Full concept modification of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, AI, items, weather difficulty and much more.
Modern weapons jam less if they are maintained often.
They also provide you with 'cleaner' textures as most of them has been used very little. You will need a strong economy for keeping a new weapon in reliable condition.
Historic weapons do jam a little more often but they don't need as much maintaining and care as they have lived a life and found their ways of dealing with all the dirt and throwing around. They look more scratched and corroted because of this hardening.
Economy is not just related to repairing but also to the price for the weapon when traded.
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Logarythmic repair system by ScarabParamit:
Idea is clear ...condition is not only damage state of a gun or outfit. Equipment needs cleaning, paching and proper conservation to work well or fulfill its purpose. Weapons mechanism is under constant risk of caching dirt from outside or shell/gunpowder leftovers, this dirt lead to tear, tear lead to jamming... creating real damages in internal parts, wich after time are beyond repair and are needed to be repalced...either from magazine, delivered on demand or master-crafted, and depending of weapon costs it might be even higer than new weapon.
Aim is to create authentic real-alike repair economy-model so player is forced to realy take care of his gun, game should be award player who immerse himself deep into game inverse and always try to keep his gun in good condition before venturing into harsh dangerous zone conditions where every jamm may lead to death or serious wealth problems. Often repairs become conservation ...cheap in comparison with repairs. Most weapons in medicore conditions suppose to be almost uneconomical to repair, and real dilemma should occur if player posses unique powerfull gun in very bad condition...since it's repair enormusly expand cost of new gun.