Full concept modification of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, AI, items, weather difficulty and much more.
Ok, so I partly used the great work of CrommCruac and Gnomus in combination with my own skills to create the scope vision ideal for the MISERY concept. Here the big differences really lie in the detail so you will have to wait and see exactly how it plays out on your screen ingame.
The scope vision blocks everything except what you see through the optics just as it does in real life.
I made many scope variations and they all somehow contain layers of carefully designed reticules, scratches, dirt and light reflexion as I find fit.
The image is compiled by two ingame screenshots.