Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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The Stalkers of The Zone are very unique in terms of personal and proffesional background.
This is the reason why the expansion of the arsenal is also rather special in terms of looks and models.

Regarding the whole FAMAS arguing: yes it's a rare customised model and I'm probably going to look at a more common FAMAS model also (not yet decided).

Click here to have a look at the updated show of arms that features an RPK-74, AEK-973, AK-Cobra, FN-FAL Para, M21-SWS, Mosin Nagant, Muzgaran Sniperrifle, SCAR SE and a VSK-94.

(I deleted some image comments that were related to an earlier development status).

Thanks for all the feedback!
/N.Aaroe

62%

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So a little status update on the development progress:

The main menu is coming along after more than a dozen sketches (I'm very picky). You can see it here

Once more I updated the Show of Arms to display the status on weapons.
See it here I'm now close to satisfied with the new arsenal in MISERY.

I'm currently working on a feature that I haven't seen in any Stalker mod before. I think that I'm ready to reveal this feature on my next status update. Speaking off - the completion counter is now integrated into the mod profile front and will stay there I think...

Thanks to all who support the mod progress and to everyone who gives me feedback on the development
- it really keeps me going! Best regards, N.Aaroe

69%

News 4 comments

Status on development 69%

- Musical team for this mod now consist of Sclera, davidka91, Blakluma and I.
Contact either from the team if you have quality input on how to ensure the best musical score possible.
- I have spend the last couple of days on weapon sounds to ensure that they have crisp and good quality.
- All weapon sounds have been synchronized to match their respective animations (which I have altered).
- All silencer versions have been asigned unique sound effects that varies depending on their caliber.
- It takes a great amount of time to implement just a single new weapon to a mod properly.
Since this aspect has grown to much larger proportions that what I originally had planned for
I have a lot to deal with here but I am doing my best to keep the completion counter rolling anyhow.
Thanks to all who contribute to my development and gives general feedback!
Regards, Aaroe


FINAL STAGES

The MISERY development team is glad to announce that we are moving into the
completion stages of MISERY version 2.0.
This means that we are pretty much settling with the presented features
and start finalizing the files for these and soon wrap things up. But this is still alot of work.
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ETR

The estimated time of release is now set to September.
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WHY IS THIS TAKING SO LONG?

Well, it's not. Truth be told we are a very productive team and development
is faster than most mod productions out there.
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But we have the implementation (and completion) of New Ordnance and Armory Mod at hand.
They each carry a large portion of interesting content. Armory Mod and New Ordnance
combined in MISERY is going to result in the most impressive NPC diversity
ever seen in a mod. Do I even dare to say that this is going to be the best NPC diversity
for any FPS game? I think I do. And even with a deep Stalker lore and a-life logic behind it all!
The person who is going to do this huge puzzle of a merge is gameplay designer trojanuch.
If this endevour (along with all the others) doesn't place trojanuch on a throne
as 'Master of Stalker NPC Diversity' I don't know what can.
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But quality takes time and the team examines and polishes every piece
of the huge puzzle to make sure that it is all quality work that is pleasing on the eye.
I.e. the 3 USS specializations are handling weapons differently so we are actually
composing more than 600 unique weapon configuration profiles.
In addition we would like all of this to be free of bugs and glitches which requires
tons of beta testing. But even that the team is going to handle well with hardcore
members that focus solely on this aspect.
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ARTIFICIAL INTELLIGENCE
As I have received quite a few questions regarding the AI of the mod
I have updated the FAQ for this. With trojanuch and alundaio optimizing the scripts
on this matter it should be obvious that NPC intelligence is improved in several
ways and will present itself as close to bug free in MISERY version 2.0 as it possibly can.
But rest assured that every Stalker mod is likely to have its
oddities and strange behaviour from time to time.

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ATMOSFEAR3 FALLOUTS
The team has decided to implement this fine and popular work of CrommCruac
into the concept of MISERY version 2.0.
This is mainly due to the fact that this generates more dangerous aspect
to be cautious about. So it adds to the difficulty of the mod which is a good thing.

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TEXTURE OPTIMIZATION
Recently the team optimized hundreds of basic textures to reduce lag and boost
FPS in MISERY. Our testing result shows a boost in FPS of 10-15% with DX10 so it is
worth downloading the heavy pack yourself if you need such boost. It's all savegame
compatible and there is no visual quality loss. Find the Texture optimization pack here.
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STALKER ARTWORK
Several people have requested HIres/wallpaper versions of some of my Stalker artwork.
So I added this to the FAQ. Some time ago I used to upload such formats but I soon
realized that the more images I provided the more were requested for. So I've settled for
an approach of 'what you see is what you get'. Not because I don't want to share but
because my time for my beloved Stalker modding is limited. But we never know what the
future holds do we.
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THE MISERY DEVELOPMENT TEAM
In case you are interested the [active] MISERY development team is:
N.Aaroe, trojanuch, CrommCruac, _xXxTWiST3DxXx_, alundaio, [TZP]Loner1,
BioShocker, David.m.e., Simbalime, ScarabParamit and Sowexly.
We are supported by Magnefy, 0800 and other cool people.
See Q12 in the FAQ for more credits


Best Regards, N.Aaroe



FINAL STAGES



STAMINA & HEALTH


Lately theres been a lot of talk about the aspects of stamina, weight and health/medkits. All I can say is that your opinions are noted and we are doing our best to find the balance between a good gaming experience and authenticity. As stated in the list of features for version 2.0 the stamina system is completely re-scripted and we are satisfied with the result. Medkits and healing are crucial aspects also and we are currently laying our last hand on that matter for a good balance between realism and fun gameplay. When version 2.0 releases we will be open to constructive criticism as always.
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EXPECTATIONS


MISERY 2.0 is not Stalker 2. Neither is it a gaming revolution. But it is Call of Pripyat at a whole new level and we are proud of what we have achieved here. Read the full list of mod features here. I have recently updated the list of version 2.0 features according to these above mentioned feature changes.
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RELEASE


We are doing the best we can to ensure that we won't have to prolong the release of MISERY 2.0. So stand by and track the mod if would like a notice when we have decided for the actual release date. A quick note though:
MISERY 1.0 was released with bugs (like any other mod) but I quickly responded to the crucial issues with MISERY 1.0 and released Patch 2 soon after. This is most likely to be the scenario for MISERY 2.0 also. So if you would be pissed to have to start a new game if we release a patch for version 2.0 I have one suggestion for you: With feedback from hundreds of players it is very likely that the team decides that a 'quick fix patch' will be necessary. And such patch could require a 'new game' (decided by the type of files included). When MISERY 2.0 releases just wait a few days before starting your game and you can avoid such headache.
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THANKS


Thanks for all the encouragement and feedback that we get. This is the reason why we put such an effort into the public display and promoting of our mod project.
In case you are interested the [active] MISERY development team is:


We are supported by Magnefy, 0800 and other cool people.
See Q12 in the FAQ for more credits.

Best Regards, N.Aaroe

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