Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much more!
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[TZP] LoNer1 here, devoted PR leader of the MISERY team and self-proclaimed environmental textures and particles genius. In all seriousness, ever since MISERY started out there was the complaint of it being 'too brown'. It was called 'SHITTERY', 'Shit', 'The P.O.O.P. mod' and a whole other array of names. Well, I took things into my own hands and decided to whip up PRZ3 (Yes, that's not a typo) for MISERY, exclusive.
I started this project just after I've released PRZ2 for SHoC. The screenshots in this image can be found at the 100 Rads Bar (I update there frequently, so be sure to JOIN)
100 Rads: Moddb.com
d4v33edz, for the base shaders and some textures
The author of the SKYRIM vegetation mod for source files (idk it's name anymore)
.:Dante:., for the water normals