oct 15 2012, 7:52pm replied:

I honestly chose sniper in Misery 1.0 just to start with a Mosin. I know I'm not alone.

+4 votes     reply to comment
Mickapicka Oct 15 2012, 11:22pm replied:

Your not my good sir, that is also the reason why I choose Sniper right off the bat.

+3 votes     reply to comment
Mickapicka Oct 15 2012, 6:21pm replied:


+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Release Date
Released Jul 30, 2013
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1766 votes submitted.

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Ratings closed.

Highest Rated (81 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012, 9:07am by pinkribbonscars

Lowest Rated (124 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012, 8:58pm by FBtheUndead

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