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33 comments by N.Aaroe on Aug 17th, 2015


Massive tweak of new ways to use items found ingame
. Some items can be sharpened now (shovels, swiss army knife, cutlery, grooming kit)

- Mutants can be looted only with use of sharp objects: knives, sharpened items or "Hunting Kit"

• Added quick-sharpening, with added possibility to use two separate one-usage-left sharpening stones to sharpen a shovel (shovels need two stones usages)

• Food cans have to be opened with a sharp object (knives, sharpened items, etc)

• The secret purposes of nearly every item you thought for immersion only will become readily apparent.

• Hints describe the purposes of items.

• Everyday items can now be sharpened and used to assist in getting more out of every item you find.

• A specialized Hunters Kit can be used to get the maximum amount of loot from Mutants. Yes, it’s now a viable source of income.

• Other makeshift items can also be used when sharpened and degrade with use.

• You can now salvage (with the appropriate tools) useable items from broken radios, Geiger counters, etc. reducing the weight of your loot and freeing up resources while in the field or camp.

• The more suitable a tool is for use the greater the benefit earned when salvaging items.

• Specialized salvage toolkits enable maximum recovery just like the Hunters Kit.

Stay tuned to this page and Facebook for further updates.

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MISERY 2.1.1 Patch (2.1 -> 2.1.1)

MISERY 2.1.1 Patch (2.1 -> 2.1.1)

Jun 29, 2014 Patch 55 comments

Patch 2.1.1 for MISERY 2.1. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither the best mod in the world...

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

MISERY 2.1.1 UPDATE (2.0x / 2.1 BETA -> 2.1.1)

Mar 19, 2014 Patch 34 comments

Upgrade your MISERY installation to MISERY 2.1.1 with this update. This mod production is a hybrid of various modders work in a global teamwork. MISERY...

MISERY 2.1.1 (All-in-one)

MISERY 2.1.1 (All-in-one)

Mar 19, 2014 Full Version 164 comments

The full version of MISERY 2.1.1 in a single file download. This mod production is a hybrid of various modders work in a global teamwork. MISERY is neither...



Jan 21, 2014 Guides 22 comments

MISERY is a mod to S.T.A.L.K.E.R. Call of Pripyat that aims to enhance the game in various aspects, most importantly being texture quality, difficulty...

Weapon Appendix

Weapon Appendix

Dec 22, 2012 Guides 133 comments

A complete weapon manual for MISERY 2.0. [NON-SPOILER]-version.

Post comment Comments  (10120 - 10130 of 24,455)
bar8arr1c Aug 6 2013 says:

Welp, After getting a Stalker suit and a gasmask, some ammo for my 'K and a bunch of medkits. I was ready to go to Yantar? But 10k? Crazy, I'll just get the maps from Stingray 2 in the Iron forest and bump the price down.

*Walk to Iron Forest. Get within thirty feet of the perimeter wall. Promptly turn the hell around and walk back to Pilot*

Haha, hellwiththatplan, I'll just sell my guns and take the damned fee. Well played MISERY.

+2 votes     reply to comment
Sigma_Urash Aug 6 2013 replied:

Step 1: Mute volume
Step 2: Get a shiny SEVA helmet thing/take psi-protection
Step 3: Pop adrenaline and run like hell to the chopper, press F, then try to not get instakilled by the second anomaly

The latter part of 3 happened to me once. I hadn't even gotten through the loading screen. I can't tell if it means a mod is hard or buggy when you die inside the loading screen.

Besides, it only knocks it down to 6k with the maps.

+1 vote     reply to comment
bar8arr1c Aug 6 2013 replied:

Feh, the whole point of the audio was because it was part of the whole Psi effect. Not that I enjoy having my ears blasted, but I'd rather have sat and dealt with it than muted everything for simplicity's sake.

Perhaps it's because I'm not a lvl-9000 uber Stalker who can charge into everything and wind out 100,000$ by the time I leave Zanton after starting black road, but I quite like way the mod is set out and plays, even if it means occasionally I get trapped atop a boulder by a pack of Pseudowolves or end up limping my *** back to safety after a prolonged gun battle.

As for Stingray 2... I think I'll just come back to that after I can afford a backpack full of 40mm grenades.

+4 votes     reply to comment
theman703 Aug 6 2013 says:

My flashlight does not work? When I put the light on it flickers and goes out after a second, without a flashlight I cannot play the game. Especially the Black Road...

+1 vote     reply to comment
gamefaceon84 Aug 6 2013 replied:

you dont have a flashlight yet. It has to be bought. Nd a charger if you dont have it. And batteries. You have a wind-up flashlight. Equip as detector, press detector deployement button.

be well

0 votes     reply to comment
theman703 Aug 6 2013 replied:

Ohh right I have to take it out first, thank you!

+1 vote     reply to comment
gamefaceon84 Aug 6 2013 says:

If tomorrow i am not downloading THE patch, I will put out a BOUNTY on my dear dev TROJANUCH. Reward: 3 excelent kebab and 3 sets of baked potatoes and 2 liters of ˝Gemaj˝ (a daisy cutter among wines, very sweet very good, and you can get 5 100kg men hospitalised with 2 litres :))) for the head hunter that deliveres him alive and well. Well you can beat him up a bit, but only a little and not on the hands. He has a mod to polish (pun intended :) I want to have him as a hostage and torture him with a 12 hour marathon of jersey shore, big brother, mtv charts, honey boo boo and... well i´ll think of something more. EACH DAY until he completes the all embracing patch. The offer stands!

+6 votes     reply to comment
zZChronoZz Aug 6 2013 replied:

I heard Noah's ark makes a good stash away vehicle.

+1 vote     reply to comment
AndreLucarelli Aug 6 2013 replied:

kkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkkkk dying here!

+2 votes     reply to comment
ScharführerErik Aug 6 2013 says:

Look's like Misery is back up to rank #1

+1 vote     reply to comment
Savikas Aug 6 2013 replied:

The post I replied to has been deleted? Dang.

+1 vote     reply to comment
Savikas Aug 6 2013 says:

A lot of people are probably going to hate me now, but I just wanted to drop by and tell that this mod is rather too easy (in contrary to common opinion). I sincerely like the effort that has put into it to make it challenging, but I'd for sure like it to be even more extreme. I am no hardcore gamer, in fact I don't even remember the tools locations by heart. I also have a crappy pc that showed red light on video card when I installed the game. I'm just a seasoned stalker trying to ignore my pc's wishes. I have seen people being mad about a number of things that actually have a simple explanation.
About muties seeing you from miles away - I have seen gameplay videos where people run around with their inventories open and not paying any attention. Of course muties will see You, if You don't observe the surrounding well enough. I bet most of the people having a problem like this don't observe and just run to the destination in straight line. I have never had problems with all seeing muties. In fact - I sneaked past a dog pack so close I could almost knife them, without being detected. Observe carefully before moving anywhere, that's the key here.
I also don't get the almighty NPC issue people are whining about. First of all remember, that this isn't COD. Taking cover and moving from cover to cover is essential because of the NPC-s trying to outflank You. Proper cover will instantly lose the problem with the NPC-s killing You too fast. I have actually seen them just standing and not firing a shot at me while I hunt them down like sitting ducks. Or wiping out the merc camp just by sitting in the sewers. I was actually hoping the NPC's are a bit better than that. And I don't also get the headshot issue. I guess it also depends on what part of the head You hit since the helmets have different def values for different regions. I recall killing a bandit with one shot using Mosin Nagant from a long distance. Didn't kill Noah with one shot though, but he has high HP anyways.

+3 votes     reply to comment
mrsirr Aug 6 2013 replied:

Oh my gosh I hadn't thought of that. I forgot how the helmets have different stats for different regions of the head. So maybe some people are shooting them right in the most protected spot.

+1 vote     reply to comment
grazegrabber Aug 6 2013 replied:

"I have seen gameplay videos where people run around with their inventories open and not paying any attention". Hahaha. That made my evening. :)

+1 vote     reply to comment
[o][o] Aug 6 2013 replied:

Much of what You say is actually true. Folks is often a bit hasty with posting their criticism. There are minor flaws, but all in all the dev-team proved to be pritty clever and creative.
I experienced just the same with NPCs, especially with the Merc camp. Attacking them directly on medium range was pritty tough. However, sneaking inside from the rear brought me into the upper pipe-line like barrel which was funny, because I could shoot all the Mercs from in there without enemy fire. Once alert, they came to my position but didn't shoot at me. Somehow they didn't see me, but I did and so they were soon dead.
I wouldn't say that the game is to easy, but there are some cases where the original intention does manifest in an unintended and suboptimal way.

+1 vote     reply to comment
Savikas Aug 6 2013 replied:

And the stealth seems also fine. Yes, the camp goes to alarm when You fire a silenced shot, but they still can't find You if You're sitting in the dark. So clearing bandit camps i.e is still easy way to get extra stuff.
When it comes to weapon condition drop rates, I just love how small the rates are. Misery 2.0 has forced me to do what even Redux couldn't - it forced me to run with a broken weapon prone to jams in a middle of a heated firefight for the first few days. I like how this creates a bond with a weapon You want to keep. RIP Saiga 12, as I have red a number of times. You just have to use a broken weapon for a while. Unfortunetly I wish that time would be longer. Those, who are mad about the low weapon conditions - know that mercs and faction members drop high condition weapons. To get one You just have to take a leap and kill a few of them. That's exactly how easy getting decent weapons is.
The economy was supposed to be balanced, but You're still way too rich. And once You sort out the stuff You're going to use and sell the rest, You'll start making tons of money. I was able to buy a scientific suit a few days in (which is essential because of the stronger anomalies which I also like a lot btw). A few days later I had bought an armor and a helmet from Nimble plus a decent sniper rifle. In just about a week in the zone without ever leaving the first map and without killing anyone besides bandits! This is where things escalated and everything got waaay too easy. I was hoping to fear hunger, to preserve medications for great need. But there just isn't a great need because there's everything in abundance!
I haven't been to iron forest yet, but I've heard it's quite a challenge. I really hope it is, because having most of the good stuff already makes a feeling there's nowhere to go.

+4 votes     reply to comment
Savikas Aug 6 2013 replied:

I've read that devs are going to up the weapon drop condition rates and make repairing cheaper and so on. These things absolutely take a way the fun and if this mod will be made any easier, I don't think I'm going to install the new patch people are so desperately waiting for. Zone is said to be hard and relentless, but no mod has ever made me feel this way yet. Making things easier is a step farther away from this.
The only thing that I'd like to have is the crosshair dot letting You know if an NPC is enemy or a friend. It's a good add-on for messy missions like the bandits ambush mission or the transaction interfering. The rest is just fine and if anything, I'd like it to be slightly more hard in terms of money especially.

Anyways. It was a long post and I'm sure there's noone who would read it, but at least I got it out of my system. If there's a dev reading it then know that it's still the best mod I've ever played and keep up the good work! And keep it so hard that You'll only be able to pass the game if You do things right! I'm sad to see guys running with open inventories passing the game.

0 votes     reply to comment
[o][o] Aug 6 2013 replied:

Yeah ... farming the bandits and mercs at the Ranger Station makes one affluent :D And the scientific suit is really a great instrument in getting rich.

+1 vote     reply to comment
Savikas Aug 6 2013 replied:

I'm not farming really. I shoot them when I see them, but I haven't gotten around to go looking for them yet. And well, usually You'll get back just enough to cover Your wasted bullets and weapon condition drop, hehe :D
Scientific suit is natural first choice for me when playing a sniper. As a sniper You're not getting into heavy firefight really if You can shoot them from the distance. So armor and rupture are not the issue. And You'll guarantee a steady flow of rubles with this one. I didn't think of it before I bought the suit. Will keep myself artificially poor during the next playthrough.

+1 vote     reply to comment
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S.T.A.L.K.E.R.: Call of Pripyat Icon
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Released Jul 30, 2013
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1898 votes submitted.

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Ratings closed.

Highest Rated (87 agree) 10/10

Survivor horror at it's finest, although slightly flawed. Once all the kinks are ironed out, this will be the definite Stalker: Call Of Pripyat mod.

Jan 15 2012 by pinkribbonscars

Lowest Rated (129 agree) 3/10

With the intention of being realistic, it ends up feeling like its "overly" realistic, while some aspects make sense, others do not. The idea that a trained military sniper gets too tired to even move after WALKING about 100 yards, only carrying 10 pounds of equipment, seems silly to me. A normal person might get tired, but military personnel are trained to run for miles with much heavier equipment. The ai could still use work, their detection system is most certainly unrealistic and can be very…

Jan 14 2012 by FBtheUndead

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