Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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CobraMad Apr 27 2013, 6:02am says:

The breakable lights reminds me Metro 2033. I think I'm going to play a new branded STALKER game, when this mod will be out. This is so huge. Keep it up!

+78 votes     reply to comment
xxVODKAxx Apr 27 2013, 6:06am replied:

1+ to that!

+19 votes     reply to comment
DarkMajor21 Apr 27 2013, 9:53pm replied:

The one thing that stalker needed to be complete! (well not really but hey)

+9 votes     reply to comment
Zombiestubble May 12 2013, 7:26pm replied:

It is so damn useful when the AI reacts to there being no lights....and then there's your 2nd-tier nightvison and your trusty AS VAL.


+5 votes     reply to comment
BanzaiBearze Apr 27 2013, 6:08am says:

after seeing so much awesome. TZ needs to be with Vostok Games :) if Vostok ever decides to pick back up on Stalker 2 or something. heck even Survarium... you guys should seriously consider teaming up :D just so much awesome!

i have recently reinstalled Stalker fresh and not touching it til release :) ok... that sounded quite awkward... anywho glad to see a glimpse into the future :P thanks TZ and GL with everything ;)

+20 votes     reply to comment
Mental_Tormentor Apr 28 2013, 3:57am replied:

Yeah, seriously consider! I feel like some great opportunity awaits!

+5 votes     reply to comment
DarkMajor21 Apr 28 2013, 12:17pm replied:

I agree, the TZ team has more skill then a lot of AAA and indie devs I have seen. If they wanted they could go far.

+3 votes     reply to comment
xxVODKAxx Apr 27 2013, 6:10am says:

Just awesome you guys are doing brilliant work!!! And now if you could only make possible to play on guitar like in this video Youtube.com

+9 votes     reply to comment
Av3ris Apr 27 2013, 6:22am says:

Can't wait to play Misery 2.0. Your work is just awesome!

+5 votes     reply to comment
ISemiI Apr 27 2013, 7:29am says:

Oh man. You're taking this mod above and beyond everyone's expectations, truly. Can't wait to play.

+6 votes     reply to comment
vol4ok Apr 27 2013, 7:36am says:

Breaking lamps, will they gonna be fixed after 24h or after traveling ? or if you break them they will be gone completely ?

+8 votes     reply to comment
Imperial_Sheep Apr 27 2013, 10:22am replied:

Thats a good question.

+5 votes     reply to comment
Mental_Tormentor Apr 28 2013, 3:59am replied:

I'm sure there are dudes who go order lightbulbs from Sidorovich to replace when they're broken.

+4 votes     reply to comment
PrefectGusarov Apr 27 2013, 7:50am says:

Hmm... Can you sit by campfires and in camps like in skyrim?
Glad to see you keep the updates comming :]

+5 votes     reply to comment
N.Aaroe Author
N.Aaroe Apr 27 2013, 7:57am replied:

You can crouch right next to them and that is it.

+13 votes   reply to comment
Killboy10 Apr 27 2013, 10:53am replied:


+5 votes     reply to comment
grazegrabber Apr 27 2013, 12:11pm replied:

Nice to see you back comrade.

+4 votes     reply to comment
mishaace Apr 28 2013, 11:04am replied:

Welcome back mate :D

+2 votes     reply to comment
Jonex_ Apr 27 2013, 8:51am says:

This is great news! Love the idea of breaking lights ^^

+3 votes     reply to comment
DoctorSpanky Apr 27 2013, 8:59am says:

Yes, stalkers for life comrades.

+2 votes     reply to comment
Smoothskin Apr 27 2013, 9:10am says:

Can you cut infinite meat or is it limited?

+2 votes     reply to comment
N.Aaroe Author
N.Aaroe Apr 27 2013, 10:37am replied:

It is limited to a few heavy and juicy chunks.

+7 votes   reply to comment
Killer_fagot Jul 13 2013, 10:16am replied:

Wait, i noticed the legs... U CAN SIT NOW?! HOLY **** THATS AWESOME!

+1 vote     reply to comment
D3ads Apr 27 2013, 9:12am says:

Is that full body awareness in-game or just for the purposes of the image?

+6 votes     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Apr 27 2013, 10:02am replied:

It's ingame, but done with a camera hack. No 1st person bodies in stalker, I'm afraid :/

+9 votes   reply to comment
Imperial_Sheep Apr 27 2013, 10:24am says:

Each update makes Misery seem like a full, new game, instead of a fleshed out total conversion mod. Keep up the phenominal work.

+4 votes     reply to comment
erichlebt Apr 27 2013, 12:40pm says:

Good news, thanks. As it's been quite a while since I last played CoP I really can't remember about breakable lights, weren't lights breakable already?

Just wondering cause lately I've been playing CS and it has breakable lights, hasn't it. Or did you just make all lights breakable?


+2 votes     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Apr 27 2013, 1:11pm replied:

Lights were breakable, but with explosives only and we're talking about hanging lights (vanilla) whilst in MISERY, every kind of light is destructible with bullets and or explosives :)

So, when you're fighting in a hallway without nightvision and an enemy chuck a nade your way and blows the light, you're in for a fun ride! And this is only 1 of the many encounters I had to deal with testing this nifty little mod out!

+4 votes   reply to comment
iMakeTea Apr 28 2013, 1:14am replied:

I assume shooting out a light source is permanent so the next time you return to a location it'll be dark?

+4 votes     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Apr 28 2013, 9:06am replied:

Yes :)

+3 votes   reply to comment
Gangsta-Piggy Apr 27 2013, 12:42pm says:

Looks like you're about to karate kick the wood

+2 votes     reply to comment
Marplatense Apr 27 2013, 3:03pm says:


+1 vote     reply to comment
☣Genezis☢ Apr 27 2013, 3:31pm says:

I just wondering if destroyed lamps will really help with the sneaking at all, because NPCs ears are trully unbelievable in the main game.

+4 votes     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Apr 27 2013, 6:14pm replied:


MISERY takes the different approach :)

+6 votes   reply to comment
AK.Stalker.XX Apr 27 2013, 4:39pm says:

Awesome You Guys

+1 vote     reply to comment
BigTinz Apr 27 2013, 7:30pm says:

Light bulps, lol.

Seriously though, I get goosebumps every time you guys share a new bit of info. I hope you all get jobs in the industry after this.

Can't wait to play!

+5 votes     reply to comment
Blak-Dragon Apr 28 2013, 11:23pm says:

With all these extras you're adding into this is increasing my anxious await for this release, however, the greatest fear I face is the dreaded annoying issue of the X-Ray Engine Crash I would have to deal with after installing this.

+3 votes     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Apr 30 2013, 11:05am replied:

No worries in that compartment, while BETA testing we're also optimising :) (both scripts as graphics)

+1 vote   reply to comment
Renegatz Apr 29 2013, 7:36am says:

Truly stellar :)

+4 votes     reply to comment
Renegatz Apr 29 2013, 7:37am replied:

Truly stalker :)



+3 votes     reply to comment
MeTaLLioN Apr 30 2013, 11:26am says:

lol at the guys in the pic crouching and sitting on the ground when there's a bench right there

+2 votes     reply to comment
Webexplr May 1 2013, 12:41am replied:

and about the standing bar in Yanov Station?

+1 vote     reply to comment
predcon Apr 30 2013, 8:54pm says:

Will I be able to throw a rock or something at lightbulbs to break them without giving away my presence (using the logic that in the Zone, power surges might be a common thing, and bulbs break on their own all the time)?

+2 votes     reply to comment
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Poll has now closed with majority of people voting for 'something about a-life'. Here's your result: PROPS added to the environment

MISERY 2.0 has delicate updates to a-life environment.

Props that are added here and there to make the Zone feel more alive and give new reason for an exploration with your eyes open wide.

Like this boar roast here, worthy of a mentioning.
This 'environmental prop' has been added not only for a breath of fresh air to a-life for the experienced players. But you are actually able to cut your own boar meat off from it.

Experienced CoP players will notice that we did add other environmental props like this although somewhat smaller in size. Not whole camp sites or abandoned vehicles but simple and small items that could easily be overlooked if you sprint through the game. Several of them are even somewhat interactive and may prove beneficial for your Zone agenda.

So pay attention to your surroundings and adapt to the true essence of a Stalker Zone survival.

And did we mention that most light bulps can now be destroyed with gun shots?

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Apr 27th, 2013
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